Smuggler Archive

Thread: Depending On Smugglers

JTGAlpha
Fri Mar 26, 2004 3:36 pm
#170

Why not? I take newbs hunting on Dantooine with me all the time. They don't do as much damage, but every shot helps. This isn't EQ where you can't even hope to fight with others higher levelled than you.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

StGabriel
Fri Mar 26, 2004 3:38 pm
#171

I take newbs hunting on Dantooine with me all the time. They don't do as much damage, but every shot helps.

So you consider the tradeoff of slicing being, "either be as powerful as a newbie or be dependent on a smuggler at all times?"

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

mka
Fri Mar 26, 2004 3:40 pm
#172






StGabriel wrote:

To repeat, let's look at contraband. If I have to deal with contraband every time I make a shuttle up (i.e. 15 times today) that is just going to be a huge timesink that isn't fun by any stretch. However, if smugglers are able to spend the time themselves doing smuggling and thereby provide me with rare and valuable items, I'd be all over that. I would then give them credits and items that I had earned AS A SWORDSMAN for things they did with their time AS A SMUGGLER.







How is it wrong to outlaw sliced equipment then, so Smugglers can smuggle it and supply you with it? I'm using my time as a Smuggler to provide you with things you need as a Swordsman.



Smugglers are not loot monkeys. We are Smugglers. We don't find stuff, we move stuff.



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
StGabriel
Fri Mar 26, 2004 3:41 pm
#173

You guys are simply taking too many things for granted.

Example, this is a "choice", therefore it is content, therefore it is fun.

Not all content nor choices are fun.

Would you consider random spawn Jedis that DB anyone who comes within 300 meters to be good content?

Would you consider the choice of, "either pay 1 million taxes every time you log on or have all your HAM bars set to 1" to be a fun choice that is good for the game?

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

StGabriel
Fri Mar 26, 2004 3:43 pm
#174

How is it wrong to outlaw sliced equipment then, so Smugglers can smuggle it and supply you with it? I'm using my time as a Smuggler to provide you with things you need as a Swordsman.

Umm, per what you have written here there are no problems. If you are simply providing me with a service that complements my abilities then I am all for it. If I have to spend random time waiting, be randomly fined, etc., to use these options however or I am constantly having to carry a smuggler around with me, then I've got problems with the proposed systems.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

JTGAlpha
Fri Mar 26, 2004 3:43 pm
#175

No, that's not what I'm saying at all, and that's a crappy comeback.


What I'm saying is, if I can take noobies hunting VORITOR DASHERS on Dantooine, then I can handle hunting with a bunch of high powered types when the only difference between us is a 35% damage slice on the weapon.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

StGabriel
Fri Mar 26, 2004 3:45 pm
#176

The other assumption you are making is:

Smugglers are (story-wise) all about smuggling therefore any smuggling system implemented will be good for the game.

It's not enough to meet that one desire, it also has to work within the game framework for all players.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

electricnomad
Fri Mar 26, 2004 3:45 pm
#177




StGabriel wrote:
You guys are simply taking too many things for granted.



YOU are taking contraband for granted.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

StGabriel
Fri Mar 26, 2004 3:46 pm
#178

What I'm saying is, if I can take noobies hunting VORITOR DASHERS on Dantooine, then I can handle hunting with a bunch of high powered types when the only difference between us is a 35% damage slice on the weapon.

But for a tank there is also armor to consider. Sliced armor is by far the best defensive ability in the game right now. Without good armor I am worthless as a tank.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

StGabriel
Fri Mar 26, 2004 3:47 pm
#179

YOU are taking contraband for granted.

*snicker*

I am taking my ability to be basically competitive with other players without having to cart a smuggler around with me every time I make a shuttle hop.

Wow, I'm so terribly selfish. Imagine me wanting to just pay my slicer money.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Roadego
Fri Mar 26, 2004 3:47 pm
#180

With doc buffs and chef food you don't need sliced armor. And those aren't contraband.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
StGabriel
Fri Mar 26, 2004 3:50 pm
#181

With doc buffs and chef food you don't need sliced armor. And those aren't contraband.

False.

Try tanking some of the new Corvette mobs that can hit for 4k and tell me that I don't need sliced armor.



StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

mka
Fri Mar 26, 2004 3:51 pm
#182

Quite on the contrary. You are taking for granted that everyone has to use sliced equipment every timeone engages in combat. You consider the 300%whatnot bonus of sliced weapons as necessary to have "fun", any tradeoff would totally destroy your gaming experience.


Slicing is a bonus. Fighting, ergo your "fun", works without it. If only few people would be able to support sliced equipment the average Joe would have no need for it.


Any smuggling system without a substantial impact (which would be most likely a negative impact in your eyes, else there would be no need to smuggle) on the playerbase is a wasted system. I'm here to play a Smuggler in SW:G and not some ridiculous mini-game with NPCs.





Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
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