Smuggler Archive

Thread: Smuggler missions and why we need them?

Grunzer
Sat Aug 13, 2005 12:28 am
#157







magnum1138 wrote:





tralita_tusnami wrote:


EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:


TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of jsut a standard low pay easy deliverly misson she sees deliverly mission(s) for 50k a pop with a CUT of the deliverly (SLICING LOOT) and sets off to preform the mission, picks up the deliverly and gets a waypoint on another plannet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediatly agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.


later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the bh incounters her (100 meeters of her)she has 5 minutes to escape to a safe distance of 3000 meeters or off plannet.



THIS SIMPLE SYSTEM USES CONTENT INGAME NOW


and simply doesa few things, allows us to get our own loot, allows lower level BH to hunt other than NPC alowing for intresting match ups, and allows us smugglers to smuggle plane and simple how about that







Only that the DEVs never have been smart enough, to see that they can re-arrange the systems in-game to make new content.
i and others have posted along those lines.

At first the DEVs want to be brilliant - and then it gets hard and then they scrap it.

Instead of using what is there.
The simplest solutions are always the best and fastest.
I like to compare it to the BAG in vendor thing. Remember when they wanted to disallow packed bags?
What, after threatening to do that, was the solution?
A warning sticker!
Simple, clean, fast. Everyone gets it.
Theres a thousand things in game they could solve without new, time-intensive systems - but they want to be great and get nothing done.

If they where smart they would ask us, to do things, like you did just now - then discuss with us, why some ideas are more complicated than we think and let us find other solutions - together.
Dialogue, Involvement - and getting things done.
Doesn't go just for smugglers, of course.

But they lack IMAGINATION, for thinking about something like that.
So they make a crappy game - and i fear they are even proud of the beast.

MAgnum





That's not right, These guys seem to be operating on a shoestring budget for this stuff. it's really weird.



It's sort of the feeling I had when I played AO when it first came out. You know, small, understaffed, kind of Chinky? That's the same feeling I get from this dev team too.


But really, they're basically 2 years behind on this game. 2 years of content, 2 years of bug fixes, 2 years of updates all because of the C.U. and the Jedi F.S. revamps.


For the NEXT two years they're going to have to put in a lot of OT to catch up. If they even care to expend the effort at this point.





Message Edited by Grunzer on 08-12-2005 12:30 PM



CANCELLED

??????????? ?? ????????? ?????? ??? Sony
RustemGT
Sat Aug 13, 2005 12:30 am
#158






tralita_tusnami wrote:


EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:


TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of jsut a standard low pay easy deliverly misson she sees deliverly mission(s) for 50k a pop with a CUT of the deliverly (SLICING LOOT) and sets off to preform the mission, picks up the deliverly and gets a waypoint on another plannet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediatly agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.


later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the bh incounters her (100 meeters of her)she has 5 minutes to escape to a safe distance of 3000 meeters or off plannet.



THIS SIMPLE SYSTEM USES CONTENT INGAME NOW


and simply doesa few things, allows us to get our own loot, allows lower level BH to hunt other than NPC alowing for intresting match ups, and allows us smugglers to smuggle plane and simple how about that





Hey where do I buy this game... hint hint



Rustem Bassanti
Crafter of 14 Jetpacks-Retired

Iceeho Poakk Master Droid Engineer/Master Smuggler
Perfectly Legal Medicines Corellia 220 -5788

"Buid a man a fire and he will be warm for an hour. Light a man on fire and he will be warm for the rest of his life."
magnum1138
Sat Aug 13, 2005 12:31 am
#159


Grunzer wrote:


magnum1138 wrote:


tralita_tusnami wrote:
EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:
TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of jsut a standard low pay easy deliverly misson she sees deliverly mission(s) for 50k a pop with a CUT of the deliverly (SLICING LOOT) and sets off to preform the mission, picks up the deliverly and gets a waypoint on another plannet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediatly agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.
later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the bh incounters her (100 meeters of her)she has 5 minutes to escape to a safe distance of 3000 meeters or off plannet.
THIS SIMPLE SYSTEM USES CONTENT INGAME NOW
and simply doesa few things, allows us to get our own loot, allows lower level BH to hunt other than NPC alowing for intresting match ups, and allows us smugglers to smuggle plane and simple how about that





Only that the DEVs never have been smart enough, to see that they can re-arrange the systems in-game to make new content.
i and others have posted along those lines.

At first the DEVs want to be brilliant - and then it gets hard and then they scrap it.

Instead of using what is there.
The simplest solutions are always the best and fastest.
I like to compare it to the BAG in vendor thing. Remember when they wanted to disallow packed bags?
What, after threatening to do that, was the solution?
A warning sticker!
Simple, clean, fast. Everyone gets it.
Theres a thousand things in game they could solve without new, time-intensive systems - but they want to be great and get nothing done.

If they where smart they would ask us, to do things, like you did just now - then discuss with us, why some ideas are more complicated than we think and let us find other solutions - together.
Dialogue, Involvement - and getting things done.
Doesn't go just for smugglers, of course.

But they lack IMAGINATION, for thinking about something like that.
So they make a crappy game - and i fear they are even proud of the beast.

MAgnum


That's not right, These guys seem to be operating on a shoestring budget for this stuff. it's really weird.

It's sort of the feeling I had when I played AO when it first came out. You know, small, understaffed, kind of Chinky? That's the same feeling I get from this dev team too.






Thats because they don't have people for the live game -
next week on the Leipzig gameshow they will, be revealing the next expansion - and are hard at work to put all the bugs in.
And we will get Bespin and Hoth and Cap-Ship. And we will shut up, until it's out and see that they still had nt enough manpower. Then it starts anew.
But Smuggling will still not be here.

Magnum

Message Edited by magnum1138 on 08-12-2005 12:32 PM

JFreeman
Sat Aug 13, 2005 12:35 am
#160



silversaber wrote:

So in other words,
the smuggler system GM came up with in consultation with the Smuggler
community got thrown in the trash because it took too much resources to
completefor a single profession.


Oh no, we're not throwing it
away. We're evaluating that system along with other systems in-game to
determine what we can do to make a Smuggling system.






tralita_tusnami
Sat Aug 13, 2005 12:39 am
#161

SO I GUESS NOBODY LIKE THIS IDEA?



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
gassygunslinger
Sat Aug 13, 2005 12:40 am
#162






JFreeman wrote:





silversaber wrote:

So in other words, the smuggler system GM came up with in consultation with the Smuggler community got thrown in the trash because it took too much resources to completefor a single profession.



Oh no, we're not throwing it away. We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.









There! Finaly! An answer... Thank you! We know that you aren't trashing the systems, and you are, as others have suggested, finding the "simple solutions" that are already there to add it as simply as possibly with fewest bugs... I got my info I needed, and I will leave this thread for a while. Thank you...



################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################




Grunzer
Sat Aug 13, 2005 12:40 am
#163

Bespin???? BESPIN???? Bespin's not even big enough to fill up 1 level in an FPS.


Geeze I hope they don't plan on making every expansion like Kash, that would totally suck.





CANCELLED

??????????? ?? ????????? ?????? ??? Sony
JFreeman
Sat Aug 13, 2005 12:40 am
#164



tralita_tusnami wrote:
EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:
TRALITA
(A SMUGGLER) walks up to a standard mission terminal performs slice
(WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the
deliver mission, but instead of jsut a standard low pay easy deliverly
misson she sees deliverly mission(s) for 50k a pop with a CUT of the
deliverly (SLICING LOOT) and sets off to preform the mission, picks up
the deliverly and gets a waypoint on another plannet, with the cargo in
hand (every single imperial or npc police with in 20 meters will
immediatly agro) she heads out to deliver the goods. Is shot at in
BESTINE but escapes, and delivers the cargo.
later
she takes another mission but slips up and is captured (INCAPED and
cargo taken) and is set loose with a warning (3 strikes in 7 days and
your out) upon her 3rd strike a bounty mission is placed upon her for
24 IN GAME hours, when the bh incounters her (100 meeters of
her)she has 5 minutes to escape to a safe distance of 3000
meeters or off plannet.
THIS SIMPLE SYSTEM USES CONTENT INGAME NOW
and
simply doesa few things, allows us to get our own loot,
allows lower level BH to hunt other than NPC alowing for intresting
match ups, and allows us smugglers to smuggle plane and simple how
about that


I like this.



These are the sorts of things we're looking at now - existing systems
we can tie into the (incomplete) smuggling system in order to flesh it
out.


tralita_tusnami
Sat Aug 13, 2005 12:41 am
#165

woot woot woot

*FEELS MOST SATASFIED WITH HERSELF HER WORK HERE DONE, WALKS TO THE FRIDGE AND GRABS ALL THE PIE AND BEER AND SITS DOWN IN A NICE EZCHAR AND CALLS HER SCANTLY CLAD MALE TWILEK DANCER TO MASSAGE HER FEET*

Message Edited by tralita_tusnami on 08-12-2005 12:43 PM



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
GanymedePharuu
Sat Aug 13, 2005 12:42 am
#166


JFreeman wrote:


silversaber wrote:

So in other words, the smuggler system GM came up with in consultation with the Smuggler community got thrown in the trash because it took too much resources to completefor a single profession.

Oh no, we're not throwing it away. We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.








evaluating?

why are you still evaluating?

What about THIS?!

Smuggler Update: Smuggling Experience

Hello Folks,

Here is the first of two documents for the Smuggler upgrade. Please remember that this is all concept, nothing in this document is set in stone. What that means is once things start to get worked on, it can/may/will be altered depending on issues that arise.

Smuggler – Smuggling Experience
Overview

The smuggler’s life is defined by danger. He is paid to be discrete, to avoid conflict, and to get his goods delivered on time. In the Star Wars film, we see Han Solo use his abilities to smuggle people through an Imperial blockade and we hear stories of his previous trouble with angry employers.

This experience will be introduced to Star Wars Galaxies through a smuggling quest system. Smugglers will move contraband from one location to another, with enemies at their heels and only their chosen companions and their trusted ship to aid them.

Receiving a Smuggling Contract

Instead of using the terms mission or quest in game, we will refer to a smuggling assignment as a contract. A smuggler will receive a contract and goods from one of his contacts. Contracts are available at any time, but a smuggler may only have one open contract at a time. Fictionally, we assume that most smugglers will be asked to transport moderate sized loads of goods and that the contacts don’t like smugglers to have mixed priorities (or increased exposure to interdiction).

Smuggling contacts will be placed throughout the SWG world. There should be at least one contact per planet. Some space stations will also serve as contacts. Contacts will be associated with certain neutral factions as well as GCW factions:

* A contact who works for Jabba could be located at Jabba’s Palace.
* A contact for the Empire might be found in Bestine.

Each contact will have 3 contracts available at any one time. The list of potential contracts will come from a large datatable of goods and delivery destinations. The system will mix and match goods & delivery destinations and destinations will be graded by difficulty. For example, a contact may have a load of giggledust for Anchorhead, a load of explosives for Mos Eisley, and an encrypted data disk for an anonymous pilot in orbit around Dathomir. Every 24 hours, the contact’s script will pick 3 new contracts (to keep each contact interesting).

When the system goes live, we can have it slowly dole out emails to smugglers telling them where contacts are. “My name is Kulgrim the Finn and I hear you are smart and discrete. We’ll see. I have a package that needs to be delivered. Come see me at the cantina in Mos Entha.” Etc.

Once a player receives a contract, they have a certain amount of time to complete it in. The time will depend on the difficulty of the mission. The time might span from 1 hour to several days.

Delivering the Goods

Delivering the goods won’t be as easy as walking (or flying) from point A to point B. Smuggling is illegal after all. The smuggler will face several challenging events that will try to obstruct their progress. Events will be pulled out of a datatable and a smuggler may face more than one during the course of carrying out a contract.

The kind of events the player will face will depend on whether he is in space or on the ground, the composition of his group, and the difficulty of the contract. Some examples of smuggling events are:

Ground Events

* A rival smuggler wants the contract and thinks he can take the goods from the player. After an exchange of words (and potential skill checks to smooth his way out of it) a battle ensues.
* Thugs from a rival faction arrive to shake up the smuggler a bit and convince him to stop dealing with his current contact.
* Storm troopers (or whatever planetary occupying force) appears to perform a convenient “routine scan.” Maybe they’ve been tipped off…either way it smells fishy and a fight might ensue.

Space Events

* Pirates enter the sector and try to take the delivery by force.
* Similar events to those under ground, but in ships instead of on foot (rival smugglers, etc).

Getting Paid

Once the smuggler arrives at his destination with the goods, he’ll want to be paid. Successful completion of a contract is worth credits, but also a portion of the goods delivered. This system will replace the current method of crafting spices. In the new system, the smuggler will pick up a load of spice and deliver it, receiving a crate of spice and a few credits as payment. The type and quantity of spice (or any other reward) will depend on the difficulty of the mission.

Option: Failure to Deliver

This is an optional system in which failure to deliver the goods on time results in repercussions. Each time the smuggler fails to make a delivery, they receive a “deadbeat” point. Each deadbeat point has a drawback:

* 1st Point: Reduced reward for completing their next contract.
* 2nd Point: More reduced OR no reward for completing their next contract depending on the level of the Smuggler
* 3rd Point: NPC bounty hunter randomly dispatched to take the smuggler out. (No reward for a successful contract.)
* 4th Point: Powerful NPC bounty hunter randomly dispatched to take the smuggler out. (No reward for a successful contract.)

Successful completion of a contract reduces the deadbeat count, so a smuggler would have to blow off several missions in a row to become hunted.

Generally, smugglers aren’t going to blow off a mission without reason. Events will create opportunities for betrayal and failure. A rival smuggler NPC might be pacified if the smuggler gives up their contract for a small fee. A corrupt Imperial patrol might be willing to let the smuggler go if he shares some of his delivery. An interested third party might offer a better price. The idea is that the player can risk long term reprisal for short term gain.

That’s why we reduce the reward given to smugglers for their first few points of going deadbeat: once they start down the path, it becomes more profitable to continue to be a cheat and risk the bounty hunters.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
WesBelden
Sat Aug 13, 2005 12:43 am
#167


JFreeman wrote:
We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.




In preface to this question I'll state that I'm not attempting to bring up old differences/troubles, but I feel it has to be asked;

You once stated (in JTL Beta) that the smuggling missions in JTL were smuggling missions and that Smugglers would end up seeing Smuggling missions; at the end of this evaluation process, will whatever is decided upon be more complex and meatier than mere delivery/escort missions of the kind seen in JTL to warrant the illustration of a difference between the two with upper and lower case letters (as bizzare a method of comparison as that may seem )?



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Oreet
Sat Aug 13, 2005 12:43 am
#168






JFreeman wrote:





tralita_tusnami wrote:


EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:


TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of jsut a standard low pay easy deliverly misson she sees deliverly mission(s) for 50k a pop with a CUT of the deliverly (SLICING LOOT) and sets off to preform the mission, picks up the deliverly and gets a waypoint on another plannet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediatly agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.


later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the bh incounters her (100 meeters of her)she has 5 minutes to escape to a safe distance of 3000 meeters or off plannet.



THIS SIMPLE SYSTEM USES CONTENT INGAME NOW


and simply doesa few things, allows us to get our own loot, allows lower level BH to hunt other than NPC alowing for intresting match ups, and allows us smugglers to smuggle plane and simple how about that




I like this.

These are the sorts of things we're looking at now - existing systems we can tie into the (incomplete) smuggling system in order to flesh it out.








/cheer



i've been lurking in here since the first JFreeman post here earlier today, and i gotta say, if a system like this is implemented, i will SERIOUSLY create a smuggler toon to do things like this.


GanymedePharuu
Sat Aug 13, 2005 12:44 am
#169



JFreeman wrote:


tralita_tusnami wrote:
EVERY ONE HERE IS BLIND, hell i jsut figured it out let me explain:
TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of jsut a standard low pay easy deliverly misson she sees deliverly mission(s) for 50k a pop with a CUT of the deliverly (SLICING LOOT) and sets off to preform the mission, picks up the deliverly and gets a waypoint on another plannet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediatly agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.
later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the bh incounters her (100 meeters of her)she has 5 minutes to escape to a safe distance of 3000 meeters or off plannet.
THIS SIMPLE SYSTEM USES CONTENT INGAME NOW
and simply doesa few things, allows us to get our own loot, allows lower level BH to hunt other than NPC alowing for intresting match ups, and allows us smugglers to smuggle plane and simple how about that


I like this.

These are the sorts of things we're looking at now - existing systems we can tie into the (incomplete) smuggling system in order to flesh it out.






ok... now before you go away, please note that getting missions from NPCs is 100 TIMES better than getting missions from terminals...
especially for Smuggling.

it doesn't feel very Smugglery when we're using the publicly accessable terminals.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Page 13 of 17