Smuggler Archive

Thread: Concerns about slicing.

Alpha_Bits
Thu Jun 23, 2005 4:09 pm
#157

This thread must win the award for fastest growth EVER...


My 2-centicreds...


I'm a smuggler. Backing up my smuggleryness is my sweet pistoleering. Months ago I read on the pistoleer forums a handy little thread titled 'how to get your DE10'. The thread was not filled with complaints about 'having' to go to the hardest dungeon in the game (DWB) just to get the components necessary to have someone else make 'my' weapon (back when the DE10 was a master pistoleer cert).


So I spent hours in that first room in the DWB... probably six hours total, looting two white barrels. I traded one for a schematic and I was golden. But really, I also needed three krayt tissues for it, so I talked to a weaponsmith (Accamim... thanks, buddy), bought three tissues and with those five components, Accamim made me my beautiful DE10. And I even got a damage slice on it.


My point is... I didn't think that sucked. What I'm reading here is basically that if I was doing this over again, I'd need to either loot one or more components for my slice or buy them. I don't really have a problem with that. Sure, it'll make the powergamers even more power-gamey... but I do pretty well in the game right now without all da uber loot, so... <shrug> Oh, well.


If I loot uber-slice components, the RETAIL cost of that component will be tacked onto my slice fee if I use it for a customer. Otherwise, if they provide the components, the fee is the same. Well, probably.


In reference to another thread, this may not be the pie we were hoping for, Green Marine, but I like any dessert... and this doesn't sound like fruitcake.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
Akkori
Thu Jun 23, 2005 4:13 pm
#158

Letting crafters make these things would be awesome. It might even mitigate some of the damage done to crafting profs lately. Spread them out too, so several crafting profs have one or two to make. Make the resources needed of a type not used in game yet (like Zinsiam Carb Ore, or Sormahil Fire Gem, or Bilal Inert gas, etc...). This way everyone will start on a much more level playing field, and add more to the options Miners have.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Nisdain
Thu Jun 23, 2005 4:14 pm
#159



Saarek wrote:


Nisdain wrote:


Saarek wrote:


Nisdain wrote:
If you think anyone thats gonna get a slice is going to want anything less then the best you're smoking something. Other then maybe a grinding weapon... thats the only thing thats gonna get sliced for anything then the best thats offered. People spend multimillions to get the best weapons do you honestly think these people are going to be in the least bit interested in some halfassed slice? Or that they'll just get the loot themselves and have a friend slice everything for them for nothing? You're either going to put in a location thats fairly impossible to get it or put it somewhere where everyone in their dog will be getting it (Krayts arent hard in the least) so why even bother? Give the crafters a bone, drop out the dumb loot idea.


Its the same thing for armor and weapons - you can WANT the best. Fine. But can you AFFORD the best?





I can *easily* get it myself if its going to drop on krayt or the equivelent, hell I can get it off avatar without batting an eye so it doesnt matter to me. DWB is the only thing I know thats going to require any type of work at all to do. Anyone with an awesome weapon is going to put in the time to get the best slices and itll only take them 3 hours on a bad day. See, I'm not going to *need* to afford the best because you guys don't have to worry about *resources* at all. I'll get my loot and take it to my local smuggler friend and get it done for free (and why wouldn't it be I'm supplying the loot).
One big reason why not - is that you will be using the smugglers time and time is money when it comes to slicing. I for one will not drop what I'm doing to slice an item for free for someone I know just cause he has the loot. And most smugglers will see it in the same light - if you get it for free tho - all the power to ya.
And I'll guarentee you thisll happen to all the "average" players. Why would they spend any sort of "large" amount of cash on something that they can go get themselves and have someone do it for em? So either stick em in a hard place like the DWB and listen to everyone whine, or stick it on krayts, Dantooine FSes or anything along those lines and guess what? It'll be pretty much worthless. In a group of three I can completely and utterly tear through krayts: a typicals day's yield gets me almost 20 pearls, 10 sets of scales and 25 tissues. Unless the drop rate is going to be ultra rare (and I'll guarentee you that people will complain til its changed espically since loot drops were changed in the CU to be a lot more available) then its still going to be the standard not the exception. And unless the exchange rate on AUGs and what not is extremely high and since GM has announced a conversion you know people are going to be cranking them out by the crateload. Market flooded anyone?


Again man - it goes back to people who can Afford the best. You sound like a guy who can - thats great - then high end slicing is for you. The people you mention cannot afford it? So be it - they probably can't afford Krayt Core Assault armor or RIS Armor either.

Thats the dynamics of the game. Unless of course you want a Communist-style (not knocking it or anything) game where everyone gets everything equal.







Krayt Core Assault.. heh. Krayt Cores are lucky to get sold at all since any AS worth his salt can make better (maybe you meant Krayt Scale? ). So you wouldn't help out a guildie or friend that had the loot readily available? I think you'd be in the minority there. So again, unless those components are going to be exceptionally rare everyone is going to expect them except possibly someone new to the game. You're gonna be able to charge more then the old prices (they honestly were a joke I'll agree) but its not going to be anything really extroidinary I very much doubt unless its *really* rare in which case most smugglers aren't going to be able to supply it. As you said however I'm someone that can afford the good stuff so it doesn't matter much either way with me. I won't be complaining if its extremely hard to get myself at all as long as it isnt ridiciolously (however a lot of smugglers probably will) as getting it means I just that much more powerful then the other average joe.



-Nisdain Vesrial / Caspers Neetakka
Ternque01
Thu Jun 23, 2005 4:15 pm
#160






IndySWG wrote:



Turnque01: Having to pay me for my services is NOT a risk.






If somebody, somewhere has to go through hell to get one of these components, then it is risky. Hell, even by making it drop dependent will help keep good slices rare... which they should be.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
dashx2525
Thu Jun 23, 2005 4:21 pm
#161

if u make it only able to slice good with looted components then u are nerfing the crap out of us. its going to cost us more to get teh components that it will for the slice!



Auben Hologrind Jedi
Spike' "The Big Bad" Commando

Torgo Medical Practitioner

My SWG Movie "Grey" - Part 1: Descent, Part 2: Clarity, Part 3: Rebirth
GoldMemberBria
Thu Jun 23, 2005 4:23 pm
#162






GreenMarine wrote:

Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.






This is something that you guys have never understood... if you set it up such that slicing is easy, but getting components is difficult, then the smuggler is seen as the barrier to improving your gear, not the skilled, highly respected member of the community. It's not about what you charge, it's about what your role is, and if the role of the smuggler is being reduced to "phat loot dispenser, insert weapon, insert components, insert a nickel and out pops your phat loot" then this is a big-time degredation of the smuggler's role in the game.


What I suggest is just to do exactly the opposite of everything you've said. Make the loot easy to get (or scrap the whole loot thingy), and making slicing more difficult. The idea of the mini-game was a lot better than this. That way the smuggler has an important, respected role, rather than being "phat loot dispenser".




Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Cooter_Scylla
Thu Jun 23, 2005 4:24 pm
#163

Thanks for the info and posting GM.


Honestly I think the loot drop system for components is a very lazy solution on the part of the developers. More of a quick fix like usual. If they truly wanted to make some content for smugglers, how about missions where we can see the reward for the risk involved.


Offer tough missions, such as destroy or deliver (with possible ambushes that must be dealt with to complete.) Maybe make the best rewards formissions that the smuggler has to run solo. Make the challenge rating of missions dependant on the slicing level they have and have the enemies on a mission adjust to their CL. Make the enemies only attackable by the smuggler and smuggler unhealable by others - kind of like Jedi/BH fights.


You could even tie BH bounties on smugglers into this system for failed missions.


The mechanics for this system are there, it's just a matter of whether or not the devs feel classes are worth the time to actually fix instead of just bandaid. Simple loot drops are a very poor bandaid.




- Cooter, Scylla
(Master Pistoleer/Master Smuggler/0400 Squad Leader)
Boscohark
Thu Jun 23, 2005 4:25 pm
#164






Sedoo wrote:






GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.







No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.






Last timeI looked the Kryatts were not the exclusive property of Jedi. Nor what they drop. Besides, GM has not said which kind of Kryatt (as there are many now) mightbe the one to drop them. Nor has he said what the final list of Mobs will be that drop them.


In other words....move along.






Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

SmugglinZane
Thu Jun 23, 2005 4:34 pm
#165


One big question here.


Why are Smugglers AGAIN the only profession that is going to NEED LOOT DROPS in order to perform one of their functions.



Furthermore, it was once stated that the team was not of the opinion that a player should have to own an expansion in order to perform one of their services. Even though it was regarding JTL and Smuggling, does it not still apply to the new slicing loot and the Avatar?




PS- I'm not entirely against this yet, just wanted to get some clarification based on past premises.

Message Edited by SmugglinZane on 06-23-2005 07:35 PM



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Aenfer
Thu Jun 23, 2005 4:35 pm
#166

Slicing should indeed have a base fee and not simply be a "click and you're done" ability. If the procedure costs, then a standard low price is set easier and helps in a more balanced economy.

However, requiring loot components, especially rare ones, is very problematic. Pricing loot components is very loose (as it has no actual cost apart from the time involved) and the greatest concern is that smugglers will start camping certain regions, therefore such loot won't be available to most smugglers. Not to mention that rare objects create a really bad economy, they'll easily become overpriced and are not available for the entertainment of the casual player.

And as someone pointed out, either in this or the Focus Thread, it really gets far from the point of being a smuggler. Why would a smuggler, a guy in the "import/export" business, have to spend hours infiltrating a facility like DWB, which is more of a military operation?



--------

Char: Sennith Irys'nel (smuggler/combat medic)
Server: Chimaera
Spiderhammer
Thu Jun 23, 2005 4:37 pm
#167

OK heres my quick kneejerk reaction after having read page 1 of the posts...


firstly In general i like this idea, maybe not as much as the repeat business having a weapon become out of tune would bring but thats why its plan B


Seems to be some valid concern about the difficulty of getting the components.... If you have to put a lot of effort into getting the components the slice better be worth it.... 8%damage wont be worth a trip to the deathwatch bunker, however if its a good %increase then it may very well be. (for example high end gorax and krayt tissue/shards seem to be worth the effort so its a workable concept)


Secondly, although some concern has been expressed with no tools i have to say i like the idea. Especially not having to continually craft the tools. I guess they could have put a general slicing kit in but really whats the point... if you are a slicer you assume you have the tools to do the job, especially since components are now part of the picture


thridly, any chance we can hear some numbers on slice % and maybe a bit of the reasons behind them. I'm sure we all have ideas about what a master slice should be but it would be nice to hear the reasons behind whatever number you have chosen.


Lastly


thank you GreenMarine

we really appreciate the feedback

keep it coming



# I support PIRATES!!!! YARR, matey!


Player Based Smugglin... its the only way!
Spiderhammer
Thu Jun 23, 2005 4:41 pm
#168

One more thought... regardingdrops in tough places


relax.. how many weaponsmiths go out and kill gorax and krayt...


this adds to the eceonomy of the game. as long as the slice is worth it the components will be available and the cost will reflect t their availability. If you want to be crafty and business savy then you offer cheap slice for anyone who can get you the components plus some extra components for yourself..





# I support PIRATES!!!! YARR, matey!


Player Based Smugglin... its the only way!
maxtheusher
Thu Jun 23, 2005 4:47 pm
#169



Drakenya wrote:


Spiderhammer wrote:

One more thought... regarding drops in tough places

relax.. how many weaponsmiths go out and kill gorax and krayt...

this adds to the eceonomy of the game. as long as the slice is worth it the components will be available and the cost will reflect t their availability. If you want to be crafty and business savy then you offer cheap slice for anyone who can get you the components plus some extra components for yourself..






But krayts/goraxs are a bit different from DWB/Avatar




Yep, if you're careful you can solo Krayts and Goraxes



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