Smuggler Archive
Thread: Concerns about slicing.
Saarek wrote:
Nisdain wrote:
Saarek wrote:
Nisdain wrote:
If you think anyone thats gonna get a slice is going to want anything less then the best you're smoking something. Other then maybe a grinding weapon... thats the only thing thats gonna get sliced for anything then the best thats offered. People spend multimillions to get the best weapons do you honestly think these people are going to be in the least bit interested in some halfassed slice? Or that they'll just get the loot themselves and have a friend slice everything for them for nothing? You're either going to put in a location thats fairly impossible to get it or put it somewhere where everyone in their dog will be getting it (Krayts arent hard in the least) so why even bother? Give the crafters a bone, drop out the dumb loot idea.
Its the same thing for armor and weapons - you can WANT the best. Fine. But can you AFFORD the best?
I can *easily* get it myself if its going to drop on krayt or the equivelent, hell I can get it off avatar without batting an eye so it doesnt matter to me. DWB is the only thing I know thats going to require any type of work at all to do. Anyone with an awesome weapon is going to put in the time to get the best slices and itll only take them 3 hours on a bad day. See, I'm not going to *need* to afford the best because you guys don't have to worry about *resources* at all. I'll get my loot and take it to my local smuggler friend and get it done for free (and why wouldn't it be I'm supplying the loot).
One big reason why not - is that you will be using the smugglers time and time is money when it comes to slicing. I for one will not drop what I'm doing to slice an item for free for someone I know just cause he has the loot. And most smugglers will see it in the same light - if you get it for free tho - all the power to ya.
And I'll guarentee you thisll happen to all the "average" players. Why would they spend any sort of "large" amount of cash on something that they can go get themselves and have someone do it for em? So either stick em in a hard place like the DWB and listen to everyone whine, or stick it on krayts, Dantooine FSes or anything along those lines and guess what? It'll be pretty much worthless. In a group of three I can completely and utterly tear through krayts: a typicals day's yield gets me almost 20 pearls, 10 sets of scales and 25 tissues. Unless the drop rate is going to be ultra rare (and I'll guarentee you that people will complain til its changed espically since loot drops were changed in the CU to be a lot more available) then its still going to be the standard not the exception. And unless the exchange rate on AUGs and what not is extremely high and since GM has announced a conversion you know people are going to be cranking them out by the crateload. Market flooded anyone?
Again man - it goes back to people who can Afford the best. You sound like a guy who can - thats great - then high end slicing is for you. The people you mention cannot afford it? So be it - they probably can't afford Krayt Core Assault armor or RIS Armor either.
Thats the dynamics of the game. Unless of course you want a Communist-style (not knocking it or anything) game where everyone gets everything equal.
Krayt Core Assault.. heh. Krayt Cores are lucky to get sold at all since any AS worth his salt can make better (maybe you meant Krayt Scale?
IndySWG wrote:
Turnque01: Having to pay me for my services is NOT a risk.
GreenMarine wrote:
Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.
This is something that you guys have never understood... if you set it up such that slicing is easy, but getting components is difficult, then the smuggler is seen as the barrier to improving your gear, not the skilled, highly respected member of the community. It's not about what you charge, it's about what your role is, and if the role of the smuggler is being reduced to "phat loot dispenser, insert weapon, insert components, insert a nickel and out pops your phat loot" then this is a big-time degredation of the smuggler's role in the game.
What I suggest is just to do exactly the opposite of everything you've said. Make the loot easy to get (or scrap the whole loot thingy), and making slicing more difficult. The idea of the mini-game was a lot better than this. That way the smuggler has an important, respected role, rather than being "phat loot dispenser".
Thanks for the info and posting GM.
Honestly I think the loot drop system for components is a very lazy solution on the part of the developers. More of a quick fix like usual. If they truly wanted to make some content for smugglers, how about missions where we can see the reward for the risk involved.
Offer tough missions, such as destroy or deliver (with possible ambushes that must be dealt with to complete.) Maybe make the best rewards formissions that the smuggler has to run solo. Make the challenge rating of missions dependant on the slicing level they have and have the enemies on a mission adjust to their CL. Make the enemies only attackable by the smuggler and smuggler unhealable by others - kind of like Jedi/BH fights.
You could even tie BH bounties on smugglers into this system for failed missions.
The mechanics for this system are there, it's just a matter of whether or not the devs feel classes are worth the time to actually fix instead of just bandaid. Simple loot drops are a very poor bandaid.
Sedoo wrote:
GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.
No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.
Last timeI looked the Kryatts were not the exclusive property of Jedi. Nor what they drop. Besides, GM has not said which kind of Kryatt (as there are many now) mightbe the one to drop them. Nor has he said what the final list of Mobs will be that drop them.
In other words....move along.
One big question here.
Why are Smugglers AGAIN the only profession that is going to NEED LOOT DROPS in order to perform one of their functions.
Furthermore, it was once stated that the team was not of the opinion that a player should have to own an expansion in order to perform one of their services. Even though it was regarding JTL and Smuggling, does it not still apply to the new slicing loot and the Avatar?
Message Edited by SmugglinZane on 06-23-2005 07:35 PM
However, requiring loot components, especially rare ones, is very problematic. Pricing loot components is very loose (as it has no actual cost apart from the time involved) and the greatest concern is that smugglers will start camping certain regions, therefore such loot won't be available to most smugglers. Not to mention that rare objects create a really bad economy, they'll easily become overpriced and are not available for the entertainment of the casual player.
And as someone pointed out, either in this or the Focus Thread, it really gets far from the point of being a smuggler. Why would a smuggler, a guy in the "import/export" business, have to spend hours infiltrating a facility like DWB, which is more of a military operation?
OK heres my quick kneejerk reaction after having read page 1 of the posts...
firstly In general i like this idea, maybe not as much as the repeat business having a weapon become out of tune would bring but thats why its plan B
Seems to be some valid concern about the difficulty of getting the components.... If you have to put a lot of effort into getting the components the slice better be worth it.... 8%damage wont be worth a trip to the deathwatch bunker, however if its a good %increase then it may very well be. (for example high end gorax and krayt tissue/shards seem to be worth the effort so its a workable concept)
One more thought... regardingdrops in tough places
relax.. how many weaponsmiths go out and kill gorax and krayt...
this adds to the eceonomy of the game. as long as the slice is worth it the components will be available and the cost will reflect t their availability. If you want to be crafty and business savy then you offer cheap slice for anyone who can get you the components plus some extra components for yourself..
Drakenya wrote:
Spiderhammer wrote:One more thought... regarding drops in tough places
relax.. how many weaponsmiths go out and kill gorax and krayt...
this adds to the eceonomy of the game. as long as the slice is worth it the components will be available and the cost will reflect t their availability. If you want to be crafty and business savy then you offer cheap slice for anyone who can get you the components plus some extra components for yourself..
But krayts/goraxs are a bit different from DWB/Avatar
Yep, if you're careful you can solo Krayts and Goraxes