Smuggler Archive

Thread: Concerns about slicing.

GRandG
Thu Jun 23, 2005 3:34 pm
#144

Ok sorry if I missed this or if the answer is obvious. Say I give a weapon a level 2 slice (because that is highest loot I have at the time) and then later I loot the component I need to perform a level four slice, can I reslice the weapon to get it to a level 4 slice? Or once a weapon is sliced it is all done and cannot be taken to a higher level. I am not looking to do multiple level 4 slices. But taking it up in incriments as the my ability goes up would be nice. And I am sure this is a question my customers will ask as well.



Krusch Corban

Eikmms
Thu Jun 23, 2005 3:34 pm
#145

Why not give the new comps out as vet rewards and we can all bid on them in the trade forums?



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RogueCloudwalker
Thu Jun 23, 2005 3:36 pm
#146

Greenmarine, if I may have a moment of your time.


What happened to the slicing minigame? Still coming or gone for good? I rather liked the interactive UI plan. For once, some skill was involved with the game instead of point and click. Much more realistic slicing could have been done that way.





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Guamarhea
Thu Jun 23, 2005 3:37 pm
#147






MISTagent01 wrote:
To the people asking for these items to be schematics: NO. This makes high-end slices the norm, thus eliminating the low end slicing from everyone's equation, because no one is going to want a medium-grade slice if they can get a high-end slice easily.

To the people saying that you're going to quit if the changes are implemented: Good riddance. If you can't handle difficulty and the removal of convenience from the profession, get out now, because it's not going to get easier for us. One day you will be the same person complaining about Smugglers being on the BH terminals, because it's a tier based system, but you can't reap the benefits without taking a gamble on high-end missions.

To GM: Sorry about the mess.

To the people with constructive criticism/comments: You make this forum the place I love. Thank you.




Veela, I support you and believe you have the best interests of the community at heart...just like Wes and GM do.


I do not necessarily like the schematic idea either, but I do not like the high-end loot concept as presented. I do not want to spend all my time trying to run dungeon raids. I also don't have millions of credits to spend buying the loot components...nor do i want to spend all my time trying to make the credits. As presented, Plan B makes Master Smuggler (or even Slicer) a viable profession if you are willing to do one of those two things. Otherwise, you cannot utilize your master skills. What is the point of being a master then? It will be viable (and appealing) to the uber players who have tons of time and credits to play with. The rest of us get nothing new or interesting out of it. As it has been presented thus far, only Master Smugglers with the loot component get any Slicing benefit for being a Master Smuggler. Without the loot component, Master Smugglers have no advantage over a Level 2 Slicer.


I would like to see the slicing mini-game implemented. Baring that, I would like to see a system implemented where Master Smugglers have at least SOME advantage over novices. GM's Plan B offers neither. I have presented my concerns and alternative proposals earlier in the thread, so I won't repeat them here...hopefully GM already read them and found at least SOME value in my feedback


The high-end loot also creates unbalance in both combat and economy. Ibelieve that Master Sliced (under Plan B) weapons will quickly become a replacement for legendary weapons. We all know the problem with legendary weapons pre-CU, so I will not bore you by explaining the comparison.


I hope this (and my previous posts) are constructive enough...believe me that was been my goal. I always try to present my point of view in a logical and constructive manner. I will not complain if Smugglers are put on the BH terminals , but it is possible I willstop playingif what is happening now is any indication of how the rest of the revamp goes. Why? Because I want to have fun, and what I am seeing so far does not appear fun. I am not "threatening" to quit over this, but please understand I play SWG because I wanted toplay a rogue and asmuggler in the SW universe. If the Smuggler (and smuggling) content after revamp ends up not being fun for me (it has to be at least as fun as the "old" system, which shouldn't be too hard to top) I will find something else to play. No hard feelings, no threats, no anger.


In the meantime, I hope that Wes, GM, and the rest of the SOE team will be able to sift through the feedback on Slicing so far and come up with changes to our profession which are acceptable to the majority of the entire community...Smugglers, smugglers, and non-Smugglers alike. I will do my part to continue supplying (what I hope is) constructive feedback until such time as I feel it is no longer wanted or needed




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CrimsonCredits
Thu Jun 23, 2005 3:38 pm
#148

The end content for Slicing is making Slicing about the parts and less about the Smuggler. This can be said about all crafting professions out there but Smugglers are in the grey. We are not total combat though we are combat class but we sure are not total crafters either. Slicing is not as big a business as money making wise ans can not be mass produced like a weapon or armor. As such it takes the crafter doing his/her/it's work one at a time and differently each time. As such Slicing should not be about the quality of the parts (such as Uber Loot) and more about the Slicer.


Dump this crud about uber looting. Let the end result of slicing be about the Smuggler and not about the Powergamer wannabes.
IndySWG
Thu Jun 23, 2005 3:40 pm
#149



GM: I'm not going to fight the loot drop thing (I think it's the worst idea since the holo-grind, but I'll let it go) ... what I'm upset about is that this system provides ZERO risk to the person holding the contrband


This system (which is supposidly plan b for the breakage risk system) provides ZERO risk to the person holding the contrband.

This doesn'tmake any sense. That is what breakage was supposed to do ... this loot stuff does not replace that feature (risk vs. reward) ...risk vs. rewardis simply gone ... .. this loot stuff is unrelated - and sold as a replacement plan B.


Turnque01: Having to pay me for my services is NOT a risk.


A crafter (was called: smuggler)farming loot drops to craft a powerup is something for weaponsmiths ... it's got nothing to do with risk vs. reward of getting an ilegal modifcation to your weapon, it has only to do with proffit/loss of a crafting profession.


As a customer - you the customer should be wieghing if it is worth it to you to go find a scoundrel and get an ilegal mod done ... is it worth the risk? Well ... of course it is -the only one at risk is the smuggler who has to go get the battle droid brain.


This make no sense.


This system simply makes it more difficult for smugglers to slice - must go farm something first.


The only risk is on the smuggler who is out farming (and yes, GM - we will have to do this - I have a Weaponsmith alt trust me ... I can rarely play him any more out of frustration of the constant "do you have any uber drop-x pistols? No? email me when you do".).


This system (which is supposidly plan b for the breakage risk system) provides ZERO risk to the person holding the contrband.



You want to make it loot-based fine ... but this is just weaponsmithing after the fact ... it's not smuggler material AT ALL.


Wes - you said in response to me in a thread that was deleted that you didn't think this was right - it was simply the way thing have always been and seem to be heading ... well then that's what we have to fix. Saying "this isn't right for smuggler, but the right way is hard" is not what we need. Saying "we should accept this" because we're used to things going 'not right' is not what we need.


You want loot based slicing fine ... I still see no way in whichthis does for the system what breakage was meant to ...


This system provides ZERO risk to the person holding the contrband.


This system simply makes it more difficult for smugglers to slice - have to go farm something first.


Really ... REALLY bad plan-B.




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KaiRan
Thu Jun 23, 2005 3:43 pm
#150

btw- Glad to have you back, GM!


Just read through your posts here since the first one, and I must say I'm feeling a bit better about the idea. Any chance of a little more time to test it and some frogs to do so on TC2? Also- please consider putting these in here and there as rewards from criminal missions/quests!


That is all.



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Nisdain
Thu Jun 23, 2005 3:46 pm
#151



Saarek wrote:


Nisdain wrote:
If you think anyone thats gonna get a slice is going to want anything less then the best you're smoking something. Other then maybe a grinding weapon... thats the only thing thats gonna get sliced for anything then the best thats offered. People spend multimillions to get the best weapons do you honestly think these people are going to be in the least bit interested in some halfassed slice? Or that they'll just get the loot themselves and have a friend slice everything for them for nothing? You're either going to put in a location thats fairly impossible to get it or put it somewhere where everyone in their dog will be getting it (Krayts arent hard in the least) so why even bother? Give the crafters a bone, drop out the dumb loot idea.


Its the same thing for armor and weapons - you can WANT the best. Fine. But can you AFFORD the best?





I can *easily* get it myself if its going to drop on krayt or the equivelent, hell I can get it off avatar without batting an eye so it doesnt matter to me. DWB is the only thing I know thats going to require any type of work at all to do. Anyone with an awesome weapon is going to put in the time to get the best slices and itll only take them 3 hours on a bad day. See, I'm not going to *need* to afford the best because you guys don't have to worry about *resources* at all. I'll get my loot and take it to my local smuggler friend and get it done for free (and why wouldn't it be I'm supplying the loot). And I'll guarentee you thisll happen to all the "average" players. Why would they spend any sort of "large" amount of cash on something that they can go get themselves and have someone do it for em? So either stick em in a hard place like the DWB and listen to everyone whine, or stick it on krayts, Dantooine FSes or anything along those lines and guess what? It'll be pretty much worthless. In a group of three I can completely and utterly tear through krayts: a typicals day's yield gets me almost 20 pearls, 10 sets of scales and 25 tissues. Unless the drop rate is going to be ultra rare (and I'll guarentee you that people will complain til its changed espically since loot drops were changed in the CU to be a lot more available) then its still going to be the standard not the exception. And unless the exchange rate on AUGs and what not is extremely high and since GM has announced a conversion you know people are going to be cranking them out by the crateload. Market flooded anyone?



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robpro
Thu Jun 23, 2005 3:46 pm
#152






GreenMarine wrote:
Weapon & Armor breakage has been removed.

Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.

I've adjusted weapon slice bonuses and costs across the board.

Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.

Some slices will now require components to apply.

Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.

This stuff should go to Test Center in a day or two.









Sounds like a really really good idea. Crafters need rare loot componets to produce really good items why not make it so smuglers need the same to get better slices.


At least Smugler has the potential to become a lvl 80 full combat template to go out and get there own loot while still making a good profit from the beter then normal slices. If you master 1 crafting profesion then you are limited to lvl 64 and that is not really good enough to go out and get your own good loot with.


Dont forget about balance crafters are allready getting shafted becasue they need lots of high quality resources and loot drops to produce there items and have little combat ability to evenprotect themselves while just out checking ther harvestors let alone taking on the DWB or Krayts for good loot.



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Cigaran
Thu Jun 23, 2005 3:47 pm
#153






GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.







And with those simple words, 500,000 factories just fired up!



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Saarek
Thu Jun 23, 2005 4:01 pm
#154






Nisdain wrote:





Saarek wrote:






Nisdain wrote:
If you think anyone thats gonna get a slice is going to want anything less then the best you're smoking something. Other then maybe a grinding weapon... thats the only thing thats gonna get sliced for anything then the best thats offered. People spend multimillions to get the best weapons do you honestly think these people are going to be in the least bit interested in some halfassed slice? Or that they'll just get the loot themselves and have a friend slice everything for them for nothing? You're either going to put in a location thats fairly impossible to get it or put it somewhere where everyone in their dog will be getting it (Krayts arent hard in the least) so why even bother? Give the crafters a bone, drop out the dumb loot idea.




Its the same thing for armor and weapons - you can WANT the best. Fine. But can you AFFORD the best?








I can *easily* get it myself if its going to drop on krayt or the equivelent, hell I can get it off avatar without batting an eye so it doesnt matter to me. DWB is the only thing I know thats going to require any type of work at all to do. Anyone with an awesome weapon is going to put in the time to get the best slices and itll only take them 3 hours on a bad day. See, I'm not going to *need* to afford the best because you guys don't have to worry about *resources* at all. I'll get my loot and take it to my local smuggler friend and get it done for free (and why wouldn't it be I'm supplying the loot).
One big reason why not - is that you will be using the smugglers time and time is money when it comes to slicing. I for one will not drop what I'm doing toslice an item for free forsomeone I know just cause he has the loot. And most smugglers will see it in the same light - if you get it for free tho - all the power to ya.
And I'll guarentee you thisll happen to all the "average" players. Why would they spend any sort of "large" amount of cash on something that they can go get themselves and have someone do it for em? So either stick em in a hard place like the DWB and listen to everyone whine, or stick it on krayts, Dantooine FSes or anything along those lines and guess what? It'll be pretty much worthless. In a group of three I can completely and utterly tear through krayts: a typicals day's yield gets me almost 20 pearls, 10 sets of scales and 25 tissues. Unless the drop rate is going to be ultra rare (and I'll guarentee you that people will complain til its changed espically since loot drops were changed in the CU to be a lot more available) then its still going to be the standard not the exception. And unless the exchange rate on AUGs and what not is extremely high and since GM has announced a conversion you know people are going to be cranking them out by the crateload. Market flooded anyone?






Again man - it goes back to people who can Afford the best. You sound like a guy who can - thats great - then high end slicing is for you. The people you mention cannot afford it? So be it - they probably can't afford Krayt Core Assault armor or RIS Armor either.


Thats the dynamics of the game. Unless of course you want a Communist-style (not knocking it or anything) game where everyone gets everything equal.









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AudioOrgana
Thu Jun 23, 2005 4:07 pm
#155

I honestly can't think of anything worse for slicing than making it dependent on loot drops.

That means that only loot-whores (not saying I'm not one, LOL) will be able to use 1/4 of the skills given to a smuggler - an entire tree.

Not cool. Not cool at all.

AO
maxtheusher
Thu Jun 23, 2005 4:08 pm
#156



XrioT wrote:


Cigaran wrote:


GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.



And with those simple words, 500,000 factories just fired up!



lol shhhh, I was just running in silence to the bazaar to purchase all the factory deeds but now they're gonna skyrocket in price to a mil each until this publish hits live... unless they end up converting to junk quality slicing materials




Once again, things that can be solved by having lots of friends/guildmates



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