Smuggler Archive
Thread: Well guys.. we get shafted again..
Kynth wrote:
The majority of the community asked for existing bugs to be fixed over new features being added. SOE have quietly admitted here that their "deadline driven" and "release it anyway" approach is flawed and that they will be trying to take the "Quality of Quantity" approach from now on. We've got our wish!
The majority of the community wanted more communication from SOE, even if it was acknowledging bugs our giving a small hint of their development schedules. Tiggs has acknowledged bugs and effectively advised that new features will take longer to add to the game while SOEattempt to make sure thatas fewbugs as possible are added to the game with them. We've got our wish!
We don't have our wish.. we wre "promised" something we want. I'll believe it when I actually see it, and you're naive if you think otherwise.
What possible reason could you have for taking SOE on their word after all the lies they've given us about all this?
When publishes start fixing two-year old bugs without ceating new ones, I'll believe it - not a moment sooner.
doghairedinfant wrote:
Tiggs wrote:
Chemistrius wrote:
Honestly, this should come as NO surprise to any of you.
SOE has no respect for you as customers, never has and likely never will. For them to even think that they do is an insult to our intelligence.
The entire team cares very much about you the customers (Jedi) and the game. The game is constantly evolving and we need to focus our energy on bug fixes andmaking better laser sword animations.That includes the present Jedi in that. We want to have more Jedi for you to play with and I am sure you want that also. With this comes further delaying what has already taken us2 years so that we can make sure that publishes are cleaner. This doesn't mean that there won't be changes to professions or other content, it just means that there won't be changes to professions or other.
Soon!
And I mean that in the SOE sense of the word, that being "sometime after the Smuggler Revamp".
I'd be surprised if Tiggs wasn't too embarrassed to show her face in this thread again - she forgets that Underwold 1 lets Smugglers decipher all languages, including B.S. ![]()
TashunkaSapa wrote:
Soon!
And I mean that in the SOE sense of the word, that being "sometime after the Smuggler Revamp".
I'd be surprised if Tiggs wasn't too embarrassed to show her face in this thread again - she forgets that Underwold 1 lets Smugglers decipher all languages, including B.S.
very true.. Language Comprehension for teh win. finaly something usefull for it besided talking to some cheap a$$ jawa junk dealer
I truely am sorry for you guys. It's not fair and totally unacceptable.
The only thing worse than the double-talk is the fact that more than TWO YEARS after launch they are still trying to figure out basic, core gameplay mechanics. What we are seeing, right now, is the continued development of baseline game systems. Please spare me the "MMOGs are always evolving". I know and understand that. What evolves in successful MMOGs is a tweeking or modification of the basic systems in place a launch.. What we have been witnessing for the past two years are major (sometimes bungled) revisions or implimentations of completely new systems. On top of that, the number of bugs implimented with each patch is crazy.
I've finished what I want to do in the game, toon wise, and I have explored everything there is to do with ROTW and find myself twiddling my thumbs again. Games like WoW and EQ2 have added a TON of content since launch, in addition to bug fixes and game tweeks. Here we are, more than two years after launch and the devs are still nailing down the most basic, core systems.
Sewoo wrote:
The only thing worse than the double-talk is the fact that more than TWO YEARS after launch they are still trying to figure out basic, core gameplay mechanics. What we are seeing, right now, is the continued development of baseline game systems. Please spare me the "MMOGs are always evolving". I know and understand that. What evolves in successful MMOGs is a tweeking or modification of the basic systems in place a launch.. What we have been witnessing for the past two years are major (sometimes bungled) revisions or implimentations of completely new systems. On top of that, the number of bugs implimented with each patch is crazy.
Asheron's Call started out as a child,evolved into a hulking teenager, then stepped into manhood, and finally grew old.
Wes, I completely understand how frustrating it might be for Tiggs, but whenever I get done with a post of hers and see her sig, it makes me think "She believes she's blessing us with this knowledge she's passing down" and makes me reread her post with a hostile eye. Her sig just screams "Haha, I'm better than you, so bug off"
Am I the only one that feels this way? Or is her sig just something cute she just made up?
Also, all of us have read posts that are vague or no help at all that Tiggs has made, so whenever we see a Tiggs post we think "yeah yeah, same old stuff". It might not be her fault, but it'd be nice to know she atleast tries to get all the info she can before making a post. Maybe an animated "Don't shoot the Messenger" sig would be more appropriate?
Now, I'm not saying a change in sig is what would make this all better, it just adds to a history of near-meaningless posts that to me is the proverbial straw. I'd like to see that she is fighting to get us the most information possible, and I'm not seeing that in any of her informational posts.
We are currently focusing on fixing what is currently broke. New features will be move out to a longer term implementation.
???????????????????
All the answers we get are all stock out of a copy/paste swg library , no communication at all , I dunno why they feel they have to be so secretive , we're the booldy customers , and I should well imagine none of swgs' competitors wanna know any of thier secrets , I mean , come on , unless they wanna giggle at how far down the shi*tter things have gone .
Dont they get it that if they actually tell thier customers what the score is and whats happening/not happening and the reasons why , we'll get off their backs ,we'll be a bit happier , and they'll be left alone to do thier jobs !!!!!!!!!!!!!!!! , I give up!!!
Tiggs wrote:
The entire team cares very much about you the customers and the game. The game is constantly evolving and we need to focus our energy on bug fixes and making the game more fun for a wider audience. That includes the present audience in that. We want to have more players for you to play with and I am sure you want that also. With this comes reducing the scope of our publishes so that we can make sure that publishes are cleaner. This doesn't mean that there won't be changes to professions or other content, it just means that bigger things are pushed out and given the time to be worked on that they deserve.
Tiggs wrote:
The entire team cares very much about you the customers and the game. The game is constantly evolving and we need to focus our energy on bug fixes and making the game more fun for a wider audience. That includes the present audience in that. We want to have more players for you to play with and I am sure you want that also. With this comes reducing the scope of our publishes so that we can make sure that publishes are cleaner. This doesn't mean that there won't be changes to professions or other content, it just means that bigger things are pushed out and given the time to be worked on that they deserve.
Tiggs wrote:
The entire team cares very much about you the customers...
In other words, they hope we don't get sick or die so they can keep getting our payments.
Tiggs wrote:
... and the game.
Which I interpret as, "Without it, we'd be out looking for work."
Tiggs wrote:
The game is constantly evolving...
Or more likely, being wholly rewritten since they had no idea how to make a different game model work.
Tiggs wrote:
...and we need to focus our energy on bug fixes...
Cause most of the dev staff quit or got hired away? Maybe they couldn't stand the total lack of direction and burned out? I'm just speculating here, that's all we're capable of without information.
Tiggs wrote:
... and making the game more fun ...
It would be more fun with the ability to perform one's profession, whatever that profession is. Even Jedi aren't performing their profession. They're supposed to be keepers of the peace, not raging hormonal serial killers.
Tiggs wrote:
...for a wider audience. That includes the present audience in that. We want to have more players for you to play with ...
That isn't done by driving players away.
Tiggs wrote:
... and I am sure you want that also.
She's sure from those long hours of reading our posts. I can't tell you how many times I've posted or read how much more fun smuggling would be if there were just more players in the game. Oh wait, yes I can. Zero. If there were supposed to be more customers to interact with, then why are there so many servers?
The ones who want more customers are the people who collect the subscriptions.
Tiggs wrote:
This doesn't mean that there won't be changes to professions or other content, it just means that bigger things are pushed out...
There will be changes to professions?
There won't be bigger changes?
Is building an entire profession a bigger change?
Shouldn't smuggler have been in the game before you started marketing it?
Tiggs wrote:
... and given the time to be worked on that they deserve.
Be honest, SOE, Tiggs, TH, et al. Two years is enough time to design and implement a profession. JTL and RotW should have been a lesser priority than delivering what was advertised.
Yes, I know you (if you talked to us) would say that they're different teams. I don't see that we even have a team working on Smuggler. It seems the only person there with a plan for smuggler just left. If he was the one planning and proposing, then it's obvious that there was no team working on our profession.
Noffo wrote:
Tiggs wrote:
The entire team cares very much about you the customers...
In other words, they hope we don't get sick or die so they can keep getting our payments.
Tiggs wrote:
... and the game.
Which I interpret as, "Without it, we'd be out looking for work."
Tiggs wrote:
The game is constantly evolving...
Or more likely, being wholly rewritten since they had no idea how to make a different game model work.
Tiggs wrote:
...and we need to focus our energy on bug fixes...
Cause most of the dev staff quit or got hired away? Maybe they couldn't stand the total lack of direction and burned out? I'm just speculating here, that's all we're capable of without information.
Tiggs wrote:
... and making the game more fun ...
It would be more fun with the ability to perform one's profession, whatever that profession is. Even Jedi aren't performing their profession. They're supposed to be keepers of the peace, not raging hormonal serial killers.
Tiggs wrote:
...for a wider audience. That includes the present audience in that. We want to have more players for you to play with ...
That isn't done by driving players away.
Tiggs wrote:
... and I am sure you want that also.
She's sure from those long hours of reading our posts. I can't tell you how many times I've posted or read how much more fun smuggling would be if there were just more players in the game. Oh wait, yes I can. Zero. If there were supposed to be more customers to interact with, then why are there so many servers?
The ones who want more customers are the people who collect the subscriptions.
Tiggs wrote:
This doesn't mean that there won't be changes to professions or other content, it just means that bigger things are pushed out...
There will be changes to professions?
There won't be bigger changes?
Is building an entire profession a bigger change?
Shouldn't smuggler have been in the game before you started marketing it?
Tiggs wrote:
... and given the time to be worked on that they deserve.
Be honest, SOE, Tiggs, TH, et al. Two years is enough time to design and implement a profession. JTL and RotW should have been a lesser priority than delivering what was advertised.
Yes, I know you (if you talked to us) would say that they're different teams. I don't see that we even have a team working on Smuggler. It seems the only person there with a plan for smuggler just left. If he was the one planning and proposing, then it's obvious that there was no team working on our profession.