Smuggler Archive

Thread: Concussion shot vs Stopping Shot?

Bennyboy4308
Sat Jun 25, 2005 4:06 pm
#144



Blixtev wrote:


Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?



Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.



Would the 30 second timer start after the daze ends or when it starts? Because Stasis lasts over 30 seconds so if it started when your dazed the the immunity timer would be up before the effect is over.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
-robaroo-
Sat Jun 25, 2005 4:36 pm
#145







Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.






Blix


Maybe you could spend some time looking into previous bugs instead of creating more. "Your" armorsmith system for example. You ever noticed the current bugs since the CU release???? I have 25 sets of factional armor in a guild hall worth a big fat 0 due to Publish 18 bug. My armor in factories are stadard colours and psg´s dont even work properly.Just to name but a few.


Why cant you developers ever fix the more important issues before moving on with other "great" ideas????



Sesshoumaru

Robaroo
Dala Rest In Peace
Imperial Skirnish [PVP]




MasterSad
Sat Jun 25, 2005 4:43 pm
#146



Blixtev wrote:


Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?



Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.





Any chance this could make in a hotfix? It's rather big issue in pvp.



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DarkBShadow
Sat Jun 25, 2005 4:44 pm
#147



Blixtev wrote:


Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?



Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.





Does that mean that Chain Rooting wont be any more as well?



[Dark-B Shadow[
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lspiderl
Sat Jun 25, 2005 4:49 pm
#148







lspiderl wrote:


why dont u kiss off man u think the nerfing there proposing to concusion shot will accualy be GOOD for smuglers then your just deslusional


and as for it being YOUR profesion i didnt see your name listed on the profesion boxes and i sure didnt see you listed as a coder or program or dev for soe so why dont you take your uneducated flaming somewhere else


and i truely hope your on my server so taht when they nerf concussion shot and i change profs i can come by and pwn u in a deul and laugh the whole time while u try to use your now worthless concusion shot to do something about it







Dude. You really need to chill. The world is not coming to an end. This new Concussion Shot is going to make us MONSTERS in group PVP- and you will have to be a little creative in one on one and PvE but if you REALLY need a root- that doesn't break on damage- get stopping shot from pistoleer. 18sp.


You sound like that dude from Aliens: "Did you read what they are gonna do to Concussion Shot!? Game over, man. GAME OVER."




obviously YOU didnt pay attaintoin because they are NOT making it an area effect they were talking about it being used in conjunction with comando area weapons so whoops there goes that oh and wow i can stop u completely so i can heal WOW but look at that u still regen and by the time i attack u again uve healed more damage than i can output

also what in the name of god is the good of only being usefull in group pvp

realy

think about it

hmmm

well all i can say is

your being dumb

and im just done with you

so

SMEG OFF



gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
Nezodon
Sat Jun 25, 2005 5:12 pm
#149






Blixtev wrote:





Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?






Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.






The thing which concerns me most about this is the fact i hunt alone, its a character choice likewise before the CU i was fighting the war and was a support character, i dont want to have to change playstyle again because this is the direction my character has taken.


So in all honesty how does this effect the solo smuggler?


Are their going to be any other changes to our defences since we will be getting hit alot?


What about our only move which does damage of any notewhich is reckless shot which favours a root more than a daze since it knocks our defences down considerably?


How do you view smuggler?


I personaly dont see how a smuggler stands a chance of killing anything 10 - 20 levels below our cl nevermind things which con white to us, im all for the change but im highly disappointed that we have no moves designed to actually win a fight since you get no xp for a draw and no loot from a draw.


Like it or not some people, namely me, see smuggler as a solo profession and despite all the crap which is thrown at smuggler this point of view isnt going to change because this is the lifestyle which he subscribes to.


Really i would like to here what is planned and how we are viewed because the forced group *cough*call a jedi to help*cough* isnt the way i play my character, i dont mind grouping on the odd occassion for guild events and the like though i dont want to have to log on at my normal time which tends to be quiet and log straight off because their is nothing i can achieve without having someone hold my hand through a fight.





Jorrai Takkori
Elder jedi
Force explorer

ThetaDaAriga
Sat Jun 25, 2005 5:18 pm
#150






Blixtev wrote:





Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?






Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.





the daze runs 30 secends right? does that mean i cant daze the target again after the effect has run out? thats how crowd control in eq1 worked for example .. keep the mobs mezzed until the group or raid is ready for the next. when in a small group or solo there can beencounters were you need more time for one target than the 30 seconds the daze effect lasts.
Lord_Eoin
Sat Jun 25, 2005 5:22 pm
#151






Ternque01 wrote:








Lord_Eoin wrote:


so then the tactic would only be usefull if you are a commando(when it should have a big stand-alone usefullness) with their AOE-weapons. You can't fanshot and conc. shot at the same time : )



I agree, it a good attack, seemingly much better than a simple root. But it will actually make fights much more boring and useless on multiple vs 1(ie group vs Krayt) as you attack with it, breaks unstantly on your friends attack[waste of combat round]. At least with roots, stong NPCs had the chance of breaking it and charging you. And a note for PvP(expecially jedi) it would essentially make them way to long.


You shoot your Conc. shot to mez them


You heal yourself


You shoot them with some ability(assume Reckless Shot as its smuggler)


THEY heal their damage


You mez them


and the cycle starts again.






If you want a root so bad, invest the 18 skillpoints in Pistoleer 0003 (assuming you're a smuggler).


I can tell you don't like Conc. Shot getting turned into a mez. You are likely having a hard time thinking about how to deal with a lack of a 40 second root.


You can't tell me a mez will be boring.


Rooting a melee NPC or creature for 40 seconds then shooting the living crap out of it while you eat a sandwich or have a drink IS THE definition of lame and boring.


Are you TOOOOO dependent on roots?








actually i have pistols as well(4/x/x/4) Personally i find roots boring but effective, dazes boring and marginally effective. Like i said before, with roots you still had to be careful as higher level npcs could break through and charge every once in a while. But the daze will freeze em and break upon combat(or after 30 sec), no chance of risk. This could be viewed as good and bad. But my main problem with dazes is the fact that they arn't as helpful as it seems. Its said that they are gona be uber in PVP, then look at my example of that.(You daze, heal, attack, they heal, you daze etc) And as for being uber in PVE, not so much either UNLESS you are a Commando with the Auto AOE(like i said before to, you can't fan shot and conc. shot at the same time) and in group vs 1 pvp, even less useful as ex:


You daze a dewback


Group member X and Group Member Z attack a dewback half a second later(didn't know you were gonna mez him for no point)


Dewback is back and fighting



I've tried it with CM paralyze a ton: if you plan you use it you (A) Don'tuse it in group vs 1 battles (B) You DISABLE your Auto-Attack so you don't break it yourself and (C) Don't rely on it to be a good ability.


The only real use I've found with a daze is (A) Beginning of PvP where you land a - attack speed and snare or (B) Fleeing





Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
Lord_Eoin
Sat Jun 25, 2005 5:27 pm
#152






Juspar wrote:


Wow


What a lot of BMW (B**ch Moan and Whine)


The developers are trying to balance 26 elite/ hybrid ground professions. Not one of these should be uber at all things. Stop expecting it, and start realising that this is not a one person twitch game, it is a MMORPG. Immersion, and role play are it's key aspects, and you all form a part of the fabric of the galaxy.


These changes and fixes to Smuggler bring it in line with what the charcter would be like and capable of in the movie galaxy. Just the way it should be. The slice modifications heading our way will increase player involvement and effect on the game environment. Just the way it should be.


Nothing will ever be perfect, it's always going to be compromise, but when it relates to devs trying to get the in-game balace right I say Bravo and thank you. It's an ongoing process as they constantly tweek it,they don't have a crystal ball, all they have is our constructive feedback. Stop whining that you're being nerfed, and making mountains out of molehills. Overall this game is so amazing you should be bowing down in praise. And if you don't feel that way, why pay your subscription?








Agreed, nothing should have an "I Win" button but as people keep pointing out, the shot will dominate with Multiple Enemies vs You but only if you have Commando! There isway for smuggler alone that allows you to daze the 5 Unisoris attacking you with the Renegade Pistol. Not possible.



Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
Lord_Eoin
Sat Jun 25, 2005 5:33 pm
#153






Nezodon: wrote:





Blixtev wrote:





Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?






Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.






The thing which concerns me most about this is the fact i hunt alone, its a character choice likewise before the CU i was fighting the war and was a support character, i dont want to have to change playstyle again because this is the direction my character has taken.


So in all honesty how does this effect the solo smuggler?


Are their going to be any other changes to our defences since we will be getting hit alot?


What about our only move which does damage of any notewhich is reckless shot which favours a root more than a daze since it knocks our defences down considerably?


How do you view smuggler?


I personaly dont see how a smuggler stands a chance of killing anything 10 - 20 levels below our cl nevermind things which con white to us, im all for the change but im highly disappointed that we have no moves designed to actually win a fight since you get no xp for a draw and no loot from a draw.


Like it or not some people, namely me, see smuggler as a solo profession and despite all the crap which is thrown at smuggler this point of view isnt going to change because this is the lifestyle which he subscribes to.


Really i would like to here what is planned and how we are viewed because the forced group *cough*call a jedi to help*cough* isnt the way i play my character, i dont mind grouping on the odd occassion for guild events and the like though i dont want to have to log on at my normal time which tends to be quiet and log straight off because their is nothing i can achieve without having someone hold my hand through a fight.





From my point of view, for soloing, this will serve 2 purposes- Healing during combat without getting attacked and Fleeing.



The shot will only be a good effect if used in conjunction with Commando(and just hope you don't get one of the 1:100 odds of landing a DOT : p)

Message Edited by Lord_Eoin on 06-25-2005 05:36 PM



Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
Zutan
Sat Jun 25, 2005 5:36 pm
#154



Blixtev wrote:


Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?



Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.





Blix, no offense, but the way this is being done is completely backwards. What you're doing is making the ability even MORE abusable, and making the target even MORE defenseless against it.. but not preventing people from 'chaining' it against another player or NPC.

This change needs to be deleted entirely until the "timer" is put into place to prevent someone from chaining these "root/mez" abilities. As it is now (iin publish 19) all you need is 2 people and you can keep someone "locked down" for as long as you want. (one person probably could do it also if done right)
Juspar
Sat Jun 25, 2005 5:45 pm
#155






Lord_Eoin wrote:


Agreed, nothing should have an "I Win" button but as people keep pointing out, the shot will dominate with Multiple Enemies vs You but only if you have Commando! There isway for smuggler alone that allows you to daze the 5 Unisoris attacking you with the Renegade Pistol. Not possible.





No. But my Master Smuggler Master Combat Medic can concuss one, daze another and paralyze a third. Then I only have to deal with two of them. Knock one down, infect, flame and poison him, then focus on the fifth - healing myself as I go. By the time the fifth is dead, the fourth has only 1 health left and takes one shot to kill. Rinse and repeat. You get the idea even if it doesn't ever work quite that smoothly.


As smuggler you are not supposed to be able to solo a group of five anyway. A good smuggler will use concussion to run away, then hit them with a dirty shot in an alley 9 days latter.





Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
lspiderl
Sat Jun 25, 2005 6:30 pm
#156

u know i hear all this yeah but a m sumb m comando


or yeah but an m smug m cm


or what ever bs


but thats just it were not talking about m smug/whatever


were talking about SMUGLER PERIOD so pls dont bring in all the combo prof because not every smug has that combo heck some even have belive it or not NON COMBAT profesions


so we realy need to focus on where this will leave the normal smugler


and yes if concussion shot as a root TOO powerful then hey great fix it but dont leave us defenceless


right now root is our defence w/o it n e melee can kill us in a few hits so if u take root then at least give us like a ton of dodge or much higher defs after all smuglers could always take a beating and keep on truckin its in there nature there just to cocky to give up and cry because they got hit





gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
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