Smuggler Archive

Thread: Smuggler delay

Theoden511
Sat Jun 05, 2004 12:04 am
#144

I see a lot ofcomplaining about how the Devs think Jedi's are more important than smugglers. I think you guys are missing a bigger issue. With last Publish, they obviously think that IMAGE DESIGNERS are more important than Smugglers. I don't understand this. Image Designer is a pure game mechanic profession and has absolutely nothing to do with the Star Wars Universe. However, a smuggler was the 'profession' of at least two of the main characters in Star Wars. Slicers stole the Death Star plans. And the Rebellion did most of their business to acquire arms through... Smugglers. I just don't understand the logic.


Live in the Star WarsUniverse they said, see thegalaxy they said...When exactly did Luke visit the Mos Eisley Salon?



Theoden -OCT-
ResourceMan
Sat Jun 05, 2004 12:05 am
#145

You Devs seem to be more focused on rolling out a new product than you are at fixing the existing product that has been broken for almost a year now.

How can you sleep at night knowing that almost a year later, many of the professions in this game are still not worthy of being in a gold product? You devs seemed to get the point that you needed to fix what you had in the game before you added anything new to it, but with the release of JTL that philosophy has been thrown out the window.


One day, MMO developers will learn that they need to release a quality product. One day customers will stop paying for a less than beta product.

Message Edited by ResourceMan on 06-04-2004 02:06 PM

Message Edited by ResourceMan on 06-04-2004 02:08 PM



C O R E .. R E S O U R C E S
E N E R G Y .. M I N E R A L S .. C H E M I C A L S .. G A S .. W A T E R .. O R G A N I C S
C H I L A S T R A ......... T A L U S ......... A V I A N .. C I T Y ......... W P : - 6 0 5 0 ...35 0
Immi
Sat Jun 05, 2004 12:07 am
#146

As much as I'd love to say I'm shocked, I really can't. And as much as I'd like to believe that you know how much this means to us, and want to do it properly, I really can't.


We have Caylin working incredibly hard for us, and along with other key members of the community putting together some amazing proposals for smuggler (And in the case of Caylin's crime lord, a profession that puts to shame anything the devs have come up with thus far) and then we get almost no feedback on them, and more delays. Following JtL, the first few months will inevitably be fixes, so I would be shocked if we get a fix before Christmas, almost 18 months after release.


The combat balance and the GCW are very important to the game, and I feel that hologrinding needed to be removed as it truly was ruining the game, but two full Jedi patches? The devs realyl need to focus on real content for us, and for everyone, simply adding more and more SBD's to dungeons does not count as content, it seems to be desperation at the power players have achieved.


I'll stay as a smuggler, and I'll keep my account, more because I like the idea than anything else, and once my examsfinish I'll need something to do when my friends are being boring, butI'm not happy and I don't see this as anything positive.


I'm glad we have an official word and explanation,even if it feels as contrived and party-linish as half of the 19 answers we get, but if you had simply said this when we were kicked frompublish 9, it would have saved a lot of the furore you've seen. Don'tset unrealistic targets, and talk to us, we've shown ourselves to be mature, resonable people, why else would we still be holding onto and trying to improve a borked class after this long? but we need help and support.



Sephir Khalis - FarStar

Master Pistoleer
Master Smuggler
Teras Kasi Master
Mattt
Sat Jun 05, 2004 12:09 am
#147

/frown


Smugglers have been let down since the beginning. Smuggling couldn't be implemented properly, so we got what we have now.. and the revamp has been delayed again and again. They should have ignored marketing and just left Smuggling out of the game, and included it as a Space Expansion profession.





Mattt
d0qtrX
Sat Jun 05, 2004 12:14 am
#148






JustG wrote:

We did not want to rush out some crappy revamp for you in order to fulfil our commitment.





Anybody else LOL at this line?


Why stop now?



mrun21
Sat Jun 05, 2004 12:32 am
#149

26 August 2003 - Devs make their first detailed promise to overhaul the profession





Blair wrote:


Smuggler
We are going to look at and probably revise the Underworld skill set.
We'll fix bugs with slicing 4.
Spices will get experimentation values (for withdrawals, etc).
Feign death causing the player to take too much damage and to be unusable when moving will be fixed.
We'll add more stuff to the master box. (Probably additional slicing features)
The bug with not being able to eat spice will be fixed.

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=417746&highlight=smuggler#M417746




16 September 2003 - Smugglers are distinguished as needing the most love





Q-3PO wrote:

We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment).


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=552985&highlight=smuggler#M552985



6 November 2003 - Devs tell Smugglersthat the profession willbe "augmented" "immediately"





JustG wrote:

There is a lot on our plate, and we are regularly going to provide you with as much information as we can about what is going on. Our priorities and tasks feed in from a variety of sources, and there are very many items on the design priority list. We will not be able to get to all of them with the next few pushes, but we want to take on a number of things that will make the game better, immediately. These include:



  • Professions Augmentations
    Droid Engineer
    Smuggler
    Merchant
    Chef

http://starwarsgalaxies.station.sony.com/team_comments.jsp?id=59306&page=Team%20Comments[look for Gary Gattis's Letter to the Community" at the bottom of the list]




5 December 2003 - Devs state that "Smugglers are getting some attention soon."





Thunderheart wrote:

Smugglers are getting some attention soon. Everything is getting more attention now that Player Cities, Mounts and Vehicles have been added.

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=15023&highlight=smuggler#M15023


20 December 2003 - Devs state that Smugglers will be overhauled, and that the community should offer some ideas on what we want






Thunderheartwrote:

Both San and I agree that you guys need more of an answer and here it is. The smuggler isn't going to be just "fixed". Its in re-development. Smuggler is an important profession and needs more than a little attention.


Here is what I need from you folks. Since Smuggler is "In Development", I hope you folks can work together to put together some reasonable ideas togetherfor the types of directions you would like to see the Smuggler profession change/develop. . . .


. . .I will take that information to the producers so that your desires and ideas can be accounted for when the development process moves to the next stage.


The best recommendation I can make is to keep your ideas realistic. Come up with ideas using the system as you know it as opposed to inventing things from a "blue sky" approach.


I very much look forward to seeing your input.


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=42882&highlight=smuggler#M42882



21 January 2004 - Devs promise revamp post within the week





Thunderheart wrote:

"Smuggling" really is a spacey kind of profession and doing something on the ground really needs to be thought out.

With that being said, Im working on the Smuggler and Squad Leader profession revamp posts this week. Im just taking the time to put together some really nice posts so that the answers that players put forth can be easily handled and used by the dev team.


Currently, people don't say, "hey we're going out hunting, lets make sure we have a smuggler". That shortfall is something that needs to be included in the revamp thread.


http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=19680&highlight=smuggler#M19680


These are all 5+ months old


You can really tell how upset we are?


I believe you when you tell us we are right after JTL. I am sure that is what will happen. I mean look at your track record thus far.







PAKWI DACRO
Master Smuggler
Mesa De Vengaza
L O K

Karamak
Sat Jun 05, 2004 12:35 am
#150



After the answer to 19Q regarding the smugger profession i am completely, totally un-suprised. Disappointed, yes, but not suprised. What TH's answer, rather lack of answer, told me is that the Devs have not even formulated a game plan for the smuggler profession. I have major concerns that the smuggling profession will just end up being your twitch based combat in space. There are many of us currently who are playing smuggler who are enjoying the RP aspects of the game and are thinking yes I want a ship of my own, yes i want to grab my buddies and do some space combat as well as some smuggling, but do i want to have my entire profession dependent on what happens off planet, NO I DON'T. I think it is time, for the good of the smuggling community, for you to come clean that you have no idea what you want to do with the smuggling profession, or if you do give us something, a number of us have been loyal to the smuggling profession on good faith that we would be treated with respect and honesty.


The only question that i have currently that you should be able to give me a direct honest answer to is this: Will the smuggler profession see changes in their template in the combat rebalance?


Broken_Smuggler
Sat Jun 05, 2004 12:46 am
#151

Just so you know, Ive been a smuggler since launch (dont let my post count fool you - this is a second account) and have been supportive of this development team to a point that now makes me sick to admit. We as a community have been duped and cheated. You, as a development team, intentionally strung us along with hopes and dreams that thisskillset would one day not only work, but be a fun and content-filled profession. First we were told that we would be fixed shortly after lauch...then after San's 1st state of the profession...then in october we were told we were in need of the most love and would be fixed ASAP.... then our revamp was to take place right after the DEs....then it was pub 9....then pub 11 (to make sure things were done right, you said)....and now we have to wait until who knows when to see this profession actually do something other than slice. You dont see a problem with that? I have no doubt that you all will fix smuggler eventually, but how long do we have to pay to wait for such fixes!?


What you all have done is lied to us. You have lied right to our faces. For someone who has passionately defended this development team and their vision, it feels like Ive been stabbed in the back. Go look at that goodbye thread, where a countless number of veteran smugglers are canceling their subscriptions because the feel the same way. Go search the smuggler forums early days and see that all of the great names this community has seen (Kav, Solo, Electricnomad, Dreven, etc etc.) leave this game because of your blatant lies and disception. Go read electricnomads post which complied all of the various "promises" of love in the future from the devs...none of which have come to fruition. Go read the 40 page in development thread were we handed you an incredible volume of ideas to fix this profession...or read Caylins 100 page document...or kavs...or ENs...or the two seperate community visions you just asked us to compile. This community has gone out of their way to make sure revamping smuggler is as easy as writing some code. We have given you a plehtora of ideas and possibilities - and now it feels as if all that work has fallen on deaf ears. Do you not see why we are angry? Do you really think that this community deserves to be treated like this?


You are losing customers. Quality customers who enjoyed playing this game, but we can only slice for so long. Why are we forced to spend 63 skillpoints on a profession that basically consists of slicing for the ungrateful masses and low blowing enemies (which are now all immune it seems). Doesnt sound like we are really getting any bang for our buck...their is no return on our investment. We dont like be lied too...we dont like being misled, and what you as a development team have done, is exactly that. There needs to be action, and very soon at that. This profession should have been working on release. As the 2nd or 3rd most iconic profession in the Star Wars Universe, it should be given the attention that it so richly deserves. Instead you all push us off like we dont exist, like we will sit here and wait civily forever. That, JustG, is bull**edit**. We are paying customers who have been patient with you all for far too long. We have gone out of our way to provide you with information and proposals - and this is how you repay us, by lying to our faces. Well screw this, and screw you all. I will not be renewing my accounts when the next cycle comes up, and I will not be reccomended this game or this company to anyone ever again. Unless something drastic changes, Im out.




Orim & Driego
Citizens of Scylla
Pistoleer / Smuggler / Carbineer/ Bounty Hunter
Proud Members of The Alliance Strike Force
grey259
Sat Jun 05, 2004 12:51 am
#152



JustG wrote:
Folks,
am so sorry, but I think it is better to be straight up with you guys than to mislead you about what we can do, or put out something that we, and you, are not going to be proud of.






I'm of the opinion that you have already misled us many times in the past. You've done this every time you've give us a time to expect our changes and then failed to meet it. I see a cycle emerging here and feel a bit naive for having believed you in the past. I don't think you'll follow through with this commitment either.

I understand that you're just doing your job. Stall the mob. Minimize damage. Keep the cash rolling in. We need more than words, and five to six months is too long of a wait. You're losing us.



---


Saero Litan, Master Smuggler
Tombra, Naboo

Shrendyc
Sat Jun 05, 2004 12:53 am
#153






Karamak wrote:

The only question that i have currently that you should be able to give me a direct honest answer to is this: Will the smuggler profession see changes in their template in the combat rebalance?







Hey, TH since you're at the Fan Fest, I'll field this one for you.


*ahem*


"We're discussing that internally, and as soon as I get any information I will let you know."



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
ChilastraBH
Sat Jun 05, 2004 12:56 am
#154

good thing I dropped smuggler a long time ago
Monoxide187
Sat Jun 05, 2004 1:10 am
#155

-drops smuggler



Iece Kero
Knapf
Sat Jun 05, 2004 1:28 am
#156












Whiteness wrote:

I just want to know why Image Designers were revamped before Smugglers.


I would like to see a logical explanation for that one.







PLEASE!!! I totally agree. But think about how THIS alone was handled. A post Just before they ALL head off to Nerd-a-con, then they will Tie TH in front of his monitor and play Damage control, come Monday. Nothing screams BAD move like a drive by post. I see themforce feeding the JTL Down the throats of anyone that plays this game andthen wonder why theuser base has dropped.It's not like the other revamps were never going to happen. They knew full well that the Jedi revamp was going to suck up man/woman power and system time. Hell I just play this game and I saw that one. What it tells me is that it's not to much work as too little planning. Or Maybe they are to close to the problems to see them all. Stare at a floor full of broken glass and you will start to see all kinds of things. But they need to start picking up the glass and not just move to another room and tell the rest of us they will get back to cleaning up.


I see the JTL coming out and No matter how much testing goes down there will be BIG juicy Bugs,Exploits and well what the rest of the game has broken parts. Then they will slap together "shut them up patch" to have something to point at when we look at the lack of repair our class needs and tell us well we wanted to get something out before we started working on the problems with the JTL. Then the New Smuggler go-between will step up and request a new top 5 and the Whole Flame fest starts up again, All the while we kick out the 14.99 a month to post.


Just seems like a lot of trouble for a game that is just coming up on a full year of being live.

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