Smuggler Archive

Thread: Smuggler delay

Pizza-Hutt
Fri Jun 04, 2004 9:16 pm
#131

Here's my problem with the smuggler "revamp" being delayed: what if I don't want Jump to Lightspeed?


I bought SWG for an RPG game not a "twitch" based game. If I wanted one of those, I would be playing Battlefield Vietnam or something. Since smuggler is now supposedly a space profession, that kind of defeates the whole purpose of playing SWG over one of the many other Star Wars games.


Smuggler is a "regular" profession. Not a space one. I would like to see all the regular professions fixed before we add four more of them that will not have been "vamped" correctly in the first place and thus will be revamped probably before smugglers ever get any new content.


I don't want to sit around and wait for the revamp to come. I'd be surprised if it happened in before the year 2005. Very surprised.


I don't know about everyone else, but "after JTL" seems like a long time to me. If you guys (the "dev's") thought you could do it before Publish 11 a few weeks ago, then why all of the sudden does it take maybe 7 or 8 months as opposed to 1 or 2? I'm sure that you didn't underestimate it THAT much.


That's good that the dev's understand though.


Oh well. Life goes on.
Sapperlight
Fri Jun 04, 2004 9:57 pm
#132






JustG wrote:

Folks,


I totally understand how angry you are right now. I can't tell you how difficult it is for us to have to move your revamp back... but I really do feel that it is the right thing to do for all parties concerned, and for the overall state of the game. The large systems we are revamping really need our full attention. We have been absolutely killing our designers, and they need to have a life. This means not crunching them 7 days a week for months at a time.


We did not want to rush out some crappy revamp for you in order to fulfil our commitment. We also strongly feel that some aspect of smuggling should be done in space, so it makes sense to do it after JTL. I am so sorry, but I think it is better to be straight up with you guys than to mislead you about what we can do, or put out something that we, and you, are not going to be proud of.


We are at the FF right now, so TH and I are going to be fairly unavailable at this time, but we will spend some time with you next week.


Again, my apologies, but we want to make your profession all it can be. We can't do that right now, but we will.


thx,


- Gary







Mr. Gattis, as the Sr. Producer, I hold you personally accountable for the failings in this game, and make no mistake about it, this is a failing of the greatest magnitude. You have lied to us, you have failed to maintain open and honest communication with us, and you have failed to provide a profession (several, actually) that is by your own admission not viable without the purchase of an expansion pack. In September of 2003, Blair outlined the minimum fixes to our profession, and Raph Koster added specificity to them on his way out. And now you're telling us that you are incapable of providing those fixes until 14-16 months after you received them. It's that kind of incompetence that has caused your division's operating profits to drop 40% over the last year and is driving your customers away. You should be ashamed.




S'per Light
Master Smuggler/Master Pistoleer/Master TKA
Rebel Colonel
"Duty is the sublimest word in the language. You can never do more than your duty, you should never wish to do less." Robert E. Lee


Whiteness
Fri Jun 04, 2004 10:05 pm
#133

I just want to know why Image Designers were revamped before Smugglers.


I would like to see a logical explanation for that one.





Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

Worldmaker2k4
Fri Jun 04, 2004 10:08 pm
#134






Sapperlight wrote:



Mr. Gattis, as the Sr. Producer, I hold you personally accountable for the failings in this game, and make no mistake about it, this is a failing of the greatest magnitude. You have lied to us, you have failed to maintain open and honest communication with us, and you have failed to provide a profession (several, actually) that is by your own admission not viable without the purchase of an expansion pack. In September of 2003, Blair outlined the minimum fixes to our profession, and Raph Koster added specificity to them on his way out. And now you're telling us that you are incapable of providing those fixes until 14-16 months after you received them. It's that kind of incompetence that has caused your division's operating profits to drop 40% over the last year and is driving your customers away. You should be demoted or fired.






Fixed.


This is ridiculous. I can't even begin to express how I feel about this in the face of everyone else having spent so much time doing so. I'd just be echoing the same thoughts over and over.


I will, however, blurt out what comes to mind first:


**edit**. JEDI.


This game was CREATED in the ESB timeline. Your complete failure to provide content and solid game mechanic to support and envince that timeline is reprehensible. Is this just a game? Yep. It's just a game I've spend hundreds of dollars on since launch, and I'm getting god damn tired of doing so.


You're using eye-candy publishes to keep up a sense of "attention" to professions, and it's all been nothing but bull**edit**. The Jedi are cash cows. They weren't a planned part of this game (in the sense that they're now going to be overused far too present for an enjoyable gaming atmosphere), and you've just exploited the crap out of a player base's desire to play these characters. The problem here? You've never listened to a god damn thing the playerbase has ever wanted, unless it guaranteed money.


I fully expect to find this post modded in the morning, and not because it's blatant disregard for the rules, but because we're all **edit**ing livid, and SOE's SW:G boards have a long history of squelching negative feedback.


What I want from the dev team: (And am NOT going to see) a complete restructuring of priorities, pushing Jedi out of the way of the CORE GAME PROBLEMS, and letting whatever players willing to grind to do so, and move back to fixing the professions you've left broken for MONTHS. Hire more staff. Spend the damn money we're sending you. Push of the JtL, because you ARE NOT GOING TO BE ABLE TO IMPLEMENT IT WITHOUT IGNORING THE BASIC GROUND GAME STRUCTURE.


It's not a secret: With your coming combat balance, there will be bugs and weeks(months) of fixes to publish. Same for your vaunted Jedi revamp. Hell, it's ALREADY a complete failure on TC. JtL is an entirely new gaming engine, and you think we're going to buy into the unbelievably thin lie that you have any intention of working a ground-based class into an unfinished game design?


Where does your bull**edit** end?






MMMNJaran Anduuth - The White RaspNMMM
Den of the Rasp: Perishables and Equipment Black Market - Dantooine (-3939, 1285)

zeeke
Fri Jun 04, 2004 10:09 pm
#135

Basically like everyone else, Ill be quitting this game now as well. Wanderhome is almost deserted as I am sure many other servers are as well. This game is done for, and their lack of any vision but JEDI is obvious. So unless you all want to play a JEDI only game with 100s of gay jedi's runing around, im sure you will be quitting too.




Caine_Chapel
Fri Jun 04, 2004 10:13 pm
#136

Well i'm glad the jedi system is getting fixed, while i agree they're focusing too much on them, we all have to be realistic here, jedi, like it or not, are a big part of Star wars and its mythology. So we just gotta deal with it. Hopefully things will get better in the future


as for myself, i cant quit... tried all the other mmo's out there and they're all horrible in my opinion and i at least still have some fun with my PA so for now i'll stay... really couldnt leave over a year of working and my smuggler out in the dust to get deleted... besides i paid for a year in advance in march so since i already paid the funds... why not ride it out?





--Cainne Chapel
Wanderhome Smuggler and Proprietor of theThe Smugglers Run Store and Museum, Now on Corellia 1400m East of Coronet at 1270 -4675
Deliver all Auction winnings to above vendor
Stop by and see my place!
Sylvanus_Darksoul
Fri Jun 04, 2004 10:19 pm
#137

Sparkly toys and pretty hair. Guess I shoulda been an ID. Instead I grinded to be a pistoleer with a couple of artisan like skills.pffftttt......waits patiently for eq2.



Sylvanus Darksoul, RTG Guild, Eclipse Server
MSmuggler/MBH/Pistoleer 0/2/0/0
zeeke
Fri Jun 04, 2004 10:21 pm
#138

Better not hold your breath for EQ2 either. That is from sony as well, you actually think they would destroy a cash cow with another cash cow? Sony is here for money not your entertainment. EQ2 will never be realeased as long as EQ is making steady money. Just wont happen.




tman5219
Fri Jun 04, 2004 10:44 pm
#139

I'm very sorry to hear this. I am not presently a smuggler, but was hoping Publish 10 would give me a reason toreturn to the profession and stay with the game. Now that won't happen.


I am finished with this game. The clock is winding down.





Salley Torrancini
Kettemoor's Worst Bounty Hunter
Andress Torrancini - "Look at me! Look at me! I'm a spy!!
RobertPalpatine
Fri Jun 04, 2004 10:51 pm
#140


Folks,


I totally understand how angry you are right now. I can't tell you how difficult it is for us to have to move your revamp back... but I really do feel that it is the right thing to do for all parties concerned, and for the overall state of the game. The large systems we are revamping really need our full attention. We have been absolutely killing our designers, and they need to have a life. This means not crunching them 7 days a week for months at a time.


HIRE MORE DESIGNERS DUMBA$$


We did not want to rush out some crappy revamp for you in order to fulfil our commitment. We also strongly feel that some aspect of smuggling should be done in space, so it makes sense to do it after JTL. I am so sorry, but I think it is better to be straight up with you guys than to mislead you about what we can do, or put out something that we, and you, are not going to be proud of.



WELL AT LEAST THROW A BONE. ANYTHING IS BETTER THAN NOTHING!


We are at the FF right now, so TH and I are going to be fairly unavailable at this time, but we will spend some time with you next week.


Again, my apologies, but we want to make your profession all it can be. We can't do that right now, but we will.


thx,


- Gary



BUT WILL THERE BE ANY SMUGGLERS LEFT BY NEXT WEEK WHEN YOU ARE DONE AT NOOB FEST?


*COUGH HEARING PEOPLE CANCELLING ACCOUNTS*

OR LEAVING SMUGGLER AT THE LEAST.




Banky Edwards -PL- Praetorian Legion

Banky's Loot & Richie Daley Architecture Vendors @ -3104 -4508 Eden Prairie, Naboo

Saffron' Reynolds Jinsu Razor Lightsaber Resource and Domestics Vendors @ -3101 -4554 Eden Prairie, Naboo


Weapon-smith Droids, components, & Vehicles @ -3095 -4584 Eden Prairie, Naboo

Bryan1138
Fri Jun 04, 2004 11:14 pm
#141

JustG,


To be honest, I understand the decision to put off smuggler until after JTL. It does make sense to spend the time to so the rvamp right and get the tie-ins available with JTL. However, I would expect to see something really spectacular for the wait. Also, please don't comepletely drop this on the back burner. Keep up some discussion about features that are being kicked around, listen to some of the ideas in the smugglers forum and make sure you leave time in the schedule to get them implemented. This will make everyone happier in the long run.


Off the cuff ideas:


Special smuggling missions (like BH missions, but with smuggler skills involved and given by NPCs instead of terminals).


Some more tie ins with the GCW, more than just getting coverts past the scanners.


Advantages in pilotting with additional risks: "I know a few manuevers... We'll lose'm." Han Solo Remember, he also charged a star destroyer after unsuccessfully using an astroid field to lose said destroyer- not what one might consider "safe" courses of action.


Ability to "temporarily" fix/boost machines. Great if they don't blow up in your face (which should happen with repeated attempts).





Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

ScDarkKnight
Fri Jun 04, 2004 11:16 pm
#142


Fine ... it makes sens ...


But please ... only ONE thing ... the Poison Mitigation Spice ... can we have it Before JTS PLEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Message Edited by ScDarkKnight on 06-05-2004 02:16 AM



-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
Ex Fingolfin Bull's eye
Ex Second Generation Commander
Ex Sentinel

Account Ended August 8th 2005
Vampirerobot
Fri Jun 04, 2004 11:24 pm
#143

Taking the time to do it right is all well and good,but hasn't that been said several times since the end of Beta? It's getting to be a crying wolf situation.


I'm DYING to know what has been going on behind the scenes in the past few months, because with delay after delay, it seems like absolutely nothing.


At least let us know that you've come up with SOMETHING in the past year to make Smuggler more interesting.


THROW US A BONE!!!!



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Page 11 of 27