Smuggler Archive

Thread: Poll: Contraband on Vendors

majorslappy
Thu Feb 17, 2005 8:02 pm
#131

How about something that makes it better for both crowds? a vendor placeable only in cantinas?



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Alprazolam
Thu Feb 17, 2005 8:31 pm
#132

B


I don't want to deliver every F'n crate of spices and each and every piece of armor and guns that I slice on the dozens of suits per week for my guild.

That would make Smuggler the least possible desirable profession for me by far.

It would be such a huge pain in the ass at every possible turn.

I'd be getting tells from friends/guildies non-stop for deliveries/favors.


Sure it would be more realistic if illegal things were not able to be sold on the bazaar but on private vendors it's up to them.


A would be the single worst thing to happen to smugglers ever. The fun of the profession would be completely over. We need improvements not more inconveniences. I'm all for smuggling past scans and adding a lot of smuggling content but this could hardly be considered content it's just a HUGE pain for every smuggler, nobody but the most die hard would have the profession and that would be terrible for us and the community........this would ruin the profession entirely for me.

HimFan
Fri Feb 18, 2005 12:02 am
#133

A


Because its the way it should be.



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

Jagii
Fri Feb 18, 2005 12:20 am
#134

A



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
chance420
Fri Feb 18, 2005 12:49 am
#135



Smuggler_Caylin wrote:
I don't have much of a problem with a half-solution here.

If it happens that C never comes around, I wll be happier with A than I ever would with B as a Smuggler.

Yet again I'll stress it is always easier to argue for convenience rather than restrictions. The opportunity to do so *rarely* happens and just as rarely will that player base accept it.





QFE



:: Ylpot Gaelpot :: Bloodfin :: Master Pistoleer :: Hybrid Field Medic :: Pistol Wielding Fool and Smuggler at Heart ::

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Rissen
Fri Feb 18, 2005 1:54 am
#136

A


preferrably we would have some option for covertly selling stuff though but regardless A



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BainVenom
Fri Feb 18, 2005 2:05 am
#137

Our profession shouldn't be based on the crafting portion as it is now. The answer is A obviously because we want to smuggle but we can't/aren't and so this question is kinda pointless. The focus of our profession should be smuggling/avoidance and not crafting/selling.



__Askrut Vel'mos__
ElderGray Jedi
Captain - Mynock

drop all winnings at loot vendor on rori at 4580, 6117 outside restuss
Dark_0ne
Fri Feb 18, 2005 2:35 am
#138

A



Tony Weyland - semi retired
Zhagadska
Fri Feb 18, 2005 6:59 am
#139

g'morning...


71 for A


10 for B



no C's were harmed in this vote tally.



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
Ipseck
Fri Feb 18, 2005 7:51 am
#140



IndySWG wrote:


Smuggler_Caylin wrote:
I don't have much of a problem with a half-solution here.

If it happens that C never comes around, I wll be happier with A than I ever would with B as a Smuggler.

Yet again I'll stress it is always easier to argue for convenience rather than restrictions. The opportunity to do so *rarely* happens and just as rarely will that player base accept it.

LOL ... well on behalf of the countless merchants who dont get to page 7 of a post in the smuggler forums let me thank you very much in advance for your willingness to live indefinately with a half-solution they'll all hate.

I undertand that this is a Smuggler forum and not a Merchant one, and that asking for convenience is easier ... and yes as a smuggler if nothing else were going to be an option I'd prefer A over B ... but that doesnt mean it's a great solution...it just means that it is ONE PROFESSIONS's lesser of two evils.

What I do not understand is the reluctance to say "As step one in a larger solution..." as a preamble to this evaluation to the DEVs. If "What [we] answer may very well affect what smuggling is in the future as to what the status quo on illegal items will be." ... don't we want to make our answer the most correct and word it very carefully?

Yes, as a smuggler, A is better than B. Does that make it better for the overall game? Maybe, maybe not. What a smuggler (no matter how loved) is willing to live with is not necisarily healthy for all professions involved.

Anyway, if we're asking for A we should at least be able to say "As a first step in a larger solution" otherwise we're in danger of mis-representing the REAL DESIRE -- which is a workable long term solution that wont have 80% of the playerbase screaming about it 4 months later.






Hmm you're making it sound like merchants only deal in sliced goods. Even if that were the case, isn't this a problem? Seriously, this stuff is supposed to be illegal now. In reality the impact of this change would be very minimal to all other professions compared to ours'. A very small portion of a merchant's income is due to selling sliced goods.

Lets take another look at this though. Say we go with B. We will likely never really have the opportunity to change it again. If we go with A and its a pain in the arse, it'd be fairly simple to undo. There really is no down side to A at all.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
BaronJuJu
Fri Feb 18, 2005 10:20 am
#141


A


Balakor Halasin




Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
Zhagadska
Fri Feb 18, 2005 10:22 am
#142

73 for A


10 for B




it's day three, i think it's safe to call this one



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
IndySWG
Fri Feb 18, 2005 11:01 am
#143






Ipseck wrote:





IndySWG wrote:





Smuggler_Caylin wrote:
I don't have much of a problem with a half-solution here.

If it happens that C never comes around, I wll be happier with A than I ever would with B as a Smuggler.

Yet again I'll stress it is always easier to argue for convenience rather than restrictions. The opportunity to do so *rarely* happens and just as rarely will that player base accept it.





LOL ... well on behalf of the countless merchants who dont get to page 7 of a post in the smuggler forums let me thank you very much in advance for your willingness to live indefinately with a half-solution they'll all hate.


I undertand that this is a Smuggler forum and not a Merchant one, and that asking for convenience is easier ... and yes as a smuggler if nothing else were going to be an option I'd prefer A over B ... but that doesnt mean it's a great solution...it just means that it is ONE PROFESSIONS's lesser of two evils.


What I do not understand is the reluctance to say "As step one in a larger solution..." as a preamble to this evaluation to the DEVs. If "What [we] answer may very well affect what smuggling is in the future as to what the status quo on illegal items will be." ... don't we want to make our answer the most correct and word it very carefully?


Yes, as a smuggler, A is better than B. Does that make it better for the overall game? Maybe, maybe not. What a smuggler (no matter how loved) is willing to live with is not necisarily healthy for all professions involved.


Anyway, if we're asking for A we should at least be able to say "As a first step in a larger solution" otherwise we're in danger of mis-representing the REAL DESIRE -- which is a workable long term solution that wont have 80% of the playerbase screaming about it 4 months later.










Hmm you're making it sound like merchants only deal in sliced goods. No, I'm just saying they will hate it if A is the end-all-be-all solution we propose ... and they will ... and eventually so will we because, truely, it's not a complete answer. Even if that were the case, isn't this a problem? Seriously, this stuff is supposed to be illegal now. In reality the impact of this change would be very minimal to all other professions compared to ours'. Actually its a massive freaking change to the Merchant profession. A very small portion of a merchant's income is due to selling sliced goods. You are apparently talking to chefs and Doctors. Talk to a weaponsmith or an armorsmith. 90-98% of the weaponsmiths vendor sales are likely sliced (have a master weaponsmith alt I have well over a years worth of sales data in a spreadsheet somewhere to confirm this if I must.)

Lets take another look at this though. Say we go with B. We will likely never really have the opportunity to change it again. Again... WHO IS TELLING YOU THIS!? If this is the case then THAT is what we need to be worried about...we have a revamp that is supposed to be coming up. Why are we getting the message "we have one chance to pick one of 2 extremes and we need to pretend that we may never get another update" ... is our revamp not happening now? If we go with A and its a pain in the arse, it'd be fairly simple to undo. There really is no down side to A at all. Maybe not for you but there are downsides to other professions and that is ASKING for a change that will not be a viable long term solution. The one thing that there is clearly no down side at all to doing is qualifying this option A with the words "As step one in a larger solution..."








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