Smuggler Archive

Thread: Smuggler missions and why we need them?

Thomen
Fri Aug 12, 2005 6:40 pm
#131






SmugglerPie wrote:

Hmm.. when was the last time we were told that we were high on the list of priorities? Somewhere like a year and a half ago?


Before some of you folks wet yourselves some more because we have a Dev in here, just remember to try and keep things in perspective. He's given us nothing solid, no firm plans. He hasn't even given us the infamous "Soon"™.


Remember how these things cycle. They come in here like this and get us all riled up, then ask us for ideas, then ignore us again for another 6 months. If you honestly think anything has changed.... well, I got some oceanfront property in Indiana for sale. Stop being so gullible.






QFE!


JFreeman, kudos to you for speaking this out loud..


Wow.... just wow.. i actualy feel pretty relieved that the truth is comin out now.. more or less. On the other hand... i m also kinda pissed and sad that we had to wait 2 Years to finaly get atleast some honest words. I m pretty happy with my decision NOT to renew my Sub. I dont want to pay again 100's of Dollars til i can actualy Smuggle or do SmugglerMissions.


Face it people.. it will take alteast another 6 to 12 Month until this is implemented or will even hit the TC. Anyone who knows SOE/LA's track record can confirm that.





Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
gassygunslinger
Fri Aug 12, 2005 6:59 pm
#132






tralita_tusnami wrote:


simple mission idea using what is in game compiled (but definatly not finnished)


Okay, YES, terminals would be easy to implement... But come on? Terminals would be lame man... Smugglers need to hagle out deals... If all smugglers started out their career from a computer system, before long the Imperials would be tipped off, figure how to work it and would track whoever took missions, and kill them... But thats' looking too into it, sorry man, I agree with you in a lot of aspects, but the bottom line is: Smuggler Terminals = LAME


NOVICE TO UNDERWORLD 3 MISSIONS (terminal only)




(High lights of a NOVICE to underworld 3 missions)


* Little exposure to PVP


Should be NO exposure to PvP at this level, to be fair to the Anti-PvP people... I'm not one of them, but we have to understand their "needs"...


*Missions are relatively easy although harder and more profitable with each tier you go up


I thought up of a nice way to make missions harder... What if the harder missions for higher tiers involved more populated cities, hence higher patrols? Huh? Huh? Am I onto something here?


*Mission are a get in and out (no killing necessary) although at this level won’t be punished


Well, there should be some -possible- killing at this level. If you really screw up, then yeah, maybe some fighting. Like if you choose to fight off a guard isntead of letting them confiscate it.


*20 meter buffer for NPC’s to scan and attempts to confiscate the package


Yes, this kind of system would work. But, you should have the option to fight the NPC instead of letting them get thier greasy mits on the package!


*ALLOWS use of smugglers combat crowd control skills, and allows for a KNOCKDOWN TO BE PLACED ON LOWBLOW to allow smugglers to escape


I thought you said no combat? Lol... And I don't think we need a knockdown, I think Concussion Shot will work fine.


*3 strikes in 7 days will put you on the BH TERMINALS


Now, I would rather they have an NCP BH come after you at this level, to apease to the granola eating "non-PvP" folks



TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of just a standard low pay easy delivery mission she sees delivery mission(s) for 25k a pop with a CUT of the delivery (SLICING LOOT) and sets off to perform the mission, picks up the delivery and gets a waypoint on another planet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediately agro)They shouldn't agro you UNTIL they detect thecargo.she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.



Later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the BH encounters her (100 meters of her)she has 5 minutes to escape to a safe distance of 3000 meters or off planet. Lol, and this would do what? All they need is to not get killed...




Higher-level missions could include the use of BARTENDERS and JABBA and NYM to give out missions, these missions would include enhanced visibility, and greater reward.


Yes, I like the idea of Bartenders... There -IS- some creativity in you besides that damned terminal nonesense (kidding)



UNDERWORLD 4 Missions (bar tender or specific underworld contacts that are in game now)


*Missions are tougher and the pay is better


Like going into more highly guarded cities? *wink* *wink*


*Missions are still (no killing necessary) but now killing will put the smuggler on the BH terminals till the mission is completed, if a BH stops (incaps) the Smuggler the BH gets his reward PLUS A CUT OF PACKAGE.


Now, I really can't see a BH getting the mission, tracking them down, and finding them in the time between killing the NCP, and delivering the package... Especialy if we don't place limits on Starship Traveling, shuttling, ext...


*15 meter buffer from NPC’s to scan and attempts to confiscate the package



Shouldn't harder missions mean they can detect you from greater distances? When they "detect" you, it should only engage a "check" though, not agro.


WES (a wise old smuggler) walks up to the bar at the cantina, and orders a drink, the bartender delivers the drink, along with a note, and moves along, the note simply says a waypoint. Wes finishes his drink and walks out tipping the cute dancer with the long red hair. And meets at the waypoint, is given cargo and told what he will get 50k and a cut of the package and moves along looking to perform the mission. Wes runs into a Corsec agent and shoots him dead, and moves on only to find that a BH has been notified of the slaying and is tracking him. Wes deftly avoids the BH and delivers the package the BH defeated walks away with nothing.



MASTER LEVEL MISSIONS



*HARD LEVEL MISSIONS GREAT PAY


Good


*NYM AND JABBA GIVE THE MISSIONS themselves although contacts are still made in the field with a representative, so NYM and JABBA keep their noises clean (relatively)


Good


*The missions are not timed but taking such a mission puts you on the BH boards immediately


Not good! They won't find you before its over!


*Just complete the mission any way necessary (killing is ok here)



KELKO (a very cautious and cynical smuggler) walks up to jabba and demands that he is the greatest smuggler in the galaxy, jabba responds to kelko to prove it, and gives him the most dangerous mission he can think of, and just because jabba doesn’t like being told what to do he tells BOBA FETT to notify the others BH GUILDS to place him on the BH TERMINALS. Kelko has his work cut out for him he has to evade or kill everyone that gets in his way, and a BH could already be tracking him. But the 100k pay is worth it, he rendezvous’ with the middle man and accepts the package and races off to deliver it before the BH can get his cross hairs on him. As the BH closes in Kelko sees a droid floating near him and kelko destroys it, but he knows the BH IS NEAR. He jumps in his ship to the planet on which to deliver the mark, but the BH is tracking the ship and knows what planet he went to, Kelko knows this also and jumps again to the real target planet there by buying enough time to complete the mission he hopes. Realizing the mark and slipped past the BH starts to search again. Kelko delivers the package with the BH hot on his heals but gets the job done cause that’s what god damned MASTER SMUGGLERS DO.




*Allows us to get our own loot,


*Allows lower level BH to hunt other than NPC allowing for interesting match ups,


*Allows us smugglers to smuggle plane and simple how about that










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riotcontrol
Fri Aug 12, 2005 8:56 pm
#133

I believe the first thing we have to know before giving any additional feedback is:

Is this going to be done according to the deleted "In Concept" thread?

If the answer is "no", there must be some additional info about how the system is going to be done. If any feedback is to be provided, we have to know what exactly we're giving feedback on. Throwing ideas in the dark and hoping they stick has been done a lot of times already, and wasn't very constructive. We need a proper dialogue.

If the answer is "yes", great. At least we know what to comment on and can repeat the most important points from that thread or add some that haven't been mentioned yet. But please say so, so the people who have additional ideas can give them instead of just waiting for the situation to crystalize.

Message Edited by riotcontrol on 08-13-2005 07:36 AM



__
wieland argosy <gunslinger>
tralita_tusnami
Fri Aug 12, 2005 10:02 pm
#134






riotcontrol wrote:
I believe the first thing we have to know before giving any additional feedback is:

Is this going to be done according to the deleted "In Concept" thread?





I know EXACTLY what I’m going to say, and I also know EXACTLY what everyone is going to reply. So lets do this dance once again, I never tire of the music.


Regardless of what happened to the "IN CONCEPT THREADS" or any threads that happened before this, or actions taken in the past with the smuggler profession that we have all suffered under. THESE THINGS DO NOT MATTER NOW, PLEASE STOP BRINGING THEM UP. WHAT MATTERS NOW IS THAT AFTER A CRAZY 4 DAYS WE ACTUALY HAD THE ATTENTION OF THE DEV’s AND THEY ARE TELLING US EXACTLY WHAT IS GOING ON.


They have told US again, that there is no big grand overall revamp of our profession or any other profession in the plans for the foreseeable future. The DEV’s have said that there are small incremental changes going to go on in each profession that needs them. They have said that they know that we NEED a way to smuggle. They have also said that there are not the resources available to any large-scale grand revamp of the mission portion of the game.


So what happens now? Well first MOST of the in concept threads that have been discussed have a MAJOR NEED TO HAVE LOTS OF MAN POWER FOR A EXTENDED PERIOD OF TIME. That is unfortunate, but they have also provided US with all the information necessary to figure something out for them. STOP READING NOW IF YOU PLAN ON WRITING ANYTHING REMOTELY NEGATING OR CYNICAL IT HAS A PLACE AND A TIME WHICH ARE NEITHER HERE NOR NOW ON THIS THREAD OR THIS FORUM.


Jfreeman said something close to the following I'm 2 tired to actually quote him so ill paraphrase what I took from his posts. " We cannot devote unlimited resources to a single profession at this time, nor can we add lots of NEW things to the game."


Well for start who said they had to add new stuff? Personally all the new stuff seams to be rushed, and buggy because they are CREATING. I personally like the idea of using something that is INGAME right now, to add to our content. The fewer resources our revamp is going to tie up that sooner it is going to be done. NO SYSTEM WILL EVER PLEASE EVERYONE, BUT I WOULD RATHER GET A SYSTEM THAT WORKS RATHER THAN A SYSTEM THAT DOSENT BECAUSE IT IS TO COMPLICATED.


Jfreeman said he would LOOK over the INCONCEPT thread, for me that’s good enough. I’m sure he will take the things that can be implemented quickly and easily creating an easy way for us to smuggle as quickly as possible. My brain and History are telling me that’s a load of bantha poodo, but there is another history we are not considering, look at the recent BH mission revamp, they just modified the system making it easier and better, actually more fun, and challenging. SIMPLE MODIFICATIONS ARE WHERE OUR REVAMP IS GOING TO BE FROM NOT A GRAND INCONCEPT THREAD, SORRY YOU KNOW THIS TO BE TRUE.


I have posted a simple version and a more complex version of ground based smuggling, in this thread the simple version, JFREEMAN LIKES. Yes it need tweaking and modification but hell so does the Lady Valarian quests. I personally like the idea of picking up a smuggling mission from MANY DIFFERENT PLACES, crime bosses, bartenders, and YES even mission terminals. I consider hacking is what slicing is in SWG and there for YES THERE WOULD BE MISSIONS TO MOVE ILLEAGLE PRODUCT READILY AVAILABLE CODED SECRETLY IN A PLACE THAT ANYONE THAT WANTED A JOB COULD GET A JOB, THE BEST PLACE TO HIDE THINGS IS SOMETIMES RIGHT UNDER PEOPLES FACES. THERE FOR MISSION TERMIALS WOULD BE A GREAT PLACE TO FIND AN ILLEAGLE JOB. WHAT WOULD BE SUSPECOUS OF PEOPLE GOING UP TO MISSION TERMIALS TO GET WORK? YOU CANT FOLLOW EVERYONE, THERE ARNT THAT MANY STORMTROOPERS, BUT FOLLOWING PEOPLE FROM KNOWN ILLAGLE TRAFICERS WOULD BE EASY.


Please consider all this, when you are starving and you begin to look down your nose at the perfectly good boll of soup in front of you because it’s made of wood instead of fine china. The DEV’s are talking to us, telling us is going on, and seemingly willing to overlook all the data and come up with a plan to fix our current situation.



thanks




_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
gimilon
Fri Aug 12, 2005 10:19 pm
#135






gassygunslinger wrote:






tralita_tusnami wrote:


simple mission idea using what is in game compiled (but definitely not finished)


Okay, YES, terminals would be easy to implement... But come on? Terminals would be lame man... Smugglers need to haggle out deals... If all smugglers started out their career from a computer system, before long the Imperials would be tipped off, figure how to work it and would track whoever took missions, and kill them... But that's looking too into it, sorry man, I agree with you in a lot of aspects, but the bottom line is: Smuggler Terminals = LAME


NOVICE TO UNDERWORLD 3 MISSIONS (terminal only)




(High lights of a NOVICE to underworld 3 missions)


* Little exposure to PVP


Should be NO exposure to PvP at this level, to be fair to the Anti-PvP people... I'm not one of them, but we have to understand their "needs"...


*Missions are relatively easy although harder and more profitable with each tier you go up


I thought up of a nice way to make missions harder... What if the harder missions for higher tiers involved more populated cities, hence higher patrols? Huh? Huh? Am I onto something here?


*Mission are a get in and out (no killing necessary) although at this level won’t be punished


Well, there should be some -possible- killing at this level. If you really screw up, then yeah, maybe some fighting. Like if you choose to fight off a guard instead instead letting them confiscate it.


*20 meter buffer for NPC’s to scan and attempts to confiscate the package


Yes, this kind of system would work. But, you should have the option to fight the NPC instead of letting them get their greasy mitts on the package!


*ALLOWS use of smugglers combat crowd control skills, and allows for a KNOCKDOWN TO BE PLACED ON LOWBLOW to allow smugglers to escape


I thought you said no combat? Lol... And I don't think we need a knockdown, I think Concussion Shot will work fine.


*3 strikes in 7 days will put you on the BH TERMINALS


Now, I would rather they have an NPC BH come after you at this level, to appease to the granola eating "non-PvP" folks



TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of just a standard low pay easy delivery mission she sees delivery mission(s) for 25k a pop with a CUT of the delivery (SLICING LOOT) and sets off to perform the mission, picks up the delivery and gets a waypoint on another planet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediately agro)They shouldn't agro you UNTIL they detect thecargo.She heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.



Later she takes another mission but slips up and is captured (INCAPPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the BH encounters her (100 meters of her)she has 5 minutes to escape to a safe distance of 3000 meters or off planet. Lol, and this would do what? All they need is to not get killed...




Higher-level missions could include the use of BARTENDERS and JABBA and NYM to give out missions, these missions would include enhanced visibility, and greater reward.


Yes, I like the idea of Bartenders... There -IS- some creativity in you besides that damned terminal nonsense (kidding)



UNDERWORLD 4 Missions (bar tender or specific underworld contacts that are in game now)


*Missions are tougher and the pay is better


Like going into more highly guarded cities? *wink* *wink*


*Missions are still (no killing necessary) but now killing will put the smuggler on the BH terminals till the mission is completed, if a BH stops (incaps) the Smuggler the BH gets his reward PLUS A CUT OF PACKAGE.


Now, I really can't see a BH getting the mission, tracking them down, and finding them in the time between killing the NPC, and delivering the package... especially if we don't place limits on Starship Traveling, shuttling, ext...


*15 meter buffer from NPC’s to scan and attempts to confiscate the package



Shouldn't harder missions mean they can detect you from greater distances? When they "detect" you, it should only engage a "check" though, not agro.


WES (a wise old smuggler) walks up to the bar at the cantina, and orders a drink, the bartender delivers the drink, along with a note, and moves along, the note simply says a waypoint. Wes finishes his drink and walks out tipping the cute dancer with the long red hair. And meets at the waypoint, is given cargo and told what he will get 50k and a cut of the package and moves along looking to perform the mission. Wes runs into a Corsec agent and shoots him dead, and moves on only to find that a BH has been notified of the slaying and is tracking him. Wes deftly avoids the BH and delivers the package the BH defeated walks away with nothing.



MASTER LEVEL MISSIONS



*HARD LEVEL MISSIONS GREAT PAY


Good


*NYM AND JABBA GIVE THE MISSIONS themselves although contacts are still made in the field with a representative, so NYM and JABBA keep their noises clean (relatively)


Good


*The missions are not timed but taking such a mission puts you on the BH boards immediately


Not good! They won't find you before its over!


*Just complete the mission any way necessary (killing is ok here)



KELKO (a very cautious and cynical smuggler) walks up to jabba and demands that he is the greatest smuggler in the galaxy, jabba responds to kelko to prove it, and gives him the most dangerous mission he can think of, and just because jabba doesn’t like being told what to do he tells BOBA FETT to notify the others BH GUILDS to place him on the BH TERMINALS. Kelko has his work cut out for him he has to evade or kill everyone that gets in his way, and a BH could already be tracking him. But the 100k pay is worth it, he rendezvous’ with the middle man and accepts the package and races off to deliver it before the BH can get his cross hairs on him. As the BH closes in Kelko sees a droid floating near him and kelko destroys it, but he knows the BH IS NEAR. He jumps in his ship to the planet on which to deliver the mark, but the BH is tracking the ship and knows what planet he went to, Kelko knows this also and jumps again to the real target planet there by buying enough time to complete the mission he hopes. Realizing the mark and slipped past the BH starts to search again. Kelko delivers the package with the BH hot on his heals but gets the job done cause that’s what god damned MASTER SMUGGLERS DO.




*Allows us to get our own loot,


*Allows lower level BH to hunt other than NPC allowing for interesting match ups,


*Allows us smugglers to smuggle plane and simple how about that













I'm almost positive that this has been mentioned before, but by who escapes me at the moment: Tie the mission difficulty/pay/rewards to the level of the Underworld skills line, just as a Bounty Hunter mission is dependent on the investigation skills line. This can also be further expanded upon by obtaining the missions themselves from NPC criminals/smugglers/bartenders/whatnot in a manner similar to how a bounty hunter has different spynet ops depending on the mission difficulty level. It should also be more streamlined than the bounty hunting missions, in that the mission giver (a terminal in the case of bounty hunters, an NPC criminal type for smugglers) knows who has the cargo (if it's not a low level mission, you have to go pick it up; in the case of lower level missions, you might receive the cargo from the mission giver directly), where to go to get it, who the intended recipient is, and where they can be located for delivery.


i.e., a novice mission may be obtained from any common thug/criminal loitering near any of the various starports. As these are just petty criminals, they aren't dealing with mass amounts of contraband, and will have said contraband on them, which they transfer to the smuggler upon agreeing to accept the mission. Avoid patrols while delivering the merchandise across the city (this is a novice mission, remember?). Upon delivery, you get paid and get your cut of the goods.


Underworld 1 smuggling missions are obtained from criminals further up the Underworld chain, with increasingly more difficult/lengthly/profitable missions the higher one goes up the Underworld skills tree,until master level, where you can be dealing directly with Jabba, Lady V, or Nym.


Mission terminal functionality is needed, but the terminals themselves are not, use the NPC's that are already in game.



Rido Sutt
WOLF BRIGADE
Bloodfin


Please help control the Jedi population, have your Padawan spayed or neutered
JediArashi
Fri Aug 12, 2005 10:23 pm
#136






tralita_tusnami wrote:





riotcontrol wrote:
I believe the first thing we have to know before giving any additional feedback is:

Is this going to be done according to the deleted "In Concept" thread?





I know EXACTLY what I’m going to say, and I also know EXACTLY what everyone is going to reply. So lets do this dance once again, I never tire of the music.


Regardless of what happened to the "IN CONCEPT THREADS" or any threads that happened before this, or actions taken in the past with the smuggler profession that we have all suffered under. THESE THINGS DO NOT MATTER NOW, PLEASE STOP BRINGING THEM UP. WHAT MATTERS NOW IS THAT AFTER A CRAZY 4 DAYS WE ACTUALY HAD THE ATTENTION OF THE DEV’s AND THEY ARE TELLING US EXACTLY WHAT IS GOING ON.


And you peons keep having the worst case of Dev-envy I've seen in a long time. Stop being such a brown-noser and let them ponce around like they actually provided us some sort of service by coming in here and pissing all over us again.


They have told US again, that there is no big grand overall revamp of our profession or any other profession in the plans for the foreseeable future. The DEV’s have said that there are small incremental changes going to go on in each profession that needs them. They have said that they know that we NEED a way to smuggle. They have also said that there are not the resources available to any large-scale grand revamp of the mission portion of the game.


So what happens now? Well first MOST of the in concept threads that have been discussed have a MAJOR NEED TO HAVE LOTS OF MAN POWER FOR A EXTENDED PERIOD OF TIME. That is unfortunate, but they have also provided US with all the information necessary to figure something out for them. STOP READING NOW IF YOU PLAN ON WRITING ANYTHING REMOTELY NEGATING OR CYNICAL IT HAS A PLACE AND A TIME WHICH ARE NEITHER HERE NOR NOW ON THIS THREAD OR THIS FORUM.


This just shows your naivete on the whole subject. If you don't want cynicism, you are in the wrong forum m'dear. We are Masters at it. There is always a time and place where these poor attempts at communication need to be accountable for what is happening. There is no need to congratulate them for admitting that we aren't going to get what we've been told we were going to get for over 2 years. Cause guess what....they could have done so....2 years ago!


Jfreeman said something close to the following I'm 2 tired to actually quote him so ill paraphrase what I took from his posts. " We cannot devote unlimited resources to a single profession at this time, nor can we add lots of NEW things to the game."


Well for start who said they had to add new stuff? Personally all the new stuff seams to be rushed, and buggy because they are CREATING. I personally like the idea of using something that is INGAME right now, to add to our content. The fewer resources our revamp is going to tie up that sooner it is going to be done. NO SYSTEM WILL EVER PLEASE EVERYONE, BUT I WOULD RATHER GET A SYSTEM THAT WORKS RATHER THAN A SYSTEM THAT DOSENT BECAUSE IT IS TO COMPLICATED.


This line has been stated around here a lot before to. it was the time we actually rejected their lame-a$$ revamp proposal that was about to go to code. That was a year ago...how much longer do you want to wait? Cause form where I am sitting, if we let them take their time again...it will simply never happen. That's the track record. I'm not making it up just to debate...it's the truth.


Jfreeman said he would LOOK over the INCONCEPT thread, for me that’s good enough. I’m sure he will take the things that can be implemented quickly and easily creating an easy way for us to smuggle as quickly as possible. My brain and History are telling me that’s a load of bantha poodo, but there is another history we are not considering, look at the recent BH mission revamp, they just modified the system making it easier and better, actually more fun, and challenging. SIMPLE MODIFICATIONS ARE WHERE OUR REVAMP IS GOING TO BE FROM NOT A GRAND INCONCEPT THREAD, SORRY YOU KNOW THIS TO BE TRUE.


We've known this since our beloved Gawdess of hawtness alerted us to this months ago. We also knew this as soon as the CU docs became known. We got a lot changed there, so there wasn't a need for a huge revamp. There is stil la strong need for the most important revamp...the one that brings us Smuggling missions. If the Bh, who didn't even ask for better Bh missions, can get one...withing a few weeks...then we should too.


I have posted a simple version and a more complex version of ground based smuggling, in this thread the simple version, JFREEMAN LIKES. Yes it need tweaking and modification but hell so does the Lady Valarian quests. I personally like the idea of picking up a smuggling mission from MANY DIFFERENT PLACES, crime bosses, bartenders, and YES even mission terminals. I consider hacking is what slicing is in SWG and there for YES THERE WOULD BE MISSIONS TO MOVE ILLEAGLE PRODUCT READILY AVAILABLE CODED SECRETLY IN A PLACE THAT ANYONE THAT WANTED A JOB COULD GET A JOB, THE BEST PLACE TO HIDE THINGS IS SOMETIMES RIGHT UNDER PEOPLES FACES. THERE FOR MISSION TERMIALS WOULD BE A GREAT PLACE TO FIND AN ILLEAGLE JOB. WHAT WOULD BE SUSPECOUS OF PEOPLE GOING UP TO MISSION TERMIALS TO GET WORK? YOU CANT FOLLOW EVERYONE, THERE ARNT THAT MANY STORMTROOPERS, BUT FOLLOWING PEOPLE FROM KNOWN ILLAGLE TRAFICERS WOULD BE EASY.


If you honestly feel that the above approach would actually be immersive enough so that you feel you are doing something illegal then you need your head examined. Mission terminals is the worst idea ever for Smuggling. the only reason it is ever brought up is because everything else uses them. this is a bad example considering the state of the game, but that would be like having jedi mission terminals right next to the BH ones. Re-Tar-Ded. Anything less then the feeling of criminal activity by way of NPC's, Bothan SpyNet, hacking into terminals, contacts, etc. is unacceptable and will cheapen the already tarnished subject.


Please consider all this, when you are starving and you begin to look down your nose at the perfectly good boll of soup in front of you because it’s made of wood instead of fine china. The DEV’s are talking to us, telling us is going on, and seemingly willing to overlook all the data and come up with a plan to fix our current situation.



thanks






No, they are giving us more busy work to stimy our efforts to engage them at every opporunity where they stick their foot in their mouth. Double speak and trickery is our domain, and they don't like it. We see through it. And we have a beautiful History thread to prove it. Nothing they say is even a half truth, therefore they aren't held accountable by the dev worshipping sheep. Well, that's why around here we have the term "grizzled vet Smugglers"....we're here to call them on their sh!t.


This cycle continues again. After all we've been through, we get another round of posts asking us to do their work for them. They develop and get paid for it, we don't do it for them and pay for their game. There are so many ideas and revamp docs around here we could design our own game based off of them ( ) They should take their trolling mods and actually pull those docs together and come up with something. They know what we want. We are not quiet, we are vocal. All they need do is match their time with their desire with our ideas...and most will be happy.


To act as though this is good news is simply narrowminded. This is more of the same. Crap comes in, crap goes out.





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
tralita_tusnami
Fri Aug 12, 2005 10:25 pm
#137

the problem with most npc's in game is they jsut stand there. its a joke to see a imperial jsut standing around outside the med center in bestine. i would much rather have them moving around doing something unless they have a reason to stand there, yes i believe i mentioned that novice smuggler - underworld 3 gets missions from mission termials, underworld 4 gets them from bartenders and "CERTAIN" others and master smuggler can take missions of each type.



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
gimilon
Fri Aug 12, 2005 10:40 pm
#138






tralita_tusnami wrote:
the problem with most npc's in game is they just stand there. Its a joke to see a imperial just standing around outside the med center in bestine. i would much rather have them moving around doing something unless they have a reason to stand there, yes i believe i mentioned that novice smuggler - underworld 3 gets missions from mission terminals, underworld 4 gets them from bartenders and "CERTAIN" others and master smuggler can take missions of each type.






Understand too what I'm saying:


In response to the part highlighted in yellow above: instead of having all these useless NPC criminal types standing around as they are now, they could be put to use as our mission givers (a.k.a. terminal).


In response to the part highlighted in red above: by using various types of NPC's for the entire thing, it only requires one set of coding, not 2. Also, by tiering the missionsaccording to the Underworld line (for both mission difficulty, and whether or not you are in fact able to obtain missions from that NPC), the developers can take the existing bounty hunting code and just make the necessary modifications needed, not have to create an entirely new set of code.



Rido Sutt
WOLF BRIGADE
Bloodfin


Please help control the Jedi population, have your Padawan spayed or neutered
tralita_tusnami
Fri Aug 12, 2005 10:46 pm
#139

listen here jedi, god im not sure why im actualy posting to you being that your a jedi.


that entire post im not going to even quote because its not worth my time, is the same rehashed garbage that has been floating around here for over a year. please stop insulting, is it just me or were there post by dev's in here till everyother post was cynical then it stoped? hmmm lets check, yep the more cynical the posting got the fewer and fewer posts by dev's came in.


please reread my last paragraph... hell ill bring it here





JediArashi wrote:





tralita_tusnami wrote:



Please consider all this, when you are starving and you begin to look down your nose at the perfectly good boll of soup in front of you because it’s made of wood instead of fine china. The DEV’s are talking to us, telling us is going on, and seemingly willing to overlook all the data and come up with a plan to fix our current situation.






ya i can see where you did EXACTLY as i said people would do. funny, he he. You looked down your nose at a system they COULD IMMPLAMENT because its not up to your fine china standards. You have champaine tates on a beer budget. I know i have a beer budget and im going to be happy with beer as long as its cold when it gets here. the longer YOU delay the process and say its not good enough before even trying it the longer the beer sits around growing bitter. and the longer that goes on the more YOU want. I personaly would LOVE to have a system by the end of next month lets set a date, it took ONE weekend to (im not going to say revamp) Recharge the BH missions. lets give them to the 23 of September thats almost 6 weeks to fully integrate a system to the TEST CENTER servers addcontent and make sure it works, as with the BH system there will undoubted be tweeks, but the longer this is delayed the longer it takes to get those tweeks and longer we sit around here.




_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
tralita_tusnami
Fri Aug 12, 2005 10:48 pm
#140






gimilon wrote:





tralita_tusnami wrote:
the problem with most npc's in game is they just stand there. Its a joke to see a imperial just standing around outside the med center in bestine. i would much rather have them moving around doing something unless they have a reason to stand there, yes i believe i mentioned that novice smuggler - underworld 3 gets missions from mission terminals, underworld 4 gets them from bartenders and "CERTAIN" others and master smuggler can take missions of each type.






Understand too what I'm saying:


In response to the part highlighted in yellow above: instead of having all these useless NPC criminal types standing around as they are now, they could be put to use as our mission givers (a.k.a. terminal).


In response to the part highlighted in red above: by using various types of NPC's for the entire thing, it only requires one set of coding, not 2. Also, by tiering the missionsaccording to the Underworld line (for both mission difficulty, and whether or not you are in fact able to obtain missions from that NPC), the developers can take the existing bounty hunting code and just make the necessary modifications needed, not have to create an entirely new set of code.






i think were both saying the same thing and neither of us is saying it properly to convince the other that were saying the same thing. its definatly late, time for pie and beer



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
tralita_tusnami
Fri Aug 12, 2005 11:12 pm
#141






gassygunslinger wrote:
Come on Tralita... Come on... Stop it with the terminal stuff... I went through three pairs of underpantsalready laughing my ass of at the idea of someone trying to defend them... Come on how many more pairs do you have?! Terminals are lame! Smugglers need secrecy! And a galaxywide smuggler computer system would alert the authorities! Doing a google search for "Smugglers wanted" is so un-rougish... i agree BUT thats what type of game were in, let the noobs suffer through this "inconvience" of getting missions off a piggybacked signal on mission terminals.Now conversing with a pixie-addict in a street corner, solely to increase your street rep is more like it... And if the authorities catch him? He's just one man... Would smugglers risk a whole computer system listing all of thier contacts, their names, and their smugglers to a galaxy-wide system that anyone with "novice" hacking skill can get into?who said all the infor would be on the piggy backed signal? im thinking more along the lines of when you accept a mission you get a waypoint and know how many creds the mission is worth, not untill the mission is taken do you know where to go it could be off plannet.No... And as for the argument of having in-game systems, I think it would work much nicer as the Pilot Trainer type of system, where you choose your type of mission (cargo) instead of clicking refresh endlessly to find a Delicate Trigger Assembly mission... i think the reward or "cut" should be random sence you dont know the cargo how could you know what is in it? Bottom line, Mission Terminals = Lameness (not jedi lameness, but more like Jar-Jar lameness i didnt find jar jar actualy that bad, could of been worse he could of been like steve urcle... Okay, that was an insult... More like "Ewok Adventure: Caravan of Courage" lameness...) thats out on dvd and so are the ewok tv series




might clear things up




_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
Grunzer
Fri Aug 12, 2005 11:26 pm
#142






HOTDOG wrote:

UUUUUGGGGH!


What IS this?


Collect a spreadsheet of our ideas? This late in the game?


So I can, what? Wait around another year for you to repeat the cycle again?


Greenmarine's thread IS still stickied, right?


I mean, you CAN'T still be at the receiving ideas stage can you?


I like that you are looking at GMs design and trying to simplify it- but honestly- you are farther along than accepting ideas, right?



I just can't see this happening.








/agreed.



At this point whatever they are "evaluating" is already being "evaluated" and I can tell everyone here with 100% confidence that whatever they choose to do will be whatever is easiest and also QUICKEST for them to do.



He's dropped so many hints about the real reason why they didn't do the smuggler revamp and what it comes down to is lack of time, lack of will, and lack of money. They don't want to spend any of these commodities on Smuggler.



So most definitely what you're going to get is mission terminals, tied into a success/fail system that lands you on the BH terminals right next door, and that is about all you can look forward to seeing, and even that won't rear it's head until the new year. Guaranteed.



Basically don't get your hopes up.



This is a classic Dev Screwup that happens at least 1 time in every MMORPG. The developers let it go for 2 years, let everyone believe that the revamp, when it hit, would be totally awesome, and then GM suddenly quits out of the blue. (my bet is, his boss scrapped the work he had done a few months ago and said it wasn't happening and he started looking for other work.)


Do not pin your hopes on this. You will be wasting months of your time waiting for a system that will inevitably let you down. It won't be anything more than what the BH's have. and there will be a lot of you who will be extremely happy to get that.







CANCELLED

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Grunzer
Fri Aug 12, 2005 11:31 pm
#143






JFreeman wrote:





WesBelden wrote:




JFreeman wrote:
We're evaluating that system along with other systems in-game to determine what we can do to make a Smuggling system.






In preface to this question I'll state that I'm not attempting to bring up old differences/troubles, but I feel it has to be asked;

You once stated (in JTL Beta) that the smuggling missions in JTL were smuggling missions and that Smugglers would end up seeing Smuggling missions; at the end of this evaluation process, will whatever is decided upon be more complex and meatier than mere delivery/escort missions of the kind seen in JTL to warrant the illustration of a difference between the two with upper and lower case letters (as bizzare a method of comparison as that may seem )?



Ideally. We don't want to offer "a delivery mission that only smugglers can take", but rather to offer missions that actually require the use of smuggling skills to complete.








So your talking about mixing Crafting missions with delivery missions where NPC's might jump you every so often. Both of which are also already in the game. (I'm clarifying this for the people who are going to go off on a tangent and start expecting something that is never going to happen.)







CANCELLED

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