Smuggler Archive
Thread: Smuggler missions and why we need them?
Glzmo wrote:
Whatever happened to that in-concept thread about smuggling? Those were nice ideas, use them already!
We've been wondering that for some time.
Let me see what I can smuggle by the empire today...Time to check the ole job board near the starport. Ahh, Login: anonymous Password: password There we go, up and running.
ls -al /smuggling-missions
.. 25000 Looking for spice!!
.. 26435 Need tickets to entertainer mud-wrestling show..
.. 26993 Take box of slicing components to Theed
.. 27003 Escort bothan spy from death star 2 to rebellion HQ
.. 27300 Hide a droid under your coat
Yea, real special eh?
Forgive me for not getting excited about mission terminals.
Nezodon wrote:
I am not a smuggler for now... but I'll just reply as support.
- Why do we need smuggling missions?
Starwars Galaxies need smuggling missions becouse it's something that feels really Starwars.
For ages now I have been playing the starwars rpg, and one of the most frequently reoccuring adventures are smuggling.
- What should they involve?
I am thinking something similar to Bounty Hunter terminals, but when you reach the target you are given contraband instead. Slice toolkits or spices. You then have to carry this to a drop point on another planet. Before that stage the contraband is "hot" and may not be transferred, although the mission can be stopped by deleting the goods. Here the Shuttleports and Spaceports stop to work, you must take the entire trip by foot/speeder or your own ship, and more than likely, bad things will happen.
Once you have the contraband you can ofcourse sell it for money, or slice weapons for money. Non-smugglers pay you for taking the heat for the stuff you bring to them, and you may have to frequently do smuggling missions to feed the market.
I reccomend the prerequsite for smuggler is changed to 0040 Artisan rather than 4000 Brawler in that case, so you can sell contraband from a vendor. Or at least have the option to recruit dealers.
- What would it add to the SWG universe?
Slicing, Spice and happier smugglers (I hope). More pve content for everyone if a Smuggler is allowed to take friends with him.
More distinct professions means diversity, diversity means a more exciting and fun game for a greater variety of people.
- Why did you become a smuggler?
I was only a smuggler to have the 0040 line since it was good for pistoleers back in the days. There where nothing more to it since smugglers cannot smuggle.
- What does the lack of smuggling content do to the smuggling profession?
It removes an iconic profession from the game, which feeds the clonewars, making people fall to fotm templates. Smuggler just host a bunch of parasites who dabble on their abilities right now, without supporting the real smugglers.
This makes the game repetitive and boring.
GanymedePharuu wrote:
ok... now before you go away, please note that getting missions from NPCs is 100 TIMES better than getting missions from terminals...
especially for Smuggling.
it doesn't feel very Smugglery when we're using the publicly accessable terminals.
JFreeman,
If your fellow devs have done their work you should have tons of ideas collectedfor a Upgrade/Revamp/Enchancement of the Smuggler profession. There are a lof of good ideas out thereJust start working.
Smuggling is one of the "Icons" of Star Wars, on the same stage as Jedis. You should realy be focusing a large portion of your resources to make a big smuggler revamp. We, the players, deserve that.
There has been a lot of statements made about the smuggler revamp. Just all lies it turns out. Good work.
What is the talk about a lof of smuggler content where discussed a the Fan Fest. Seems from the talk like a lot of cool features was almost done. What happened to that?
Okay. I'm going to come at this from a logical approach.
Smuggler was added into Beta 10 days before release on June 26, 2003.
We were promised that a "revamp" AKA slew of fixes and content would be TOP priority.
What confuses me is: HOW THE HELL WERE THERE MANY JEDI PROFESSIONS ADDED WHENOTHER EXISTING PROFESSIONSNEEDED FIXED?
Star Wars could be described as a three legged stool. Bounty Hunters, Jedi, and Smugglers. (In alphabetical order, neither preferrential treatment nore anything else.)
Now we get no revamp, but instead a trickle of patches? I try to keep a cool head, but COME ON! Look what you did for Jedi. DO THE SAME FOR THE OTHER ICONIC PROFESSION!
Message Edited by WillburWright on 08-12-2005 07:45 PM
simple mission idea using what is in game compiled (but definatly not finnished)
NOVICE TO UNDERWORLD 3 MISSIONS (terminal only)
(High lights of a NOVICE to underworld 3 missions)
* Little exposure to PVP
*Missions are relatively easy although harder and more profitable with each tier you go up
*Mission are a get in and out (no killing necessary) although at this level won’t be punished
*20 meter buffer for NPC’s to scan and attempts to confiscate the package
*ALLOWS use of smugglers combat crowd control skills, and allows for a KNOCKDOWN TO BE PLACED ON LOWBLOW to allow smugglers to escape
*3 strikes in 7 days will put you on the BH TERMINALS
TRALITA (A SMUGGLER) walks up to a standard mission terminal performs slice (WITH MOLECULAR CLAMPS AND LASER KNIFES BABY) and then turns on the deliver mission, but instead of just a standard low pay easy delivery mission she sees delivery mission(s) for 25k a pop with a CUT of the delivery (SLICING LOOT) and sets off to perform the mission, picks up the delivery and gets a waypoint on another planet, with the cargo in hand (every single imperial or npc police with in 20 meters will immediately agro) she heads out to deliver the goods. Is shot at in BESTINE but escapes, and delivers the cargo.
Later she takes another mission but slips up and is captured (INCAPED and cargo taken) and is set loose with a warning (3 strikes in 7 days and your out) upon her 3rd strike a bounty mission is placed upon her for 24 IN GAME hours, when the BH encounters her (100 meters of her)she has 5 minutes to escape to a safe distance of 3000 meters or off planet.
Higher-level missions could include the use of BARTENDERS and JABBA and NYM to give out missions, these missions would include enhanced visibility, and greater reward.
UNDERWORLD 4 Missions (bar tender or specific underworld contacts that are in game now)
*Missions are tougher and the pay is better
*Missions are still (no killing necessary) but now killing will put the smuggler on the BH terminals till the mission is completed, if a BH stops (incaps) the Smuggler the BH gets his reward PLUS A CUT OF PACKAGE.
*15 meter buffer from NPC’s to scan and attempts to confiscate the package
WES (a wise old smuggler) walks up to the bar at the cantina, and orders a drink, the bartender delivers the drink, along with a note, and moves along, the note simply says a waypoint. Wes finishes his drink and walks out tipping the cute dancer with the long red hair. And meets at the waypoint, is given cargo and told what he will get 50k and a cut of the package and moves along looking to perform the mission. Wes runs into a Corsec agent and shoots him dead, and moves on only to find that a BH has been notified of the slaying and is tracking him. Wes deftly avoids the BH and delivers the package the BH defeated walks away with nothing.
MASTER LEVEL MISSIONS
*HARD LEVEL MISSIONS GREAT PAY
*NYM AND JABBA GIVE THE MISSIONS themselves although contacts are still made in the field with a representative, so NYM and JABBA keep their noises clean (relatively)
*The missions are not timed but taking such a mission puts you on the BH boards immediately
*Just complete the mission any way necessary (killing is ok here)
KELKO (a very cautious and cynical smuggler) walks up to jabba and demands that he is the greatest smuggler in the galaxy, jabba responds to kelko to prove it, and gives him the most dangerous mission he can think of, and just because jabba doesn’t like being told what to do he tells BOBA FETT to notify the others BH GUILDS to place him on the BH TERMINALS. Kelko has his work cut out for him he has to evade or kill everyone that gets in his way, and a BH could already be tracking him. But the 100k pay is worth it, he rendezvous’ with the middle man and accepts the package and races off to deliver it before the BH can get his cross hairs on him. As the BH closes in Kelko sees a droid floating near him and kelko destroys it, but he knows the BH IS NEAR. He jumps in his ship to the planet on which to deliver the mark, but the BH is tracking the ship and knows what planet he went to, Kelko knows this also and jumps again to the real target planet there by buying enough time to complete the mission he hopes. Realizing the mark and slipped past the BH starts to search again. Kelko delivers the package with the BH hot on his heals but gets the job done cause that’s what god damned MASTER SMUGGLERS DO.
*Allows us to get our own loot,
*Allows lower level BH to hunt other than NPC allowing for interesting match ups,
*Allows us smugglers to smuggle plane and simple how about that
As I was reading a couple of things sparked ideas...
First... Contacts. You should have the ability to EARN contacts (I.E. the people in the cantinas who give out smuggler missions.) you do this like a mini theme park. You do a few increasingly harder tasks for the contact and eventually he trusts you enough to give you missions. (Similar to the pilot trainer's missions. Mostly implemented already.)
Second...
WesBelden wrote:
Anyway, I'll go off on a tangent and extend what you said. I've always thought that, assuming the technology was there in the game, that having Rangers clear a landing spot for Smugglers would be an awesome ability and method of introducing interdependancy (not to mention extremely cool to be able to land your ship!
). Of course anyone can be involved in criminal activity; indeed, the person that tips off the authorities can be a player, if they see an illicit dealings going on in the wild, or see a ship pop into existance near the planet where it shouldn't be, they could submit a report that, if the person/ship is in the middle of a Smuggler mission sends in NPCs after them, receiving a small reward if the player is taken out.
There are many ways to branch out Smuggling so that it enriches the rest of the game, it just requires development, in some cases too much to warrant anything other than an expansion I fear.
I love this idea, too. Though it probably would have a hard time getting implemented. To report an illegal activity you should just be able to type in /report [character name] (or whatever command you want to assign to it.) If it's not illegal, nothing comes of it. If it is actually an illegal act, the authorities come out and get you... or try.
As you can see by my posting, I still lurk and have a passion for being a Smuggler but two years is way too long for what you have done (or rather not done).
If and when you ever come through like you should have a year ago, I will probably return ... until then I will just play my Jedi like way too many other people.
And we pay them for this ?
Would LOVE to know who replaced SOETyrant though, from hope to no-hope in a few weeks it seems. The replacement must be well pleased with the reckage
he has created.
Strange it was never mentioned, SOETyrant was so
up front with nothing to hide, which gave people
hope, till he had the good sense too leave, knowing what was to come....
But then again maybe he can teach us something afterall.
"Cancel" isn't far away.
Teshma.