Smuggler Archive
Thread: Smuggler Request to the Devs to clarify the changes on Feign Death. What does it mean to us?
SmugglinZane wrote:
Smuggler_Caylin wrote:
So you know, curb testers know nothing about feign death as it stands. I've pushed for information from the beginning and haven't received a shred. We had a problem on a global scale that had to be resolved. This was a simpler change than reworking the whole skill. The reworking should and hopefully is taking place in the CURB. I don't like it anymore than you folks do but that's where I am going to spend my energy in making this a better game.I see what you're saying Caylin, but we do keep regrouping and we do keep losing. CURB or not, it changes nothing in the track record of how this profession has been treated. I know you know this, just stating it for everyone else.We've waited for the revamp only to wait for the CURB.Now it's wait for the CURB, which is starting to get as delayed as the revamp, but while you're waiting take it up the XXX a little more.Sorry, but it really isn't acceptable.This wasn't our problem. It was a problem created by the use of our skills by another profession. Maybe they should have looked at those professions instead of ours for a change.
I don't think it's acceptable either. Do what you have to do. I will do what I feel I have to do. I'm no longer the correspondent, so thankfully I can focus on one area where I think my abilities will do the most good for our profession.
DeQuosaek wrote:
LaughingWolf wrote:
Yeah I guess that since now we can be DBed when Feigned the mob won't be fooled and will DB eh?
So basically FD is now only useful in a case where you are hunting mobs that don't DB. That's reducing a LOT the usefullness of the skill.Wow, everyone always takes these things the wrong way. He was talking about PVP when he said you were meant to be able to be deathblowed while FD. Not PVE. Sheesh.
And you think the skill will work differently in PvE? I don't think so. Mind you, I could be wrong, I sure hope so in fact.
Smuggler_Caylin wrote:
We had a problem on a global scale that had to be resolved. This was a simpler change than reworking the whole skill.
Message Edited by hamhamthe3rd on 02-18-2005 06:10 PM
Message Edited by JTGAlpha on 02-18-2005 03:09 PM
Smuggler_Caylin wrote:
JTGAlpha wrote:
Yes, but this makes it useless in PvE since we'll get incapped three times by bloodthirsty mobs....
There are many many suggestions that would have solved all this that were a lot better...why choose this?
Something had to be done. Let's fall back, reorganize and focus on the CURB and push for the fundamental change the skill deserves.
Can we PLEASE get confirmation on whether this affects PVE? Or Caylin, does your response here mean that it DOES affect one of our three working combat moves in both PVP and PVE? That after we hit feign death while fighting off a mob, the mob can incapacitate us? (Gee. I think I'll lie down so that this quenker can kick the stuffin out of me.) They remain aggroed already, even after we FD. So we get up, get beat up, FD and get incapped again? Then a third time and boom we are dead?
How can ayoung Smuggler get all the pistol XP he or she needs (for two of our four branches) without FD functioning as it has in PVE? It was already nerfed once in PVE. Used to be the mob lost its aggro on you.
I agree something needed to be done about FD in PVP. No doubt about it. Especially with regard to the BH/Jedi mission situation.
But once again, we have a perfect example of SOE's lack of communication with the Smuggler community. Make a drastic change that will affect Smugglers, and not even mention it before it hits Test Center (and as in the case of the Spice Downer Nerf -- never admit there WAS a nerf, don't put it in the patch notes and never explain it to those it affected! Grrr... ) This just keeps happening. You'd think I could take it in stride by now.
I try to be moderate on the forums, but it gets difficult sometimes under these conditions. They could have prevented a lot of smuggler anger (regarding this continued pattern of non-communication) by telling us they planned to "fix" this, and what the fix would be. Sure, people would have complained, but they couldn't havecomplained about non-communication,as I am here.
And waiting for the combatupbalanceregrade (which we might be lucky enough to see this summer) for some kind of compensatory redesign of FD -- which was one of our our three working specials -- just... ugh.
Lilac Moon
Saabotage wrote:So far I believe we have been nerfed the most.
i'm sorry but that will always go to CH. CH was by FAR the was the profession that was hit hardest with a nerf bat. CH went from being a fun and a great profession to being a worthless amounts of skill points and is jsut there for people who just for the hell of it want to keep the pets and not be of any use in PvP or PvE any more.
and why is everyoen saying this skill will suck in PvE now?? it wont cuz the mobs will de-aggro you when you go into FD. only thing this is affecting is PvP which was being abbused by to many non smugglers. and it is ad to see yes but something had to be done about it.
maybe instead change it that you are invulnerable for like 2 minutes or so and after that you are open for attack to get inncapped and DB. then also have liek a 1min timer on FD for you to be able to use it again. and when you go up the tree of dirty fighting make it so the timer for how long you can stay in FD as invuln to 3-4min and reduce the timer to like 30s inbetween FD.
No, it was an "I am invulnerable" button.
SmugglinZane wrote:
One more note, FD was never an I win button. It was a nobody wins button. Now it's an I lose button.