Smuggler Archive

Thread: The CU and YOU

Nezodon
Thu Mar 31, 2005 3:50 am
#118






Ramsey_Lanclo wrote:





WesBelden wrote:
The thing is, saying we just delay/mez is now true of all other professions. TKA now "Just" tanks , Rifleman now "Just" deals damage. While you can make it with just one combat profession, you're not going to 1) be able to take on things at the same level as someone with two combat professions or, 2) have the same tactical options and/or be as proficient at your role as someone with two professions. The whole ethos of the profession set up (rather than the MMO class set) is that you take on several professions on the basis of what each has to offer, with each offering something different, with many complimenting each other in varying ways. This makes the system diverse and allows everyone to customise their character as they desire.






Which is all well and good, but those of use who are also (and want to be) pistoleers are going to be 100% crowd control... And while everything I'm reading about the CU has be psyched... I am concerned that I'm not going to be doing any damage as a MS/MP - Which is what I want to play.

Personally, I just don't want to own a rifle. It isn't in my... ah... my ah...

"Idiom, sir?"

IDIOM!






My character is going to be smuggler/pistoleer and unfortunately i wont be able to fight anything with this template, reading through the in concept forums it mentions smugglers being hunted by npc BH's so in order to survive i have to sacrifice pistoleer to take something like BH to survive.


I think that smuggler and pistoleer go together really well though with the changes this template is only good for one thing crowd control, of course how it works in practice may be diferent as this is my first thought.


Ill be testing the hell out of smuggler and smuggler type of templates and top of the list are smuggler/pistols, smuggler/BH, smuggler/commando, and smuggler/fencer i hope these live up to all i would like.




Jorrai Takkori
Elder jedi
Force explorer

MasterKyp4421
Thu Mar 31, 2005 7:17 am
#119


nvm

Message Edited by MasterKyp4421 on 03-31-2005 09:35 AM



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Kypp Mistrunner
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Cigaran
Thu Mar 31, 2005 7:19 am
#120

My one and only concear here is the people that are after Smuggler and looking to template it to hell.


I understand that idea that we are a hybrid profession. That is all well and good on paper but it doesn't and hasn't held water in this game in any shape or form. I seriously would not be upset if the Unarmed 4 req got scraped in favor of Domestic Arts 4 so that us making out own spices would make a little more sence.


Now, on to the CU thoughts and ideas:


First and formost, I agree on the displeasure of the "mezz" term. I had not clue what the hell that ment until I read this thread. Why? SWG is my first and only MMO. It's all well and good that this is a common term to MMO's but let's cut the crap and use terms that we all know and understand that realate to Star Wars.


I think that the drive to make the professions stack with eachother for more powerful combinations is an underlying theme that will either work or totally blow up in SOE's face. Sure I can take Smuggler and throw in some other profession to make up for my shortcommings but what if thats not what I'm after? What if I want to play that guy that is Smuggler/Crafter? Sure I'll have some neat moves but like some have said, what will I be able to do on my own? Sure grouping is and will be fun but I don't want to be forced to group/stack just to keep my happy ass alive when log in to have some fun. The only thing that keeps me from getting pissy on this is a statment in the Doc's about how specials are going to be shared in some reguards. With everyone needing Pistol 4, they could be moving some of the current Pistoleer specials to this line and give us some more firepower. After the CU and the Smuggler Revamp, perhaps we'll finally get a few UA specials or at the very least a cert for "Brass Knuckles".


As for how this new Smuggler post CU fits my idea for Cigaran (I did get this game with Smuggler in mind after all...), I think in a way, it's better. If after all the posts you still aren't getting it, look at our icon, Han.


I can see the "mezzer" idea from him and Chewie chasing that squad of ST's through the Death Star in ANH. Blasting and yelling all the way, that poor squad had no clue what they where up against. Once they did though, Han knew what to do. Hit the cover fire and run like hell. Smuggler has to me, always seemed to be the profession that had the balls to step up but knew how and when to sneak out the back door.


In a way, I think that is what we where all looking for when we got into this profession. None of us really wanted to be the "dealer" of SWG. I've always



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
korvass
Thu Mar 31, 2005 9:38 am
#121

So basically, they're borrowing the complete WoW combat system? That's cool, it's a good system





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
Ternque01
Thu Mar 31, 2005 9:53 am
#122

"borrowing" hehe



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
VoiceofReason
Thu Mar 31, 2005 12:02 pm
#123

Kool,nice post Wes



*Zamus Ramsey*
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LM
Thu Mar 31, 2005 12:05 pm
#124






JTGAlpha wrote:


Let's all take a breath.


1) ... >snip<


4) Nick...son you better check yo'self before you wreck yo'self. Perhaps what you're seeing is the benefit of experience. Maybe some of us looked at those In Concept Threads, saw how far down the road that was gonna be, how wrapped up in the CU those boys are, added in the Rage of the Wookiees retardation and said, "Hey, ya know? I COULD start fighting this now, but I'm not gonna, because they're not listening." Know when to hold'em. Know when to fold'em. Honestly has there been ONE developer response in their? No. Because they're not paying attention to that right now. Some devs are still building on it in secret. But they ARE getting bum rushed on the CU and the Expansion (I mean come ON, who do YOU think came up with that May 5th date? SOE? Psh. Please.) ? The point is there is NO purpose in haranguing on that NOW. Was I disappointed? Yep. But does that have anything to do with this subject? Nope. So watch who you're calling spineless (oh and some of us old schoolers, by the by, might have developed more complicated LIVES while we were at it).


So let's all remember we're all smugglers in arms, and get back to being CONSTRUCTIVE. Thank you.

Message Edited by JTGAlpha on 03-30-2005 02:45 PM




I guess it's fairly evident that some of us who have been "holdin' 'em and foldin' em"are getting tired of doing laundry. It's easy to keep saying "it's not so-and-so's fault" and casting the blame for mismanagement on some faceless entity in some corporation for our disappointments with how the Smuggler profession has been treated over the last two years -- not to mentionthe debacles in community management as well as how the development effort itself has been handled.


I am still curious as to why Gordon left at this critical juncture and why he did sowith no farewell to the community. Seems like very interesting timing to me.


Lilac Moon








Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
HOTDOG
Thu Mar 31, 2005 12:15 pm
#125

This is just me but I think the timing has abit to do with an old law suit that SOE had to settle over EQ.


Not only does LA want this out before the movie BUT ALSO SOE wants to push an improvement before they put out an expansion.


That's just my 2 creds.






TEVIN STARGUNNER | WASODO T'GADIE

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Fernas
Thu Mar 31, 2005 1:38 pm
#126

alright, so we don't want "everquesty" terms or "everquest in space". so let me give this a shot.


imagine yourself on the way to make a dropoff. just 2 blocks from the dropoff point you realize its a setup. you quickly duck into an alley as three goons seem to spring out of the woodwork. your first shot kneecaps the goon on the right, not killing him, but certainly slowing him down and distracting him for a bit. the goon on the left gets a quick volley of shots over his head, scaring him into hiding behind a stack of crates. that leaves goon 3 to be taken care of first.


now at this point my scenario breaks down. they have not yet explained what we will have for our "moderate" damage dealing capabilities and our defense will be minimal. i'm not sure how 1on1 combat will work out, but if we have the ability to turn 3on1 into 1on1 that's already a step in the right direction.


Fernas



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
maxtheusher
Thu Mar 31, 2005 3:08 pm
#127

HAHAHAHHAHAHAHAHAHAHAHAHAHAH

Total parody of George Lucas on the Simpsons right now. Very Very fitting. He rode of to the video store on a taun-taun.

I tell ya, when things are coincidental, they're coincidental.



大胆框
赏金猎人

动 性交 你 SOE
IndySWG
Thu Mar 31, 2005 3:23 pm
#128






Orcajum wrote:

The problem, as I think we all know, that de jure is NEVER de facto. If crowd control (or defense or offense) do not have a balanced chance of winning in a one-on-one engagement, we will have spent all this time on a Combat Upgrade that doesn't truely balance the system. IF defense-stacking or damage-output or crowd control-stacking ends up being the "best" way to kill things, then all the CU will have done is to change the uber-template status quo.






Yes, this is the core issue that we'll want to test very carefully.


We need to test single-combat-profession-build-A against single-combat-profession-build-B and make sure there is some level of balance achieved.


We should expect that one profession would have advantages over another - depending on the tactical situation - but every type of combat profession should have some tactical situation it prefers, and given a skilled player who really knows how to play the profesion ... there should be some balance.


Smuggler has the same number of skill piont requirements now as all the combat professions - and they're all from combat trees .... we need to test this and make sure we have the balance we deserve.





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korvass
Fri Apr 01, 2005 2:56 am
#129

But everyone with a combat prof is gonna get a free respec when this hits live, right? Won't need to worry about xp







Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
ThrakenSal
Fri Apr 01, 2005 7:13 am
#130

Well I'm taking the wait and see attitude here, yes this is feeling like a combinationj of EQ and WOW rolled up in one big giant BS session. I've tried both of those and HATED them emmensely. If this turns out to be a SWG skinned issue of EQ2 then I'm not sure if it will be worth wasting my time on it. The new skills seem cool, but you never know.



Thraken-Sal Blackmoor
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Mor'dred Blackmoor
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~ Members of DOF~
The friends we make along the way make us who we are and bring a bond that would otherwise be lost. Live like there's no tomorrow. Love Like you've never been hurt.

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