Shipwright Archive
Thread: The People Have Spoken... (poll results)
CerionSkydreamer
Thu Dec 02, 2004 7:39 pm
#105
Back onto topical discussion:
Aren't Mark V items supposed to be equipment for the large MP ships, not ment for single seat craft? My sense is that the mass is fine if used in MP ships. What isn't fine however, is that the power of MK 5 components is too weak. If we keep the Mk 5 mass the same, but increase their potency, then we'd kill two issues with one stone: seeming ineffectualness of MK 5 components, and the under powered sense of MP ships.
Aren't Mark V items supposed to be equipment for the large MP ships, not ment for single seat craft? My sense is that the mass is fine if used in MP ships. What isn't fine however, is that the power of MK 5 components is too weak. If we keep the Mk 5 mass the same, but increase their potency, then we'd kill two issues with one stone: seeming ineffectualness of MK 5 components, and the under powered sense of MP ships.
Niacia
Thu Dec 02, 2004 11:42 pm
#106
RedDestinyCC wrote:The decisions will be made by the devs? I'll just bend over and take it now then. LOL
Last time I looked, I was a customer around here and they work to satisfy me and turn a buck for SOE. There's that driving off on a 3-wheeled are again.
Last time I looked, I was a customer. Which means, I do not have the ability to change code. Ehich means, I am not the one that can decide the future of the game. Apart from leaving the game, that is.
I, too, wish it was different. At least sometimes. But all I can do is state my opinion, which may or may not be read by somebody, who is able to influence things.
And this is simple fact.
Regards
Niacia
RedDestinyCC
Fri Dec 03, 2004 12:22 am
#107
CerionSkydreamer wrote:
Niacia wrote:
RedDestinyCC wrote:
Right you are Destiny
Freakin Kuat is a corporation, there is, after all... INDUSTRY in the SWG universe. If someone wants to craft it up in bulk and enjoy it, and form cooperatives that mimic industry. Damned it let them. And up that storage to facilitate it. Is that fair to players? Hell yes its fair. They can join an ongoing enterprise or cooperative, they can own and start their own, or they can continue working solo, that's their choice.
"New Devs, new devs, new devs... La la la la la *kicks up feet* la la la" such a happy song.
Talking to himself? Somehow, this looks as if logging to a different account did not work for some reason. Is this you Peta? Anyway, I might be completely wrong on this one...
And, this person did not vote....
Regards
Niacia
LOL I noticed this failed attempt at bolstering his opinion with a second account, hehe. He even 5-starred himself, lol.
Read on to the next post under the one you quoted above... replying to myself was intentional as humor foosball. Read on again... ya i have a second account. That's obvious by the signature, again intentional.
I speak my mind,whichI like to think reaches some ears sometimes,and on one occasion a moderator took issue with it and my account was suspended for persisting, which again, I do with pride, so I used my other toon to create another forums presence. So depending on which PC I'm on, that's who you see autologged in. Woot.
BTW did you have something to say on this subject? Bleh.
Niacia
Fri Dec 03, 2004 12:49 am
#109
People, can we stop the one-staring war?
When I was here, earlier today, I saw somebody had one-stared all of RedDestinies Posts...
This is a request for both sides.
I find this childish
Regards
Niacia
When I was here, earlier today, I saw somebody had one-stared all of RedDestinies Posts...
This is a request for both sides.
I find this childish
Regards
Niacia
DancingRhodian
Fri Dec 03, 2004 12:52 am
#110
You persist in making a point that doesn't seem to have support. I can't think of many players I'm familiar with who would support removing factories from their crafting experience, or as someone else pointed out, harvesters either. Seems way off from what most would support, but you keep hammering it. Also, it appears that of those posting here, they're not supporting you. Lets move on.
Niacia wrote:
Last time I looked, I was a customer. Which means, I do not have the ability to change code. Ehich means, I am not the one that can decide the future of the game. Apart from leaving the game, that is.
I, too, wish it was different. At least sometimes. But all I can do is state my opinion, which may or may not be read by somebody, who is able to influence things.
And this is simple fact.
Regards
Niacia
Niacia
Fri Dec 03, 2004 1:22 am
#111
pervel wrote:We are many that do not believe that factories will have a major impact on the market. This is one of the main reasons that we support factories.
I have been thinking about that statement. Let us approach this from accepted economic theories. (I am aware, that these theories do not completely apply to game economies.)
Theory says, that the price of a good, is dependent on supply and demand. In our situation I would think it is safe to assume, that the demand will not be strongly influenced by the question, whether there are factories or not. The supply on the other hand might increase, because the production capabilities would increase for each shipwright.
I also believe, it is a safe bet, that a factory using SW would have a higher output then a handcrafting one.
Thus supply increases, while demand stays approximately the same. Prices drop. Question is, how far.
Some SW will make more money due to a larger volume of sales. Other SW probably will see falling sales. Some might leave the profession (I think this would be likely in the medium term).
Leaving SW mean smaller supply, thus prices will stabilize. Depending on the number of SWs that left the profession, the end prices may be smaller or higher then the original prices. Probably smaller, though.
Net result I predict is: SWs are leaving the profession.
On the other hand, if there is no factory support:
Due to the time constraints and work involved in handcrafting, some SWs might leave the profession. Thus supply gets smaller, prices increase (Something I do not observe at the moment, rather the other way round).
High prices means, that SW is attractive to other crafters. New SWs will set up shop, thus stopping the price increase probably at a somewhat higher level.
I like the second scenario a lot more. Because there are both more shipwrights and higher prices.
Of course, this is a matter of personal preferences, a question of how well classic economic theory fits the game and the question of how big there effects are going to be.
If we were limited to a single SW factory per account and long production times per item, the additional supply could be kept low. This is a scenario that might work for me. On the other hand, if supply could be increased by a factor of 10 or more per crafter (as it is easy to do with the usual factories and a few traded lots), I would predict a large impact.
Hope this is a little more clear.
Regards
Niacia
Message Edited by Niacia on 12-02-2004 09:24 PM
Cafa
Fri Dec 03, 2004 1:40 am
#112
BTW, I'd rather not have factories for anything but components. Asone of the fewlarge volume architects left on Tempest, I'd rather there be a hand crafted class of work throughout the majority of Shipwright.
Having said that, I will denote that many components are just silly to not be factor supported. Making the little things by hand is irritating.
Fivo Asia
Crizis
Fri Dec 03, 2004 1:03 pm
#113
DancingRhodian wrote:
You persist in making a point that doesn't seem to have support. I can't think of many players I'm familiar with who would support removing factories from their crafting experience, or as someone else pointed out, harvesters either. Seems way off from what most would support, but you keep hammering it. Also, it appears that of those posting here, they're not supporting you. Lets move on.
Niacia wrote:
Last time I looked, I was a customer. Which means, I do not have the ability to change code. Ehich means, I am not the one that can decide the future of the game. Apart from leaving the game, that is.
I, too, wish it was different. At least sometimes. But all I can do is state my opinion, which may or may not be read by somebody, who is able to influence things.
And this is simple fact.
Regards
Niacia
/agree
Message Edited by Crizis on 12-03-2004 12:05 AM
Niacia
Fri Dec 03, 2004 1:05 pm
#114
DancingRhodian wrote:You persist in making a point that doesn't seem to have support. I can't think of many players I'm familiar with who would support removing factories from their crafting experience, or as someone else pointed out, harvesters either. Seems way off from what most would support, but you keep hammering it. Also, it appears that of those posting here, they're not supporting you. Lets move on.
Niacia wrote:
Last time I looked, I was a customer. Which means, I do not have the ability to change code. Which means, I am not the one that can decide the future of the game. Apart from leaving the game, that is.
I, too, wish it was different. At least sometimes. But all I can do is state my opinion, which may or may not be read by somebody, who is able to influence things.
And this is simple fact.
Regards
Niacia
Now I am confused. Where did I talk about factories or harvesters in this post?
In other posts, I am also not talking about removing factories from any crafting profession. Not even from SW. I am opposed to adding more factory support, which from judging from the poll data is (or was at that time) supported by a majority of the SW.
Regards
Niacia
CerionSkydreamer
Fri Dec 03, 2004 3:45 pm
#115
DancingRhodian wrote:You persist in making a point that doesn't seem to have support. I can't think of many players I'm familiar with who would support removing factories from their crafting experience, or as someone else pointed out, harvesters either. Seems way off from what most would support, but you keep hammering it. Also, it appears that of those posting here, they're not supporting you. Lets move on.
Niacia wrote:
Last time I looked, I was a customer. Which means, I do not have the ability to change code. Ehich means, I am not the one that can decide the future of the game. Apart from leaving the game, that is.
I, too, wish it was different. At least sometimes. But all I can do is state my opinion, which may or may not be read by somebody, who is able to influence things.
And this is simple fact.
Regards
Niacia
Uhm, actually, the vote points to a majority supporting her. The fact is that the rest of us, who are happy with factories at present, are quite bored with this subject and the incessant chatter coming from the other side. Niacia happens to be one who still finds it fruitful to enter a dialogue with you anti-handcrafters.
CerionSkydreamer
Fri Dec 03, 2004 3:48 pm
#116
RedDestinyCC wrote:
CerionSkydreamer wrote:
Niacia wrote:
RedDestinyCC wrote:Right you are DestinyFreakin Kuat is a corporation, there is, after all... INDUSTRY in the SWG universe. If someone wants to craft it up in bulk and enjoy it, and form cooperatives that mimic industry. Damned it let them. And up that storage to facilitate it. Is that fair to players? Hell yes its fair. They can join an ongoing enterprise or cooperative, they can own and start their own, or they can continue working solo, that's their choice."New Devs, new devs, new devs... La la la la la *kicks up feet* la la la" such a happy song.
Talking to himself? Somehow, this looks as if logging to a different account did not work for some reason. Is this you Peta? Anyway, I might be completely wrong on this one...
And, this person did not vote....
Regards
Niacia
LOL I noticed this failed attempt at bolstering his opinion with a second account, hehe. He even 5-starred himself, lol.Read on to the next post under the one you quoted above... replying to myself was intentional as humor foosball. Read on again... ya i have a second account. That's obvious by the signature, again intentional.I speak my mind, which I like to think reaches some ears sometimes, and on one occasion a moderator took issue with it and my account was suspended for persisting, which again, I do with pride, so I used my other toon to create another forums presence. So depending on which PC I'm on, that's who you see autologged in. Woot.BTW did you have something to say on this subject? Bleh.
Oh, I read the posts, all 5 pages of them. And it did make me laugh, just not in the way you intended it to Destiny/Petabyte/Industry/
Jacquelyn
Fri Dec 03, 2004 4:30 pm
#117
I am a relatively new shipwright so i could not participate in the factory vote and here is why:
There are some artisans who play the game because they simply love their profession. Many of these guys make many custom orders and being a shipwright is about about the customers and interactions with other people. Other"AFKpower players" who have tons of money and can just buy up all of the best resources,popa schematic into a factory, and run do other things or even log off while killing the game for the ones who actually playthe game as aMMORP rather than a RTS.
Factories are what put the "real" artisans out of business by the "power" players who dont even want to waste the time of being in their shop and greeting a customer as they come through the door. Just as in the real world, the huge corporations if allowed to do so, kill off all the little guys. They become so rich and so powerful that they dont even feel they need to interact with the customer. This leads to poor customer service and a vanilla random game experience for everyone involved.
Thelack of factory support give a little protection to the people who are actually in the shipwright business because they want to work on ships and their components.
I slaved for over a year as a weaponsmith tryting to put together all of the good resources that I could. I would make some very exceptional weapons at times, but I saw other weaponsmith house which were completely filled with enough mass produced high level weaponry that they did not even need to "play" a weaponsmith anymore. They just visited their shop occasionally and popped a few hundred mass produced goods onto a vendor and went back to what they were doing before while killing off the people who actually wanted to roleplay the profession.
My 2 cents.