Shipwright Archive

Thread: Please post in the threads reached by the stickies at the top =)

Kalano
Sun May 08, 2005 10:31 am
#92

For all the casual gamers that say we charge to much.


1) I can make ~300k credits every two hours on one single mission that i fight teir2 with tier 3 bosses, with a chance for a great loot item.


2) I didn't have a MSW, but a novice SW skill that i was grinding during my time working my pilot.


3) I didn't have much cash, but i aways got enough in space to build a new ship each time i got the first two boxes on each tier, while also buying new harvies for my Novice SW to grind.


4) I never did get the 300k credits every two hours becuase i used all the loot i could have sold to get RE for Firespray disks.


5) The only pilot that can get a firespray ship is a Master Pilot. They cannot be flow by any other pilot level.


6) If a Master Pilot can't afford a Firespray ship, they are either spending credits on everything on the ground, or they are not flying for money.


7) I afforded everything and worked on everything with only one of my three Pilots who payed the way for my other pilots to also go up in skills. So, i used one to pay for the work and needs of at least 5 toons. Now tell me you can't afford to do it on a causal basis for just one.



I was able to afford all the great ship parts i needed, and bought harvies, and grounded SW which still isn't master yet but close, and work my pilot skills up to Master, pay for new ships, buy new ship parts that i didn't loot, bought better parts than i could even RE yet, payed for 25+ buildings that i maintain continually, pay for two other toons to be great pilots, pay for ship repairs when i died doing master pilot box missions, all on one pilots income who never ever was a ground combatant. I make more in space than i could ever on ground and this is the first flight sim i ever got past the first part. i sucked in flight sims till JTL where i had to learn skills for the first time.


I know i repeated myself but i know for a fact a casual player can afford a lot on a pilots salary if they just know where to hunt in space. Sell all your loot to the Chassie dealer that you don't want or to a SW who will even pay more for then, and there is one out there. If i can do it while paying for more things, you can. Space, the final money maker of SWG.



I know for a fact that space makes money. He who says he can't afford anything doesn't know how to fly, doesn't shop around, and is just whining over not having an easy button to god mode.Loot ship blueprints is a major slap in the face to all Crafters. Infact, Master Artisans got slapped in the face before SW were made. But i won't go there.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

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So long, and thanks for all the fish.
CommTampers
Sun May 08, 2005 11:00 am
#93

Quit whining about high prices!!!! At least you have combat skills neededto do the ship certification ground missions. As a poor crafter, I can't even do the ground combat required to get the certs. I would be fine if the new ships were both reward AND craftable. At least my shipwright/architect wouldn't have to fight trandoshan ambushers for the ARC 170. At least it wouldn't be faction specific, as the devs actually said. At least Icould make some money. The clone wars have been over for a while now. It sounds logical to de-classify the schematics. The only crafter that hasn't been screwed over is the BE.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
NimionDathomin
Sun May 08, 2005 12:16 pm
#94



Edited for spelling --



I dont post much as you can see, but I only post when its really needed, and this is one of those times.But I do read a lot...a lot of forum posts.


The higher mass xwings and what not, the Kashyyyk clone relic ships are not that much...90k mass on my Jedi Starfighter. I couldnt fit HALF the components onto it from my 'master' level ship, which I BOUGHT from a shipwright. Also I dont use looted space parts because I dont seem to ever find anything good except reactors and I spend time in space a lot. I buy ship parts a lot, weapons, and armor especially since those decay the quickest, (for me at least). Your over whining about this is pitaful. Some people in this game dont have that many credits and can barely keep ends meet between their house, guild, and repair costs. 300k for a tair 4 ship. Not bad, i've been a shipwright for awhile, is fun, and yes the resource cost is HUGE, but I would like to know. You get 10 lots, do you even use harvestors? I have 7 harvestors, all harvesting metal, chemical, and gas alike, its a huge cut down on prices because I can get 40-200k in resources a day if I'm using good spawns.


So what if people can get some better ships then what can be crafted, think about a few things:


1) They are quest rewards, given to really reward those who take the time to get stuff done.


2) Not everyone carries 12 million creidts in the bank (I can barly keep 600-800k), this is nice for us since we can actually get somthing good in this game and not be left out because we're punished for not being able to make cash like everyone else.


3) Not everything in a mmo should be ever be FULLY reliant on the player based. This can create real problems for those who are casual gamers, who want to have fun and get rewarded, some people are such casual gamers that they could never afford some of the things in this game. (i.e I will never get a firespray and I know that for a fact, but I guess thats understandable seeing the amount of time it takes to make one).


4) The player economy is already out of whack. Do you know how much a top-of-the-line DL-44 blaster would cost in a real SW universe? 120-230 credtis. A starfighter? 13,000 - 25,000 credits for a junker. This I can see as null because of our extreamly high mission payouts. Has anyone ever played teh SW game Bounty Hunter? Jengo was offered 5 million, and that is enough to last the rest of a persons life in star wars. If I had 5 million in swg, it would all be gone in a day.


5) Mission payouts have been lowered. I remeber being able to get 10k mission on dant solo, and 23k missions on dath solo, to help keep my cash level in the yellow. The addition of JTL threw me into debt for about a month to friends because I couldnt afford the ships, untill I got the hang of the chassis dealer and able to sell off components I was able to make a slightly better income, even though we have this nifty reseller, credits are still scarce for the casual gamer.


6) You still have to create ships for those new coming in. You are always going to have the RE which you could make a heafty fee on them. I was charged 10k to RE 2 engnies, I didnt mind the price, wouldve liked it a bit lower, but I went along with it.Also every new player that enters is going to need at least, 6 ships somtime in their figher life (esspeically for the neutral pilot). Teir 1-4, master ship and if they choose the multiperson ships.


7) You can still make money off of craftable components, armor is the best way to go as I've seen it, that and weapons. Since most looted weapons which are good, are bugged (dont fire/no data) so when they're used nothing happens. You're also getting an increase to engines, I have been wanting a better engine then the one I got for an AGE, I'm seeking out a shipwright as soon as this goes live so I can upgrade, ALL my ships (thats 3 ships currently, and a 4th on the way which I'm going to have to BUY -NEW parts for).


Just because some of the more casual gamers are finally given a break in this game, you worry about your pocket books and how they are 'TRYING' to drive out the player based economy. Which is far from it...I still need armor, and weapons, and I love to have a droid with me, so I'm always picking a new one up. I go through armor plating like water so thats always income for a shipwright. I've seen more doctors around post cu then pre, and my g/f who went doctor loves it now, she does everything for free, and gains lots of money just because people graciously tip her. I tip entertainers who are ATK while I get an inspiration buff from them, and I'm the leader of a guild which I use my own pocket cash to fund our guild events.


Being a casual gamer, and doing ALL that, I dont have the millions of credits to tap into, i'd LOVE to fly a firespray, but I know I never will and I accept that, not that I like that because I've been a BH since i've started and that would be a great roleplay item for me, which stunts my ability (and others) to roleplay. I also accept the fact that my multiperson ship cost me 900k, 350k which I had to borrow from a friend to get, that took me a month of saving a bit of extra cash to pay off. Seeing the Jedi Starfighter, Grevious's fighter, and the Arc 170 as quest rewards was a HUGE load off of my back and many of players like me, also seeing the higher mass ships was a blessing, once I can I will have the better IMP ships, I loved my Tie Interceptor but it didnt have enough mass, this will renew my Tie Interceptor roleplay as a imperial lacky pilot, also guess what, more components I'll need! (I use a different set of components for each ship because each ship ahs its own uses, call me stupid if you want for just not switching out components, but I dont like to do that). I was actually 'rewarded' for my time, if I had to get another schematic which I then had to pay some shipwright to make, I would never have done the quests,I got a av21 plant and schem sitting in my house since the CCV was added, you know why? People are charging 500k JUST to build it. I cant afford that, so i'll never have mine built.


Think twice about the WHOLE playerbase before yelling that somthing is actually a full reward, and not another way to gain credits. Yes I was a shipwright, i loved every second of the crafting, yes I know the SW problems, but that doesnt mean people have to pay someone else to have fun in this game (one reason I'm glad Doc buffs are gone as a req to play, I think i'll go up in money now since thats been removed). I gave my ships away for free as well, I saw ship prices almost 3x higher then how much it was costing me to make mine. If this game is to retain any casual gamers and new players, it needs to have more fully functional rewards -- not schematics. I've always been in favor of a 2/3rd player, 1/3rd npc-quest based economy. That way everyone wins, and no ones left out, and it seems with CU and ROTW's this is going to start to happen. Everyone has been affected by the CU and ROTW's it just takes time for it to go around to everyone, and it just hit the shipwrights.


Keep this in mind:

1) People will always need new armor

2) People will always need new weapons

3) People will always need new chassis

4) People will always need new speeders

5) People will always need other people for the ESSENTIALS

6) People will always want non-essentials for almost free (e.g Jedi starfighter, New xwing, etc)


Not everyone will be able to retain their original income upkeep pre cu, everyone, and I mean everyone will have to adapt to this new economy which is developing, nothing can change that.


Message Edited by NimionDathomin on 05-08-2005 12:17 AM

Tokklyym
Sun May 08, 2005 1:57 pm
#95

This is an issues thread?

I have an issue.

The schematic for the Heavy Hutt Fighter is misplaced.
It is listed under Misc, not Ship Chassis. The description says it is a deed, but once it is made, it is a blueprint.
The name on completion of the crafting process defaults to n:[Heavy_Hutt_Fighter_etc] or something like that. Essentially it is unfinished.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Remilliod
Sun May 08, 2005 3:35 pm
#96






Thunderheart wrote:


Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.






I hope you mean better than looted engines. And not better than carefully RE'd engines. I would hate to think I had spent 3 months looting engines and carefully selecting parts for my Lvl10 engine only for SWs to be given the ability to make a better one overnight...


Be very careful here. The main reason to go into space at the moment is to go on the hunt for good loot. If you take that reason away, the chances are space would become deserted overnight.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Red-Dwarf
Sun May 08, 2005 3:39 pm
#97






Tokklyym wrote:

The schematic for the Heavy Hutt Fighter is misplaced.



I suspect that's fairly low on the list of bugs to be fixed. It is on there, just fairly low down the list.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
zarko669
Sun May 08, 2005 3:52 pm
#98

Speaking of the new RoTW deeded ships....I think it would be easy for the Devs to code it where Shipwrights are given the ability to make all of the ships that are quest rewards anyway. It has been said that the only reason it is presented in deed form as a reward was because of time constraints to do the coding. Also the ability for players to loot the deed multiple times needs to be taken away. It needs to be a one-time loot item for every player that does the quest. That way Shipwrights would still see some business on these chasis. I've been selling tractor beams as fast as I can shoot asteroids the last couple of days, even though you can obtain one for free in the mining quest on Kashyyyk.


Fuu
Jagged-F3l
Sun May 08, 2005 7:28 pm
#99






Pseudopd wrote:





silversaber wrote:



TH, how does that help with us Shipwrights being cut out of the loop on what is the best ships now in the game?








I wouldnt call the new ships "the best ships in the game"....

And, those ships have no componets on them. Hmmm, who will make those for me?


Baz Pseudopod





This is not true--the Jedi Starfighter 2 is definitely a superiority starighter in every sense of the word.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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Jagged-F3l
Sun May 08, 2005 7:29 pm
#100

With all due respect, could we keep the contents of the this thread to submission of real post-RotW issues. Take the discussion to another thread.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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IIscandar
Sun May 08, 2005 8:21 pm
#101

Thanks to everyone for your input. I am glad shipwright has enough draw to it that people not only enjoy playing it but wish to make sure it is viable in the future. It seems this thread is going back and forth and getting to deep into personal attacks and corrections. Just like before I've split this thread into two. Likes and dislikes. I've stickied this one for myself so I can draw from the input so far. From this point forward please post in the like and dislike threads.

Thanks again,

IIscandar
Omicron2
Mon May 09, 2005 6:53 am
#102


My biggest issue is how crafting components takes place. I can almost never keep my vendor stocked because I can only make sub components in factories. I like to craft...but I don't want to spend 5 hours a day crafting light blasters. People say "you are a crafter...you are supposed to craft"..I say....yes....but how am I supposed to be interactive in this game when I'm locked in my house crafting? For most people crafters are a means by which they can afford to buy weapons and armor and such...I just don't think ANY crafting profession should be forced to sit there for unending hours. Let us use factories for all components!!!

Message Edited by Omicron2 on 05-09-2005 09:53 AM



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
Nom-AU
Mon May 09, 2005 7:18 am
#103



chlaos wrote:
Im a little confuesed about the jedi starfighter. Are you guys saying thats an imperial ship? That doesnt make much sense to me.





It makes perfect sense. Imperial = The Republic. Jedi were part of the republic. Jedi were made enemies of the republic (have you see the teaser?).



Nom'AU -- Dark Jedi Padawan
nnnntnnnxggggggggggggggg)
Only two things are infinite, the universe and human stupidity,
and I'm not sure about the former.

Ashet
Mon May 09, 2005 7:44 am
#104

Ashet wrote:

My main issue is that they will not let us build the new spaceships. The new ships are being given out as deeds at the end of quests.With Beserker rifles or AV-21s, they gave out integral parts but still needed crafters. The way the game is headed crafters will not be needed. You run through the quest that Darth Platypus laid ouit and you have everything you need to do space mining.


From an SW point of view, the cool part of the expanion are the ships. But we are cut out of that. There is no content on the expansion for a shipwright. What content there was, the schamtics, were in my datapad before the expansion.


The screwed the Entertainers. Squad Leaders. Doctors. Image Designers. Armorsmiths. Now Shipwrights. It is clear that everything being developed is soly for the combat classes, and to me there is no reason to continue in a non combat role.


So I cancelled my Shipwright








Heh what your upset we can actually get something through a quest instead of having to pay out in blood millions of credits for something only a crafter can make.. The AV-21, Mandalorian Armor, KSE Firespray all that stuff, crafters murder you on the price. Its nice to get things free every once in a while lay off a little bit eh? Thier 1 time quests its not going to destroy the economy besides I dont know about the ARC 170 but the Jedi Starfighter only has 90k mass, thats not alot for me, itsnice for a light attack fighter but not my main fighter.

And lets just have a look at how bad crafters hurt...



KSE firespray, the -lowest- price i saw the other day was 6.5 million (highest was around 10 mil)


AV-21 i think is what in the neighborhood of 2 million?


Mandalorian armor? I dont even want to know....



These ships are not the biggest and the baddest in the game, thier just fun, trophy ships really. If you balance them right they can be good but that requires a good shipwright and sinking several million in RE'd componants into said ships.. So think more about what your complaining about.


I was a shipwright in the JTL beta, and im grinding up a SW on live now slowly but surely along with my other chars. Its a very viable profession and very needed. Hell im practicly looking for one everyday





Actually, no, money has nothing to do with it. Making chasis is a good way to stay poor for a SW. Firesprays and other ships are expensive because of the amount of resources they use up and the labor involved in making them. If you give me all the resources to build a tier 4 ship I will do so at a nominal charge as it costs me nothing to do so and is not that hard. If you ask me to go out and find all the resources, the 70k good quality steel, 20k low grade ore, 10k silicastic ore, iron, aluminum, copper, etc. Say the rescources go for 5 cpu, which is not a lot, either through labor or on the open market (and good steel is not 5 cpu), then your Tier 4 ship is close to a mil for resources alone.


I make things becuase it is fun, and I like to make better ships then the next guy. If I want to make money, I fly around in space and kill things, its way faster and easier, and a steadier income.


I make all the money I want with salvage. The crafting is a challenge and a pride thing.
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