Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

Gunrunner6661
Mon Nov 08, 2004 7:06 pm
#92

1. I would like to see increased factory support. - Yes.
2. I would like to see Shipwright trainers in Player Cities. - Yes.
3. I would like to be able to convert Shipwright XP into Force Crafting XP. - Dont care, so no.
4. I would like to see increased returns from experimenting. - Yes.
5. I believe resource quality does not have enough effect on item stats. - Yes.
6. Mark V masses are too high. - No.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. - No.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. - Yes.
8. Player City Ship Access:
* I would like to see a Player City starport. - No.
* I would like to see a Player City starship terminal. - No.
9. I think decay is:
* Too high.
* Just right.
* Too low. - A little low... not too much.
Rockweaver
Mon Nov 08, 2004 7:15 pm
#93

  1. I would like to see increased factory support. No.
  2. I would like to see Shipwright trainers in Player Cities. No.
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Either Way. I'd do it if it was there, but SW is fine without it.
  4. I would like to see increased returns from experimenting. No.
  5. I believe resource quality does not have enough effect on item stats. No.
  6. Mark V masses are too high. No. It forces people to make choices.
  7. Droid Interfaces/Flight Computers:
    • I would like to see Flight Computers moved to Shipwright. Sure! lol
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No.
  8. Player City Ship Access:
    • I would like to see a Player City starport. No. NPC cities are there for a reason.
    • I would like to see a Player City starship terminal. No. Again, NPC cities need that purpose.
  9. I think decay is:
    • Just right.


Let me add an adendum to my comment on NPC cities. I see great value in forcing us to go through "capital" cities, BUT, due to the high volume of spam macros and lag going through those large cities, I would prefer another option. This being said, its a tough call, I'd rather see less spam and less lag than a Starship Terminal on every street.

Message Edited by Rockweaver on 11-08-2004 06:16 PM



Sace Delora Jedi Knight
Kyrin T'enar Shipwright
Visit my vendor and gallery at -388, 5291 in New MEKsico, Naboo
Please deliver auction winnings to the Loot Sales vendor. Thanks!

The Right to Choose is Universal
Dalux
Mon Nov 08, 2004 7:27 pm
#94



  1. I would like to see increased factory support. Yes - Limited production version (VERY limited) or Full factory and no bazar/vendor access for starship parts
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes - Slight nudge
  5. I believe resource quality does not have enough effect on item stats. Disagree
  6. Mark V masses are too high. Dunno, Haven't piloted one to know affects
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. Agree

  8. Player City Ship Access:

    • I would like to see a Player City starport. YES - but faction starports (Imp,Reb,Neut/Priv.)
    • I would like to see a Player City starship terminal. YES - as long as StarPorts are added

  9. I think decay is:

    • Too high.
    • Just right.
    • Too low. Have to go here, having an easy time soloing (4,3,3,3) solo all the way, 3 deaths
SSSnuggles
Mon Nov 08, 2004 8:33 pm
#95


  1. NO
  2. YES
  3. NO
  4. YES
  5. YES
  6. NO
  7. NO, NO
  8. Only if it wasa ricockulous population requirement (thinking 150 or so here), starports should have terminals.
  9. Fine.


Theodis_Darkstar
Mon Nov 08, 2004 8:35 pm
#96

1. I would like to see increased factory support. NO
2. I would like to see Shipwright trainers in Player Cities. YES
3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
4. I would like to see increased returns from experimenting. NO
5. I believe resource quality does not have enough effect on item stats. NO
6. Mark V masses are too high. NO
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. NO
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. NO
8. Player City Ship Access:
* I would like to see a Player City starport. YES
* I would like to see a Player City starship terminal. YES
9. I think decay is:
* Too high.
* Just right. YES
* Too low.



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Alzanob-CH
Mon Nov 08, 2004 9:10 pm
#97

1. I would like to see increased factory support.
No

2. I would like to see Shipwright trainers in Player Cities.
Yes

3. I would like to be able to convert Shipwright XP into Force Crafting XP.
Yes

4. I would like to see increased returns from experimenting.
Yes

5. I believe resource quality does not have enough effect on item stats.
No

6. Mark V masses are too high.
-

7. Droid Interfaces/Flight Computers:
I would like to see Droid Interfaces moved to Droid Engineer.

8. Player City Ship Access:
I would like to see a Player City starship terminal.

9. I think decay is:
Just right.



-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
Politician--Master Artisan--Master Shipwrighter--Master Merchant

-= Nicoletta Alza, Jedi Padawan =-
Healer--Enhancer--Defender
ALZA Consumer Sale, Gaia 5267 -524


Sevarhin
Mon Nov 08, 2004 9:32 pm
#98

1. I would like to see increased factory support.
No.

2. I would like to see Shipwright trainers in Player Cities.
Yes.

3. I would like to be able to convert Shipwright XP into Force Crafting XP.
No

4. I would like to see increased returns from experimenting.
No... this is better handled by #5.

5. I believe resource quality does not have enough effect on item stats.
Yes.

6. Mark V masses are too high.
No. But the items don't scale enough (4 with a booster shouldn't be better than 5 with a limiter).

7. Droid Interfaces/Flight Computers:
Neither. They got it right the first time.

8. Player City Ship Access:
* I would like to see a Player City starship terminal.

9. I think decay is:
* Too low (if anything... kinda early to tell, no?).

Message Edited by Sevarhin on 11-08-2004 08:33 PM




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

TomoRainer
Mon Nov 08, 2004 9:41 pm
#99

1. I would like to see increased factory support: Never.

2. I would like to see Shipwright trainers in Player Cities: Sure, why not.

3. I would like to be able to convert Shipwright XP into Force Crafting XP: No.

4. I would like to see increased returns from experimenting: Yes, at least this or 5 should be implemented.

5. I believe resource quality does not have enough effect on item stats: See 4

6. Mark V masses are too high: Don't think so, but their other stats don't always impress me.

7. Droid Interfaces/Flight Computers: Seems fine like it is.

8. Player City Ship Access: No. The galaxy's small enough as it is.

9. I think decay is: Currently at a good level.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Feisen
Mon Nov 08, 2004 9:50 pm
#100

1. I would like to see increased factory support. No
2. I would like to see Shipwright trainers in Player Cities. Yes
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
4. I would like to see increased returns from experimenting. Yes
5. I believe resource quality does not have enough effect on item stats. Yes, particularly chassis
6. Mark V masses are too high. Yes
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. No
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. No
8. Player City Ship Access:
* I would like to see a Player City starport. No
* I would like to see a Player City starship terminal. Yes
9. I think decay is:
* Just right.



Lotus Industries
Tian Tian, Merchant | Song Wavestrider, Chef
Lotus Grill
, -4555 6860, Brethren City, Dantooine: 12-Point Food & Spirits
Lotus Industries, -6090 -3410, Tyrena, Corellia: Pre-Nerf Weapons and Loot


KillaernAnderling
Mon Nov 08, 2004 9:56 pm
#101






  1. I would like to see increased factory support. YES

  2. I would like to see Shipwright trainers in Player Cities. YES

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. NO

  4. I would like to see increased returns from experimenting. YES

  5. I believe resource quality does not have enough effect on item stats. YESSSSSSSSSSSSSS

  6. Mark V masses are too high. YES

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. YES

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. no

  8. Player City Ship Access:


    • I would like to see a Player City starport. NO

    • I would like to see a Player City starship terminal. YES

  9. I think decay is:


    • Too high. YES

    • Just right.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM




In addition i believe that factory support should be added simply because to run a legitimate business you would have to spend hours upon hours making items by hand, or risk running your vendors empty and scaring off potential return customers...

The others would be nice to have addressed.. such as resource quality afffecting stats.. i can use crap resources and great resources on a chassis and get a difference of around 2000 on mass.


again the others would be nice however i believe the first 2 are more important at this time.


And please god dont increase mass on the already overpowered ties..if they do, a significant drop in speed and maneuvering be applied





IGN: Maric Kaitan - Elder Jedi
IGN: Killaern Andrellian - Trader (engineering)
Auction Vendor: New Hope, Corellia -838 -608
LuciferMullins
Mon Nov 08, 2004 10:09 pm
#102

  1. I would like to see increased factory support. No!
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. Varies
  6. Mark V masses are too high. Maybe
  7. Droid Interfaces/Flight Computers:
    • I would like to see Flight Computers moved to Shipwright. Yes
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No.
  8. Player City Ship Access:
    • I would like to see a Player City starport. Yes
    • I would like to see a Player City starship terminal. Yes
  9. I think decay is:
    • Too high.
    • Just right.
    • Too low. - Unsure


As for #8 the reason is that it would cut down on the gank squads I see (groups of 4-8) waiting for an overt to pop into the starport.



Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

CapnKate
Mon Nov 08, 2004 10:32 pm
#103

1. I would like to see increased factory support. NO
2. I would like to see Shipwright trainers in Player Cities. Don't Care.
3. I would like to be able to convert Shipwright XP into Force Crafting XP. In a careful fashion, yes.
4. I would like to see increased returns from experimenting. YES!!!!!!!
5. I believe resource quality does not have enough effect on item stats. YES!
6. Mark V masses are too high. YES
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. NO.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. Don't care.
8. Player City Ship Access:
* I would like to see a Player City starport.
* I would like to see a Player City starship terminal.

---I would like to see an alternative to both of these-- I've posted, but I'll post details in
its own thread.

9. I think decay is:
* Too high.
* Just right. <---- Seems about here.
* Too low.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Annin
Mon Nov 08, 2004 10:52 pm
#104



  1. I would like to see increased factory support. - NO
  2. I would like to see Shipwright trainers in Player Cities. YES
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
  4. I would like to see increased returns from experimenting. YES
  5. I believe resource quality does not have enough effect on item stats. NO
  6. Mark V masses are too high. YES
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. NO
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. NO

  8. Player City Ship Access:

    • I would like to see a Player City starport. YES
    • I would like to see a Player City starship terminal. YES

  9. I think decay is:

    • Too high.
    • Just right. YES
    • Too low.
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