Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

Overlords
Mon Nov 08, 2004 4:43 pm
#79



  1. I would like to see increased factory support. YES
  2. I would like to see Shipwright trainers in Player Cities. YES
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
  4. I would like to see increased returns from experimenting. YES
  5. I believe resource quality does not have enough effect on item stats. NO
  6. Mark V masses are too high. NO
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:

    • I would like to see a Player City starport. YES
    • I would like to see a Player City starship terminal. YES

  9. I think decay is:

    • Too high.
    • Just right.
    • Too low.
Khristen
Mon Nov 08, 2004 4:57 pm
#80








  1. I would like to see increased factory support. No. I think we're good with what we have.

  2. I would like to see Shipwright trainers in Player Cities. YES!

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Indifferent.

  4. I would like to see increased returns from experimenting. On components, yes.

  5. I believe resource quality does not have enough effect on item stats. No.

  6. Mark V masses are too high. No.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport. Yes. It would be an excellent reward for Rank 5 cities.

    • I would like to see a Player City starship terminal. As above.

  9. I think decay is:


    • Just right.








| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Cinergy
Mon Nov 08, 2004 5:20 pm
#81






styx66 wrote:

Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








  1. I would like to see increased factory support. Yes

  2. I would like to see Shipwright trainers in Player Cities. Yes (but low priority)

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes (but low priority)

  4. I would like to see increased returns from experimenting. No (I think it's fine as is)

  5. I believe resource quality does not have enough effect on item stats. Agree

  6. Mark V masses are too high. Disagree

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. Disagree

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. Disagree

  8. Player City Ship Access:


    • I would like to see a Player City starport. No (Would take up much to much space)

    • I would like to see a Player City starship terminal. Yes

  9. I think decay is:


    • Too high.

    • Just right. X

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM








Corran H.- Master Smuggler

Ittsa Trap- Haven't Respec'ed Yet...


eman7h
Mon Nov 08, 2004 5:30 pm
#82






  1. I would like to see increased factory support. No.

  2. I would like to see Shipwright trainers in Player Cities. Yes.

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes.

  4. I would like to see increased returns from experimenting. Yes.

  5. I believe resource quality does not have enough effect on item stats. No.

  6. Mark V masses are too high. Yes.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. None of the above.

  8. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal. ***

  9. I think decay is:


    • Too high.

    • Just right. Can't really say, I havn't gotten a good look at decay, havn't paid attention to it.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM









Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


Ulryk
Mon Nov 08, 2004 5:32 pm
#83




  1. I would like to see increased factory support. NO

  2. I would like to see Shipwright trainers in Player Cities. EH

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES

  4. I would like to see increased returns from experimenting. YES

  5. I believe resource quality does not have enough effect on item stats. NO

  6. Mark V masses are too high. NO

  7. Droid Interfaces/Flight Computers:


    • As Is

  8. Player City Ship Access:


    • I would like to see a Player City starport. NO

    • I would like to see a Player City starship terminal. YES

  9. I think decay is:


    • Just right.
ravingbantha
Mon Nov 08, 2004 5:32 pm
#84






styx66 wrote:



  1. I would like to see increased factory support. Yes I do but only after a few months... give everyone a change to get off the ground

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

  4. I would like to see increased returns from experimenting. Yes

  5. I believe resource quality does not have enough effect on item stats. Yes

  6. Mark V masses are too high. Yes, Yes, Yes

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal.

  9. I think decay is:


    • Too high.

    • Just right.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM





Andriko
Mon Nov 08, 2004 5:51 pm
#85




  1. I would like to see increased factory support. No, I think the way it is now is right

  2. I would like to see Shipwright trainers in Player Cities. No, having to go into the big city seems to make more sense to me

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

  4. I would like to see increased returns from experimenting. Yes

  5. I believe resource quality does not have enough effect on item stats. No, I don't believe this

  6. Mark V masses are too high. Yes, the way Mark IV masses are now, I can barely even fit one Mark IV component in my ship

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. Yes

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport. Yes, but would have to be a darn big Player City

    • I would like to see a Player City starship terminal.

  9. I think decay is:


    • Too high.

    • Just right. Yes

    • Too low.





Andriko Starwalker - Master Swordsman | Master Brawler - Rebel Ace Pilot
Paladin - Light Jedi Knight
Akeli - Master Weaponsmith | Doctor
RIP
CerionSkydreamer
Mon Nov 08, 2004 6:08 pm
#86


styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.

  1. I would like to see increased factory support. No
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. No
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. Yes on Components, chassis fine
  6. Mark V masses are too high. No-these are MP ship components
  7. Droid Interfaces/Flight Computers: Why is this an issue? Keep it as is.
    • I would like to see Flight Computers moved to Shipwright. No
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No
  8. Player City Ship Access:
    • I would like to see a Player City starport. No-breathes life back into NPC cities
    • I would like to see a Player City starship terminal. No-same as above,except maybe smugglers
  9. I think decay is:
    • Too high. No
    • Just right. Yes
    • Too low. No

Message Edited by styx66 on 11-08-2004 06:11 AM










b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

Djamonja
Mon Nov 08, 2004 6:29 pm
#87

1. I would like to see increased factory support.


No.


2. I would like to see Shipwright trainers in Player Cities.


Yes.


3. I would like to be able to convert Shipwright XP into Force Crafting XP.


Yes.


4. I would like to see increased returns from experimenting.


No.


5. I believe resource quality does not have enough effect on item stats.


This differs from item to item.


6. Mark V masses are too high.


No.


7. Droid Interfaces/Flight Computers:


No opinion.


8. Player City Ship Access:


I would like to see a Player City starship terminal.


9. I think decay is:


Just right.
TropicalThunder
Mon Nov 08, 2004 6:41 pm
#88



  1. I would like to see increased factory support. YES
  2. I would like to see Shipwright trainers in Player Cities. YES
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES
  4. I would like to see increased returns from experimenting. YES
  5. I believe resource quality does not have enough effect on item stats. YES
  6. Mark V masses are too high. NO
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.YES

  8. Player City Ship Access:

    • I would like to see a Player City starport. NO
    • I would like to see a Player City starship terminal.NO

    • I dont think player citys should be able to access space period

  9. I think decay is:

    • Too high.
    • Just right. JUST RIGHT
    • Too low.

Micco30
Mon Nov 08, 2004 6:43 pm
#89






styx66 wrote:






  1. I would like to see increased factory support. No

  2. I would like to see Shipwright trainers in Player Cities. No

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes, approximately equal to architect or better.

  4. I would like to see increased returns from experimenting. Yes, I should not have to have that much competition from the loot drops. I should be the one people come to for the best items generally.

  5. I believe resource quality does not have enough effect on item stats. No

  6. Mark V masses are too high. Yes, experimentation does little to help with these items either.

  7. Droid Interfaces/Flight Computers: (being both, this is a VERY tough call, but here is what I think)


    • I would like to see Flight Computers moved to Shipwright. No

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. Yes

  8. Player City Ship Access:


    • I would like to see a Player City starport. Yes, but limited to only 1-2 other cities per planet. Not every two horse burg should have a starport.

    • I would like to see a Player City starship terminal. Yes, but limited to the select cities that can have the starports.

  9. I think decay is:


    • Too high.

    • Just right. Yes

    • Too low.








Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Estan
Mon Nov 08, 2004 6:47 pm
#90











  1. I would like to see increased factory support.Y

  2. I would like to see Shipwright trainers in Player Cities.Y

  3. I would like to be able to convert Shipwright XP into Force Crafting XP.Y

  4. I would like to see increased returns from experimenting.Y

  5. I believe resource quality does not have enough effect on item stats.Y

  6. Mark V masses are too high.Y

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.N

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.N

  8. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal.Y

  9. I think decay is:


    • Too high.

    • Just right.Y

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM





PetaByte32
Mon Nov 08, 2004 7:00 pm
#91








  1. I would like to see increased factory support. Yes (limited)

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. NO WAY!

  4. I would like to see increased returns from experimenting. No

  5. I believe resource quality does not have enough effect on item stats. Yes

  6. Mark V masses are too high. Dont know

  7. Droid Interfaces/Flight Computers:


    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access: Both


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal.

  9. I think decay is:


    • Just right.










Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
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