Shipwright Archive

Thread: A little story about no factory support

Isrem
Sat Nov 27, 2004 5:05 pm
#79


Actually, is it really that hard to find stuff? I hit master shipwright about a week ago. Put on my master shipwright title. So far, I did not have a single tell due to my title. If the situation was as desperate as some people are describing it, I sureley would have had more then one tell.

Somehow, I cannot believe, the situation is as bad as some people want me to believe.

Regards

Niacia




As soon as I log on I get around 4 tells at the same time ... I would say it is desperate.



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
IdleThought
Sat Nov 27, 2004 5:55 pm
#80



Isrem wrote:

Actually, is it really that hard to find stuff? I hit master shipwright about a week ago. Put on my master shipwright title. So far, I did not have a single tell due to my title. If the situation was as desperate as some people are describing it, I sureley would have had more then one tell.

Somehow, I cannot believe, the situation is as bad as some people want me to believe.

Regards

Niacia




As soon as I log on I get around 4 tells at the same time ... I would say it is desperate.




Well, on Farstar, I know 5 SW's (or trainee SW's) and we're not swamped with work yet.

None of the players I know who (who range from Master Pilots down and across all three faction strands) have suggested real trouble finding stuff apart from perhaps the first couple of days. (And I just asked them... I'll try again when it's busier, but I'd have expected a lot more requests if they were having real trouble.)



--
Okacyzzyk
"Moisture Farmers 4TW"
Niacia
Sun Nov 28, 2004 1:14 am
#81



PetaByte32 wrote:


Niacia wrote:


PetaByte32 wrote:
I think the very ironic thing about this thread is how alot of the people posting about no factory support for shipwrights are the same ones that want an FS conversion.


I was wondering whether there is some correlation, or wether this observation is only subjective.

Being a scientis in real live, I started looking at the poll. Not having to much time, I just counted the first 4 pages. I only counted statements that gave clear yes or no answers to both questions. So here are the results:

Anti-Factory, Anti Conversion: 12
Pro Factory, Anti Conversion: 4
Anti Factory Pro Conversion: 35
Pro Factorym Pro Conversion: 24
This means, of the 47 Anti Factory people, about 1/4 is anti conversion.
Of the 28 pro factory people, only 4 or 1/7 is anti conversion.

Which means, contrary to the expectation of Peta, the force conversion is even more wanted by the pro factory gang.

Intresting...

Regards

Niacia


Um sorry but I guess you didnt read your own results. The Anti factory/pro conversion people is 35. The highest of the 4. So it is ironic that the anti factory people are pro conversion.
Which makes zero sense. Want to be really scientific. Go read all the pro/anti threads on both topics. I find it amazing that people for the conversion say, most of the time, that shipwright is a ground profession so they should get a conversion. But these same people in the anti factory threads say how different shipwright is and should be from the rest of the ground professions.
Tyranus




Sure, that is, what most of the people want. This means, that the similarity argument might not be a good one. Still, the fact remains, that you are one of a very small number wanting factory support but no force conversion.

Anyway, the irony cuts both ways...

People wanting factories argue, there should be factories, because all other professions do have factories. Yet at the same time some people do not want force conversion, because SW should be different from other professions.

So what conclusions should we draw?

1) These are two very different issues.
2) Similarity to other professions is not a good argument. Neither for factories, nor for force conversion.

Regards

Niacia
PetaByte32
Sun Nov 28, 2004 1:31 am
#82






Niacia wrote:

Sure, that is, what most of the people want. This means, that the similarity argument might not be a good one. Still, the fact remains, that you are one of a very small number wanting factory support but no force conversion.

Anyway, the irony cuts both ways...

People wanting factories argue, there should be factories, because all other professions do have factories. Yet at the same time some people do not want force conversion, because SW should be different from other professions.

So what conclusions should we draw?

1) These are two very different issues.
2) Similarity to other professions is not a good argument. Neither for factories, nor for force conversion.

Regards

Niacia





Want to make the ultimate compromise? Everyone should stop making Shipwright a buffet. This isnt sizzler. Take it all or none of it. We shouldnt pick and choose. So either make the profession like all the others (factory support, force conversion, skill tapes, tailor made crafting belts, FS bonuses, etc) or none at all (keep it as it is).


Works for me. I am sure if we all could only select one of the two with no inbetween compromise, we would keep it as it is.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
DingoBoi
Sun Nov 28, 2004 9:50 am
#83






PetaByte32 wrote:

Thank you. you finally proved my point with pretty much everything you said. Effort is what makes or breaks a shipwright. Not factories. That is the word I was looking for. Factories play no part in this. And having them would still require effort. If the crafter doesnt put in effort in any of the crafting professions he wont succeed. Plain and simple and to the point. Again thanks. Tyranus, I'm beginning to question if you need to up your medication.... There is a world of difference between handcrafting every part and crafting once, then dumping a schematic into a factory. One takes effort and the other does not at least not on an appreciable scale.



NO to factory support.


And it isnt about bigtime its about succeeding. Everyone has their own view on what success is. For me its having fun playing a game and doing something I enjoy. Doesnt matter if I am bigtime or not. If I am having fun then I am bigtime to myself. Thought you enjoyed the custom crafting making items to a customer's desires. Didn't you say yourself this is the part you enjoy most? So why do you want factory support when that, by your own admission, will take away your fun?


Tyranus











~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Mr_Desert
Sun Nov 28, 2004 10:25 am
#84

Shipwright is all about planning. currently i have over 850 crafted componts on my vendor and its popular as you like. You have to craft every now and then, like 15 weapons here, 20 armours there. Doing it little by little builds you stock level up. Also you have to plan ahead with your compont production. With over 100 engines on my vendor I already have 50 overdrivers for each in reserve and added more to the factories today.


Its not armorsmith you know



Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Brilyn
Sun Nov 28, 2004 6:09 pm
#85

< Think about this.....an item that can only be used 10-12 times requires 2500 units of resources... That's 208-250 units of resource PER SHOT! Simply to much. >


First off, how does factory support *reduce* the amount of resources needed there?



Secondly, can't you already put missile packs in factories?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
PetaByte32
Mon Nov 29, 2004 5:05 am
#86






DingoBoi wrote:





PetaByte32 wrote:

Thank you. you finally proved my point with pretty much everything you said. Effort is what makes or breaks a shipwright. Not factories. That is the word I was looking for. Factories play no part in this. And having them would still require effort. If the crafter doesnt put in effort in any of the crafting professions he wont succeed. Plain and simple and to the point. Again thanks. Tyranus, I'm beginning to question if you need to up your medication.... There is a world of difference between handcrafting every part and crafting once, then dumping a schematic into a factory. One takes effort and the other does not at least not on an appreciable scale.


Again I am not asking for full factory support. But when I do more armor panels then I do missile packs and missile packs can be factory ran but armor panels cantthen something is severely FUBAR'd.


YESto a little morefactory support.


And it isnt about bigtime its about succeeding. Everyone has their own view on what success is. For me its having fun playing a game and doing something I enjoy. Doesnt matter if I am bigtime or not. If I am having fun then I am bigtime to myself. Thought you enjoyed the custom crafting making items to a customer's desires. Didn't you say yourself this is the part you enjoy most? So why do you want factory support when that, by your own admission, will take away your fun?


OK Brainiac since you have all the answers. You tell me this. How do you get time to actually craft when you gotta crank out 370 parts every day or two? And dont forget time to fly, check harvs, etc? Answer is this. You cant. Your stuck clicking like mad and slamming the bar just to speed things up. That isnt crafting. That is making yourself the factory. A time sink I am sure the DEVs put in just for that reason. To make us all sit and slam the bar like mad just to keep us playing.A factory with the ability to at least do armor panels would take away alot of this. I mentioned that several times already. Got someone there with an education above the 6th grade to help you with the really big words or what?


Tyranus



















Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
PetaByte32
Mon Nov 29, 2004 5:08 am
#87






Mr_Desert wrote:

Shipwright is all about planning. currently i have over 850 crafted componts on my vendor and its popular as you like. You have to craft every now and then, like 15 weapons here, 20 armours there. Doing it little by little builds you stock level up. Also you have to plan ahead with your compont production. With over 100 engines on my vendor I already have 50 overdrivers for each in reserve and added more to the factories today.


Its not armorsmith you know







Ok now imagine your vendor was really popular. I mean constantly getting raped everyday. Each time you log in, you find the vendor empty. And you got to keep that vendor full all the time. Be a little different wouldnt it?


Tyranus






Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
IdleThought
Mon Nov 29, 2004 5:23 am
#88



PetaByte32 wrote:


Mr_Desert wrote:
Shipwright is all about planning. currently i have over 850 crafted componts on my vendor and its popular as you like. You have to craft every now and then, like 15 weapons here, 20 armours there. Doing it little by little builds you stock level up. Also you have to plan ahead with your compont production. With over 100 engines on my vendor I already have 50 overdrivers for each in reserve and added more to the factories today.
Its not armorsmith you know



Ok now imagine your vendor was really popular. I mean constantly getting raped everyday. Each time you log in, you find the vendor empty. And you got to keep that vendor full all the time. Be a little different wouldnt it?

Tyranus






So you're saying that lack of factories is placing an upper limit on the amount you can produce, so that to supply the fairly inelastic demand of the players there needs to be more shipwrights overall to keep fill the market?

That's a very interesting point.



--
Okacyzzyk
"Moisture Farmers 4TW"
IdleThought
Mon Nov 29, 2004 5:24 am
#89



PetaByte32 wrote:


Mr_Desert wrote:
Shipwright is all about planning. currently i have over 850 crafted componts on my vendor and its popular as you like. You have to craft every now and then, like 15 weapons here, 20 armours there. Doing it little by little builds you stock level up. Also you have to plan ahead with your compont production. With over 100 engines on my vendor I already have 50 overdrivers for each in reserve and added more to the factories today.
Its not armorsmith you know



Ok now imagine your vendor was really popular. I mean constantly getting raped everyday. Each time you log in, you find the vendor empty. And you got to keep that vendor full all the time. Be a little different wouldnt it?

Tyranus






So you're saying that lack of factories is placing an upper limit on the amount you can produce?

So that to supply the fairly inelastic demand of the players there needs to be more shipwrights overall to fulfill the demands of the market?

That's a very interesting point.



--
Okacyzzyk
"Moisture Farmers 4TW"
DingoBoi
Mon Nov 29, 2004 6:09 am
#90






PetaByte32 wrote:





DingoBoi wrote:





PetaByte32 wrote:

Thank you. you finally proved my point with pretty much everything you said. Effort is what makes or breaks a shipwright. Not factories. That is the word I was looking for. Factories play no part in this. And having them would still require effort. If the crafter doesnt put in effort in any of the crafting professions he wont succeed. Plain and simple and to the point. Again thanks. Tyranus, I'm beginning to question if you need to up your medication.... There is a world of difference between handcrafting every part and crafting once, then dumping a schematic into a factory. One takes effort and the other does not at least not on an appreciable scale.


Again I am not asking for full factory support. But when I do more armor panels then I do missile packs and missile packs can be factory ran but armor panels cantthen something is severely FUBAR'd. No, it's not. You 'choose' to be the size you are. You choose to 'grind' out those parts. You choose. Well, stop choosing. The dev's have said no to it for their own reasons, because they wanted as many people as possible to be a shipwright.


HellNO to a little morefactory support.


And it isnt about bigtime its about succeeding. Everyone has their own view on what success is. For me its having fun playing a game and doing something I enjoy. Doesnt matter if I am bigtime or not. If I am having fun then I am bigtime to myself. Thought you enjoyed the custom crafting making items to a customer's desires. Didn't you say yourself this is the part you enjoy most? So why do you want factory support when that, by your own admission, will take away your fun?


OK Brainiac since you have all the answers. You tell me this. How do you get time to actually craft when you gotta crank out 370 parts every day or two? IT'S YOUR CHOICE TO DO IT WEISENHEIMER! And dont forget time to fly, check harvs, etc? I haven't harvested in a year. If you do it right, it's easier to get others to harvest for you. It's a little something those of us grounded in reality like to call: time management. Answer is this. You cant.GASP! Maybe then you just shouldn't be doing itall. Your stuck clicking like mad and slamming the bar just to speed things up. That isnt crafting. That is making yourself the factory. A time sink I am sure the DEVs put in just for that reason. they put it in for the reason to minimize the effects of jackholes like you who try to dominate the market. You can succeed very well in shipwright, but to be the size you are, pardon me while i yawn... /yawn, you must be more devoted that just pounding a schematic into a factory. Let me guess, you were a weaponsmith/armorsmith? yah, we know about your kind. To make us all sit and slam the bar like mad just to keep us playing.Who's making you?A factory with the ability to at least do armor panels would take away alot of this. I mentioned that several times already. Who's making you? Custom craft those parts or delegate to other shipwrights. Maybe /gasp, get some more staff to help and share the profits. Oh, but that's right, you want it all for yourself. Got someone there with an education above the 6th grade to help you with the really big words or what? You can kiss mah lilly white arse!


Pucker up!


Tyranus























~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Brilyn
Mon Nov 29, 2004 8:14 am
#91

Hey, Dingoboi, some of us are Weaponsmiths, and consider Petabyte to be talking crap.


Please don't lump the rest of us in there with him.



Thanks.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
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