Shipwright Archive
Thread: Factory Support Is Needed For Shipwright.
Brilyn wrote:
< You make several attempts (aka. prototyping) at crafting an item until you get only "Great Succeses" during experimentation. This causes you to lose resources because your failed prototypes will generally be of no interest to customers due to their poor stats. >
This is false, and easily provable:
A single point on most Schematics for SW has a *small* effect, not a large one.
A single Moderate Success is a minor blemish, not a "oh well, junk *that* T21" that it is in Weaponsmithing.
Therefore, this line of thought is false.
Aside from which, the crafting system is *not* random.
Yes, there are some variables. Crafting inside a Manufacturing Centre reduces the Moderate Successes to maybe 1 per 10 items. Considering the lack of impact of this Moderate, it renders your point ("One of the practical implications of thisis that ships will cost a lot more. ") false.
Of course it is random. You are basically rolling a dice when experimenting. You can increase your chances in that dice roll. But you can never do away with it completely. Btw... I think you meant a Reseach Center. Unfortunately, most research centers do not work because AFAIK you still have to reset the specialization each week. Something which most mayors do not know or forget to do. Using Bespin Port is the only viable way to increase your chances during experimentation. But as I have argued before, this also drastically reduces the time you have available for hand-crafting.
I will admit something though. I am starting to think that the randomness argument, although still valid, is not the strongest argument. I think the strongest argument is the "free choice of playing style". Shipwright could easily be the best ever crafting profession if they added proper factory support. There really is good room for several playing styles. Personally I would probably be mostly into making "standard" components from a factory focusing on a few FOTM stats the customers that just want an easy purchase. But I would also be doing a little custom crafting for those customers (mostly guild mates and friends) that want to take a little more time in putting together a ship that matches their expectations.
Brilyn wrote:
< I could even accept a limit as low as perhaps 30-40 items or perhaps some time-based limitation. >
Not going to happen.
You'll have later SWs complaining about the limit.
About how the limit is unfair, and a double-standard.
< But stressing this point would do away with the false claims that pro-factory people are only in it for the money. >
So.... what *are* you in it for? Why the need for factories, if NOT to make the credit-earning more time-efficient?
Brilyn wrote:
And no, it's *not* random.
It's variable, yes. That's *not* the same as random. I have *never* Failed on an Experimentation roll since gaining Master Weaponsmith. I do not recall *ever* getting a Success on an Experimentation roll since gaining Master Weaponsmith. I *rarely* get a Moderate Sucess on an Experimentation roll since gaining Master Weaponsmith.
If they were Random, I'd get them equally.
Brilyn wrote:
< To stress this point I support the idea of limitations on schematics. >
That won't be instituted for reasons I outlined above.
Brilyn wrote:
< Wow, you can tell the future? YAY! Please enlighten us all about how the game will turnout then. It could end all discussions on these forums. >
Wow, another provocative statement.
Yea, it was provocative. Just like you stating "Not going to happen" is provocative.
Sorry to insert a level of 'realism' here, but *why* would they limit SW to 30-40 uses per Schematic when all the other Crafter classes don't have this limit?
I never saideverybody would accept it. But it is a compromise that I think most could accept.
Why would the other SWs accept this limit? I have yet to see a *single* poster say "actually, yeah, 30-40 sounds reasonable". Nevermind the single poster, I *cannot* see 50% of the SW people out there thinking this arbitrarily low limit to be acceptable.
QuiJonOz gave the suggestion and I followed up on it. I guess we don't count then.
A limit of 30-40 would not be acceptable to the rest of the professions. To use WS as a quick-and-easy example:
You make 40 Power Handlers (in a factory).
You want to do a factory run of T21s. You need to kill 10 power Handlers for your Factory Schem of a T21, and you can only do a run of 3 due to the artificial limit of 40 in a factory run.
Never did I say it should work like that. You could easily make different limits on different schematics depending on what they are used for.
Now, fundamentally, the factory is not a necessity for the SW. You want it, you don't need it. It currently does not exist for the SW.
So, give a reason as to why the game should be rewritten to allow it?The reason should illustrate need, not want.
To date, all your points have either been false, or have been based off of 'I want' statements.
Funny how you disagreeing with my arguments make them false. *LOL*
< Ok ok... sorry. But comments like those are a way to avoid discussing certain issues. With comments like that there is no point in discussing anything. >
How come when *you* say "see my previous comments in this thread" it's acceptable?
Ehh... I was referring to you stating "Not going to happen" like it was a fact of life and thereby trying to stop any further discussion on that matter.