Shipwright Archive
Thread: SPACE LOOT SYSTEM NEEDs BIG TIME CHANGE ASAP...PLEASE!
AnzelVincir wrote:
I have one character that's Imp Ace and one that's Master Pilot/Master Shipwright. I have every ship there is and the only place I use crafted components is in my Decimator and YT. Mainly because crafted items can't touch REd ones. Not even with the best resources, food, and crafting tools.
Golrok wrote:
AnzelVincir wrote:
I have one character that's Imp Ace and one that's Master Pilot/Master Shipwright. I have every ship there is and the only place I use crafted components is in my Decimator and YT. Mainly because crafted items can't touch REd ones. Not even with the best resources, food, and crafting tools.
Yea but no one starts out REing items, level 2 or 3 RE is a joke, well its ok for a minute, but its nothing your going to keep foprever. then like tier 4 pilots start RE'ing, but half your ship is stillcrafted,it slowly gets replaced by RE over time but yea, those are Mark V comps being replaced, no where else to go but RE..
Anyone flying an all looted ship is gimped,you guys worry to much about them, cause they havent learned whats good crafted, and think they'll get far one on loot.. No ship100% crafted is good, neither is one that is 100% looted, its a combination of the 2unless its all RE, but thats nothappening every second, and it only happens later on. Ppl still buy our stuff, every day. Especially armor.
They have already nerfed things the drop is not as crazy as it used to be and they capped looted engines so what next on your guys list, just wipe out RE and then watch asspace die's completely? Thats what keeps ppl launching- looting. Not shopping. They still have to buy things from us and theyres always someone doing just that, cause they werent lucky enuff to get all the RE.
Speaking as a person who made every shiphe flew and was capable of making every single gun used on those ships, you're so far off base it's stupifyingly funny. The looted components are more than sufficient to see a person through the lower tiers. And most importantly, they were free. Why waste credits on an item you'll be replacing shortly when the game has dropped a perfectly servicable version into your inventory for shooting the equivalent of a Meatlump? Oooo...I might be able to geta blaster with -5 energy per shotfrom a Master Shipwright if I paid him over this completely free blaster with nearly equivalent damage, mass and speed.
You came here yapping a lot of noise expecting to find people who spent 24/7 on the ground scrounging resources. Problem is that Shipwrights have the best chance of being among the top tier pilots as what craftsman would be able to ignore the appeal of using their own creations? Sorry bub, but this isn't a collection of theoretical dabblers. Shipwrights have to compete against a free source of comparable products. No matter howhigh the quality of the goods, it's difficult to compete against even an inferior working alternative that is free. You honestly believe the difference between a crafted good that the player will have to go search out to pay for is more appealing than a free version sitting in their inventory at the starport when they land?
Rhysen wrote:
Golrok wrote:
AnzelVincir wrote:
I have one character that's Imp Ace and one that's Master Pilot/Master Shipwright. I have every ship there is and the only place I use crafted components is in my Decimator and YT. Mainly because crafted items can't touch REd ones. Not even with the best resources, food, and crafting tools.
Yea but no one starts out REing items, level 2 or 3 RE is a joke, well its ok for a minute, but its nothing your going to keep foprever. then like tier 4 pilots start RE'ing, but half your ship is stillcrafted,it slowly gets replaced by RE over time but yea, those are Mark V comps being replaced, no where else to go but RE..
Anyone flying an all looted ship is gimped,you guys worry to much about them, cause they havent learned whats good crafted, and think they'll get far one on loot.. No ship100% crafted is good, neither is one that is 100% looted, its a combination of the 2unless its all RE, but thats nothappening every second, and it only happens later on. Ppl still buy our stuff, every day. Especially armor.
They have already nerfed things the drop is not as crazy as it used to be and they capped looted engines so what next on your guys list, just wipe out RE and then watch asspace die's completely? Thats what keeps ppl launching- looting. Not shopping. They still have to buy things from us and theyres always someone doing just that, cause they werent lucky enuff to get all the RE.
Speaking as a person who made every shiphe flew and was capable of making every single gun used on those ships, you're so far off base it's stupifyingly funny. The looted components are more than sufficient to see a person through the lower tiers. And most importantly, they were free. Why waste credits on an item you'll be replacing shortly when the game has dropped a perfectly servicable version into your inventory for shooting the equivalent of a Meatlump? Oooo...I might be able to geta blaster with -5 energy per shotfrom a Master Shipwright if I paid him over this completely free blaster with nearly equivalent damage, mass and speed.
You came here yapping a lot of noise expecting to find people who spent 24/7 on the ground scrounging resources. Problem is that Shipwrights have the best chance of being among the top tier pilots as what craftsman would be able to ignore the appeal of using their own creations? Sorry bub, but this isn't a collection of theoretical dabblers. Shipwrights have to compete against a free source of comparable products. No matter howhigh the quality of the goods, it's difficult to compete against even an inferior working alternative that is free. You honestly believe the difference between a crafted good that the player will have to go search out to pay for is more appealing than a free version sitting in their inventory at the starport when they land?
Gyorgy wrote:
Nothing is for free. Some people consider time as money (which is true). Just because you don't have to pay credits for something explicitly doesn't mean it's totally free and just needs to picked out of your inventory and was put into it by somekind of magic, generous hand.
I personally think, that crafted components should get better, but never better than looted ones. Why? Because this is just stupid since pilots do their work as well as shipwrights, just in another way. Why not give them rewards for it as well? At least this should always apply to lvl 10 components...
Now we could discuss RE again... how much time it costs to loot just thecomps you want/need. The maintenance you need to pay for hundreds of them to be stored in houses or factories. The time you spend to sort them, store them (after a few hours in space) and bring them to a SW for RE.
But of course this is all not important. Important is that crafters make the money and the others can bore themselves to death by grinding credits like idiots with doing the same stuff all the time, over and over again (for hours, days, weeks, months).
And if so many SWs are really pilots themselves, then why don't they sell more of the REd stuff they loot (if it's so unbelievably easy to get)? Of course this would be not the real crafting spirit, but at least for now a good income along with things only shipwrights can craft (considering that nobody is buying anything else crafted but that).
Rhysen wrote:
Golrok wrote:
AnzelVincir wrote:
I have one character that's Imp Ace and one that's Master Pilot/Master Shipwright. I have every ship there is and the only place I use crafted components is in my Decimator and YT. Mainly because crafted items can't touch REd ones. Not even with the best resources, food, and crafting tools.
Yea but no one starts out REing items, level 2 or 3 RE is a joke, well its ok for a minute, but its nothing your going to keep foprever. then like tier 4 pilots start RE'ing, but half your ship is stillcrafted,it slowly gets replaced by RE over time but yea, those are Mark V comps being replaced, no where else to go but RE..
Anyone flying an all looted ship is gimped,you guys worry to much about them, cause they havent learned whats good crafted, and think they'll get far one on loot.. No ship100% crafted is good, neither is one that is 100% looted, its a combination of the 2unless its all RE, but thats nothappening every second, and it only happens later on. Ppl still buy our stuff, every day. Especially armor.
They have already nerfed things the drop is not as crazy as it used to be and they capped looted engines so what next on your guys list, just wipe out RE and then watch asspace die's completely? Thats what keeps ppl launching- looting. Not shopping. They still have to buy things from us and theyres always someone doing just that, cause they werent lucky enuff to get all the RE.
Speaking as a person who made every shiphe flew and was capable of making every single gun used on those ships, you're so far off base it's stupifyingly funny. The looted components are more than sufficient to see a person through the lower tiers. And most importantly, they were free. Why waste credits on an item you'll be replacing shortly when the game has dropped a perfectly servicable version into your inventory for shooting the equivalent of a Meatlump? Oooo...I might be able to geta blaster with -5 energy per shotfrom a Master Shipwright if I paid him over this completely free blaster with nearly equivalent damage, mass and speed.
You came here yapping a lot of noise expecting to find people who spent 24/7 on the ground scrounging resources. Problem is that Shipwrights have the best chance of being among the top tier pilots as what craftsman would be able to ignore the appeal of using their own creations? Sorry bub, but this isn't a collection of theoretical dabblers. Shipwrights have to compete against a free source of comparable products. No matter howhigh the quality of the goods, it's difficult to compete against even an inferior working alternative that is free. You honestly believe the difference between a crafted good that the player will have to go search out to pay for is more appealing than a free version sitting in their inventory at the starport when they land?
Coran_Sienar wrote:
A Master TKA grinding money by solo-grouping on Dantooine could earn upwards of one million credits per hour. A pilot can't even come close to that without loot that he can auction off.
Just because you didn't RE any loot until you hit Ace doesn't mean that other people didn't. I made use of every single advantage offered by the loot drops. The thing that still bothers me is that the crafted items are so inferior to the loot. If the quality of crafted items were competitive (or, preferably, better) than good loot drops, you'd have more business. People would loot in space, sell off the components to a chassis dealer or shipwright and then buy the superior components.
Yes, Pilots (and other combat professions), do have an endless supply of credits from NPCs. But without at least usable lower-level loot, you would dramatically increase the difficulty for newbie pilots who jumped aboard just for JtL and didn't power level. Imagine being in their shoes. There are no usable loot drops. You have maybe 6000 credits to start. Can you fathom how difficult it would be for them to purchase ships and equipment? And by forcing the newbie pilot to grind for credits to buy ship components, you've eliminated the fun factor in the game for them.
The things that need to be changed with Shipwright are these:
1. The stats of crafted items must be superior to 95% of all RE'dlooted items.
2. The resource requirements should be cut by at least 75%. This is the main reason why prices for shipwright items are perceived as being "outrageous" by the pilot community. I mean...140K resources for a Master-level ship??? WTH!? 2500 resources for a space bomb with 4 or 5 units of ammunition? It's just stupid. (edit: And it's the reason why I can sell buff packs at nearly 400 cpu, but can't sell ships at 10 cpu.)
EDIT: I do like your idea for looted component stats, but only if it applied to upper level (7+)loot. Lower level loot should be left alone to allow newbies to have a gradual curve.
Message Edited by Coran_Sienar on 01-03-2005 03:59 PM
- It's not necessary
- The chances of you getting destroyed are higher while climbing towards Ace, meaning your RE'ed equipment will take decay hits.
My X-Wing is down to 10 chassis hp and my Tier 3 reward engine was similiar in hp by the time I reached Ace. Of course I was a bit stubborn andtried (repeatedly) to solo the Tier 4/Master missions. But the chances are much higher of getting blown apart during the 'story' missions than running a duty mission or attacking statics.
A newbie pilot in JTL will receive more than enough credits to buy both ship and components as they progress. I've started new characters since JTL. At tier 1xxx, a newbie pilot is capable of pulling duty missions worth 40k-50k. They'll only get about 2-3 before gaining enough pilot xp to reach 1111, but that's still 80k-100k lowside. For the components they're capable of using, even if shipwright charged 10 cpu on the components we're only talking about 7500 per Mid-Grade lvl 3 cert blaster with optional upgrade. The newbies have the credits to more than afford progressing as a pilot.
The resource requirements for Shipwright do not need to be changed. Because of the resource requirements and the lack of factory support, the Shipwright profession is capable of supporting greater numbers of Shipwrights without oversaturating the market. Decreasing the resource requirements and/or increasing factory support would allow the market to be dominated by fewer shipwrights. Because the marketis supporting greater number of shipwrights, the market also has a wider variance between pricing. More sellers = more prices.
Message Edited by Rhysen on 01-03-2005 05:07 PM
Message Edited by Rhysen on 01-03-2005 05:35 PM
Coran_Sienar wrote:
Rhysen,
Take away the loot and the credit drops for Pilots and do you think people will still fly? I wouldn't. The loot and the credit drops are the high-end master-level content. The loot is what allows pilots to buy your ships and equipment. If there's any complaint, you should be asking why crafted item quality isn'tput up to par with loot. If any shipwright thinks that they're having trouble selling ships now, just imagine if there's no real reward for going up into space for pilots.
EDIT: I do like your idea for looted component stats, but only if it applied to upper level (7+)loot. Lower level loot should be left alone to allow newbies to have a gradual curve.
Message Edited by Coran_Sienar on 01-03-2005 03:59 PM
Message Edited by Coran_Sienar on 01-04-2005 08:48 AM
sbob wrote:
What could be an idea is have the 'exceptional' loot be that which is ready to go right after looting it. All stats in line and usable. Make the normal loot so that it has a defect of some sort that has to be RE'ed to 'fix' I know many SW dont charge for RE and those that do do not charge much if look around. With the beefed up newbie ships not hard for the standard newbie to make a good start out of the box. The thing is that the loot compared to crafted is off and bringing the crafted up to par with loot leads to a case of inflation that leads us back to the composite clones on the ground game. The fix to loot drops would be better and alow more of a chance for growth down the road. If you makeeverything super good now what will you have to do with the rewards down the road to make them real rewards?