Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
- I would like to see Flight Computers moved to Shipwright.
A Flight Computer is the Brain of an Astromech Droid (R-Series) without the body and belongs in the DE Branch as that is what DEs Make. Look at the Descriptions of the "droid Brains" and "avd Droid Brains" espeacally in the R-Series Componant requirement and you see that they are for AstroNavigation. Like the Flight Comps. Now if you want to move them then you would also have to Move the Astromech Droids as They are the Rebel Flight Comps.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
The Droid Interface is just thatit is the the Bracket that you Stick the Droid/Flight Comp into to alow the Droid its Input/Output interfacing with the ship without wich the droid is just a Passanger. Much like a Turret without a Gun. the person riding it it will just have a Nice View and that is it. As you make the Guns For the ship you should make the other Interfaces too.
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. No opinion
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. Yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. Yes
- I think decay is:
- Too high.
- Just right. Yes
- Too low.
Message Edited by Ke_la on 11-08-2004 01:29 PM
edit: Removed non pert. stuff.
- I would like to see increased factory support. YES
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES.
- I would like to see increased returns from experimenting. NO
- I believe resource quality does not have enough effect on item stats. NO
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. YES
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. NO
- I think decay is: Not sure on this one, haven't been asked too much to repair/sell componants due to decay.
- Too high.
- Just right.
- Too low.
Message Edited by MistakenIdent on 11-08-2004 03:45 PM
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. No
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. YES!!!!
- Droid Interfaces/Flight Computers: No
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal. Yes
- I think decay is:
- Too high.
- Just right. Yes
- Too low.
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support.
No. There are more than enough resources stockpiled that people would be able to completely oversaturate the market. Factory made components would come dangerously close to the situation with AFK buff bots and entertainers. The majority of the effort not requiring the attention of the player, minimizing the difference between a good Shipwright and someone just taking advantage of an easy situation.
- I would like to see Shipwright trainers in Player Cities.
No particular thoughts either way.
- I would like to be able to convert Shipwright XP into Force Crafting XP.
No particular thoughts either way.
- I would like to see increased returns from experimenting.
If the increased returns would guarantee an end product better than loot drops, okay.
- I believe resource quality does not have enough effect on item stats.
Since the game cannot accurately mimic putting Tab A into Slot B with the exact amount of force necessary, part of the skill of being a good crafter in SWG is obtaining the resources.
- Mark V masses are too high.
No particular thoughts either way.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
Neither. I'd like to see Droid Engineers get the ability to make atromechs capable of inflight repairs through the use of several modules. But the split as it stands at the moment is just fine. Shipwrights do not need another revenue stream. And adding droid interfaces to Droid Engineer wouldn't be enough to genuinely assist the profession signifcantly.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
Option C: I'd like to see a player house with a landing pad where my ship could be displayed
- I think decay is:
- Too high.
- Just right.
- Too low.
Just right
Message Edited by styx66 on 11-08-2004 06:11 AM
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. no
- I would like to be able to convert Shipwright XP into Force Crafting XP. no
- I would like to see increased returns from experimenting. no
- I believe resource quality does not have enough effect on item stats. no
- Mark V masses are too high. yes
- Droid Interfaces/Flight Computers: Moved to shipwright
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport. nope, no need for that
- I would like to see a Player City starship terminal.no no need for that either
- I would like to see a Player City starport. nope, no need for that
- I think decay is:
- Too high. too high
- Just right.
- Too low.
- Too high. too high
- I would like to see increased factory support. - YES
- I would like to see Shipwright trainers in Player Cities. -YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. -YES
- I would like to see increased returns from experimenting. -Combine a few lines on certain items
- I believe resource quality does not have enough effect on item stats. - NO
- Mark V masses are too high. -YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. -YES
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal. -YES
- I think decay is:
- Too high. -YES, way to high infact(especially on Armor Plating), and remove chassis decay
- Just right.
- Too low.
styx66 wrote:
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Components yes chassis no
- I believe resource quality does not have enough effect on item stats. No. IMO shipwright has enough barries to entry into the market with the sheer amount of resources to master, let alone requiring quality resources to compete.
- Mark V masses are too high. No
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. Yes
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- Not neccisarily a fully functional starport that players could buy tickets from, and not neccisarily just a starship terminal, but a launchpad structure that has a starship terminal and the structure would be craftable by architects.
- I think decay is:
- Too high. On chassis yes it's a bit too fast, and for armor it is way too fast
- Just right.
- Too low.
Message Edited by Kharn_JB on 11-08-2004 05:49 PM
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. No
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. Undecided
- Droid Interfaces/Flight Computers: No preference
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. Yes, but for Metropolis only
- I think decay is:
- Too high.
- Just right.
- Too low.
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES ( but i head we do not benfit from FS crafting bonuses, would liek this looked into and fixed also please.
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.YES
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.YES
- Player City Ship Access:
- I would like to see a Player City starport. NO
- I would like to see a Player City starship terminal. NO
- I think decay is:
- ( NO COMMENT )
Message Edited by styx66 on 11-08-2004 06:11 AM