Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

Fluxxen
Mon Nov 08, 2004 12:01 pm
#53





  1. I would like to see increased factory support. Nope, I like the individuallity of making things this way. And it makes Shipwright more unique.

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Sure, why not.

  4. I would like to see increased returns from experimenting. Maybe a little

  5. I believe resource quality does not have enough effect on item stats. I think it is just fine

  6. Mark V masses are too high. It is just fine, you should not fill a ship with Mark V equipment, it is about planning and choosing.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starship terminal.

  9. I think decay is:


    • Too low.






Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Cozmos
Mon Nov 08, 2004 12:04 pm
#54







  1. I would like to see increased factory support. NO
  2. I would like to see Shipwright trainers in Player Cities. NO
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. N/A
  4. I would like to see increased returns from experimenting. YES (especially on caps, engines, blueprints)
  5. I believe resource quality does not have enough effect on item stats. NO
  6. Mark V masses are too high. YES
  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. NO
    • I would like to see Droid Interfaces moved to Droid Engineer. YES

  8. Player City Ship Access:



    • would like to see a Player City starport. YES
    • I would like to see a Player City starship terminal. YES

  9. I think decay is:

    • Just right.
pervel
Mon Nov 08, 2004 12:11 pm
#55






styx66 wrote:



  1. I would like to see increased factory support. YES

  2. I would like to see Shipwright trainers in Player Cities. YES

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES

  4. I would like to see increased returns from experimenting. YES

  5. I believe resource quality does not have enough effect on item stats. YES

  6. Mark V masses are too high. YES

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. NO

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. NO

  8. Player City Ship Access:


    • I would like to see a Player City starport. YES

    • I would like to see a Player City starship terminal. YES

  9. I think decay is:


    • Too high. YES

    • Just right.

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM






FalinMor
Mon Nov 08, 2004 12:13 pm
#56





  1. I would like to see increased factory support. - NO

  2. I would like to see Shipwright trainers in Player Cities. - NO

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. - YES

  4. I would like to see increased returns from experimenting. - YES

  5. I believe resource quality does not have enough effect on item stats. - YES

  6. Mark V masses are too high. - NO, these are for the big ships.

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. - THIS ONE

  8. Player City Ship Access:


    • I would like to see a Player City starport. - NO

    • I would like to see a Player City starship terminal. - NO

  9. I think decay is:


    • Too high.

    • Just right. - THIS ONE

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM



-Falin


Message Edited by FalinMor on 11-08-2004 11:17 AM

Rancorbait
Mon Nov 08, 2004 12:21 pm
#57



  1. I would like to see increased factory support.No
  2. I would like to see Shipwright trainers in Player Cities.Dosn't Matter
  3. I would like to be able to convert Shipwright XP into Force Crafting XP.Dosn't Matter
  4. I would like to see increased returns from experimenting.Yes
  5. I believe resource quality does not have enough effect on item stats.Yes
  6. Mark V masses are too high.Yes, All component masses need work
  7. Droid Interfaces/Flight Computers:Neither

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:

    • I would like to see a Player City starport.Starport for player ships yes.
    • I would like to see a Player City starship terminal. Yes

  9. I think decay is: Don't have exp with this just yet.

    • Too high.
    • Just right.
    • Too low.



[url=http://ZeldereX.com/?topic=66644][img]http://zelderex.com/gc/images/bz/smallbanner2.gif[/img][/url]
GarfBiocap
Mon Nov 08, 2004 12:23 pm
#58




I would like to see increased factory support. _NO NO NO NO!


  1. I would like to see Shipwright trainers in Player Cities. _YES

  2. I would like to be able to convert Shipwright XP into Force Crafting XP. _NO

  3. I would like to see increased returns from experimenting. _NO

  4. I believe resource quality does not have enough effect on item stats. _NO

  5. Mark V masses are too high. _NO

  6. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright.

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer. _YES

  7. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal. _YES

  8. I think decay is:


    • Too high.

    • Just right. _YES

    • Too low.




Garf Biocap
Zinje, Dantooine
Chra
Mon Nov 08, 2004 12:40 pm
#59



  1. I would like to see increased factory support.- No
  2. I would like to see Shipwright trainers in Player Cities. - No
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. - No
  4. I would like to see increased returns from experimenting. - Yes
  5. I believe resource quality does not have enough effect on item stats. - No
  6. Mark V masses are too high. - Yes
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. - Yes

  8. Player City Ship Access:

    • I would like to see a Player City starport. - Yes
    • I would like to see a Player City starship terminal. - Yes

  9. I think decay is:

    • Too high.
    • Just right.
    • Too low. - Yes



Chrachiir
Elder Ranger
Tamianx
Mon Nov 08, 2004 12:50 pm
#60


  1. I would like to see increased factory support. YES!! - see
    http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=2836 for suggested implementation.

  2. I would like to see Shipwright trainers in Player Cities. Not a priority
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. YES - see same link above. Suggested making chasis its own 'exp' type with a bad transfer ratio.
  4. I would like to see increased returns from experimenting. YES - more so make the work right.
  5. I believe resource quality does not have enough effect on item stats.
  6. Mark V masses are too high. NO, they are fine .. fix loot > crafted issues.
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright.
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. << YES this belongs in DE area, and gives them more involvement.

  8. Player City Ship Access:

    • I would like to see a Player City starport. YES - for the highest level city
    • I would like to see a Player City starship terminal. YES - for one stage over 'shuttle port'

  9. I think decay is:

    • Too high.
    • Just right. Its fine
    • Too low.



Kiant
Mon Nov 08, 2004 12:59 pm
#61


  1. would like to see increased factory support. Yes, I understand why it is this way but maybe put a limit of 25 per item schematic.

  2. I would like to see Shipwright trainers in Player Cities. No they should be are galatic starports
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. yes
  4. I would like to see increased returns from experimenting. maybe a samll boost towards mass
  5. I believe resource quality does not have enough effect on item stats. I do believe quality does matter.
  6. Mark V masses are too high. yes



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright. dont care


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.



    1. Player City Ship Access:

    2. I would like to see a Player City starport. yes


    • I would like to see a Player City starship terminal. yes



    1. I think decay is:

    2. Too high. no


    • Just right. no
    • Too low. yes
  • Aekeb
    Mon Nov 08, 2004 2:02 pm
    #62

    1. I would like to see increased factory support. - no
    2. I would like to see Shipwright trainers in Player Cities. - yes
    3. I would like to be able to convert Shipwright XP into Force Crafting XP. - yes
    4. I would like to see increased returns from experimenting. - yes
    5. I believe resource quality does not have enough effect on item stats. -yes
    6. Mark V masses are too high. -yes
    7. Droid Interfaces/Flight Computers:
      • I would like to see Flight Computers moved to Shipwright. - no
      • OR
      • I would like to see Droid Interfaces moved to Droid Engineer. - no
    8. Player City Ship Access:
      • I would like to see a Player City starport. - yes
      • I would like to see a Player City starship terminal. - yes
    9. I think decay is:
      • Too high.
      • Just right.
      • Too low. - just right



    Aekeb (imperial pilot initiate) - Ahazi
    MoDon K'Las (Master Shipwright) - Ahazi
    Talos
    Mon Nov 08, 2004 2:08 pm
    #63






    styx66 wrote:



    1. I would like to see increased factory support. Yes

    2. I would like to see Shipwright trainers in Player Cities. Yes

    3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes

    4. I would like to see increased returns from experimenting. Yes

    5. I believe resource quality does not have enough effect on item stats. No

    6. Mark V masses are too high. Yes

    7. Droid Interfaces/Flight Computers:


      • I would like to see Droid Interfaces moved to Droid Engineer.

    8. Player City Ship Access:


      • I would like to see a Player City starship terminal.

    9. I think decay is:


      • Just right.

    Message Edited by styx66 on 11-08-2004 06:11 AM








    had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

    /cancel again and breaking CD's to be sure.

    nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
    yorukaze
    Mon Nov 08, 2004 2:09 pm
    #64


    1. I would like to see increased factory support. - No
    2. I would like to see Shipwright trainers in Player Cities. - Yes
    3. I would like to be able to convert Shipwright XP into Force Crafting XP.- Yes
    4. I would like to see increased returns from experimenting.- Yes
    5. I believe resource quality does not have enough effect on item stats. - Yes
    6. Mark V masses are too high. - No



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright.


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer.

  • Neither



    1. Player City Ship Access:

    2. I would like to see a Player City starport.


    • I would like to see a Player City starship terminal.

    I believe it's fine just as it is.



    1. I think decay is:

    2. Too high.


    • Just right.
    • Too low. - Yes.




    ________________________________________________________________________________________________________
    Yorukaze
    Alliance Pilot, Starfighter Engineer/Spaceframe Designer for the Alliance
    ______________________________________________________________________________
    Ke_la
    Mon Nov 08, 2004 2:10 pm
    #65

    This would be an excellent addition. Even if it consists of little more then a simple landing pad along with an outbuilding or two. It would be excellent if the city could also have one of a few different starship chassis to display on the platform. X-WIngs for Rebel Cities, TIE Interceptors for Imperial Cities and YT-1300's for Neutral City platforms.







    they do Kinda in 1 Player City per Server. About 6 months ago the devs had a Scavenger Hunt and the reward was you could ether have a Dev placed X-wing or Tie-fighter in your City if you won. On Intrepid the PlayerCity Voodo Falls (Near the Dant Jedi Temple Ruins) won and they choise an X-wing.





    Ke'la Korian, Waylon Korien, Me'na Korien
    Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
    Me'na is the mayor of the City of Obalisic
    "Have fun storming the castle". -- Miracle Max
    "I knew it I am surrounded by %##@&!$# " -- Dark Helmet
    "I am not Dead yet!" -- Guy from Holy Grail

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