Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
Fluxxen
Mon Nov 08, 2004 12:01 pm
#53
- I would like to see increased factory support. Nope, I like the individuallity of making things this way. And it makes Shipwright more unique.
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Sure, why not.
- I would like to see increased returns from experimenting. Maybe a little
- I believe resource quality does not have enough effect on item stats. I think it is just fine
- Mark V masses are too high. It is just fine, you should not fill a ship with Mark V equipment, it is about planning and choosing.
- Droid Interfaces/Flight Computers:
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starship terminal.
- I think decay is:
- Too low.
Cozmos
Mon Nov 08, 2004 12:04 pm
#54
- I would like to see increased factory support. NO
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. N/A
- I would like to see increased returns from experimenting. YES (especially on caps, engines, blueprints)
- I believe resource quality does not have enough effect on item stats. NO
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO
- I would like to see Droid Interfaces moved to Droid Engineer. YES
- Player City Ship Access:
-
- would like to see a Player City starport. YES
- I would like to see a Player City starship terminal. YES
- would like to see a Player City starport. YES
- I think decay is:
- Just right.
pervel
Mon Nov 08, 2004 12:11 pm
#55
styx66 wrote:
- I would like to see increased factory support. YES
- I would like to see Shipwright trainers in Player Cities. YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES
- I would like to see increased returns from experimenting. YES
- I believe resource quality does not have enough effect on item stats. YES
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. NO
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. NO
- Player City Ship Access:
- I would like to see a Player City starport. YES
- I would like to see a Player City starship terminal. YES
- I think decay is:
- Too high. YES
- Just right.
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
FalinMor
Mon Nov 08, 2004 12:13 pm
#56
-Falin
- I would like to see increased factory support. - NO
- I would like to see Shipwright trainers in Player Cities. - NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. - YES
- I would like to see increased returns from experimenting. - YES
- I believe resource quality does not have enough effect on item stats. - YES
- Mark V masses are too high. - NO, these are for the big ships.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - THIS ONE
- Player City Ship Access:
- I would like to see a Player City starport. - NO
- I would like to see a Player City starship terminal. - NO
- I think decay is:
- Too high.
- Just right. - THIS ONE
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
Message Edited by FalinMor on 11-08-2004 11:17 AM
Rancorbait
Mon Nov 08, 2004 12:21 pm
#57
- I would like to see increased factory support.No
- I would like to see Shipwright trainers in Player Cities.Dosn't Matter
- I would like to be able to convert Shipwright XP into Force Crafting XP.Dosn't Matter
- I would like to see increased returns from experimenting.Yes
- I believe resource quality does not have enough effect on item stats.Yes
- Mark V masses are too high.Yes, All component masses need work
- Droid Interfaces/Flight Computers:Neither
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport.Starport for player ships yes.
- I would like to see a Player City starship terminal. Yes
- I would like to see a Player City starport.Starport for player ships yes.
- I think decay is: Don't have exp with this just yet.
- Too high.
- Just right.
- Too low.
- Too high.
GarfBiocap
Mon Nov 08, 2004 12:23 pm
#58
I would like to see increased factory support. _NO NO NO NO!
- I would like to see Shipwright trainers in Player Cities. _YES
- I would like to be able to convert Shipwright XP into Force Crafting XP. _NO
- I would like to see increased returns from experimenting. _NO
- I believe resource quality does not have enough effect on item stats. _NO
- Mark V masses are too high. _NO
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. _YES
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal. _YES
- I think decay is:
- Too high.
- Just right. _YES
- Too low.
Chra
Mon Nov 08, 2004 12:40 pm
#59
- I would like to see increased factory support.- No
- I would like to see Shipwright trainers in Player Cities. - No
- I would like to be able to convert Shipwright XP into Force Crafting XP. - No
- I would like to see increased returns from experimenting. - Yes
- I believe resource quality does not have enough effect on item stats. - No
- Mark V masses are too high. - Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - Yes
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport. - Yes
- I would like to see a Player City starship terminal. - Yes
- I would like to see a Player City starport. - Yes
- I think decay is:
- Too high.
- Just right.
- Too low. - Yes
- Too high.
Tamianx
Mon Nov 08, 2004 12:50 pm
#60
- I would like to see increased factory support. YES!! - see
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=2836 for suggested implementation.
- I would like to see Shipwright trainers in Player Cities. Not a priority
- I would like to be able to convert Shipwright XP into Force Crafting XP. YES - see same link above. Suggested making chasis its own 'exp' type with a bad transfer ratio.
- I would like to see increased returns from experimenting. YES - more so make the work right.
- I believe resource quality does not have enough effect on item stats.
- Mark V masses are too high. NO, they are fine .. fix loot > crafted issues.
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. << YES this belongs in DE area, and gives them more involvement.
- I would like to see Flight Computers moved to Shipwright.
- Player City Ship Access:
- I would like to see a Player City starport. YES - for the highest level city
- I would like to see a Player City starship terminal. YES - for one stage over 'shuttle port'
- I would like to see a Player City starport. YES - for the highest level city
- I think decay is:
- Too high.
- Just right. Its fine
- Too low.
- Too high.
Kiant
Mon Nov 08, 2004 12:59 pm
#61
- would like to see increased factory support. Yes, I understand why it is this way but maybe put a limit of 25 per item schematic.
- I would like to see Shipwright trainers in Player Cities. No they should be are galatic starports
- I would like to be able to convert Shipwright XP into Force Crafting XP. yes
- I would like to see increased returns from experimenting. maybe a samll boost towards mass
- I believe resource quality does not have enough effect on item stats. I do believe quality does matter.
- Mark V masses are too high. yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. dont care
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. yes
- I would like to see a Player City starship terminal. yes
- I think decay is:
- Too high. no
- Just right. no
- Too low. yes
Aekeb
Mon Nov 08, 2004 2:02 pm
#62
- I would like to see increased factory support. - no
- I would like to see Shipwright trainers in Player Cities. - yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. - yes
- I would like to see increased returns from experimenting. - yes
- I believe resource quality does not have enough effect on item stats. -yes
- Mark V masses are too high. -yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. - no
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. - no
- Player City Ship Access:
- I would like to see a Player City starport. - yes
- I would like to see a Player City starship terminal. - yes
- I think decay is:
- Too high.
- Just right.
- Too low. - just right
Talos
Mon Nov 08, 2004 2:08 pm
#63
styx66 wrote:
- I would like to see increased factory support. Yes
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. No
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starship terminal.
- I think decay is:
- Just right.
Message Edited by styx66 on 11-08-2004 06:11 AM
yorukaze
Mon Nov 08, 2004 2:09 pm
#64
- I would like to see increased factory support. - No
- I would like to see Shipwright trainers in Player Cities. - Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP.- Yes
- I would like to see increased returns from experimenting.- Yes
- I believe resource quality does not have enough effect on item stats. - Yes
- Mark V masses are too high. - No
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright.
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
Neither ![]()
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
I believe it's fine just as it is.
- I think decay is:
- Too high.
- Just right.
- Too low. - Yes.
Ke_la
Mon Nov 08, 2004 2:10 pm
#65
This would be an excellent addition. Even if it consists of little more then a simple landing pad along with an outbuilding or two. It would be excellent if the city could also have one of a few different starship chassis to display on the platform. X-WIngs for Rebel Cities, TIE Interceptors for Imperial Cities and YT-1300's for Neutral City platforms.
they do Kinda in 1 Player City per Server. About 6 months ago the devs had a Scavenger Hunt and the reward was you could ether have a Dev placed X-wing or Tie-fighter in your City if you won. On Intrepid the PlayerCity Voodo Falls (Near the Dant Jedi Temple Ruins) won and they choise an X-wing.