Shipwright Archive
Thread: Factory Support Is Needed For Shipwright.
PetaByte32 wrote:
The truth is almost exactly like you said. Greed. But its coming from the people that DO NOT want factories. As long as you handcraft everything you can make the prices as high as you want and get away with it. I have seen some of the prices going for some of the ships out there. 3 million for aTier 3ship and 10 million for a Master level ship.Yah you may only sell one ship a day but your set for life huh? Cause you know someone will buy it. Unlike me who wants to make sure people arent ripped off.
PetaByte32 wrote:
Simple. Because I went to the other 3 servers I have toons on just to see how prices were. Every shipwright I talked too that had expensive prices said the samething when I asked why so high. "Because I have to handcraft everything."
When 46 SWs all give the same excuse you can bank on it being multiserver wide.
One guy (who will be nameless) wanted 2 million for a Tier 2 ship blueprints only. And his components were outrageous. 100k for a POS Mark II engine that was stock (no experiment). His reply was same for all the others that had massive prices. Sad part is people were paying it willingly.
Well you never came and talked to me. ![]()
Based on the many SW I have talked to, or visited their vendors on Kettemoor I can guarantee the lowest prices, and I willNEVER support factories for shipwright. I have given many reasons why in various threads, so I'm not going to waste my wrists explaining some more. I have been tempted with Greed from uninformed buyers a few times now, one guy asked me to make a Z-95 chassisfor 100k, I responded "nope, it will be 12.5k ready in 5 minutes". This customer has come back to me and sent some friends since.
SWs who are saying "Because I have to handcraft everything" how can you tell if they are for or against factories?
Towhoever said, some people just want to buy stuff, they don't want to learn everything or RP the aspect of shopping. First it has nothing to do with RP. Second, yes people want to be informed, they want to learn good from crap. Especially with space they want this knowledge. Most players are sick of hearing the "pwned" power gamer BSthey've witnessedon the ground game, for them JTL is a new beginning to be as good as they can be and not "pwned" by some greasy faced 14year-old.
I'm done posting in this thread, as I expected it to, it turned out into a bash and whine festby the Pro-Factory supporters. Level-headed argumentsneveroccur on these boards and it's sad, because nothing fixes or developes from them.
Good day
pervel wrote:
-Redux- wrote:Why do those who prefer to custom craft all the time want to push that playing style down on all of us? Some shipwrights could be mainly in the business of factory-made components. Some could be mainly in the business of custom-made components. And yet some (probably most) could do a bit of both. There will be customers for all of the above. Not every pilot wants to take the time out to understand and tune every single detail of components. Iinstead they want to rely on the expertise of shipwrights making "standard" components that they can just buy off of a vendor after looking at the stats that they understand.
Pervel, this goes both ways. In other professions, I have experienced how factory can support affects hand crafting. Maybe you have not experienced this. Maybe it is a little differend from server to server. I do not know. But I know, that adding factory support to SW would take away a lot of fun from me. And other people as well.
So why do you want to force factory support on those people that do not want to have it? There is ONE crafting profession, that does not have factory support. If factory support is so important to you, why not choose one of the many other professions providing factory sipport? Why do you insist on damaging this profession for people, who like the game in another way. In the way, it is right now?
Yes, I like the challange of not every part turning out the same. Throwing away some parts or selling those cheaper. There is a market for those parts at the moment. Add factory support and this market will start to dry away.
Regards
Niacia
The devs already answered, they did so in creating the game. And that answer is for no true factory support for SW. I'm not happy with their decision. This profession needs factory support minus the chassis. I fear the way it is now, it will lead to people using 3rd party programs in the attempt to mass produce items. I've already heard of a few talking about it. Think about it for a second, SOME ARE TALKING ABOUT USING THIRD PARTY PROGRAMS TO MASS PRODUCE FOR CUSTOMERS...FOR CUSTOMERS!!!!!! .... Although I would never suggest for anyone to break EULA, but doesnt this suggest that their is a problem?
Brilyn wrote:
< In any case, as can be seen from the many posts and many new threads, this issue is far from dead. And I don't expect it will be for a good while - perhaps it never will be if the devs choose to continue to ignore this issue. >
See, now how is *that* a conducive statement?
In *what* way does it promote discussion?
What you are saying clearly there, is once the Devs change things to the way you want, then it's no longer an issue, and tough luck to people who think differentlyto you.
Are you trying to provoke people, or what?
The way I see it is there is 2 kinda of Shipwrights.
Theres one guy that wants to make 100 of every part and get them as good as he can get it and let the pilot load the ship the way he wants.
Then theres the guy who makes ship parts yeah, but he also knows that u can only cookie cut so many parts till players start asking you to make a a reactor with los mass but still has energy output of 9987. Theres is no Cookir press to make that. Thats whare the crafter comes in.
For all the others in the game with exception to chies theres a cookie cutter way of doing it. Example, Architects, Make harvys that have the mose storage least amount of power use and make the BR high. End of story, but this will not help the pilot that wants his Tie/in to have missles, countermeasures, level 7 blasters and still have some armor. Theres no way to know how much mass and energy the reacror will require. Or how much recharge rate on the cap is needed to make, it so the weapon will never over draw the energy storage .
I do not think that a factory is needed for shipwright. Look at real life guys guns are made in factories, cars are made in factories and armament is made in factories all with assembly lines. Ships are still welded together. There are no factories spitting out nuclear sub, or pleasure yachts or cruise ships. They are all made in shipyards, welded together by workers. Some of the parts are prefabricated in factories just as the game allows. But for the most part each piece is made to order. The game reflects technology and building things just as it happens in the real world.
Spagyria Alchemist on Shadowfire
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4Bidden wrote:
Mariki wrote:
Oh, and BTW, the only reason not having factory support worked in beta is because everyone was free to dabble in SW and serve their own needs but here on live other masters are hessitant to drop their skills for this. There are no blue frogs... There is no unlimited resources on hand...
I agree 100% and avery good point. The shipwright market was never tested in beta. Almost everyone including myself were really testing the space game, missions, and the ships. I mastered shipwright in beta so I could make ships for myself. I didnt need a factory then cause I didnt have a market to sell to.
I agree as well. I mastered shipwright so I could make parts for myself. I didnt need a factory cause I was making parts for 1 person. The market was never tested.
This is silly. Some of you against factory support claim factories will take away customized parts.. This is not true at all. If someone doesn't like a part I have on a vendor, I am more than willing to customize a part for them.. About 90% of all my customers ask for blasters with high min/max damage, 90% of all of my customers ask for capacitors with high energy and regen rate, 90% of all my customers ask for engines with high speed/pitch/yaw/roll/acceleration, 90% of all my customers ask for chassis with high hitpoints.. Catch my drift?.. For me, there is a commonality that supports the use of a factory.. I have heard it before from the devs that this games economy is modeled from real life dynamics, if this is really the case then factory support should have been added. My customer support was narrowed allot cause of demand. I only tend to guildmates and certain friends. This has allowed me to enjoy the space game cause I don't have to sit in front of a crafting station for hours on end.. Sheer demand suggests factory support, requests for common configurations suggest factory support....peroid.