Shipwright Archive
Thread: Please post in the threads reached by the stickies at the top =)
VoiceofReason wrote:
LOL most of you guys are greedy period!I mean a Shipwright trying to sell me a Firespray for 10 million i mean common...tell me thats not being greedy.
Then go build you own. You go reverse 10million loot drops for the disks that you get multiple of the ones you have and try to hunt down someone who has the ones that just won't drop for you no matter how many wookiee voodoo dances you do. Then go find all the resources you need and i mean it will be a minimal week for you to get it all if you only have one account.
When you are done, then you can call us greedy, but intell you do it your bloody self, go find a rock to crawl under along with your friend who doesn't have clue what crafters go thru.
I have yet to make a profit on any crafting i ever done. But then again, i never went to WS nor AS and deal with idiots that have not a bloody clue what does into things.
Hey, we won't tell you how to kill a rancor and you don't tell us what to sell anything for.
Yeah and the faction armor going for 1 to 5 million a set.
Prices on ships have always been ridiculous. I wouldn't have a problem if it was for, say, one of the rare ships... but people are charging 1.25 mil for a tier 4 ship. I've never had that kind of cash, EVER.
I know people that were shipwrights. Our guild leader gave us all free ships because he had us drop harvesters on our lots for him. I've seen what goes in most ships and the price that is being charged is outrageous. A firespray for 8 million doesn't bug me. I can understand it, in a way. What bothers me is tier four ships for millions, because most people don't have millions. Any new player coming in to SWG certaintly won't have millions... and the devs are adding other ways to get other ships which will not be better than what you can get by spending mad credits. That makes sense to me, and in the end it will help people more than it will hurt.
What would hurt, however, is warding off every new player that can't afford a new ship who gets so frustrated with it that he/she quits.
Message Edited by Cutedge on 05-07-2005 03:20 PM
Yeah and the faction armor going for 1 to 5 million a set.
Prices on ships have always been ridiculous. I wouldn't have a problem if it was for, say, one of the rare ships... but people are charging 1.25 mil for a tier 4 ship. I've never had that kind of cash, EVER.
Thus you show your ignorance. The reason why higher level ships are expensive is because of the amount of resources that is consumed in construction. It is huge. Firesprays are expensive because of the amount of components that are consumed in the process of getting the disks. Shipwrights make very little money building ships, Which is why so many do not object to not getting schematics for the new ships (I do object, but respect their opinion, and that is another discussion).
1.25 mil can be easily made in space in an afternoon or two.
Why should a shipwright sell you a ship for less than it cost him to make?
The money in shipwright is in the components and high end RE stuff.
Cutedge wrote:
Yeah and the faction armor going for 1 to 5 million a set.
Prices on ships have always been ridiculous. I wouldn't have a problem if it was for, say, one of the rare ships... but people are charging 1.25 mil for a tier 4 ship. I've never had that kind of cash, EVER.
I know people that were shipwrights. Our guild leader gave us all free ships because he had us drop harvesters on our lots for him. I've seen what goes in most ships and the price that is being charged is outrageous. A firespray for 8 million doesn't bug me. I can understand it, in a way. What bothers me is tier four ships for millions, because most people don't have millions. Any new player coming in to SWG certaintly won't have millions... and the devs are adding other ways to get other ships which will not be better than what you can get by spending mad credits. That makes sense to me, and in the end it will help people more than it will hurt.
What would hurt, however, is warding off every new player that can't afford a new ship who gets so frustrated with it that he/she quits.
Message Edited by Cutedge on 05-07-200503:20 PM
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
BonesDragon wrote:
silversaber wrote:
Iether this is a Player Economy or it isn't. There is NO middle ground here.
You say this an aweful lot, and I have yet to see you spell "either" correctly. There is a large grey zone in fact. No MMO game will ever have a 100% closed system for the economy, even if just because there are always influxes of new players, and old players leaving constantly. Now having said that, SWG has always had a strong player component to the economy, and I agree it's being damaged at times. I'm also aggrivated by the potentially unbalancing factors introduced here, but having said that, I also acknowledge that not everything "cool" that gets added to the game has to be craftable.
Besides some of these new ships have difficult enough missions behind them that I don't think we'll necessarily see a flood of them in use. Granted, guilds and veteran ground combatants will be able to do it, but there's also a lot of loner pilots who may not be capable of completing the missions. In any case, we'll probably see a sharp spike at first, since they're new. And granted, some of these new ships will find heavy use in specific niches, such as PvP. But others are right when they say that we'll be the ones they go to for additional components (unless they use plain non-RE looted parts, which many pilots do already, and thus won't change anything for them). Heck, I hear other SWs can make a killing. I don't, personally, but then I don't advertise my title, and I've made it a rule not to craft components (I just don't have the patience for the resource management, so I build chassis and RE, and that's all).
I would have preferred that these new ships be limited-use schematics, but I also understand that new players may not necessarily want to have to hunt down a master shipwright, when they're hard to find. Not all servers are equal in this regard, and many pilots are casual players who don't care about the economy so much. If a small subset of ships are available to them through missions, I'm not going to sweat it that much. I just don't like that those ships are superior to many of the existing designs... though of course, they still have to come to us for tiers 1-3, and 5.
I applaud the fact that they're fixing the engines and capacitors for crafting. It's long overdue.
Anyway, I agree with your arguments, to a point. But I don't see it in black/white like you do. I think there's plenty of middle ground.
Maybe I am making a mountain out of a mole hill.
But this is the FIRST time the Devs have put out so many quest reward items that usually ismade by the crafting professions. They have usually taken care to not cut into our markets too much yet give decent rewards.
Its not just the new ships thats causing concern, but they are the most blatent undercut of the crafter system.
Its also the new cybernetic limbs. I know for certain thet the DE's can use new and sellableitems(since im alsoa Master DE ) and the new cybernetic parts would have been PERFECT. But no, these are given away from quests too.
It seems thatbetween RotW and the CU, the crafter professions are being forced out of the game inch by inch.
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
Hear Hear! Always a good way to put someone in their place by showing off spelling superiority! But... uh... *motions Bones close to whisper* you misspelled awful
BonesDragon wrote:
silversaber wrote:
Iether this is a Player Economy or it isn't. There is NO middle ground here.
You say this an aweful lot, and I have yet to see you spell "either" correctly.
Message Edited by Rypht on 05-07-2005 04:48 PM
Message Edited by Rypht on 05-07-2005 04:48 PM
Message Edited by Rypht on 05-07-2005 04:48 PM
Edits added for self deprecating comedy factor.
Message Edited by Rypht on 05-07-2005 04:50 PM
Message Edited by SashaStargazer on 05-07-2005 08:34 PM
Forgive me but I didn't read all the post so if this is already listed consider this QFE
There is no vendor catagory for cargo holds, therefore you cannot sell them on the bazaar and they cannot be looked up on the vendor search.