Shipwright Archive

Thread: Shipwright POLL **Closed** Thank you!

ImaTwilek
Mon Nov 08, 2004 10:33 am
#40






styx66 wrote:

Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








  1. I would like to see increased factory support. No comment. (Struggling with lots, housed business, and rewards)

  2. I would like to see Shipwright trainers in Player Cities. Yes

  3. I would like to be able to convert Shipwright XP into Force Crafting XP. No comment

  4. I would like to see increased returns from experimenting. Yes

  5. I believe resource quality does not have enough effect on item stats. Yes

  6. Mark V masses are too high. No Comment

  7. Droid Interfaces/Flight Computers:


    • I would like to see Flight Computers moved to Shipwright. No

    • OR

    • I would like to see Droid Interfaces moved to Droid Engineer.

  8. Player City Ship Access:


    • I would like to see a Player City starport. No

    • I would like to see a Player City starship terminal. No

  9. I think decay is:


    • Too high.

    • Just right. Yes

    • Too low.

Message Edited by styx66 on 11-08-2004 06:11 AM








I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
Jjiaah
Mon Nov 08, 2004 10:35 am
#41



  1. I would like to see increased factory support. Yes - for components only, not blueprints.
  2. I would like to see Shipwright trainers in Player Cities. Yes
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes - but at a large ratio, not as the easy grind
  4. I would like to see increased returns from experimenting. Yes
  5. I believe resource quality does not have enough effect on item stats. Undecided
  6. Mark V masses are too high. Yes
  7. Droid Interfaces/Flight Computers:

    • I would like to see Flight Computers moved to Shipwright. *No*
    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. No& Yes - do this option or leave it alone

  8. Player City Ship Access:

    • I would like to see a Player City starport. No
    • I would like to see a Player City starship terminal. Yes

  9. I think decay is:

    • Too high. No
    • Just right. Yes
    • Too low. No
DrPyroTechno
Mon Nov 08, 2004 10:46 am
#42

1. I would like to see increased factory support: No.
2. I would like to see Shipwright trainers in Player Cities: Yes.
3. I would like to be able to convert Shipwright XP into Force Crafting XP: Yes.
4. I would like to see increased returns from experimenting: Yes on engines and caps it would be nice, also on mass.
5. I believe resource quality does not have enough effect on item stats: Not sure on this one...
6. Mark V masses are too high: Not sure on this one...
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
[Don't care on eather of them]
8. Player City Ship Access:
* I would like to see a Player City starport: Ehhh Nah....Not if we get terminals.
* I would like to see a Player City starship terminal: Yes.
9. I think decay is:
A bit high...



PyroTechno the Gray
Life isn't Black and White... Why should the Force Be?

A Memeber of the Rommel Clan of Bothans.
Dodd
Mon Nov 08, 2004 11:04 am
#43

1. I would like to see increased factory support. Yes, for but not for blueprints.
2. I would like to see Shipwright trainers in Player Cities. Undecided
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes. Why should Shipwright crafting be any different from other types of crafting?
4. I would like to see increased returns from experimenting. Yes
5. I believe resource quality does not have enough effect on item stats. Yes
6. Mark V masses are too high. Undecided.
7. Droid Interfaces/Flight Computers:
I would like to see Flight Computers moved to Shipwright. Yes
OR
I would like to see Droid Interfaces moved to Droid Engineer. No
8. Player City Ship Access:
I would like to see a Player City starport. Yes
I would like to see a Player City starship terminal. 100% YES
9. I think decay is:
Too high.
Just right.
Too low. X



Dodd Formeianna - Adventure Seeker
Oree Aelis, Master Shipwright (Aries, Corellia) - Building a better noob ship for the masses

BigZak
Mon Nov 08, 2004 11:20 am
#44

1. I would like to see increased factory support. So far I am fine with the way it is. But I have SW just for my personal use, not for credits. I have second account MWS for credits.
2. I would like to see Shipwright trainers in Player Cities. I base out of Coronet, and there is one there, so no opinion on it.
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Not doing force stuff, again no opinion.
4. I would like to see increased returns from experimenting. Yes, the difference between successes is very small.
5. I believe resource quality does not have enough effect on item stats. They should have a bit more effect on the overall stats of the item.
6. Mark V masses are too high. Not there yet, so don't know.
7. Droid Interfaces/Flight Computers:

* I would like to see Flight Computers moved to Shipwright. To Master Artisan would be better I think.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. Yes, Droid Engineers need love too.
4. Player City Ship Access:

* I would like to see a Player City starport. YES!!!!
* I would like to see a Player City starship terminal. YES!!!1
3. I think decay is:

* Too high.
* Just right. Seems ok now, have not had a problem with it.
* Too low.

Violet Vette, Radiant
Master Smuggler/SW 2.3.2.2/Pilot 3.3.2.2/Medic (cause of those ejection wounds, ouchie)
Br-10n
Mon Nov 08, 2004 11:29 am
#45





  1. I would like to see increased factory support.

Yes



  1. I would like to see Shipwright trainers in Player Cities.

Yes



  1. I would like to be able to convert Shipwright XP into Force Crafting XP.

Yes



  1. I would like to see increased returns from experimenting.

Yes



  1. I believe resource quality does not have enough effect on item stats.

Yes



  1. Mark V masses are too high.

Dunno, haven't got that far yet.



  1. Droid Interfaces/Flight Computers:


    • I would like to see Droid Interfaces moved to Droid Engineer.

This one.



  1. Player City Ship Access:


    • I would like to see a Player City starport.

    • I would like to see a Player City starship terminal.

Don't you need both of them anyway?



  1. I think decay is:


    • Just right.









Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
cptnaprl
Mon Nov 08, 2004 11:38 am
#46

Okay, here's my two credits worth....



  1. I would like to see increased factory support. YES (since there is essentially none now)
  2. I would like to see Shipwright trainers in Player Cities. NO
  3. I would like to be able to convert Shipwright XP into Force Crafting XP. Why? SW is the easiest grind of all the profs. The devs would only make the conversion rate 50:1.
  4. I would like to see increased returns from experimenting. Yes...wouldn't any crafting professional???
  5. I believe resource quality does not have enough effect on item stats. NO, are you kidding?!?! It's next to impossible to get good resources now. I say make it less dependent on resorece stats.
  6. Mark V masses are too high. YES



    1. Droid Interfaces/Flight Computers:

    2. I would like to see Flight Computers moved to Shipwright. YES


    • OR
    • I would like to see Droid Interfaces moved to Droid Engineer. NO

    • Unless....they give us 75 more skill points so I can be Master ShipWright AND Droid Engineer and keep my other support profs.



    1. Player City Ship Access:

    2. I would like to see a Player City starport.


    • I would like to see a Player City starship terminal.

    • If this is done, they might as well allow us to launch from where ever we are like pets, droids and vehicles.

    • What happens if I land the night of player city update, then get up the next morning to find the city fell below the majic number and the shuttle/starport is gone. How do I get my ship back?



    1. I think decay is:

    2. Too high.


    • Just right.
    • Too low.

  • Kilour
    Mon Nov 08, 2004 11:41 am
    #47

    I would like to see increased factory support. - Big yes to this


    I would like to see Shipwright trainers in Player Cities. -Meh dont matter they are in every starport


    I would like to be able to convert Shipwright XP into Force Crafting XP. -Yes I would like to become FS crafter


    I would like to see increased returns from experimenting. - Yes nuff said


    I believe resource quality does not have enough effect on item stats. - Only on chassis it doesnt have enough effect


    Mark V masses are too high. - No, they are suppost to be high



    Droid Interfaces/Flight Computers:


    I would like to see Droid Interfaces moved to Droid Engineer.





  • Player City Ship Access:


    I would like to see a Player City starport.


  • I would like to see a Player City starship terminal. Ive been wanting this to happen for a while is it going to? Probably not



    I think decay is: Cant say never really checked it



  • Too high.


    Just right.


  • Too low.




    Brakkus Morgantok Kilour Dark
    6Force Weilding Brothers6
    v|||-3875, 3755 Theed|||v
    4BRIGS3

    Fidgiter
    Mon Nov 08, 2004 11:44 am
    #48






    styx66 wrote:

    Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.


    Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.








    1. I would like to see increased factory support. No

    2. I would like to see Shipwright trainers in Player Cities. Yes

    3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes. between 50:1 to 100:1

    4. I would like to see increased returns from experimenting. Yes. Especially engine, capacitor and booster

    5. I believe resource quality does not have enough effect on item stats. Yes. See #4

    6. Mark V masses are too high. No. Full use intended for MPS or Bombers

    7. Droid Interfaces/Flight Computers:


      • I would like to see Flight Computers moved to Shipwright. No. DE need loving

      • OR

      • I would like to see Droid Interfaces moved to Droid Engineer. No. DE need loving

    8. Player City Ship Access:


      • I would like to see a Player City starport.No (Long explanation)

      • I would like to see a Player City starship terminal. Yes (Long Explanation)

    9. I think decay is:


      • Too high. No

      • Just right. No

      • Too low. Yes. Only for space station repair. Station repair should decay more than use of tool.

    Message Edited by styx66 on 11-08-2004 06:11 AM






    Mayor Feliz, RSO Commanding Officer
    FidgitCo Construction, Droid and Starships
    Furnishing the Galaxy since September 2003
    Dune Retreat Mall, Tatooine
    Funkbacca
    Mon Nov 08, 2004 11:46 am
    #49

    PA: -PL-
    Server: Ahazi



    Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.

    Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.



    1. I would like to see increased factory support. For weapon refills and repair toolkits only

    2. I would like to see Shipwright trainers in Player Cities. Doesn't matter. Wouldn't use anyway. People need AP. Why pay a NPC?

    3. I would like to be able to convert Shipwright XP into Force Crafting XP. NO

    4. I would like to see increased returns from experimenting. Yes, there are sooooo many categories for experimenting...

    5. I believe resource quality does not have enough effect on item stats. No
    6. Mark V masses are too high. don't know yet
    7. Droid Interfaces/Flight Computers:
    * I would like to see Flight Computers moved to Shipwright.
    * OR
    * I would like to see Droid Interfaces moved to Droid Engineer.
    No, I like interdependies between crafts.

    8. Player City Ship Access:
    * I would like to see a Player City starport. YES!!!!
    * I would like to see a Player City starship terminal. YES!!!
    9. I think decay is:
    * Just right.



    "Let the Wookiee win."

    Main ship vendor:
    'Affordable Everything' in the Camelot City Mall, just SW of the Mining Outpost on Dantooine.
    Also see my vendor on Dantooine @ 5141, 3389
    and just to the west of Mos Eisley @ 2549, -4594
    Brilyn
    Mon Nov 08, 2004 11:47 am
    #50


    1. No

    2. No

    3. No

    4. Of course.

    5. Depends, but I think this is tied into 4. If we could got more bang per experiment point, then with better resources (thus high potential experimentation), the difference between resource quality would become more apparent.

    6. Yes. (if a Mark 5 Mass limited Generator produces less Energy than a Mark 4, but with more Mass then you have a problem)

    7. Give the Interfaces to the DEs.

    8. I'm ambivilant. A terminal would be convenient, even if only for installing components.

    9. Probably about right.



    Brilyn
    Master Weaponsmith
    Master Shipwright
    Main vendor on Naboo, Vagabond's Rest: -1850, 2330
    Secondary vendor on Talus, Kyu'mai: 250, -4680
    Starsider
    Isrem
    Mon Nov 08, 2004 11:53 am
    #51

    1. I would like to see increased factory support.
    2. no
    3. I would like to see Shipwright trainers in Player Cities.
    4. yes
    5. I would like to be able to convert Shipwright XP into Force Crafting XP.
    6. yes
    7. I would like to see increased returns from experimenting.
    8. yes
    9. I believe resource quality does not have enough effect on item stats.
    10. yes
    11. Mark V masses are too high.
    12. yes
    13. Droid Interfaces/Flight Computers:


      • I would like to see Droid Interfaces moved to Droid Engineer.


    14. Player City Ship Access:


      • I would like to see a Player City starport.
      • yes
      • I would like to see a Player City starship terminal.
      • yes

    15. I think decay is:


      • Too high.




      ----
      Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
      Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
    zazo
    Mon Nov 08, 2004 11:58 am
    #52






    styx66 wrote:








    1. I would like to see increased factory support. yes

    2. I would like to see Shipwright trainers in Player Cities. yes

    3. I would like to be able to convert Shipwright XP into Force Crafting XP. not qualified

    4. I would like to see increased returns from experimenting. no comment

    5. I believe resource quality does not have enough effect on item stats. not qualified

    6. Mark V masses are too high. yes

    7. Droid Interfaces/Flight Computers:


      • I would like to see Flight Computers moved to Shipwright. absolutly not

      • OR

      • I would like to see Droid Interfaces moved to Droid Engineer. possibly

    8. Player City Ship Access:


      • I would like to see a Player City starport. no

      • I would like to see a Player City starship terminal. yes

    9. I think decay is: not qulified


      • Too high.

      • Just right.

      • Too low.

    Message Edited by styx66 on 11-08-2004 06:11 AM




    ok so im not a shipwright so some of the answersI did not answer however I am a politician, DE and pilot so made commments on the others


    DE has very limited jtl involvement as in we make flight computers unprogrammed chips and astromechs for just 3 ships


    if you remove flight computers from the DE that would once again be a blow to that profession





    Zazo Flyrider
    Leader of DN/Non-smuggling smuggler since Sept' 03
    NinNyang Ninnang Nynyang Nin Nong Ninnang


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