Shipwright Archive
Thread: Shipwright POLL **Closed** Thank you!
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support. No comment. (Struggling with lots, housed business, and rewards)
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. No comment
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Yes
- Mark V masses are too high. No Comment
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No
- OR
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. No
- I think decay is:
- Too high.
- Just right. Yes
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
- I would like to see increased factory support. Yes - for components only, not blueprints.
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes - but at a large ratio, not as the easy grind
- I would like to see increased returns from experimenting. Yes
- I believe resource quality does not have enough effect on item stats. Undecided
- Mark V masses are too high. Yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. *No*
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No& Yes - do this option or leave it alone
- I would like to see Flight Computers moved to Shipwright. *No*
- Player City Ship Access:
- I would like to see a Player City starport. No
- I would like to see a Player City starship terminal. Yes
- I would like to see a Player City starport. No
- I think decay is:
- Too high. No
- Just right. Yes
- Too low. No
- Too high. No
2. I would like to see Shipwright trainers in Player Cities: Yes.
3. I would like to be able to convert Shipwright XP into Force Crafting XP: Yes.
4. I would like to see increased returns from experimenting: Yes on engines and caps it would be nice, also on mass.
5. I believe resource quality does not have enough effect on item stats: Not sure on this one...
6. Mark V masses are too high: Not sure on this one...
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
[Don't care on eather of them]
8. Player City Ship Access:
* I would like to see a Player City starport: Ehhh Nah....Not if we get terminals.
* I would like to see a Player City starship terminal: Yes.
9. I think decay is:
A bit high...
2. I would like to see Shipwright trainers in Player Cities. Undecided
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Yes. Why should Shipwright crafting be any different from other types of crafting?
4. I would like to see increased returns from experimenting. Yes
5. I believe resource quality does not have enough effect on item stats. Yes
6. Mark V masses are too high. Undecided.
7. Droid Interfaces/Flight Computers:
I would like to see Flight Computers moved to Shipwright. Yes
OR
I would like to see Droid Interfaces moved to Droid Engineer. No
8. Player City Ship Access:
I would like to see a Player City starport. Yes
I would like to see a Player City starship terminal. 100% YES
9. I think decay is:
Too high.
Just right.
Too low. X
2. I would like to see Shipwright trainers in Player Cities. I base out of Coronet, and there is one there, so no opinion on it.
3. I would like to be able to convert Shipwright XP into Force Crafting XP. Not doing force stuff, again no opinion.
4. I would like to see increased returns from experimenting. Yes, the difference between successes is very small.
5. I believe resource quality does not have enough effect on item stats. They should have a bit more effect on the overall stats of the item.
6. Mark V masses are too high. Not there yet, so don't know.
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright. To Master Artisan would be better I think.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer. Yes, Droid Engineers need love too.
4. Player City Ship Access:
* I would like to see a Player City starport. YES!!!!
* I would like to see a Player City starship terminal. YES!!!1
3. I think decay is:
* Too high.
* Just right. Seems ok now, have not had a problem with it.
* Too low.
Violet Vette, Radiant
Master Smuggler/SW 2.3.2.2/Pilot 3.3.2.2/Medic (cause of those ejection wounds, ouchie)
- I would like to see increased factory support.
Yes
- I would like to see Shipwright trainers in Player Cities.
Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP.
Yes
- I would like to see increased returns from experimenting.
Yes
- I believe resource quality does not have enough effect on item stats.
Yes
- Mark V masses are too high.
Dunno, haven't got that far yet.
- Droid Interfaces/Flight Computers:
- I would like to see Droid Interfaces moved to Droid Engineer.
This one.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
Don't you need both of them anyway?
- I think decay is:
- Just right.
- I would like to see increased factory support. YES (since there is essentially none now)
- I would like to see Shipwright trainers in Player Cities. NO
- I would like to be able to convert Shipwright XP into Force Crafting XP. Why? SW is the easiest grind of all the profs. The devs would only make the conversion rate 50:1.
- I would like to see increased returns from experimenting. Yes...wouldn't any crafting professional???
- I believe resource quality does not have enough effect on item stats. NO, are you kidding?!?! It's next to impossible to get good resources now. I say make it less dependent on resorece stats.
- Mark V masses are too high. YES
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. YES
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. NO
- Unless....they give us 75 more skill points so I can be Master ShipWright AND Droid Engineer and keep my other support profs.
- Player City Ship Access:
- I would like to see a Player City starport.
- I would like to see a Player City starship terminal.
- If this is done, they might as well allow us to launch from where ever we are like pets, droids and vehicles.
- What happens if I land the night of player city update, then get up the next morning to find the city fell below the majic number and the shuttle/starport is gone. How do I get my ship back?
- I think decay is:
- Too high.
- Just right.
- Too low.
I would like to see increased factory support. - Big yes to this
I would like to see Shipwright trainers in Player Cities. -Meh dont matter they are in every starport
I would like to be able to convert Shipwright XP into Force Crafting XP. -Yes I would like to become FS crafter
I would like to see increased returns from experimenting. - Yes nuff said
I believe resource quality does not have enough effect on item stats. - Only on chassis it doesnt have enough effect
Mark V masses are too high. - No, they are suppost to be high
Droid Interfaces/Flight Computers:
I would like to see Droid Interfaces moved to Droid Engineer.
Player City Ship Access:
I would like to see a Player City starport.
I would like to see a Player City starship terminal. Ive been wanting this to happen for a while is it going to? Probably not
I think decay is: Cant say never really checked it
Too high.
Just right.
Too low.
styx66 wrote:
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
- I would like to see increased factory support. No
- I would like to see Shipwright trainers in Player Cities. Yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. Yes. between 50:1 to 100:1
- I would like to see increased returns from experimenting. Yes. Especially engine, capacitor and booster
- I believe resource quality does not have enough effect on item stats. Yes. See #4
- Mark V masses are too high. No. Full use intended for MPS or Bombers
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No. DE need loving
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. No. DE need loving
- Player City Ship Access:
- I would like to see a Player City starport.No (Long explanation)
- I would like to see a Player City starship terminal. Yes (Long Explanation)
- I think decay is:
- Too high. No
- Just right. No
- Too low. Yes. Only for space station repair. Station repair should decay more than use of tool.
Message Edited by styx66 on 11-08-2004 06:11 AM
Server: Ahazi
Since I'm going to be running this profession community in the fairest manner possible, I'd like to get a comprehensive community opinion on these issues. At this time, I think a simple majority will put an issue on the list, while a 2/3's majority will make it a pressing issue.
Please limit your response to a simple quote and answer. If you would like to discuss why you have voted a certain way, or read why other people are voting certain ways in order to become more informed on these issues, please visit the poll discussion thread.
1. I would like to see increased factory support. For weapon refills and repair toolkits only
2. I would like to see Shipwright trainers in Player Cities. Doesn't matter. Wouldn't use anyway. People need AP. Why pay a NPC?
3. I would like to be able to convert Shipwright XP into Force Crafting XP. NO
4. I would like to see increased returns from experimenting. Yes, there are sooooo many categories for experimenting...
5. I believe resource quality does not have enough effect on item stats. No
6. Mark V masses are too high. don't know yet
7. Droid Interfaces/Flight Computers:
* I would like to see Flight Computers moved to Shipwright.
* OR
* I would like to see Droid Interfaces moved to Droid Engineer.
No, I like interdependies between crafts.
8. Player City Ship Access:
* I would like to see a Player City starport. YES!!!!
* I would like to see a Player City starship terminal. YES!!!
9. I think decay is:
* Just right.
- No
- No
- No
- Of course.

- Depends, but I think this is tied into 4. If we could got more bang per experiment point, then with better resources (thus high potential experimentation), the difference between resource quality would become more apparent.
- Yes. (if a Mark 5 Mass limited Generator produces less Energy than a Mark 4, but with more Mass then you have a problem)
- Give the Interfaces to the DEs.
- I'm ambivilant. A terminal would be convenient, even if only for installing components.
- Probably about right.
- I would like to see increased factory support. no
- I would like to see Shipwright trainers in Player Cities. yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. yes
- I would like to see increased returns from experimenting. yes
- I believe resource quality does not have enough effect on item stats. yes
- Mark V masses are too high. yes
- Droid Interfaces/Flight Computers:
- I would like to see Droid Interfaces moved to Droid Engineer.
- Player City Ship Access:
- I would like to see a Player City starport. yes
- I would like to see a Player City starship terminal. yes
- I think decay is:
- Too high.
styx66 wrote:
- I would like to see increased factory support. yes
- I would like to see Shipwright trainers in Player Cities. yes
- I would like to be able to convert Shipwright XP into Force Crafting XP. not qualified
- I would like to see increased returns from experimenting. no comment
- I believe resource quality does not have enough effect on item stats. not qualified
- Mark V masses are too high. yes
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. absolutly not
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. possibly
- Player City Ship Access:
- I would like to see a Player City starport. no
- I would like to see a Player City starship terminal. yes
- I think decay is: not qulified
- Too high.
- Just right.
- Too low.
Message Edited by styx66 on 11-08-2004 06:11 AM
ok so im not a shipwright so some of the answersI did not answer however I am a politician, DE and pilot so made commments on the others
DE has very limited jtl involvement as in we make flight computers unprogrammed chips and astromechs for just 3 ships
if you remove flight computers from the DE that would once again be a blow to that profession