Shipwright Archive

Thread: Ship Buyers Guide v1.4

Eaca
Fri Oct 29, 2004 12:58 pm
#40

Now it seems under weapons that over charger and intensifier are the same thing...
naples
Fri Oct 29, 2004 3:43 pm
#41

JUST one word





AWESOME



Nap Floridian
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ZenLhaso
Sat Oct 30, 2004 3:20 am
#42

Is there a PDF format of this guide available? I'd like to print it out and sit in a nice comfy chair with a hot cup of tea to read and absorb it.






Zendra, owner Dancin Threads, Master Tailor, Master Chef, Master Merchant, Privateer Pilot Level 3, Chilastra

Clio, owner Clio's Decor, Master Architect, Master Merchant, Master Shipwright, Master Politician, Chilastra

Dendra, Smuggler-in-Training, Level 34, Chilastra

Vlio, Medic-in-Training, Level 26, Chilastra
Odan_Pazzmarr
Sun Oct 31, 2004 10:53 am
#43

I'll get all my customers on it as soon as i log in and will have it posted by the end of the day...great idea






Odan Pazzmarr

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R o g u e U n d e r w o r l d




Barbed Wire Have Stims will travel
Reformed Trader & all around Trouble Maker
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LadyLeala
Sun Oct 31, 2004 11:09 am
#44

Great guide! Thanks for all the info. I'd like to see this stickied ASAP.



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Karae
Sun Oct 31, 2004 2:38 pm
#45

nice post - thanks


karae TOG
Starcloud
Sun Oct 31, 2004 3:07 pm
#46


Energy saver kit: Decreases the energy maintenance, but also decreases the shields effectiveness.
Intensifier: Increases the effectiveness, but alsodecreases the recharge rate.
Limiter: Decreases the effectiveness, but increases the recharge rate.

Over charger: Increases the effectiveness, butincreasesthe energy maintenance.


Basically, the Energy Saver kit and the Overcharger are exact opposites. Of all of them, the only shield subcomponent I crafted in Beta was the Overcharger... as a pilot, recharge rate is too important a statistic to mess with, and effectiveness is not something you *ever* want to decrease. I'd rather have a higher energy maintenance rate, since that's easily experimented down.
Eaca
Sun Oct 31, 2004 6:43 pm
#47






Starcloud wrote:


Energy saver kit: Decreases the energy maintenance, but also decreases the shields effectiveness.
Intensifier: Increases the effectiveness, but alsodecreases the recharge rate.
Limiter: Decreases the effectiveness, but increases the recharge rate.

Over charger: Increases the effectiveness, butincreasesthe energy maintenance.


Basically, the Energy Saver kit and the Overcharger are exact opposites. Of all of them, the only shield subcomponent I crafted in Beta was the Overcharger... as a pilot, recharge rate is too important a statistic to mess with, and effectiveness is not something you *ever* want to decrease. I'd rather have a higher energy maintenance rate, since that's easily experimented down.






Check your schematics again. My shipwright told me the opposite, that intensifier increased energy maint, and over charger decreased recharge rate
0Lexy0
Sun Oct 31, 2004 11:59 pm
#48

/bump nice guide
DandiStMin
Mon Nov 01, 2004 7:57 am
#49

Question about Mass of a ship...


Is the mass listed for each ship the limit that it can hold (in components etc) or is it the actual mass of the ship and you can add as much mass as you want. Either way does the total mass affect speed, manuverability etc?



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zaphb
Mon Nov 01, 2004 8:11 am
#50

The mass of a ship is how much mass you can put in it

Thought up ship

20000 mass

Would work example:
Reactor 2000
Engine 6000
Gun 3000
capacitor 3000
Droid socket 3000
total 17000

Wouldnt work:
Engine 8000
Reactor 4000
gun 4000
Capacitor 3000
Droid socket 3000
total 22000



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
omadnay
Mon Nov 01, 2004 9:46 am
#51

Excellent work.


If I may suggest...One of the next things I would add is a rating of the speed and maneuverability of each ship.

Such as, the Z-95 is a fast and light fighter, where as the Y-Wing is a slow and heavy fighter.


So far, the only in-game acknowledgement I have found for these types of stats would be in the engine stats.

When I'm flying in a ship and I check the engine's stats, it shows the non-adjustable stats... if you notice these are differentwhen loaded ineach ship type.


The Z-95 and TIE's will show 600 for the non-adjustable speed stats. (I'll come back and edit this, as I can't completely remember whichstats these are)

The Y-Wing shows a much lower number... and of course you can feel this in the handling.


Also, I have an engine with a 64.7 speed which allows me to fly somewhere around 670 (If I'm remembering correctly)... when it was loaded in the Y-Wing, the max speed on my HUD was quite a bit lower (somewhere in the upper 500's).


Including which ships require a second gunner (or more) for the additional weapons will be a great addition as well.

Anyhow, I certainly don't mean that this should be done right away, hehe... just that these seem like the logical steps to making this one complete guide.

I'll do my best to collect some of this data and post it here, if no one else beats me to it.


Thank you very much for putting all of this together.

I had just come here to see if I could find the mass differences of a few ships in particular and found this guide.

Excellent!!


- Omadda Szool

Kauri


- Zymn

Tempest

Willforce
Wed Nov 03, 2004 9:34 am
#52

wonder why this hasnt been stickied



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