Shipwright Archive
Thread: Ship Buyers Guide v1.4
ZarienYage
Thu Oct 28, 2004 5:37 am
#27
This may be a dumb question but am I to understand that a rebel pilot cannot fly the yt-1300? Seems strange if it is so...That ship was a huge part of the rebellion..Hmm.. Well Info on this would be appreciated..Thanks
ZY
ZY
Envoy3113
Thu Oct 28, 2004 5:53 am
#28
Aye the YT is a privateer ship, (EDIT: the falcon was) Hans who was a privateer although he worked for the rebellion for a period of time. Which is reflected as a privateer can fly into PvP situations as either rebel or imperial based on their ground affiliation.
And yes
Missle slots on the dunelizard! So nice, so nice
Thats a mean lil ship now, prolly going to be my trophy ship.
Second the /sticky, though we need a corrispondant prolly 1st.
(disclaimer, I know naught of the EU and any role played by the YT-1300 in the books
)
Message Edited by Envoy3113 on 10-28-2004 08:55 AM
Middenface
Thu Oct 28, 2004 9:53 am
#29
Superb Odan - and the site I talked about is coming along nicely - willl post you the url when it's ready
Ehoc
Thu Oct 28, 2004 11:02 am
#30
Great guide!
Can you please also add which ships can hold multiple players and how many turrets can be manned by those additional players?
adTHANKSvance!
Can you please also add which ships can hold multiple players and how many turrets can be manned by those additional players?
adTHANKSvance!
Message Edited by Ehoc on 10-28-2004 11:03 AM
Vaxon
Thu Oct 28, 2004 2:49 pm
#31
The only thing I think that is missing from this is to tell everyone about devay.. maybe people are under the impression that everything lives for ever in space, and not a max of 43 disables before it is a nice sized paper weight.
JonS0L0
Thu Oct 28, 2004 2:53 pm
#32
Hi there, question for ya... Can you add more than one sub-component on to a component? Specifically can you add both an overdriver and a mass reduction kit to an engine? Thanks...
Jadetooth
Thu Oct 28, 2004 6:24 pm
#35
Great post, helped me a lot and I'll keep bookmarked for future reference 
Only 1 thing, the subcomponents for the shields didnt make sense. Seems to me that by the descriptions you gave, either the intensifier or the over charger doesn't have a drawback.
Is this just a typo or what?
Only 1 thing, the subcomponents for the shields didnt make sense. Seems to me that by the descriptions you gave, either the intensifier or the over charger doesn't have a drawback.
Energy saver kit: Decreases the energy maintenance, but also decreases the shields effectiveness.
Intensifier: Increases the effectiveness, but also increases the recharge rate.
Limiter: Decreases the effectiveness, but increases the recharge rate.
Over charger: Increases the effectiveness, but lowers the recharge rate.
Is this just a typo or what?
Odan_Pazzmarr
Fri Oct 29, 2004 12:48 am
#37
Yes i will make those additions as soon as i have a bit of down time from the ship making
FallonFalcon
Fri Oct 29, 2004 5:03 am
#39
While the information was helpful, buyers are more concerned with what stats we should be looking for. With that, it would be a buyers guide 
Thanks for the work - keep building on it and get this sticky!