Shipwright Archive
Thread: An Observation Regarding Low Ballers and their Future as Shipwrights.
LonelyGhost wrote:I liked something said above, and will echo it....Just becuase you can get the resources yourself at .5 or less does not mean you "should" sell your stuff at 2 or 3cpu...yes, its a nice markup from what you paid to get the resources.....but.....You can sell the resources for that or MORE....so in essence, YOU are paying OTHER people to craft stuff for THEM! IF I was a WS in need of good steel, and also a Pilot in need of a weapon....you could sell me your raw steel for 5-100cpu (depending on its stats and rarity), or you could sell me a weapon made with that steel for 2 or 3cpu. Which way seems to make sense?But it really doesnt matter. SOme people just dont care if their actions go against every practical capatalistic instinct. But I bet if this were real life, they wouldn't be paying people to shop at their store, hehehe.
Thats not false. I am charging 3 cpu for chassis because i am using resources that have average stats (600-700) that i mined myself. Of course i never use my best ore and my best duralloy steel in ship chassis apart from custom orders for people who wants mass as high as possible and then i charge 10-15 cpu.
The other day, an imperial pilot complained to me that the mass on my oppressor was lower than what he had seen on other vendors. When i told him that i would make him a top quality one for 1.5 million instead of 450k, he bought the lower one. All players do not have millions, i feel its my job as a shipwright to provide both alternative.
Now i dont see any reason to charge 5-10 cpu for all my chassis because other shipwrights are. I care more about my customer than the size of my wallet !
Lee'la
Personally, I sell chassis for 4 cpu, with master-level ships a bit over 5 cpu because they're rarer and something of a hassle to put together. This is about in the middle of the current prices on my server, and my feeling is it's a reasonable price to pay and a reasonable profit for myself. I don't think it's terribly wise to drop below that for basically all the reasons already argued, but I also don't think we're ever going to see the end of 3 and even a few 2 cpu chassis vendors for the following reasons:
1) Resource quality doesn't matter in the bulk of chassis sales. Some people will pay a premium for an X-Wing with 101.5K mass instead of 100, but most of our sales are going to be for chassis made from pedestrian resources you can (or could, a month ago) pick up at dozens of resource vendors across the galaxy.
2) Some people will mine most or all of their own resources, and given a generous mining cost of .5 cpu, turning that into chassis that sell for 2-3 cpu is, in one sense, a huge mark-up, and one that a significant minority of shipwrights seem content to sell at.
3) For those of us who buy most of our chassis resources, prices are dropping back to "normal" levels. A week or two ago it was impossible to find steel for less than 5-8 cpu on Starsider, but these days I can, at any given time, probably find 500K at 2 cpu without a significant problem. Every other chassis resource is now available (if you know where to look) in the same range. So even buying at these prices, you could sell at 3-4 cpu and realize an all right profit.
4) The argument that selling chassis for the same or less than you could sell the resources is logical in a profit-centered sense, but clearly a fair amount of shipwrights aren't in it purely for the money. If they're having more fun selling ships than they are loading 100K stacks of ore into their vendors, it also makes sense for them to crank out the Kimogilas for 60K each. Given that they're not selling their chassis for less than they are actually paying for their resources, there's no reason to expect them to go out of business due to bankruptcy. Maybe because the fun wears out, or they're tired of the snail's-pace growth of their bank account, but not because they're running out of credits.
5) A pistol that takes 100 resources, for example, may sell for 6K, but you'd have to sell 50 of them to see the same amount of credits enter your bank account as you would selling a YT-1300 for 300K. Granted, your net profit on that YT is going to be a lot less than on the weaponsmith's 50 FWG5s, but there is something to be said for making a modest profit and only having to deal with 1/50 the physical items someone making a huge profit would have to deal with.
6) This hefty pricetag on a single object, along with the knowledge that even a master-level ship is going to see decay and eventually need replacing, is going to make the buyers a lot more likely to shop around for bargains. For many people, the psychological impact of cutting even 100-200K off a chassis, even one that may last them weeks (depending on their playstyle), is going to be big. Enough, I think, that a well-stocked, cheaply-priced chassis vendor is going to eventually build up a good word of mouth trade.
7) Decay was partially covered above, but it deserves its own note. Starships aren't permanent. The more pilots have to replace them, the less they're going to feel they can afford to spend. I can't think of a way to quantify this, but it'll have an effect.
8) Any level of shipwright can produce up to tier 4 ships with little difference in quality from those built by a master. This makes dabbling possible, and anyone training up shipwright will actually be able to make money off the things that make them XP, things that in almost any other profession would be deleted or made in practice mode, leading to a deeper market of available chassis--something that will be really appealing to anyone replacing their ship on a regular basis. Again, a lot of players will pay 300K for that 100K mass X-Wing, but plenty more will go for the 150K one with 98K mass.
I think these reasons would heavily influence chassis prices in the current economy, and with the upcoming solo group nerf, I think it's virtually impossible that low-end prices for chassis will reach the levels most of us would like to see them at. I don't think I can predict how the changes to solo groups will affect the economy, but even if it weren't on the horizin, I'd guess chassis prices would stabilize between 3-6 cpu across all vendors. Those who sell for less, I don't think there will be enough of them or that they'll be able to produce enough ships to heavily sway the market; those who sell for more, I think they'll simply be ignored for the vast amount of shipwrights who end up selling right around the 4 or possibly 5 cpu mark--which, if you had to nail me down, is where I think prices will average out. There will be a higher-priced niche market for higher than average mass ships, and a few players with enough cash that they won't bother shopping around, but they'll never be more than a minority.
Just predictions here, but I think people selling for 6+ cpu are ignoring some of these factors, so I thought I'd toss them into the debate. There are ways to sell chassis for 2-3 cpu and do fine, and to expect that nobody among all the shipwrights out there is doing so now and will continue to do so for a long time is to expect too little from the vast variety of players out there. That variety and innovation is the real core of capitalism, and for the shipwright profession--though I may not like it--it's not going to go away.
BoogerSlinger wrote:
DarthLithic wrote:
I know I'm not going anywhere, so I hope that you guys that are gouging people don't get too upset. (and don't tell me that you're not, when I can sell a Kimo for 30k and not take a loss, and you're selling yours for 200k)
Someone is in for a rude awakening
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Patients is the key
just FYI, I'm 1 schematic away from having the ENTIRE Firespray Schematic. now since I've RE'd thousands of parts, then I have no problem with selling thoe for alot of $ (I'm thinking between 15 and 20 million) That'll be plenty of $ to stay in business. Plus I mine my own resources. I honestly believe that MOST SWs are selling their ships for what they believe are good prices, but I've seen the economy in this game do crazy things over the last year, and Honestly, I'm kinda sick of seeing things cost so much. whether it be armor, weapons, buffs, or anything else. As a long time consumer, I just want to something for ALL players on my server, and if that includes selling ships for a low profit, then so be it. I don't think there's anything wrong with it.