Shipwright Archive
Thread: An Observation Regarding Low Ballers and their Future as Shipwrights.
Jagged-F3l wrote:I'm in this for the long haul, so I have come up with a simple list of business rules for my shop:
- Try to keep prices in line with the economy. This consists of watching other SW's prices, checking bazaar on occassion, and monitoring resource prices. This might mean that I have to occassionally pull everything off my vendors and put it back on at different prices--I don't have a problem doing this.
- Don't rip off my customers. I want to build a respectable client base, and you don't do that by ripping people off.
- Try to make a reasonable profit. I have overhead in the form of maintenance and energy costs (i.e., structures, harvesteres, and factories). More importantly, I have to keep saving money to make that occassional resource shopping trip, which can easily cost millions.
- Attempt to keep my vendors stocked with inventory I foresee people needing. Sometimes I miss on my predictions, and have to adjust. The key to this is talk to people that come into the shop. Take the time to talk to folks that send tells (because they did a search and found you, or saw you run by with your coveted "Master Shipwright" title). This is all new, and people have a lot of questions. I feel grateful that I had a 2 month beta experience to lean on.
- For a lot of reasons, do allow customers to come to you with special orders. I have easily made more sales through fulfilling special orders than through my vendors. What are the reasons? First, as I pointed out, people have questions. Second, people that have been learning want to differentiate themselves. For example, I have one customer that has developed tactics that require speed and agility, while I have another customer that has developed tactics on having a big, heavy, hard-to-kill ship. Third, JIT (Just In Time) business strategy will win every time, especially for items that require a great deal of resources. What are you going to do, stock your vendor with 10 YT-1300s--what if you do this, and 10 customers immediately come to you looking for Decimators? You can't underdo those YT-1300s, and you just spent all your resources on making YT-1300s. You're toast at this point.
That's exactly what I'm thinking
_SilentWarrior_ wrote:
have a sw on lowca doing the same thing 500k for a YT-1300 and saying everyone else is over priced,he's charging 2-2.7 cpu for his chassis's
Guess he means me by this post. But I never stated anywhere that everyone else is over priced. Would love you to show me a post where I stated that.
The only post that came relatively close to this is the one where I warn people to check the crafter on their purchases. Why, because I have had SW's buy out my stock multiple times to resell at 2-3 times the price. That is ripping the customeroff. I have no issues with how any shipwright prices their stock that they make, but I do take issues with people buying me out and reselling my stuff at a much higher price.
And I don't plan on quitting shipwright anytime soon. I price my chasis where I can make a decent profit (since my resource are almost all mined). Where I make more money is in my components (even though they are priced resonably as well).
If all I was after was a profit, I could sell my stockpile of resources for a much higher CPU than what I get making SW stuff to sell. I do SW because I enjoy the interaction with customers. I don't need a bankroll that exceeds what I need to survive in game. I still have enough credits stockpiled to buy almost anything I want in game, so why do I need to charge 10cpu for something that only costs me .5-.6 cpu to make?
Vedacon
Message Edited by Tlk on 11-12-2004 01:55 PM
BioBlender wrote:
you all may not know but thay are nerfing solo groups on tc right now so it is going to become hard to think you are going ot get a mill+ for a mster level ship. I sell for 4cpu and have no problmedoing so I have been a crafter sence the game started and always come in around there. This is how much it costs me to harvest my resources. I am not going anywhere either as the poster a few above me stated.
Players should not have to spend a week or more gathering creds or have to pay for creds in rl to purchase a ship. How is a master entertainer, master musicin going to pay 1mil+ for a ship. thay should be albe to play the game the way thay want and still enjoy all aspects of the game. Solo grouping has ruined the game. I remember when everyone had to go out in a 10+ person group to defeat things on most planets. Well my 2 cents. Sorry we dont agree
I agree with you. I personally use top resources and charge anywhere from 5-8cpu for all my goods. The biggest issue that most crafters in this profession are concidering now is their time and effort put into hand crafting items so the prices may vary from SW to SW depending on what they value there time at.
I think the main focus here are those who are selling good quality ships and components for less than 2cpu. This is actually happening as i talk to my customers about it. Example:
Had a customer ask me if 100K for a TIE Interceptor is good andI told him it depended on the mass and hitpoints. He stated the mass was 50K and the hitpoint were 1900......I was shocked to see someone selling this at 100K because that's roughly 1.6cpu. I said that it must be used then....Nope, brand new.
It's these guys and galsi think the post is referring too. And surely at these prices they will go belly up quick.