Shipwright Archive
Thread: As shipwrights, what do you dislike about ROTW
Agree with the above on craftable ships and paint kits, so to add:
Disappointment (rather than true dislike) with the Y-8. It has so much promise but is unable to fulfil it. Would be much better if it could have more turrets dedicated to mining added to it, although I know there wasn't time in beta to code that, I hope a future patch can enhance the Y-8 (would there be time to do a 'ship invasion' patch and have it as part?)
Disappointment at general lack of crafter play on Kashyyyk, it isn't just us who are missing craftable new items.
Dislike of the Nvidia leaf display issue.
IIscandar wrote:
In the state of the shipwright profession, there is a proposal for a new structure. A starship hanger, as sort of a master shipwright only building. The idea would be it has room for 500-1000 items. I'm trying to get away from more small homes placed everywhere and more toward an interesting new stucture.
How awesome would this be? I currently have 4 houses (1 medium 3 small) all used for storage of resources, space loot, harvesters, factories, and extra power. I'm surprised that i haven't worn a path between all of them with all the running to and fro.
I would gladly give up all these used lots for 1 mega storage hanger/facility.
Ohhhh, and why we are wishful thinking...why not add an option where we can install a ship terminal for customers to add/remove components to thier ships. Basically the same idea as the launch terminal at the spaceports minus the launch ability.
As far as dislikes go...i pretty much agree with all that has been posted already.
EdOWar wrote:
xtxShifter wrote:
- That the winglets and strakes are for show only.
- That the reward ships are deeds rather than schematics.
- That the reward ships can be farmed by running the quests over and over.Message Edited by xtxShifter on 05-08-2005 09:20 PM
Is this really true? I thought the new quests could only be done once.Slim Vargo, Corbantis
someone is cheating if they can be done over an over i cant do them over and they are hardly superior to what we can make. 90k starfighter? with 1650 hp i wouldnt call superior .
but i shall check if we can once i get back in game and get back to you all in about well when everi can get back in the game add 3 hours to that.
---Until then, we shipwrights should all spam in Kachiro in protest of uncraftable ships.
---Read my signature.
They responded in the way you see at the top of this thread. I added another comment made by TH to it just now.
Red-Dwarf wrote:
Agree with the above on craftable ships and paint kits, so to add:
Disappointment (rather than true dislike) with the Y-8. It has so much promise but is unable to fulfil it. Would be much better if it could have more turrets dedicated to mining added to it, although I know there wasn't time in beta to code that, I hope a future patch can enhance the Y-8 (would there be time to do a 'ship invasion' patch and have it as part?)
Disappointment at general lack of crafter play on Kashyyyk, it isn't just us who are missing craftable new items.
Dislike of the Nvidia leaf display issue.
BoogerSlinger wrote:
IIscandar wrote:
In the state of the shipwright profession, there is a proposal for a new structure. A starship hanger, as sort of a master shipwright only building. The idea would be it has room for 500-1000 items. I'm trying to get away from more small homes placed everywhere and more toward an interesting new stucture.
How awesome would this be? I currently have 4 houses (1 medium 3 small) all used for storage of resources, space loot, harvesters, factories, and extra power. I'm surprised that i haven't worn a path between all of them with all the running to and fro.
I would gladly give up all these used lots for 1 mega storage hanger/facility.
Ohhhh, and why we are wishful thinking...why not add an option where we can install a ship terminal for customers to add/remove components to thier ships. Basically the same idea as the launch terminal at the spaceports minus the launch ability.
As far as dislikes go...i pretty much agree with all that has been posted already.
I could see it taking up 7-8 lots ONLY if it is a fully viable structure, in that it could also serve as the workshop with a vendor and crafting station. I'm a single-account player. Period. Being able to get rid of my house in favor of it is the only way I could possibly have one and still do any harvesting at all. Even then it would be such a stretch that I don't think I could get enough resources. I certainly can't buy it all and remain in business. Not as a casual shipwright, anyway.
-Y8 is only usable after you master pilot
- The new Ships are quest items and since they are in demand, shipwrights lose out.
that's all im upset about
I'm gonna mention here, it was a subject brought up on our SMALL server.
I don't like the fact that 'WE' are the only profession that has an NPC dictating prices of resources to us. In order to get people to sell us space resources, we have to outbid the NPC miner prices, ranging from 10-20 cpu. Don't get me wrong, I like the mining aspect but on a small server such as Shadowfire, we MSW are by no means rich people to compete against the game just to make these new items for our spacefaring brethen & sisters. No other profession has the game dictating cpu prices to their crafting class...yet. If there was the option for us to buy directly from the NPCs then I would not have as much of a problem with that as the resources would then be available to us , for a price. As it stands, we either have to go mine for ourselves if we want to keep costs down for our customers, or hope that people will forgoe the additional credits that they can earn to be generous to us, or pay above the going rate of the NPC buyers. I see this as a bit unfair competition to our trade craft from the game. No other profession is subject to this. Other professions are player driven, even if the costs go above 200cpu for some items or millions for the ultra rare stuff. Its still player interaction driving their prices.
My 2 credits
Just a side note to that hopeful Ship Hangar idea. If those are able to be made Would love to see limited ship landing ability.. Say owner + 1 or 2 people added in to special landing admin and have that worth 8 lots. Have a smaller version worth say 6 lots with 250 less storage and owner only landing or none at all.
Would still love to see an extra point or 2 experimentation for any crafting the owner of structure makes. And then if this is apossible structire for Shipwrights I am guessing once its made in programming that an armory for Armorsmith/Weaponsmith all rolled into one wouldn't to far a stretch either... Droid factory lines aswell etc etc for the other crafters... Master Profession to actually lay the structure down.
I would hope all these things were able to be put into a building but realise it may be to much aswell so got to keep balance aswell but atleast Architects at same time would get a few more buildings to boot.
With how awkward teh Y-8 currently is to use as a mining ship what about another fighter designed purely as a one mine miner. Would only be able to hold the starfighter cargo bays, but pack it with 4 or 5 hardpoints, give it a mass of about 40 or 50k so alot of high level gear can't be stacked into it to make it just a weapons platform and make as agile as a TIE Bomber or a worse... am sure it wouldnt have to many probs chasing asteroids but would be slow to run and wouldn't be much of a dogfighter either.
neinnunb wrote:
Im really surprised nobody on this thread has mentioned this problem:
Im going to put these two stats together so everyone, even hopefully a DEV will see this.
Heavy Z-95: 95K mass, 1 weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
A-Wing : 65K mass, 1 weapon, 1 ordnance, 1.0 speed, 250/250/125 P/Y/R
You dont need to be a rocket scientist to see the A-wing is now useless. Who would ever use one now? Imperial crafts are even worse.
IIscandar, you have to ask the devs of these numbers were intended. I predict all we will ever see in space are the heavy variants of the starter ships and almost every other ship obsolete.
I will second this one.
The 95k mass on the new heavy variants of the starter ships is completely wrong. I can see a z-95 being only a 30k ship, especially with that P/Y/R. That would more than double it form the newb ship versions (which clock in at 13k mass).
I love the a-wing. But it is not completely obsolute.
Message Edited by rexan on 05-13-2005 06:31 PM
1. The new ships are not craftable (except for Heavy Novice ships, which are nice, but c'mon...) Even requiring 6-12k of an asteroid resource to make the Royal Guard Intercepter would be preferable to a (BROKEN, HAH!, yes I'm one of those stuck with "weak" pirates) completely quest-based, deed-reward system.
This is about my only SW-related complaint with RotW... but it's vitally important. We're being left out from basically the one area we could really put our feet into with RotW (not including MK3 Mining Laser and Tractor Beam, but how many are we really going to sell?)
I know none of this will be changed, but maybe someday in a far distant future, Sony will think of the consequences of their actions to all professions.
That being said, I'd like to thank you, IIscandar. You're doing a good job as correspondent. It's too bad correspondent to basically means Sony tells you nothing before they tell everybody else nothing.
- Almost all the new ships are rewarded as deeds, cutting shipwrights entirely out the loot. Now, I'm not too bent out of shape about this for a couple reasons. First, it seems like RotW completely ignores the fact that there exist any crafting professions. I have friends receiving armor, weapons, and all kinds of goodies as quest reward (and sometimes they just drop from a particular NPC). Second, I shudder to think what some of the new ships would require in the way of resources--in particular, I'm thinking abou the Y-8

- Not happy with the fact that all the new schematics require asteroid resources. Realistically, the price of these resources has to be adjusted to take the time of the miner into consideration. Right now, as things stand, it takes me about 20 minutes to fill a cargo hold with a capacity of 1550 units. In my opinion, this significantly differs from the existing resource harvesting model, as the amount of time we had to put into it was relatively low. With this said, how do you figure this into the price of a texture kit? Is someone really going to be pay 10-20K for one of the new texture kits--we're about to find out

- The proliferation of texture kits--it's madness. We really need to push the devs to fold all the bloody texture kits into a single kit, even if the resources and complexity of crafting the "All-purpose Texture Kit" is greater.
- Are winglets and strakes broken, or were they intended to be a "for show". If all they are is a show piece, then let's change the resource requirements. Noone is going to buy these at the rates I have to charge for items containing asteroid resources if they do nothing. There was rumor before RotW went live that they would increase the mass capacity of the chassis--this would make them worth it.