Shipwright Archive

Thread: As shipwrights, what do you dislike about ROTW

RasalTheWise
Mon May 09, 2005 5:20 pm
#27

Dislikes, eh?

1) The Y-8 not having enough firing angles (needs one or two more hardpoints).

2) Being blinded by firing a mining laser from a hardpoint (too much flash).

3) There should be a Y-8 tractor beam that shoots out a cone instead of a point.

4) Crafting ship components only to find out they will be inferior in a few days.




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Rypht
Mon May 09, 2005 7:12 pm
#28






BonesDragon wrote:





IIscandar wrote:


In the state of the shipwright profession, there is a proposal for a new structure. A starship hanger, as sort of a master shipwright only building. The idea would be it has room for 500-1000 items. I'm trying to get away from more small homes placed everywhere and more toward an interesting new stucture.








/drool

Yes, that would be fantastic. Right now my resources occupy my main pack, and a corner of my shop, and all I build these days are chassis. Add to that storing components for RE, which I use a vendor for. It would be so nice to have a building in which I could just PLACE the items. This would be a remarkably useful addition.





I know what you mean... even taken to storing stuff on PoB ships... NEED MORE ROOM! Of course I hope the key point to a hanger structure that would give oodles of happy storage spacewould be to notplunder the lot requirements. Oh yea, sure... extrastorage forSW... but wait... it takes6-10 lots! *would riot again*



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RADBlue
Mon May 09, 2005 8:22 pm
#29

I have 1 med house and a storage vendor (with less than 100 items on it) for sw.....


I have 20 + houses full of stuff for WS also 6 factories,2 storage vendors and im constantly jugleing stuff because im at vendor capacity(Master merch also)


WS's been begging for a building like this since close to to the beginning of game to no evail..


If SW's get this and not WS's or AS's there gonna be alot of screaming....mind you i'd just fill it with WS components instead ..





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Rypht
Mon May 09, 2005 8:59 pm
#30

Well I'm more of a 1 1/2 account crafter, but yea... I could probably live with eight lots, it would certainly put a strain on the harvesting because while I could pull up a couple of the houses, one or two of them simply can't be moved elsewhere and something the size of a hangar won't fit in that same footprint... but there needs to be some spiffy function the building can provide... maybe a +20 to all shipwright experimentations (so 2 full experimentation points, and doesn't count against possible caps from tapes) done within the building.



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IIscandar
Tue May 10, 2005 12:51 am
#31







I dislike the fact that asteroid resources only have OQ (either 500 or 1000), but all schematics requiring them use additional stats, resulting in the severely gated quality of crafted equipment.


I dislike the lack of feedback from the devs as to whether this is the result of a bug, incomplete implementation or is actually as intended. A little communication would go a long way here. (Are you listening TH? Tiggs? DP? Anyone?)




Just updated the list at the top of this , got word today that this is a known issue and they are working to resolve it.

Message Edited by IIscandar on 05-09-2005 02:54 PM

xtxShifter
Tue May 10, 2005 12:57 am
#32



IIscandar wrote:


I dislike the fact that asteroid resources only have OQ (either 500 or 1000), but all schematics requiring them use additional stats, resulting in the severely gated quality of crafted equipment.

I dislike the lack of feedback from the devs as to whether this is the result of a bug, incomplete implementation or is actually as intended. A little communication would go a long way here. (Are you listening TH? Tiggs? DP? Anyone?)


Just updated the list at the top of this , got word today that this is a known issue and they are working to resolve it.

Message Edited by IIscandar on 05-09-2005 02:54 PM





Does the solution involve random shifting stats or just adding the missing stats?



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

IIscandar
Tue May 10, 2005 12:57 am
#33





Need some new schematics that we can actually build, and not just rehashed old garbage that has been given amazing mass... how about another run of POB ships? I still get people begging me for the Lambda Shuttle. Yes it'd be nice to be able to craft the new ships too, I'd love to see some kind of long drawn out quest for master shipwrights to earn the schematics much like the RIS armor quest.



I've mentioned this before, but I highly doubt the ships in this expansion are the last ones that will be added to the game. Hang in there.

IIscandar
Tue May 10, 2005 12:58 am
#34



xtxShifter wrote:


IIscandar wrote:


I dislike the fact that asteroid resources only have OQ (either 500 or 1000), but all schematics requiring them use additional stats, resulting in the severely gated quality of crafted equipment.

I dislike the lack of feedback from the devs as to whether this is the result of a bug, incomplete implementation or is actually as intended. A little communication would go a long way here. (Are you listening TH? Tiggs? DP? Anyone?)


Just updated the list at the top of this , got word today that this is a known issue and they are working to resolve it.

Message Edited by IIscandar on 05-09-2005 02:54 PM





Does the solution involve random shifting stats or just adding the missing stats?





No details yet, just word that it is a known issue
neinnunb
Tue May 10, 2005 1:41 am
#35

Im really surprised nobody on this thread has mentioned this problem:

Im going to put these two stats together so everyone, even hopefully a DEV will see this.

Heavy Z-95: 95K mass, 1 weapon, 1 ordnance, .95 speed, 600/600/300 P/Y/R
A-Wing : 65K mass, 1 weapon, 1 ordnance, 1.0 speed, 250/250/125 P/Y/R

You dont need to be a rocket scientist to see the A-wing is now useless. Who would ever use one now? Imperial crafts are even worse.

IIscandar, you have to ask the devs of these numbers were intended. I predict all we will ever see in space are the heavy variants of the starter ships and almost every other ship obsolete.



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Rypht
Tue May 10, 2005 4:05 am
#36

that's an extremely valid point neinnunb... but I'm not certain that's technically a dislike... I'm sure the devs are thinking in some strange way that it wouldbalance out since it just has one weapon, and in general, every pilot tree follows that pattern for more advanced ships getting more firepower &more mass, except in the case of the A-wing.


I think it is more of an oversight than anything. These heavy variants are really nothing more than a token bone to keep shipwrights from absolutely going berserk at not being able to craft the newer ships. Personally I think they should have seriously reduced the flight characteristics because those are small frames not designed to take heavy loads, pilots should have to sacrafice at least that for a novice level ship.Maybe we could get the devs to make the strakes an optional component to add in the crafting process of a chassis blueprint. I know they are just visual nothings, but if we took it and improved upone it... add say two or three possible chassis upgrades(of course at the sacrafice of something else) which actually do something and that could fit in that slot, and make the upgradesvisible... it would do alot for the chassis industry and improve the custom starwars feel of the game.


Possible ideas that spring to mind:



  • an extra weapon mount point, doesn't increase mass, and say shaves5-15 off the chassis latent YPR (experimentable), this could be useful for space miners

  • extra mass increase, give a couple possible size of increases relative to the base mass values (so percentage increase), at the cost of speed.

  • maneuverability increase, boosts the YPR and speedof a ship, reduces maximum condition and mass

  • extra weapon mount and mass increase, reduces YPR/Speed and increased demand for power

  • extra component slot, doesn't increase mass but this would allow something more like Slave 1, could have 2 shield generators, or 2 capacitors (useful on PoBs), downsides are juggling the other internal guts of the ship to make it all work still.





Shade Indulgent'Night
S I'Ndustries Sublight Engineering & Armor Design
Vendors Now Located Downstairs In Rogue's Paradise, Tirius' New Mall!
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Drop-Off Location Talus Tirius 2100 -4260
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Shierre
Tue May 10, 2005 5:20 am
#37


A wing is still a very small target.


Devs... who came up with A-wing texture kit 7 and copied it to X-wing texture kit 7. My opinion they are horrible... I want my lunch back that I lost. In the case of making the A-wing kit... not much else I could do with that weird rock.. for the X-wing I want to try texture kit 8 now am curious but still deathly afraid.



Back on track... yada yada Y-8.. you heard it all before. Make it a viable miner... lift the front window a bit so the ops peoples heads dont suffer explosive decompression. Don't touch that pilots chair. So its hard to see from, and difficult to move and fly in... its a large cumbersome mining vessel !!! I love it... just wish it could mine. Turret placement is fine IF everything else was working sucxh as mining done from front of ship. So you don't completely cover it with a field of fire... its not a gunboat those are hold out turrets. If the Y-8 is up against an asteroid who cares if you cant shoot forward there is a bog rock acting as a shield. and if thats the case then what about 80% of what can be hit has a turret ponting out of it. Sure there is a couple of blindspot but they just add character.


Would have liked some form of schematics for something. I beg you take this idea back with you though and throw it on the table... Do what you have done wiuth the new armor for Armorsmiths... Why can't Imperial Shipwrights have access to the Lamba shuttle as a MOB ship, Rebels to ... umm something obviously rebel and neutral shipwrights say are able to buy something from a new guy placed in Jabba's Palace... some form of Hutt ship?


As for the hangar.. AWESOME IDEA... Would be another building for the Architects still out thereI am just a single account Shipwright so for my 2 creds worth I wouldn't mind it taking up 8 lots but what about we get say a bonus point or 2 for experimenting with while we are working inside? Its a specialist building with all the tools. Either that or say an increase insuccess rates and amazing successes? I am sure every SW out there would love to get a building thatmay take up a lot of room (not everyone would be happy though I admit) BUT gives an extra experiment point... heh just make sure its a huge room with a small bedroom and living room off the side. And while we are at it...How possible would it be for SW to be able to place on of their deeds down and actually show off a ship or 2 in the huge building?


Oh dislike... New Elite weapons at the moment arent as good as most level 8 items or higher. Is it possible that twin weapon mount turrets might be ever introduced? What about expensive to use missile turrets?



Message Edited by Shierre on 05-10-2005 05:27 AM



Livonya
Zadioc
Wed May 11, 2005 4:23 am
#38

That only 1 of the new ships is craftable is just silly, they should all be craftable period.
Feynan
Wed May 11, 2005 1:51 pm
#39

The Elite ship components (the ones for POB ships) just aren't nearly good enough. MP/POB ships are the most fun I've ever had in this game, but they just aren't viable like they should be, and these parts are the chance to change that.



Colonel Feynan Forsythe
Alliance Ace Pilot
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