Shipwright Archive
Thread: Feedback: Publish 11.2 Shipwright Changes
Dravahn wrote:
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Well maybe you enjoy paying for a game every month to have them push you around but I don't. And that is the real point. We all pay for this game. Not to have someone ruin the things that we do. I shouldn't have to lower my prices. Yes I could recover from this in time but I don't pay to have to do that. I would like to know what Sony plans to do about this. I have a huge backstock and there has to be some way for me to trade in these ships for either another blueprint or the resources that it cost me to make the blueprint. Either way I would be happy.
And don't believe that it doesn't effect people. Every person that walked into my shop today asked if I made my ships today. And when I told them I didn't they just walked right back out. Unfortunately I didn't have resources to make them a new ship today. If I want that kind of frustration in my day I will look for it at my Job. NOT the game I pay to play.
I agree, but there is not much you can do.
It defiantely sucks to put so much time and effort into doing something right and then a change is made and they say oh well and leave it at that.
I think the in game CSR's need to take down every known SW's nameand visit their vendors and personally buy all our "old" blueprints to reimburse us![]()
Engines: YPR is still too low.
Capacitors: a looted far better than crafted. (Need more recharge rate?)
Chassis broker: The price they are paying is high!
Armor decay is a pretty high.
Crafted/RE components having names still truncated (i think this is a Critical Bug)
I had already serious problems to sell my blueprints, even with a daily advertising in front of Coronets starport. Now I'm down to 300k (I hade around 1.5 million before launch of JTL). Am I overstocked? It seems so. What do I do now? Well, I raised the prices for the new ships around 10k up to 20k with a comment about the new mass change of pub 11.2.
Maybe customers can understand and also accept the price difference.. But my keyproblem is, that we have so many 'lowballers' on bria, which are giving their ships away almost for free. I can't craft anymore chassis, because I'm running low on resouces and I have no money to buy new ones. To harvest them, it is very time consuming for me.
It seems that I reached a kind of a dead lock. Maybe that last change is a throw out of SW business for me
Hopefully there are some good souls on bria which will keep up my business or better said, will help me start with it. I really would hate it, to stopp it only because of pub 11.2.
cheers
Exi
Dravahn wrote:
Well maybe you enjoy paying for a game every month to have them push you around but I don't. And that is the real point. We all pay for this game. Not to have someone ruin the things that we do. I shouldn't have to lower my prices. Yes I could recover from this in time but I don't pay to have to do that. I would like to know what Sony plans to do about this. I have a huge backstock and there has to be some way for me to trade in these ships for either another blueprint or the resources that it cost me to make the blueprint. Either way I would be happy.
And don't believe that it doesn't effect people. Every person that walked into my shop today asked if I made my ships today. And when I told them I didn't they just walked right back out. Unfortunately I didn't have resources to make them a new ship today. If I want that kind of frustration in my day I will look for it at my Job. NOT the game I pay to play.
What you say is so true. I also do not say that I can not recover from this, I for sure be able to get the money that I need. But I should not have to do, I don't want to spend a lot of my spare time again just because the devs think this is the way they want to make it. Its just a matter of attitude nothing technicaly nothing complicated (as some ppl in other threads sayed as reason why it is not possible). If they would want it they could make it in a way that no one ever looses something if they change items to be better. If the oppressor for example has got 20k more mass now just add 20k to every oppressor and it would make a lot of players happy. But it looks like they prefer to make people unhappy.
And if you don't agree with me than give me one reason why they could not make it retroactive.
I feel the same. For me it maybe will also be a throw out of galaxies not just the shipwright business. I love the game and I like it to fly around in my Ties. ButI don't think that I can live with this patch behaviour of the devs much longer. I have got a RL and with such kind of patchs a lot of hours are just wasted. If I would be unemployed or rich and would be able to play galaxies all day long I would enjoy it and would maybe do it. But the way some things happen now may make me think of quitting.
ExcaliburCH wrote:
It seems that I reached a kind of a dead lock. Maybe that last change is a throw out of SW business for meSure.. That would be a good thing for all other SW on bria. One less competitiv. But it is kind a frustrating for me. *sigh*
cheers
Exi
I have askeda CSRto destroy my chassis and give me the ressources to craft them again. But he could not do it and told me to go to the forums to complain about it, and thats what I am doing now
BoogerSlinger wrote:
Ithink the in game CSR's need to take down every known SW's nameand visit their vendors and personally buy all our "old" blueprints to reimburse us
I'm not sure what the plans are for reducing inflation, but the current payment level from the chassis dealer for space loot may be too high if the goal is to reduce the credits coming in. 500 cr/level may be more effective at giving pilots a way to earn money while not making them the new Janta missions. I do really like the concept of this change, but the numbers may need to be messed with.
The changes to privateer ship masses were really needed and appreciated, though leaving all us shipwrights with so many devalued chassis was a real punch to the gut.
Unaddressed issues: something needs to be done about armor decay. Decay itself is fine, but armor becomes useless in a hurry. A slower rate, or preferably a delayed decay, would be much better.
Crafted capacitors are useless.
Droid interfaces are still buggy in a lot of ways. REing them needs to lower the speed number, as it's a delay, not raise it.
Overall, though, a really solid patch. Steps in the right direction, if not there yet.
But this is the way a MMORG operates. Things change. We need to adapt. It is part of the challenge of such a game. And, do not forget, this did not come as a surprise. We knew that this change was coming. So we had every chance to adapt early.
And the changes did give us an easy way to make a lot of money. I bought quite a bit of loot from the bazzar, to RE and to sell back to the chassis dealer. Made up for some part of my losses.
BTW, the chassis brooker is buying loot after it has been reverse enginered. This allows us to RE level 1 loot with no loss...
Regards
Niacia
YPR on the engines needed a boost but the top speeds are closer inline with looted engines thank goodness. YPR needs to get changed to a single line of experimentation or change the increase per experiment on YPR so that 1 point spent on Pitch would up the stat by 5 not by 0.7. The Overdriver still requires conductivity for top speed and a MarkV overdriver is barely better than a MarkI overdriver.
Armor -
im not sure if anyone else is realizing this but repair to armor isnt lowering the hitpoints as it should and restoring armor to its normal values. This is causing an enormous resource sink because armor plating (especially with reinforcement panels) calls for a significant amount of high quality steel and after 2 repairs the owners are throwing them away because the armor value is going down not the hitpoints. After 2 repairs the owner has armor that has only half the protection he once had for the same amount of mass expenditure. I am not against a decay system but this kind of decay on a component that calls for quality resources in such volume that I cannot (and doubt anyone can) keep up with even 100 customers wanting new markIV armor with reinforcement panels every two times they get their armor beaten down. Thats 3k in quality steel per panel (6k per customer) that gets re-purchased nearly every day to every two days on average. Thats 600k of high quality steel every few days and thats just with 100 customers just on armor, nevermind the 4k of steel per missle pack of decent missles etc. The server simply doesnt produce enough high quality steel to continue at this trade defecit. I would be content with armor max value staying the same and just decaying the hitpoints instead. It will give the buyer more repairs before he feels he has to rebuy (probably 10 repairs instead of 2). If your paying 14k mass for a armor plate would YOU continue to use 950 armor plates when new 14k mass ones were in the 1900's? If you must just increase the decay on the hitpoints. Also why, given the current scenario, is there even an experimentation line FOR hitpoints? they do NOTHING currently.
Capacitors -
nothing i make comes even remotely close to what players loot and need (950-1000 capacity and 36-43 recharge ranges). I have a level 6 capacitor that is 1028 capacity and 43.6 recharge and its level 6 mass. I cant even craft a level 9 item anywhere close to this with its rediculous mass.
Boosters -
see my arguements on capacitors.
As far as the turning in parts to the chassis broker I dont think the shipwrights fully see the picture on this. I dont think the payout is too high at all. Currently the bazaar is full of junk loot that noone is buying anyway and it reminds me of the first few weeks after launch when you had to go through 90 pages of CDEF weapons renamed to M16 Machine Gun before you could find a scout blaster. This is killing the commerse database and I think that paying players not to pollute the database is brilliant. If the payout isnt enough then they will continue to clog the database. The other consideration is that now that solo group 'bug'/exploit has been fixed to pay out the way it was originally intended there needs to be a way that players can once again bring new credits into the game. Killing a mokk lair for 30k takes less time than looting and turning in a level 6 engine to the chassis broker. It is an acceptable tradeoff in my opinion. I have not personally testing this but have been told that you can still RE the part and turn it in to the broker. If this is true then you could simply match prices with your customer base. Most players really DO want to help out their supplier. Try talking to them, ask them to offer them on your vendor and pay them the 1k per level, explain to him that its the only way to get firespray schematics and really good capacitors etc.