Shipwright Archive

Thread: Ship Prices with the current decay is crazy

Fidgiter
Fri Oct 29, 2004 7:17 am
#40

I'll start by saying that the rate of decay may be set a bit high. However, decay must exist for the future viability of the SW and to provide pilots with a challenge. Without decay there is no fear of death and this leads to some really whacky tactics.


I see posts of people complaining that all the vendors are empty and others complaining that the prices are too high. The reality is that the supply can't meet demand and when this happens it causes prices to raise. The result is opportunists will find the low priced SW and buy them out then resell at the market price.


A SW buddy of mine recently stocked 50 components at 3cpu and he was sold out inside of 5 minutes by a reseller. The SW put his professional options on the line andmillions of units of resources and even if (s)he chooses to sell below resource market value the consumer will get jacked.


Economics drives the forces and speculators will spot the lowball prices and buy them out to resell at market. This frustrates the SW so they adjust their prices to avoid being exploited by resellers whose only effort is to seek, buy and resell. The reseller has a place in the economy and I don't condemn what they do.


The point is that prices are set by demand and it is unfair to blame the SW



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
RagNoRock5x
Fri Oct 29, 2004 7:21 am
#41


Components at 3CPU?!?!!

WOW!

No wonder a reseller grabed them up so fast!


Is your friends time and wrist decay only worth 1-2CPU?


Seems to me he/she has self respect issues.


I sell components at 20CPU and I cant make enuf of them


I to at an individual basis tho. Make each component for each customer while they are infront of me. It works great, your friend should try it some time

Message Edited by RagNoRock5x on 10-29-2004 09:22 AM



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
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Destroying terrorist Scum for 3 years and counting.
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Fidgiter
Fri Oct 29, 2004 7:25 am
#42

He promptly raised his prices and sent a notice to his customers explaining why. Likely the sellout, raise price cycle will happen until supply and demand level out.


My point isn't to say he's a dope for selling low. My point is that there are SW who try to sell low but are forced to raise prices based on market pressures.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
DeathMvp2
Fri Oct 29, 2004 7:31 am
#43

Also some poeple coment that people are charging to much. To help you get some understanding of real would sales. In 2000 MC D's would pay $0.095 for a supersize soda but would sell it to you for $2.00. That was a 21 times more they they payed.



Thank you
DeathMvp2 Formaly known as Deathmvp. (Now that is my Bros. account.)

P.S. Sorry about any mis spellings.

My Vendor is in my house at
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Fidgiter
Fri Oct 29, 2004 7:36 am
#44

You are totally missing the point of my post RagNoRock5x. I don't want to get into the specifics other than to say it was a known reseller and it is a common practiceby enterprising players.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
RagNoRock5x
Fri Oct 29, 2004 8:07 am
#45

I realise that.

What im saying is that Re-sellers only exist if the profesions that makes it is selling the item for less then what the community will pay. Re-sellers means that your prices are to low, plain and simple. In any econimy resellers are a sign of worth.


Re-sellers exist in real life and they tell the manufacturer that they can raise there price w/o the community getting upset.


I have never been hit by a re-seller but, people still buy alot of stuff from me. This implys that my pricing is accurate to what the community expects to pay. (this applys to bloodfin only hihges prised resources and proud of it )



RagNoRock Kelnek - King of the Zabrak
Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
Ahrwynn
Fri Oct 29, 2004 12:49 pm
#46

How much is everyone charging?


I'm not quite sure I get this.


I just stocked the vendor with about 150 ships at aprox 4 cpu

I sell grind and medium stat resourses at 2cpu


This is on Ahazi....inflation capital of the galaxy.....


How in God's name is anyone selling for so much in any amount?


Am I doing somthing wrong?



^ Paxxx ^
Master Shipwright The Ancient Mariner

Swamp_Dredd
Fri Oct 29, 2004 3:27 pm
#47

I will be selling components at 20cpu and never a credit less. I have to hand craft everything, and I will not waste my time selling at prices that the factory based professions charge.


As for chassis, 10cpu right now because steel is costing so much, but I can see dropping to 5 once the market is more stable.


Thats my 2 credits.

ZeroK0ol
Fri Oct 29, 2004 3:53 pm
#48






loonatik wrote:





Gaflem wrote:

Well said ZeroKOol. I use a program that figures the cost of each resource I harvest and figures in the cost of the power and maintenence even the cost of the power if I purchased it. None of my resources ever said that it was costing me more than .5 credits per unit to harvest. So, even at charging 1 cpu on ships I would make money.


Just thought I would through that in because saying harvesting your own costs too much is funny to me.







Yes but you are cutting your own throat because why even bother mastering shipwright, why bother making items for people. You could EASILY EASILY sell those resources right now and make SO much more money.


You need to look at what it would cost you to buy the resources. Because anything less and you are losing money. If you want to cut your own throat, go for it.








Im a firm believer in Fair Market Value on resoures however the resources that go into hulls do not need to be top of the line, there is very minimal experiamentation that goes into the hulls. That being said, The components for making a ship fly should cost more, NOT the hull itself. unless you are doing a custom order that is, in which case im a firm believer in raping your customers coz they are making you do extra work.



*grins* It's true, i expect to pay more for items i asked to be specially made for me. its a given and people should expect it. However a million for a ship will not fly, everyone will go internally to their guilds if price wars go up like that, You are kidding yourself if you think someone will pay that much, especially considering there will be NEW people tot he game with 5k to their name and they will want to get into the sky too.




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ZeroK0ol
Fri Oct 29, 2004 3:54 pm
#49






AntillesWing wrote:

Regardless of the decay rate, you still end up paying at least 100k for a basic Y-wing....and then pay more when you go to get it made by the ship chassis dealer. So, even if you don't end up dying alot, the fact that you can progess through the pilot proffession relatively quickly, meaning you need more money for new ships, and then pay more to get it made by the dealer. So poor people like me are forced into grinding for cash, something I HATE doing. And then when you die (which you will do relatively quickly in deep space) several times at a high level, you will end forking out millions upon millions of creditsjustfora newship. Whatever happened to Starwars continuity? Luke said 15000 was enough to buy his own ship in ANH....so why does a basic Y-wing cost 100k?






Y wings are going for like 30k(high end)on Bria. and bria is supposed to be the expensive server



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ZeroK0ol
Fri Oct 29, 2004 3:58 pm
#50






Betatoxin wrote:





ZeroK0ol wrote:





RM-125 wrote:

I'm selling at 4 cpu right now because I'm not master. I'm also having to harvest all of my own resources which isn't cheap at all when trying to get skill in this profession. I am mainly only building ships for my PA however I need to make some back to keep up the harvesters.






not cheap to harvest ur own? even with power costs at 10ber on a 70% harvest its under .5cpu to harvest.






Harvesting on your own with 8 13 BER extractors on an 80% resource will take you 54 days to collect the resources to master.

Or you can run Janta mission and buy the resources at 3 CPU or better. 30K a mission, 10K resources per mission, 100K resources an hour. That is equivalent to 6 extractors running for 24 hours. And you can only mine so many resources at once. If there are 6 in you may need them all. Which would you do?

We had to pull in favours from 6 or 7 people to place extractors, in addition to our own lots just to cover the new resources.

Mining your own is not going to cut it for shipwright so quoting how much resources cost to mine for a single or even dual account shipwright is irrelevant. You either have to borrow lots on a large scale or make credits and buy resources.




Dude, this topic has nothing to do with mastering shipwright, or the amount materials it takes to master. It is about how much it cost to craft a ship for sale. If you sold your ships at 3cpu as you ground your way up, it would


1-Cover your costs


2-Be Affordable


3-You are not a master so you shouldnt charge what a master would charge for a ship you ground with.



And harvesting your own will MORE than be sufficiant for a master shipwright with 8 lots free to do it. Having the resources to grind through a profession is a luxury. Not everyone will have the means to grind through chef, i didnt, it took me 2 weeks coz i had to accumulate the resources to do it. However, if i had the resources i woulda been done in less than 8 hours.


Stay on topic. It's about the cost of a ship, not the cost of mastering a profession







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ravingbantha
Sun Oct 31, 2004 3:57 pm
#51






RM-125 wrote:

I'm selling at 4 cpu right now because I'm not master. I'm also having to harvest all of my own resources which isn't cheap at all when trying to get skill in this profession. I am mainly only building ships for my PA however I need to make some back to keep up the harvesters.







I wouldn't sell them at a reduced rate, I ground out shipwright by making sold chassis and put them up on my vendor for sale at 10 cpu. After I masterd and played around with fully loading a ship, know what I found out? With mid and some high grade materials you'll get a ship with enough mass to hold everything it needs. All you end doing by selling at 4cpu is hurting yourself in the end.


The problem with shipwright is that there are people out there that think that ehy can undercut the rest that sell at 8-10 cpu and will win in the end. All they are going to do is run themselves out of buisness. At 10 cpu chassis I made 10 million yesterday. Know why? Becuase 1: they will sell at that price ans 2 I have a wide selection.


10 Cpu is not insane, yes I understnad in the end it's alot, but what people have to understand is that not everyone is ment to have a big ship. They are supposed to be expensive. I think that the subcomponents should decay faster than the hulls. A hull should last forever, the parts should break down and need replaced. Look how many time the falcon got beat up in the movies and boks. Han didn't go buy a new ship and name it the same, no he fixed the broken parts.

Sladi
Sun Oct 31, 2004 5:05 pm
#52

Contrary to what a previous poster claimed, on Bria, Y-wings and the equivalent ships are going for around 100k. That works out to about 6.5 creds per unit. With the price of steel, I don't think that is unreasonable either. I saw 25000 steel selling for 500k. That is what is unreasonable. I price my chassis' as follows, starters: 20k, teir 1: 100k. Not sure what the teir 3: will be, as I have yet to make one. I have only had one person claim that my prices were to high.


As for components, I try and keep the price at around 5 cpu, mainly due to the significantly lower number involved.



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I used to fight with the world, but now I just fight with myself. That way I'm guaranteed to win.
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