Shipwright Archive

Thread: *Post your tips for new shipwrights here*

Jware1
Tue Jun 21, 2005 1:00 pm
#40

Where should I go to find a good pricing guide for my components etc? Or rather what is a good rule of thumb to follow?


Treena_Daal
Tue Jun 21, 2005 1:05 pm
#41



Jware1 wrote:

Where should I go to find a good pricing guide for my components etc? Or rather what is a good rule of thumb to follow?




Check the bazaar. See what other shipwrights are charging for similar items. Adjust your prices as desired. Shipwrights are lucky, because our customers are much more likely to compare stats, not just prices. Don't be afraid to charge a little more if your items have better stats. People will pay for quality.

Your best bet is to just price things what you feel they are worth. The first thing I ask myself before setting a price is "What would I pay for this?".
Jware1
Tue Jun 21, 2005 1:22 pm
#42

So then there is no set way or rule of thumb to come up with a price?
IIscandar
Wed Jun 29, 2005 11:36 am
#43

Added this thread to the shipwright stickies
ELAzalin
Thu Aug 04, 2005 6:36 am
#44

Well someone said early on in this thread if you actually pay retail for your resources your dead in the water...


Well thats completely wrong.. all i do is offer harvesting contracts and no little few hundred k's here and there its usually in the millions... And the server that I play on is practically one of the most richest ones..






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Adaron1980
Sat Aug 06, 2005 10:42 pm
#45






Jagged-F3l wrote:


  1. Work with a customer in an attempt to understand thetactics he/she is currently employing. Use this information to try to match the appropriate components to fulfill these tactics.

  2. Do take custom orders from customers. In fact, encourage it. If you craft in the same structure that your vendors reside, and you see someone come in (hint: watch your radar), then introduce yourself and offer your services as a shipwright.

  3. While it might be tedious, ask your customers to provide you with data concerning their ship, such as chassis mass, reactor output, and mass/energy of all other components. This will allow you to determine the best fit for the component(s) you are crafting for them.

  4. Do not buy resources--you're already dead if you're going to attempt this. Watch www.swgcraft.com and keep as many harvesters as possible running on the best resources you can obtain. If you only have one character, go into business with someone and have them harvest resources for a share of your profits.






Well crap...I guess I won't do what I had planned then. This is my first time with being a crafter full time (see sig) and I thought maybe I could just handle buying resources only and keeping my market going enough to be able to handle the costs of resources since being CL1 can be cumbersome when you're out there hunting resources when you are the one that gets hunted. So, I guess I'll have to figure out something else then. Granted, my speeder sales are always really good since they almost never stay in the vendors for more than 2 days. But anyway, I guess I'll just have to think awhile about how to go about it. Thanks for the tip.



Something else I would like to know is where's a good guide? I thought I would find one at the top of the page like DE has, but there isn't one. So if someone could direct me to one I'd appreciate it.





--Valcyn--
Ethus Calderon
* Imperial Warrant Officer II * Imperial Pilot (Storm Squadron) *
* CU - MCM & BH * NGE - BH *
Armoni Onesis
* CorsSec Pilot * CU - MA, MDE, & SW * NGE - Trader (Engineering) *
Vocilli Onesis
* CorSec Pilot * NGE - Trader (Structures) *
Accron Templar
* Smuggler Alliance Pilot * NGE - Trader (Munitions) *
QuantumArtist
Sun Aug 07, 2005 4:00 am
#46






TuskenJedi wrote:
Are there any other professions that would be advantageous to pair up with Shipwright, Master Artisan for example? Are there subcomponents we need from other professions that we might want to take up on the side.




I like SW/Artisan/Droid engineer with 0444 in merchant.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
IIscandar
Sun Aug 07, 2005 12:19 pm
#47



Adaron1980 wrote:


Jagged-F3l wrote:
  1. Work with a customer in an attempt to understand thetactics he/she is currently employing. Use this information to try to match the appropriate components to fulfill these tactics.
  2. Do take custom orders from customers. In fact, encourage it. If you craft in the same structure that your vendors reside, and you see someone come in (hint: watch your radar), then introduce yourself and offer your services as a shipwright.
  3. While it might be tedious, ask your customers to provide you with data concerning their ship, such as chassis mass, reactor output, and mass/energy of all other components. This will allow you to determine the best fit for the component(s) you are crafting for them.
  4. Do not buy resources--you're already dead if you're going to attempt this. Watch www.swgcraft.com and keep as many harvesters as possible running on the best resources you can obtain. If you only have one character, go into business with someone and have them harvest resources for a share of your profits.



Well crap...I guess I won't do what I had planned then. This is my first time with being a crafter full time (see sig) and I thought maybe I could just handle buying resources only and keeping my market going enough to be able to handle the costs of resources since being CL1 can be cumbersome when you're out there hunting resources when you are the one that gets hunted. So, I guess I'll have to figure out something else then. Granted, my speeder sales are always really good since they almost never stay in the vendors for more than 2 days. But anyway, I guess I'll just have to think awhile about how to go about it. Thanks for the tip.

Something else I would like to know is where's a good guide? I thought I would find one at the top of the page like DE has, but there isn't one. So if someone could direct me to one I'd appreciate it.






Well from the "Shipwright Guides and reference material" sticky you can find these two

Zigmund's Shipwright Guide

or this one

Shipwright Links, FAQ (Including How to Grind Shipwright)

or this really nice version in the advanced guides off the main page

Styxx66's Welcome to the Shipwright Profession


You can make it buying resource, but you are then at the mercy of the Miner's profit margin. It's nice when you get started to have that extra profit for yourself so you can expand your business more freely.
Adaron1980
Sun Aug 07, 2005 1:33 pm
#48

Thanks IIscander.



Yes it's true you're at the mercy of the resource sales, but so are you at the mercy of what you dig up. Why I wanted to buy only is due to the fact of what I said. Red dots aren't pretty to see on the radar if they're near your survey spot or your extractors. I have thought about paying a skilled combatant to come with me on my trips to the extractors but I thought I would have to have money first to do that. So, even though I wouldn't mind plopping extractors and fetching my stuff from time to time, it's just problematic if you really need something and you can't get to it without incap or even slain. I proposed an idea in the artisan forum about having the survey column taken out and merged with engineering and that survey column made for some sort of combat readiness. I think crafters should be able to fend for themselves without having to sacrifice skill points going toward combat and not toward another crafting profession. At any rate, there's problems and I guess I'll have ot think awhile about how to go about being a crafter unless I buy another account soon and plop in a combatant to work with my crafter. heh





--Valcyn--
Ethus Calderon
* Imperial Warrant Officer II * Imperial Pilot (Storm Squadron) *
* CU - MCM & BH * NGE - BH *
Armoni Onesis
* CorsSec Pilot * CU - MA, MDE, & SW * NGE - Trader (Engineering) *
Vocilli Onesis
* CorSec Pilot * NGE - Trader (Structures) *
Accron Templar
* Smuggler Alliance Pilot * NGE - Trader (Munitions) *
WingZero890
Sun Aug 07, 2005 7:21 pm
#49

Ive been a shipwright for about 6mo, and for the first 2mo I always wondered where to find those wierd namedresources (fermonic siliclastic ore ex (something like that))to make the upgradeswww.swgcraft.com is essential for finding these, it saves time and money on survey droids.

Ive alsostoppedselling chassis after the first 3mo or so- not enough profit, from now onI just craft them for guildies. Focus on componets, its where the money is. You can earn a bigger profit from them since people will pay alot for good componets,but make sure to use the best of the best materials. (you know, look at the little bar next to the slot

Message Edited by WingZero890 on 08-07-2005 07:23 PM



Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
QuantumArtist
Mon Aug 08, 2005 5:51 am
#50


Not sure why people insist on whining about crafters having difficulty placing harvesters. I think every profession should be dependant on another, whether in combat or crafting. Nobody should be able to self sustain their highest level work without someone else in the loop. I really dont see howharvesting resourcesis any less perilous now then it used to be, I have a crafter and I dont have a problem with avoiding unpleasant company. If I really need to get to a spot, I ask my guildmates for help.


Point is, you SHOULD depend on others. Thats the real SWG adventure. There will always be an obsticalthat willrequire the assistance of othersto overcome.Luke didnt kill the emperor alone, Han Solo didnt solo his way out of Jabbas, the deathstar wasnt destroyed by one person and YOU should not be able to gather all the resources you want without a little assistance every now and then.


So grow some chonas, remember to store your clone dataand get out there!


Message Edited by QuantumArtist on 08-08-2005 06:03 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Slysix
Mon Aug 08, 2005 3:33 pm
#51






QuantumArtist wrote:


Not sure why people insist on whining about crafters having difficulty placing harvesters. I think every profession should be dependant on another, whether in combat or crafting. Nobody should be able to self sustain their highest level work without someone else in the loop. I really dont see howharvesting resourcesis any less perilous now then it used to be, I have a crafter and I dont have a problem with avoiding unpleasant company. If I really need to get to a spot, I ask my guildmates for help.


Point is, you SHOULD depend on others. Thats the real SWG adventure. There will always be an obsticalthat willrequire the assistance of othersto overcome.Luke didnt kill the emperor alone, Han Solo didnt solo his way out of Jabbas, the deathstar wasnt destroyed by one person and YOU should not be able to gather all the resources you want without a little assistance every now and then.


So grow some chonas, remember to store your clone dataand get out there!



Message Edited by QuantumArtist on 08-08-2005 06:03 AM



I notice you have two accounts. One is a crafter one is a CL 80 combat toon...I can see why your nothaving any difficulty in placing and maintainingyour harvesters. When you crafter goes to a spot to place a harverster and there is a lair blocking the way or when your craftergoes to a harvester to maintain it and a CL 32 MOB is loitering around it what do you do?...Log out the crafter log on the combat toonand take care of the MOB. It's not that simple for others.

IIscandar
Mon Aug 08, 2005 7:03 pm
#52

Well this CL-1 placing and servicing harvester debate has been going on since the cu was put in place. I will say this. My shipwright is a cl1. Post-CU I still continue to use my cl1 character to survey and operate harvestors on all the worlds that you can put harvestors. 90% of the time I've been able to take care of business with no trouble. There have certainly been times where my heavies have been surrounded by spawns. What can I do ? I've devoted my entire character to non combat abilities. I should not therefore have any real ability to fight anything in my opinion. That is the drawback of not learning combat skills. So I ride back into town and start asking around to see if someone will come out with me and kill the spawn.

I like the fact that it is dangerous out there for me. Granted there have been some areas of the game world where the local police or animal control should be taking care of critters and other baddies. Still, when I'm out in the wilds, this is the risk I take. I highly doubt I'd go out into the wilds of Africa by myself unless I'd learned how to use a big rifle. I might even learn some tracking or hunting abilities to know if I'm being hunted.

Chances are I'd hire some local guides or mercs for protection from lions, snakes, and general bad situations to be in.

This is just a fact of life and I like the realism generated by including this in the game. If I want all the advantages of merchant, crafting, and entertainment, then I feel I have to accept the role that puts me in. I need others who know about combat to protect me if I feel unsafe.
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