Shipwright Archive
Thread: *Post your tips for new shipwrights here*
refleks wrote:
Just a quick question, what do people usually make capacitors as? I'm fairly new but it seems that, just go all in on recharge rate seems most common and useful, I mean with Cap. Overcharge 4, then it seems to be the best idea.Same with weapons, I make Ions with shield eff. subcomponents, but what about the other 2? armor eff. subcomponents, and then what?.
With capacitors I use the quick charge upgrades with full experimentation on the energy generation to minimize the energy loss from the quick charge. Then I use half the final assembly experimentation on energy generation, and recharge rate.
With weapons I use either a quick shot or max dmg intesifier. For blasters I spend 3 points on effectiveness shields and 3 points on eff armor. Depending on the desire of the customer, I spend the rest on refire or max dmg.
With armor, it's reinforcements and I tend to max out the armor stat, and any left over points on hitpoints or mass if it's a fighter class ship.
This is just what I put into stock though, some pilots want all dmgon weapons, some want speed, it just depends. So for custom in person work, I'd be ready for anything.
Feyne wrote:
These tips seem really helpful guys.
I have never tried a crafting/selling profession before and have just hit master SW. Going from a pure combat char to a craftign one is takign a LOT of gettign used to. There is a whole side of the game that i have never even looked at before.
Your not kidding! The crafting side can get very deep. I crafted a few scrolls back in UO, but that was nothing compared to this.Every economic system has good points and bad points. Sometimes I go for days without leaving Dantooine. Sometimes days without leaving my shop. Hard to believe there is that much to crafting, but there is. I've met more people as a crafter than I ever did with my pike. I've made more business arrangements and setup elaborate cooperatives than hunting groups now.
TuskenJedi wrote:
Are there any other professions that would be advantageous to pair up with Shipwright, Master Artisan for example? Are there subcomponents we need from other professions that we might want to take up on the side.
Which DE skills do I need to make my own unprogrammed droid modules ? Is novice enough ? Or does it need any higher DE components ? And I guess master artisan is also needed.
1. (To reiterate someone else's point) Be a pilot and, if you have the inclination, try out the different faction missions. You'll get an understanding of what it's like to fly different craft and what the different mission involves. For example, low level Rebel pilots face hundreds of unshielded TIE fighters on their first two tiers so they could benefit from a high damage disruptor to help them.
2. Be aware of the stats on the prototype parts. A lot of low level loot is nowhere near as good as these even after REing (particularly shields and armour).
3. Remember that you can sell Reverse Engineered components to the chassis dealer. If I REa level 1 part that is nowhere near as good as a prototype part, to the chassis dealer it goes. (Why not just sell it straight away depends on whether you want to build a Firespray or not)
mrmark200000 wrote:
Subcriminal wrote:
4) Always use subcomponents in your ship parts, otherwise they won't be anything special, won't pack any punch, and won't be worth much. Yes, it is faster and uses less resources to craft without subcomponents, but few people will want to buy your stuff.
i disagree with # 4, some SC's have side effects, ect, and i look to make my customers aware of what each subcomponent does, I have both a subcomponented part vendor, and a normal part vendor, I sell more of my normal parts than i do subcomponented ones anyway
I am very new to game. I would like to become a shipwright. how do i become one. what do i have to do..
Thank You in advance
TOmmy
Justan wrote:
I am very new to game. I would like to become a shipwright. how do i become one. what do i have to do..
Thank You in advance
TOmmy
Greetings Tommy,
refleks wrote:
Just a quick question, what do people usually make capacitors as? I'm fairly new but it seems that, just go all in on recharge rate seems most common and useful, I mean with Cap. Overcharge 4, then it seems to be the best idea.