Shipwright Archive

Thread: Shipwrights Unite!!! Pricing issues

Brilyn
Sun Oct 31, 2004 10:16 am
#40

< So please remember that "negligible" is not the same for everyone. >


*damn* straight.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Kilun
Sun Oct 31, 2004 10:44 am
#41

The money for this profession is not in stocking a vendor, I did it this weekend, sure I sold about 180 Mark III items for 50k each(roughly a 30cr/unit price) the money is in custom orders for people. I won't even consider a custom order anymore for less than 500k, I don't have to run a factory or do much work, I'll take a couple a day and get my easy credits. As for repeat sales once master, not much, but seriously is that a bad thing? I know on shadowfire most vendors are out of steel. Its gone and if we could do factory runs of components the server doesn't produce enough for most people to factory run or the prices of steel.



Stock your vendor a few times, set your price and stick with it. I know right next door is a vendor with cheaper prices and I still sell all my stuff, quality of quantity, do your custom orders, and guess what you stick with 10 people a month for their leveling and you'll never go broke.



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --

sanfordthejunkman
Sun Oct 31, 2004 11:56 am
#42







itysko wrote:
some people just don't understand resources...i hear it everyday about my weapons/armor..."you charge way to much" or "soandso sells it for X amount...why don't you" Well...here it is...i use the BEST resources on the server! so i won't charge 3 cpu or even 10 cpu..some of my resources are worth 200-500cpu..so the buyer gets charged for it...i have collected these resources and will not give them away...SW is the same way..if you want a cheap ship...you will get a cheap ship...kinda like wal-mart...want to save money..go to wal-mart and buy the same thing 10x...if you want quality..don't go to wal-mart...pretty simple



I call BS on this statement it didnt cost you 200-500cpu to mine those resources. Yes I can see a mark up to make a decent profit, but the millions of cred profits dancing in your head are craziness.Selling cheap is not meaning you are making cheap. Its just people like you that feel you want massive amounts of credits based on what other SAY the amount cpu it should be. Itsthehardcore economy freaks thatscrew the non hardcore crafters. You put the fear in people thinking if the price is to cheap its a cheap product. I can tell you something buying a pair of jeans from walmart last a hell of a lot longer then those over priced tommy helfiger(spelling) jeans. Hrmm $40 pairof jeans or $125 jeans same material same style just a money hungry name. Last just as long as the cheapo's and do the same purpose.

Message Edited by sanfordthejunkman on 10-31-2004 01:01 PM



sanford'the Junkman
Sanford and Son Junkyard
Master artisan --- Master Shipwright --- Master droid engineer -- 3 1 3 4 Merchant

Shop on Corellia 2056 -4325

Junk?... What junk!... These are all antiques.
loonatik
Sun Oct 31, 2004 3:10 pm
#43






Brilyn wrote:

Your mathimatics is bang on.


But lets clear up a completely erroneous assumption:


That we all buy our resources.



Mining one's own resources costs:



Steel at 0.2cpu

Aluminum at 0.2cpu

LGO at 0.2cpu

Inert Petrochem at 0.2cpu



2k of Steel = 400c

1k of Aluminum = 200c

1k of LGO = 200c

1k of Inert Petrochem = 200c



This means that the base cost of the resources for a Novice ship would be 1k!

This doesn't cover your overhead expenses such as your tools and stations, or your vendor costs, or your house maintainence, ect.

So, the actually cost per blueprint is actually even more, but is *easily* covered by that 500% margin you've given yourself over the actual cost of the resources.




Just a thought.



(and no, I don't plan to sell my blueprints on the bazaar.... I have vendors.....)





But lets clear up a completely erroneous assumption:


That we all buy our resources.

You havent really thought this through have you? If you sell your ships at a CPU lower than what you could sell the resources for you are selling at a loss. ESPECIALLY right now where resources are in high demand. Tack on the extra charges for everything being hand made, and tack on how much it cost you to grind to master this fast...... Then you get a good idea of how to price your stuff. All of these people selling at 2 or 3 cpu are a joke. Its really simple, I just buy their stuff and resell on my vendors. Whats funny is I actually end up paying less for items already made than for the resources to make them.




Loonatik
Master Troller
Isrem
Sun Oct 31, 2004 3:19 pm
#44

As for the price of the starter ships: Nobody needs them, I did all my missions unti 1-1-1-1 with the free starter ship, I tested all factions, and it was easy. Whoever buys the novice ship is buying needless luxury, so dont tell me one should not prize it like all other ships.



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
loonatik
Sun Oct 31, 2004 3:43 pm
#45






Isrem wrote:
As for the price of the starter ships: Nobody needs them, I did all my missions unti 1-1-1-1 with the free starter ship, I tested all factions, and it was easy. Whoever buys the novice ship is buying needless luxury, so dont tell me one should not prize it like all other ships.





No one? not true, plenty of people want hyperspace.



Loonatik
Master Troller
Xylos_Kimptar
Sun Oct 31, 2004 3:50 pm
#46

Just a note to all business persons ...... beware of the crashing economy .....

The combat revamp is coming sooooooon ...........

Could this mean the end of our band of friends running solo missions from the MO .....

If i cant make 300k in an hour anymore how will that change my spending habits .......

Will we all take flight in our starter ships and crowd the streets of anchorhead once more .......

Will the player economy eat itself as buff prices grow higher due to increased difficulty gathering the materials ..........



DONT FRET TRUE BELEIVERS STAN "SOE" LEE is on the case...



anyway on a serious note ..... business is business .... only time determines who made the right decisions and who didnt .... if people gather their own and sell at below market price then good for them .... but that is taking some of the "market value" from the item and placing that part of the bill into the hands of the crafter. If he is cool with that then so be it. the joke above while meant to be light actually does pose a serious threat to this new profession. so get it sold while you can .... cause the endless flow of cash might not always be here ..... and at high CPU prices during a time when cash gets tight .... hmm i guess that will be the true test of everyones business theories


Happy Pumkin Day

Xy
Brilyn
Sun Oct 31, 2004 4:44 pm
#47

< If you sell your ships at a CPU lower than what you could sell the resources for you are selling at a loss. ESPECIALLY right now where resources are in high demand. >


Here we go again.


Let me copy and paste for you....





Right, so you're going to start spouting the "oh, resources have a market value, therefore I lose money if I don't sell my items at the market value of the resources, minimum" right?



Tell me this:



Are you going to track what resources you used in each component? Track the value of them over time over the next 6+ months? And adjust the price of your components accordingly?



If not, you are a hypocrite, and are simply being argumentative. Get over it already.



< Whats funny is I actually end up paying less for items already made than for the resources to make them. >


What's funny is that I'm getting paid the price I want to be paid, and you're the guy reselling, at a *far* higher cost, so your profit *margin* is significantly lower.


If your aim in life is to be a middleman, you're welcome to the position......



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
LuciferMullins
Sun Oct 31, 2004 4:59 pm
#48

Actually it comes down to who has the most AFK Lot-Swaps. The people with the most can mine everything themselves, therein cutting out any source of mining cost. The person with the single account and 10 lots, however, is screwed. They cannot afford to harvest all of these different materials themselves.

At least they made most of this stuff non-schematicable, to prevent the poor single account guy/gal from being totally screwed.



Brilyn wrote:
< but selling a starter ship for 25k or 30k? I have even seen some for 40k???
Imagine what a new player will think of this? >
He'll think 'damn, I'm glad I got a free one'.
Just like the Swoops.
< If you gain one time 10k or 10 times 1k there is no difference, but you will allow others to have more fun, play the game, earn money and come back to you and spend it at your Vendor... >
Actually, the difference is *you* have had to craft 10 times as much stuff.
Which uses 10 times as much resources.
If it costs 500c to make that item, then in the first place, you've made 9500c. But in the second you've made 5000c. For 10 times the work.
Newbie wants cheap. Good for newbie.
Brilyn wants a *reasonable* return on his 'stuff'.



http://forums.station.sony.com/swg/board/post?board.id=profshipwright&message.reply_to_id=2316#
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Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

wilibus
Sun Oct 31, 2004 5:35 pm
#49

Now if you harvest your own resources, the cpu cost is something around 0.3 ... a novice ship at 6K in resources, times 0.3 about 2000 .... and you think 110K is fair.


Moral of the story, harvest your own resources. Personally most of the 6K ships on the bazaar i saw i assumed were from SW grinding XP and not using the practice command trying to recover some costs while grinding. Honestly if put 6K of resources through a crafting tool with 1 experimentation point and try and turn around sell it for what the resources are worth you are a fool.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

loonatik
Sun Oct 31, 2004 6:29 pm
#50






Brilyn wrote:

< If you sell your ships at a CPU lower than what you could sell the resources for you are selling at a loss. ESPECIALLY right now where resources are in high demand. >


Here we go again.


Let me copy and paste for you....





Right, so you're going to start spouting the "oh, resources have a market value, therefore I lose money if I don't sell my items at the market value of the resources, minimum" right?



Tell me this:



Are you going to track what resources you used in each component? Track the value of them over time over the next 6+ months? And adjust the price of your components accordingly?


Yes, I am. Who the hell dosent? Do you just blindly pick resources from a bag? LOL I would hate to be one of your customers.



If not, you are a hypocrite, and are simply being argumentative. Get over it already.


If not? First, there is no way you SHOULD be making components without knowing what resources you are using. Secondly, the fact you DO know what resources you are using, you also know the market value. This is not some conspiracy, or some form of cullsion between shipwrights. Its just common sense.


< Whats funny is I actually end up paying less for items already made than for the resources to make them. >


What's funny is that I'm getting paid the price I want to be paid, and you're the guy reselling, at a *far* higher cost, so your profit *margin* is significantly lower.


If your aim in life is to be a middleman, you're welcome to the position......


Whatever adds to my profit, if I can buy the parts from you at a lower cpu WHY NOT? If you want to lose money by selling to me, I have no complaints.









Loonatik
Master Troller
loonatik
Sun Oct 31, 2004 6:33 pm
#51






wilibus wrote:

Now if you harvest your own resources, the cpu cost is something around 0.3 ... a novice ship at 6K in resources, times 0.3 about 2000 .... and you think 110K is fair.


Moral of the story, harvest your own resources. Personally most of the 6K ships on the bazaar i saw i assumed were from SW grinding XP and not using the practice command trying to recover some costs while grinding. Honestly if put 6K of resources through a crafting tool with 1 experimentation point and try and turn around sell it for what the resources are worth you are a fool.






Novice, master, joe schmoe. If you use 6k resources to make something, if you could have sold those 6k resources for X amount of money. Selling it for any less than that is a loss.



Loonatik
Master Troller
Brilyn
Sun Oct 31, 2004 6:54 pm
#52


<
Are you going to track what resources you used in each component? Track the value of them over time over the next 6+ months? And adjust the price of your components accordingly?


Yes, I am. Who the hell dosent? Do you just blindly pick resources from a bag? LOL I would hate to be one of your customers. >



I'll explain it slowly as you don't seem to get it.


Let's talk about Resource1, a fairly good Duralloy Steel (650CD, 1000 OQ, SR, and UT).


Currently worth about 6cpu, as it's in spawn.


You make a Blaster with it. You charge 10cpu.




The (fairly simple) question I am asking you is:


Are you going to note down the serial number of that Blaster, and adjustthatBlaster'sprice upwards, based on the appreciative value of the resources used to build it, as the value of Resource1 will increase over the next 6 months, as it becomes more and more Rare?

Message Edited by Brilyn on 11-01-2004 01:54 AM



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
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