Shipwright Archive

Thread: SPACE LOOT SYSTEM NEEDs BIG TIME CHANGE ASAP...PLEASE!

BillyBobthe50th
Tue Dec 21, 2004 10:56 pm
#40

The DEVS only know how to nerf, so they nerfed loot and its drop rate, I find this a last minute and ludicrious way to solve it, instead of beefing up SW equipment.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Getoc
Wed Dec 22, 2004 2:46 am
#41

Please show me pics ofacceptable ungrade number loot stuff like level 3, 5 and 7.

And how about the drop rates on the MAYBE usefull stuff from level 2, 4 ,6 ,8 and 10 .

I have seen 2 (in words 2 ) reactors who are better then the crafted ones ....... on the other side i have seen not even on craftedcapi who might take on a looted one but i guess there is a bug inthe capi crafting system .

Reallly usefull loot are only level 1 droid interfaces with a speed of>15, all grade number capis and fro mthe other stuff loot isnt beter then the crafted once especially weapons if u look at the energy comsume rate or the speed .




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
Marzuk147
Wed Dec 22, 2004 6:52 am
#42

I have several reactors that are better than anything a shipwright can craft.
rexan
Wed Dec 22, 2004 10:31 am
#43






GadonThek wrote:


rexan:

Rubbish. Sorry, but it is. Many pilots dont have the first idea of what constitutes good loot, and Ive found some real bargains on the bazaar in the past. Any idiot can monitor the Auction channel for someone spamming "sellin teh UBAR COMPONANTS, just 500k EACH PST!!!!11",and for the record, Ive never seen one that was actually worth the asking price there. You will also notice, if you dont selectivly quote whatever suits your argument, that I check vendors as well, I know exactly what Im doing, and Im telling you right now, there are simply not that many good componants out there.

Pilots will usually want to obtain one or two "uber" componants of each type for themselves, and will sell anything else. You wouldnt believe the proportion of items which I buy that are listed because "it has low gen drain, but the damage, mass and EPS are so crap its not even worth RE'ing".....

Ive met, out of about 100 pilots, 2 who have a fully RE'd loadout, many use 50/50 crafted/loot, and the (large) remainder use all crafted or only one or two looted componants.




This has not been my experience. Most pilots I know are holding onto every cert-6 engine and cert 8 blaster they can get their hands on. Reason, they understand the benifits of RE'ing, and they want to have 7 decent cert-8 blasters that they can combine with their UBER cert-8 blaster to make an even better one.


Most people dump trash on the bazaars. I read that you check vendors too. But my experience is that SWs will keep the best stuff for themselves or their friends and mostly put RE'd stuff which was the result of thier FS fragment search.


I'm not arguing with you about the loot system being broken or not. I think the current system is FUN. And thats most important. I dont want to see it changed. I'm also a master shipwright. What I am asking for is afix for capicators, and possibly combining the YPR experimentation branches in engines into one branch,so SW can make decentYPR engines.


However, I think your observations that loot sucks because of the items you see poping up on the bazaar and on player vendors does not give you an accurate sampling of what is actually dropping.




Rexan Ryu
Master Smuggler
Flurry Server
Marzuk147
Wed Dec 22, 2004 11:37 am
#44

Im close to having not one, but 2 of those blasters to go in my Rihk, I cant wait.
GadonThek
Wed Dec 22, 2004 7:08 pm
#45

Sorry Diorchas, I just deleted the big center chunk of text in the quote and didnt realise it still had your name at the top.

AnzelVincir: I just have the impression that Linux is more secure? Ahahahaha Ive spent three YEARS attacking Linux, I love tearing things to shreds to see how they work, me and a friend regularly attempt to hack into each other's server machines. Windows may support more security features natively, but Linux is more secure simply because it doesnt have half as many exploits. What you're saying about Linux may have been true in '95, but not any more. There are over 200 documented(if you know where to look) exploits to gain remote access to a Windows system, its just not a secure OS. You can whack on as many firewalls and security features as you like, if you dont fix the inherent flaws in the system then its still not secure.

I love how you can take the fact that Linux is actually optimised to run without using up unecessary amounts of system resources and claim thats a black mark against it.

Face it, Linux is the future, unless Microsoft pull their collective finger out that is, why else are entire governments making Linux their country's standard OS? Its spreading through Eurpope like wildfire, most of the business networks in my city already run it, and with the recent GUI and user-friendlyness improvements, its only going to get bigger and better. Anyway, you evidently prefer Windows and wont be persuaded otherwise, and I evidently prefer Linux and wont be persuaded otherwise, so lets just leave it at that.


rexan: Fair enough, our differing experiances could be entirely to do with the fact we're on different servers, Im just recounting my experiance. Im not claiming "loot sucks", Im claiming "loot is fine as it is", and I do base that assertion on more than just what I buy, I also base it on what I loot, what friends loot, and what people in general I speak with loot, it seems fine to me.

For the record: Ive been advocating fixes to Capacitors, Boosters and the combination of engine YPR experimentation for a couple of weeks now Thats my standpoint: loot is fine as-is, leave it alone, all thats needed are a few tweaks to Shipwright itself to balance everything out.
Diorchas
Thu Dec 23, 2004 4:59 am
#46

Gadon,


Apology accepted. I figured it was just a simple mistake, I just don't like being misquoted. hehehe


And my 2c... there are plenty of "fixes" for the loot system that would neither nerf it nor annoy pilots. The devs just need to get a little creative in their problem solving. I've been advocating an "RE = limited run schematic" solution for a few weeks and I think there are a LOT of good things that could be done with ADDING attachment/enhancement loot without actually nerfing component loot.


It just takes a little outside-the-box thinking.
cleekjc
Thu Dec 23, 2004 7:54 am
#47

This discussion is quite funny. The devs actually give players a choice to get out from under the tyranny of your over priced equipment and you shipwrights are up in arms about it. What you are really angry about (but will not say) is you can’t stand the fact, that because of loot players can give you and your absurd prices the big ole FU! The real fix here is to allow SW's (and all crafters, for that matter) to make marginally better equipment than what can be looted, that way your prices are guaranteed to be in check.................
Rhysen
Thu Dec 23, 2004 8:47 am
#48






cleekjc wrote:

This discussion is quite funny. The devs actually give players a choice to get out from under the tyranny of your over priced equipment and you shipwrights are up in arms about it. What you are really angry about (but will not say) is you can’t stand the fact, that because of loot players can give you and your absurd prices the big ole FU! The real fix here is to allow SW's (and all crafters, for that matter) to make marginally better equipment than what can be looted, that way your prices are guaranteed to be in check.................







You're an idiot, you know? A complete, blithering idiot. Do you know what SWG would be without the crafters? DEAD. You know who causes most of the costs for crafters, thereby causing their prices to rise? Combat Professions. They're the ones with the lots to use for harvesting resources specifically for sale.


Are you going to attempt to claim you can't afford it? I'm a Shipwright and a Pilot. From my morning daily duty mission, I picked up 250k in credits and components sold to the chassis dealer (holding back a few choice for myself). I spend an ungodly amount of creds on harvesters and resources. And because I'm not Master Shipwright yet, I also buy some components from other shipwrights (especially missiles, heaps and crates of missiles). Now how the hell can I buy resources for grinding Shipwright, maintain 7 harvesters + 1 Medium House + 1 Factory and buy components from my tyrannical brethren and still have enough cash to buy a 500k krayt pistol from a weaponsmith? Ground combat missions? Not likely since I'm a Smuggler too (you try farming missions with only a FWG5)


"Tyranny of our overpriced equipment"? Should I add lazy to that as well? There are several threads on this forum about SWs underpricing their equipment. Obviously you seem to have a problem gasp looking for lower prices.

Diorchas
Thu Dec 23, 2004 9:51 am
#49


Don't let people like him get to you, Rhysen. Anyone who would 1. lump all Shipwrights into one easily digestible group, 2. make sweeping generalisations about the motivations of said Shipwrights and 3. make statements about the injustice of Shipwright pricing (which, for the record, is JUST starting to settle into a free-market-dictated norm) is either an idiot or someone with an axe to grind. Personally, I don't pay attention to either.


The truth of the matter is that Shipwrights have the single most resource-intensive profession in the game. It makes sense, therefor, to base the pricing for their wares on the price of the resources used tomake them since so many Shipwrights supplement their own resource stocks with what they buy from resource managers.


The people who complain about Shipwright pricing are the same people who have trouble putting themselves in another's shoes. The same people who want what they want, at the price they want it, at a time that is convenient for them. The same people who think crafters in the game only exist as adjuncts to them, relegating them to little more than an NPC with slightly more extensive dialogue.


Well, we crafters are not NPCs. We craft because we enjoy it and because we get a kick out of running a business. If the business we run is too overpriced our customers will tell us. Not by coming on these boards and whining, mind you... but by simply not buying our products and/or services. That's a Free Market.


Shipwrights in particular have it tough because to price many things they make in a fair manner, the pricetag soars past anything else in the game. Players see that and immediately sit in the dirt and piss themselves while they cry about how greedy Shipwrights are. The truth is thatTHEY being greedy by expecting the crafting community to price things in a manner that is "fair" (read: cheap) to the customer and not to the crafter.


Anyway... the point is that you don't have to pay any attention to people like that. If you run a fair, honest and personable business those people will be an aberration. I've found that if you deal with people equitably, most of the time they return the favour and not only come back for more but refer their friends to you as well.

Message Edited by Diorchas on 12-23-2004 08:54 AM

MasrimTaim
Thu Dec 23, 2004 10:18 am
#50

;O



------------------------------------------
Mazrim Taim
Edan Catarn
Skuzz
Thu Dec 23, 2004 10:36 am
#51

SWG and JTL are games folks. And games are supposed to be fun. The current space loot system is a fun one for the players (although if it gets nerfed down anymore it wont be) and for many its the single thing that makes flying in space worthwhile. Theres absolutely zero reason that the shipwright profession needs to mimic the other existing crafter profs. *yawn* I understand why SW prices are high and I dont complain about it. Shipwrights will ALWAYS have a role to play and they will ALWAYS be needed and vital. Space loot should not be nerfed anymore, it would be a sad mistake i think. IMHO.

I have killerd thousands upon thousands of space hostiles and still have never gotten a reactor or engine that beats a player made one. Its just luck of the draw. These uber items are no where near as common as some folks might like you to believe they are.

I'm all for having SW's have to "enable" space looted items before they could be used.





WOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWO
KWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKW
OKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOK
WOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWO
KWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKW
OKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOK
WOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWO


cleekjc
Thu Dec 23, 2004 11:15 am
#52

Yes I can afford it. Nice of you to bring up loot, lets talk about look shall we? I noticed as have many other players that loot drops have dropped drastically thanks to posts like this one. Care to comment on that coincidence or am I imagining it because I as well as everyone else who brought it up are all blithering idiots?

Before these dirty "lowballers" that 250k would barley buy a tier 2 ship not to mention parts. As a matter of fact I bought a tier 2 light fighter from a guild member’s vendor for 50k and paint and texture kits for 1k each. Now here is the kicker that is his retail price not a guild member price. Anyone can go to his vendor and get those prices. Now according to to many SW's he is a dirty "lowballer" (and hurting legitimate SW's) because a tier 2 ship @ 50k is around 1ish CPU, but mysteriously he still makes a profit. Now please do tell this (us) blithering idiot(s) how, using your incomprehensible wisdom and intelligence of course, exactly how that is possible? Some one is lying here. How about a comment on that little tasty morstile of a fact? That is the magic word here profit not get rich. Fair and honest business is to recoup your costs and make a profit not shaft players as much as you can because you’re the only game in town so you can make as much money as possible. Comments…….pretty pretty please……..

Your are of course correct. SWG would be dead without crafters because the Devs made a very very bad decision not to put NPC crafters/vendors in the game. This would do two positive things, for everyone not just crafters. (I do so hope my blithering idiot logic here makes sense to someone who is as "enlightened" as you are, well try to follow anyway..) 1) It would force combat professions to sell the resources they collect at reasonable prices, because they would need to buy those finished product from crafters, at reasonable prices since they cannot make them and want better equipment. (BTW don’t blame high prices on combat professions, blame the devs for making the resources so hard to come by, I m talking about mining not harvesting and to my knowledge ALL players have lots not just combat professions but again I am a blithering idiot....might want to check that out for your self though) 2) It would force crafters to keep their prices fair because if they did not players would just settle for equipment that is almost as good from loot drops and the NPC vendors at reasonable prices. Again let’s hear for the great all knowing oracle of intelligence on this one.............

Please don’t feel like I have just singled you SW's out, my opinion apply's across the board for all crafting professions and doctors too. Whilst everyone who is a crafter does not fit in to the "shaft the player category" most of the crafters in all crafting professions do fit in to that category......... It does not matter if it makes you upset or hurts your feelings it is just the cold hard truth.


Have an absolutely wonderful day!


Page 4 of 10