Shipwright Archive
Thread: SHIPWRIGHTS NEED FACTORIES!
SpaceCrazy
Tue Oct 26, 2004 8:13 pm
#40
I think the main reason there are no shipwright factories right now and possibly won't be ever is because, as others have stated, for many components there is no "best" way of making one. I'm thinking of engines specifically with the turn speeds. Some players will be able to handle quick-turn engines. Others will need them slower. Some will want faster or slower acceleration rates, and so on.
This type of customization applies to nearly all of the components. Some will have sacrifice power on weapons to get the mass low enough to go in the ship. Or they will take the higher power weapon as sacrifice armor. Etc, etc.
BE and Tailor are probably the professions that compare closest to this, as others have indicated. BE because you have to hand-gather and hand-craft everything for pets. Tailor because they have so many different styles and colors to fit whatever the customer may be looking for.
The customization options and different players wanting different properties is why the components aren't run through a factory.
This type of customization applies to nearly all of the components. Some will have sacrifice power on weapons to get the mass low enough to go in the ship. Or they will take the higher power weapon as sacrifice armor. Etc, etc.
BE and Tailor are probably the professions that compare closest to this, as others have indicated. BE because you have to hand-gather and hand-craft everything for pets. Tailor because they have so many different styles and colors to fit whatever the customer may be looking for.
The customization options and different players wanting different properties is why the components aren't run through a factory.
Message Edited by SpaceCrazy on 10-26-2004 11:14 PM
ZenDragonMLS
Tue Oct 26, 2004 8:37 pm
#41
Those are reasons why a Shipwright might ******CHOOSE****** not to use a factory for certain things, according to their business model and their personal preferences.
Those are NOT reasons to *****PROHIBIT***** a Shipwright from using a factory entirely.
As an Architect I make the same choices - I run off heavy harvesters in a factory, and I hand-craft fusion generators and large houses. Other architects do things differently - and that's fine.
Those are NOT reasons to *****PROHIBIT***** a Shipwright from using a factory entirely.
As an Architect I make the same choices - I run off heavy harvesters in a factory, and I hand-craft fusion generators and large houses. Other architects do things differently - and that's fine.
Estan
Tue Oct 26, 2004 9:01 pm
#42
Its not going to happen, just leave it alone.
The post on the Beta boards was 400+ long and that got no attention, what makes you thing its going to get some now?
Prowannabe
Tue Oct 26, 2004 9:30 pm
#43
For this topic we should compromise, the only problem is that if we compromise anything about the factoriesfor this one profession it will drastically change how people craft in other professions. I believe to make everyone happy to some extent we should have factories (which might take a few months) but instead of factories churning outthe beststuff, as good as handcrafters, they should be a little less in quality. I would like to have a little diduction from some of the stats (small to medium diductions) these diductions will create a "penalty" for using factories. The factories make it cheaper for you (time) and cheaper for the consumers (quality) and thus making the need of handcrafters possible. If you do this their will be a need for both industrial empires and little shops. If a handcrafter is goodso isthen needed more but a larger communitythus he will make more money so in the long runanyone can be a company if they want. The only problem now is all the other crafting professions, if you are angry at this it might be becuase you are one of the multi billionairs which capitalized on factories. If so, it will only hurt you in the area of the "high ranking" or "low ranking" people, you will still get most of the people which are the middle guys who don'tneed the best stuff and who want to paygood prices, this will make you less of a "monopoly" and more of a company.
Thanks for your time!
Iraumm
Tue Oct 26, 2004 10:07 pm
#44
I say no to the factories.
Mainly to prevent people from having 300 of each ship part on their vendors. Ever try to contact a weaponsmith to create an executioner's hack? They don't answer. It's almost like they despise their profession that they picked. Leaving out the factories also helps the smaller shipwrights because there wont be some huge ship component vendor somewhere selling to 70% of the people. Ever try to start Weaponsmith on Ahazi? I did. In the 3 months that I has master weaponsmith making all advanced weapons and weapons from loot schematics, I have sold 3 weapons. 1 of which was to a guildmate, another was a smuggler wanting to slice some of my weapons to resell, and a third who bought a LLC. Mainly because the market is saturated with weapons. Before you ask... Yes I was registered on the planetary map. The bottom line here is that factories will end up saturating the market so that no one will be able to sell anything causing more people to hate the profession. If you dont like crafting and want your factory farm (with factories as far as the eye can see) do all the work, then maybe you shouldn't be crafting. Without factories, shipwrights won't have any shortage of work.
4Bidden
Tue Oct 26, 2004 10:16 pm
#45
After mastering shipwright and taking a few orders, you quickly find out that this profession is a full time job. Everything has to be hand made, therefore not cheap. I agree that the chassisshouldnt be made by a factory, but I would like to be able to use a factory on all the other parts. Ifa person orders a full ship (chassis, engine, fusion reactor, weapons...) it takes a while to craft, and a factory would help allot. I hope the devs read these boards cause I purchased this expansion to have fun crafting ships... But, there is no fun inmeticulously crafting e v e r y s i n g l e i t e m for ev e r y s i n g l e s h i pyou craft..
Niacia
Tue Oct 26, 2004 10:21 pm
#46
pneumonic81 wrote:
Estan wrote:Disagree 100%First thing its cheep to fix a ship in space,2 With so many ways to make a engine, shield, or a booster making them all player made adds to the game. No longer can you just go to the vendor and get a engine. With so make ways to make a ship there has to be more player-crafter talking to see what the player wants.Also it adds to the game to have a crafter servicing the needs of his players, instead of running factorys and loading vendors.ouch a 1 star... man that sucks.
so perhaps all crafters shoudl loose thier factories based on your logic... yes?
First, the rating system is not supposed to be used as a type of censoring. So do not abuse it. (edit) Having read further, I realize, you I did understand your comment in a wrong way. So this goes to the perosn, yho 1-stared you (end edit)
Second, we have been through this issue on the beta boards. There are valid arguments for both positions on this one. I personally like the no factory policy, as I have stated numerous times. And with shipwrights it really makes a lot of sense, as there is no such thing as an optimal component. BTW, I am sure somebody has mentioned it by now (Have not yet read all posts in this threads however), the subcomponents CAN be made using equpment factories.
Regards
Niacia
Message Edited by Niacia on 10-27-2004 07:38 AM
starpopper
Tue Oct 26, 2004 11:08 pm
#47
i promise u this all my ships and componets will be hand made to customer needs if u are in need of blueprints or componet email
starlaa nightrunner
neutrineaux
Wed Oct 27, 2004 6:37 am
#48
ZenDragonMLS wrote:
We all have different definitions of what things we enjoy and what we don't. I try to make a point NOT to judge how other people choose to have fun based on *my* preferences.
I'm not suggesting that we wait and have a dialog in 1-2 months because I believe the anti-Evil-factory-users faction is correct. I'm suggesting it because I don't believe we'll be able to have a meaningful dialog with the developers prior to that - it's strictly pragmatics on my part.
Right now it doesn't matter what I think, or what you think - the fact remains that the use of a factory to run shipwright products is curtailed at the moment. I think that beating our gums about it now is a total waste of everyone's time. I would rather spend my time - and yours - addressing the host of other issues that we'll need to sort out about this profession.
nicely put. it is not as though we can actually discuss anything with the devs. they answer when and if they want, and there is virtually no dialogue. so we just need to have a go at it and see how it plays....
Niacia
Wed Oct 27, 2004 6:44 am
#49
Oh, there is dialog. But only if the devs want to have a dialog.
(In a way, this is a good thing, otherwise the devs would not have time to develop anything
).
Regards
Niacia
(In a way, this is a good thing, otherwise the devs would not have time to develop anything
Regards
Niacia
goody24
Wed Oct 27, 2004 6:48 am
#50
Some things need to be put in factories. Grinding out tons of tier 1/3 components that people will use for a few hours is not fun.
Perhaps a good compromise would be to put a cap on the level. So Mark 1 and 2 equipment can be run in a factory, but 3 and up need to be hand built.
I am having a hard time keeping up with the demand for low level components.
Odan_Pazzmarr
Wed Oct 27, 2004 11:16 am
#51
I must disagree..... it adds a real crafting feel to the profession as well as allowing for completely custom ships
pneumonic81
Wed Oct 27, 2004 11:36 am
#52
Odan_Pazzmarr wrote:
I must disagree..... it adds a real crafting feel to the profession as well as allowing for completely custom ships
i wonder if u will be enjoying the "crafter feel" after making 500 light blaster (green)'s ![]()