Shipwright Archive
Thread: What's wrong with the worthless Shipwrights?????? Read if you care about SW!!!
Ducimus
Wed Dec 15, 2004 7:02 pm
#27
I love a free and compedative market.
Some guy selling lower than you? Probably cause he wants buisness is my guess. Now, there's ALOT of SW's out there right now, and the truth of it is, most of them suck. EIther the quality of the work is piss poor, they charge too much, or BOTH, which is often the case.
It's like tons of people jumped on the SW bandwagon expecting to rake in credits hand over first. Personnaly i think the chassis and part market is becoming saturated. Most players are going to master only one pilot profession, hence i think the demand for parts/chassis isn't going to be that high once JTL settles down.
Some guy selling lower than you? Probably cause he wants buisness is my guess. Now, there's ALOT of SW's out there right now, and the truth of it is, most of them suck. EIther the quality of the work is piss poor, they charge too much, or BOTH, which is often the case.
It's like tons of people jumped on the SW bandwagon expecting to rake in credits hand over first. Personnaly i think the chassis and part market is becoming saturated. Most players are going to master only one pilot profession, hence i think the demand for parts/chassis isn't going to be that high once JTL settles down.
Harkyn1
Wed Dec 15, 2004 8:27 pm
#28
Rhysen wrote>
Exactly! And tell me why us SW's are having the discussion on how best to charge around 1-3cpu when every other profession doesn't? How much do people pay for weapons?
The discussion is there because no other profession uses the amount of resources SW does. If a DL44 used 15k resources, do you honestly think it'd have the same markup?
That's exaclty what I mean. Weapons don't use anywhere NEAR the amount of resources we use, nor do they have the disadvantage of not being able to use factories (which is fine by me), but they are sold for a huge markup. But we do the same and we're trying to cheat people.
Squiddie
Thu Dec 16, 2004 1:11 am
#29
Graysoni wrote:
Ok, this is my problem, Im a master Ithorian SW, main character not an Alt, first Master on my server, so far have sold about 12mil of ships or so and spent about 15mil in resources. This is my problem. I charge 5cpu, which is perfectly resonable. Then....I have 3 other master SW's come up and start charging 1.5-2.5cpu for ships. Umm, i cant buy/harvest resources for that!!!! So how can you???? Geeze I mean come on, you know your loosing money, and you drive SW's like me who charge a resonable price out of business. You cant be making any profit. Now dont get me wrong, somehow im still selling things, made 1.2 mil last night. But....I can keep up SW if everyone is selling less than what resources cost!! It pointless, moronic and stupid. If someone is selling you resources at 1cpu please send me the wp!!!!
Point---START CHARGING RESONABLE PRICES FOR YOUR SHIPS!!!! 150k for an Awing- come on!
*snicker* you think thats bad? I buy my chassis of a guy whom charges this. 15k y-wing 30kLP y-wing 50k X-Wing 80k A-Wing 
Harkyn1
Thu Dec 16, 2004 1:26 am
#30
rexan wrote:
pervel wrote:Simple answer: Harvest your own resources.If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?
Exactly! And tell me why us SW's are having the discussion on how best to charge around 1-3cpu when every other profession doesn't? How much do people pay for weapons?
Ducimus
Thu Dec 16, 2004 3:09 am
#31
comment withdrawn.
Message Edited by Ducimus on 12-16-2004 02:13 AM
Groid
Thu Dec 16, 2004 6:25 am
#32
there is a huge difference in mass on a grind quality ship and a master made one. If someone wants to save a few credits sacrificing alot of mass, that is their choice. Its all reputation, anyone can make junk ships and parts. Over time,eventually, they will figure out how to make better, or leave the profession. Either way, it does not effect my sales, repeat customers show how good a shipwright you really are.
Mokrisha, Ithorian Master Shipwright, Bria Server
Niacia
Thu Dec 16, 2004 7:24 am
#33
Rogue1970 wrote:
pervel wrote:Simple answer: Harvest your own resources.If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.A good shipwright cannot harvest their own resources, it's simply not possible.
The question is, what is a good shipwright?
I would put it in another way. A high volume shipwright cannot mine his own resources. This is impossible. A low colume SW, however, can very well mine his own resources. And produce the same quality or better.
If good shipwright means, a SW doing custom jobs in small volume (maybe he does not have much time or he also enjoys other aspects of the game), then he can sell cheap, due to resources, he himself gathers.
A high volume shipwright, be it high or low quality cannot be as cheap.
Regards
Niacia
Harkyn1
Thu Dec 16, 2004 7:29 am
#34
Niacia wrote:
Rogue1970 wrote:
pervel wrote:Simple answer: Harvest your own resources.If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.A good shipwright cannot harvest their own resources, it's simply not possible.
The question is, what is a good shipwright?
I would put it in another way. A high volume shipwright cannot mine his own resources. This is impossible. A low colume SW, however, can very well mine his own resources. And produce the same quality or better.
If good shipwright means, a SW doing custom jobs in small volume (maybe he does not have much time or he also enjoys other aspects of the game), then he can sell cheap, due to resources, he himself gathers.
A high volume shipwright, be it high or low quality cannot be as cheap.
Regards
Niacia
I have absoultly no problem harvesting my own resources. Granted I have 2 accounts, thereby giving me a max of 18 lots (2 taken by a house). 18 lots are a lot of harvestors, but even if I had only 1 I could always do cross server swaps and set up a farm to gather grinding resources to use or sell. 10 mediums aren't that diffucult to handle.
Golrok
Thu Dec 16, 2004 6:47 pm
#35
People buy stuff fast when the price is right. You just have to figure out what sells the fastest, not all we craft sells, thats just the way it is. Anyone who goes with an 100% looted ship is making a huge mistake.
you guys worry too much about pilots who use 100% looted ships. It just takes them time to see the light, there like "wow we don't have to buy from SW's and then theyre like, Woa! Wait we do...
A ship thats all crafted parts of cours is gonna be inferior, same with all looted, its a combination of the 2, until you have all RE'd components, and that doesnt happen easy. And they spend alot of creds before they get to that point of having all RE.
Especialliy if a pilot wants specifics on something he cant find on loot so he comes to us.
mintas
Thu Dec 16, 2004 7:36 pm
#36
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
/agree
Ducimus
Thu Dec 16, 2004 8:24 pm
#37
>>People buy stuff fast when the price is right. You just have to figure out what sells the fastest, not all we craft sells, thats just the way it is.
As a pilot (which is all i really do), here's what i buy the most of, or am always on the lookout for:
1.) Armor. usually MKIII, then MKIV, in that order. sometimes MKII if im shimming down some mass when tight on space. This stuff acutally goes fast, so it seems im always replacing it.
2.) Paint and texture kits. I like style.
3.) Engines. Always looking for a better engine. And not just the standard 50 YPR, 92 speed MKIV's. RE'd ones. Show me a 65-70YPR engine at a decent speed and ill plunk down the credits the instant i see it on the vendor and not think twice about it.
4.) same for reactor's and shields. ALways looking for more juice or shield for less mass. Show me one and ill drop the credits and not bat an eyelash. But, i rarely see any worth buying. SO i don't.
5.) I compare weapons. Show me somethign better than your standard L7's and L9's and i *might* buy them. But the trouble is, with a few notible exceptions most of them are VERY SIMILAR, and the improvment is marginal if any, and just not worth buying.
6.) if you guys could make droid controllers and capacitors worth a damn id look for them, but you don't so i dont bother to look.
Tell ya what i don't look for....
CHASSIS. Once i master and replace my leveling ships with the "keepers", i could give a damn about chassis. I rarely die, so i dont see me replacing a chassis anytime soon. About the only thing i do with chassis, is compare price vs quality, make a few "hoo humm" remarks and leave your shop.
As a pilot (which is all i really do), here's what i buy the most of, or am always on the lookout for:
1.) Armor. usually MKIII, then MKIV, in that order. sometimes MKII if im shimming down some mass when tight on space. This stuff acutally goes fast, so it seems im always replacing it.
2.) Paint and texture kits. I like style.
3.) Engines. Always looking for a better engine. And not just the standard 50 YPR, 92 speed MKIV's. RE'd ones. Show me a 65-70YPR engine at a decent speed and ill plunk down the credits the instant i see it on the vendor and not think twice about it.
4.) same for reactor's and shields. ALways looking for more juice or shield for less mass. Show me one and ill drop the credits and not bat an eyelash. But, i rarely see any worth buying. SO i don't.
5.) I compare weapons. Show me somethign better than your standard L7's and L9's and i *might* buy them. But the trouble is, with a few notible exceptions most of them are VERY SIMILAR, and the improvment is marginal if any, and just not worth buying.
6.) if you guys could make droid controllers and capacitors worth a damn id look for them, but you don't so i dont bother to look.
Tell ya what i don't look for....
CHASSIS. Once i master and replace my leveling ships with the "keepers", i could give a damn about chassis. I rarely die, so i dont see me replacing a chassis anytime soon. About the only thing i do with chassis, is compare price vs quality, make a few "hoo humm" remarks and leave your shop.
Chra
Fri Dec 17, 2004 1:57 am
#38
I think the dificulty here is not the competition but the overall approach of the marketing side.
Now I am on Kettemoor ... I have a very good location right outside of Theed. I make my profits by supplying volume and quality. I have a vendor for chassis, ordinace, weapons, armor, shields, reactors, engines, boosters and capacitors. very one of them is stocked with at least 2 of every concievable combination of compnent and subcompionent (8 per for armor).
For my chassis I charge between 5 and 6 cpu. I do not stock Master Level ships and I charbe 1.5 mil for custom master level ships.
I DO NOT CRAFT any chassis. They take up too many resources and there are always a few vendors undercutting me. This is fine. I buy thiers and sell them on my vendor. I keep a stock of at least 3 of every chassis design as best I can on the vendor.
Now here is the kicker. At 20 cpu for all components I was selling approximately 30-40 units a day. This is of various levels but primarily tier 3 and 4 stuff. I have recently raised my prices to 25 cpu for all components, and I sell between 10 and 20 units a day.
This all comes down to around 200K to 300K a day in income. So long as the stock is in place,it sells.
So for my case ... it is far more cost effective for me to purchase low and sell high, making back the investment and less of a profit, but turning around and making a very pretty penny on components for those ships. And as the armor and missiles wear out, and as they change configurations, my stock provides and ideal location for full customization of a ship without the testing and trial and error of dealing directly with a SW.
Not this is my business model, and as you can see, it is partially based on those not wishing to make a profit from the business. That is how my shop works, and as I do not want to spend 3+ hours crafting a day ... it works for me.
Instead of focusing on a potential business killer , make it a business benefit. Besides, you buy out all of a vendor's ships on him, and the craftsmen seem to stop making them at that price
My 2 cents.
Erillion
Fri Dec 17, 2004 8:18 am
#39
>>>>
there is a huge difference in mass on a grind quality ship and a master made one.
>>>>
5 % ....
I tried it with total crap worth 1 cpu and the best on Naritus worth 30 cpu ...
SSSooooo much difference it hurts, right ?!
Have fun
Novarider