Shipwright Archive

Thread: What's wrong with the worthless Shipwrights?????? Read if you care about SW!!!

Marzuk147
Tue Dec 14, 2004 8:38 am
#14

Totally barking up the wrong tree IMO. First, you CAN indeed mine your own resources as a shipwright, you just can not expect to supply the entire server with chassis. There are other shipwrights who would like to play too however, so this should be fine. Also there is in case you havent noticed a HUGE glut of ships, and no one new flying them. Huge Oversupply + Little demand = low prices. The object now is not to make a big profit, but to make back what you lost on grinding. I harvested my own resources to get to master shipwright, and cant even sell at 3cpu ... Ive sold 3 ships.
rexan
Tue Dec 14, 2004 11:50 am
#15






pervel wrote:


Simple answer: Harvest your own resources.


If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.


For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.






You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?



Rexan Ryu
Master Smuggler
Flurry Server
Kalano
Tue Dec 14, 2004 12:40 pm
#16






rexan wrote:





pervel wrote:


Simple answer: Harvest your own resources.


If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.


For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.






You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?






Because SW is a heavy grind since you only get 1xp per 4units. so, you have to make tons of chassies to get any farther up the tiers. so, those that grind away tend to have a ton of chassies taking up space. easiest way to get ride is sell them cheap.


yes, you could make more money selling the resources, but you wouldn't be a SW because you didn't craft. I wish the devs would have given us the standard xp per unit as the other crafting pros. maybe just change the xp to be tier specific so you couldn't grind chassies to master. That would be my biggest tweak.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Marzuk147
Tue Dec 14, 2004 12:55 pm
#17

The difference between a ship with 99500 mass and 100500 is not worth dumping tons of high quality resources into.
pervel
Tue Dec 14, 2004 8:08 pm
#18






rexan wrote:





pervel wrote:


Simple answer: Harvest your own resources.


If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.


For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.






You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?





I wouldn't sell for 1 cpu. However, for me selling resources is about as dull a business as I can imagine. I enjoy making and selling ships at about 3 cpu. It gives me satisfied customers and a fine profit. Why should I change my business?

1st_Viduus
Wed Dec 15, 2004 1:38 am
#19

If someone wants a great hull with great (over 50%) mass allowance (very important for imperials) I'll make it, and charge accordingly.

If someone just wants a chassis to get through a tier, or doesn't take space seriously enough to invest in a great hull, then he's more than welcome to buy one of my 1.5cpu (1/2 cost) hulls that cost me 30mill + to grind up on to reach MSW, so I can recover at least a portion of my costs.


Sorry I don't have (and won't pay for) multiple accounts to plant 20-50 harvesters.


Sorry, my friends and guildmates play the game, and so use their lots, not sacrifice an already inadequate storage so that one person can have more than his alloted share.


And I didn't start playing over a year ago like so many of you, so I didn't have tons of cash or resources as so many of you did, that I couldaccept 30+million credits as an inconsequential loss. By the same token, nor can I afford to wait 6 months to try to sell off well over 100 hulls at cost if I am lucky. I need whatever creds I can dig up now.


I'd say "investment" - but seeing as how MSW doesn't look to become a major profit-maker anytime soon, investment would be a grandiose way of saying "I threw my money out the window".


If that offends you, too bad, deal with it.


Go look in the bargain bin at your favorite Software Store, or bookstore, or shop for a new *last year model* car, compare prices to a *next year model* car, and tell me people will pay "fair market value" for that which is either out-of-date or sub-standard.



Signature

falacy
Wed Dec 15, 2004 2:20 am
#20


Heh, my solution was simple:


Cancelled both my accounts.


Problem solved, as of Jan 8th and Feb 21st.


Just wanted to add that Yez is 100% correct in everything he stated. Check for yourself and you'll find he has the largest stock of ships and compoents on our server. He knows what he's talking about, so stop 1 staring him...

Message Edited by falacy on 12-15-2004 01:25 AM




FINALLY MASTERED PILOT! 2007.01.20 - Thank you -NRA-
Vendor: Tatwi's Junk-E-Mart "-332, 4683" Citadel, Corellia
Aerium Eraen - Elder Bounty Hunter, Master Alliance Pilot
Tatwi Eraen - Master Trader: Stuctures, Corsec Pilot
Thavus Eraen - Officer Neare Eraen - Jedi
Intrepid - New Rebublic Alliance. Citadel & Chinon, Corellia.
Originally called BRA and then Citadel and later New Republic Alliance, we are one of oldest and most successful guilds to burst out of Kor Vella, mellons in hand!. We stand for the Republic and we actively support the Rebellion - through arms and commerce!
Rogue1970
Wed Dec 15, 2004 3:01 am
#21

lol thanks Aerium!


I feel bad now that I'm not sure who you are in game.


sorry to see you go!



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Rhysen
Wed Dec 15, 2004 8:14 am
#22

So far the only problem I've had concerning prices is when people are selling grind quality items for regular/premium quality prices. I can understand trying to make back some of the money invested in mastering sw. But putting a chassis made with grind quality resources and no experimentation up for sale at a 5-7cpu price just reflects poorly on shipwrights to anyone with an eye for equipment.


I started a new Alliance character on another server. Yes, the starter ships are upgradeable and the components they use are pretty good so upgrading them isn't much of an issue. Except for one component: droid interface. The starter z95 had 11k mass with 10.5k of it used with the starter components leaving no room for any droid interface I could find (let aloneboosters or thelike). So I went ship buying. I found crafted z95s at 20k-25k with masses barely crossing the 11.1k mark. It was fairly annoying knowing that on my main's server I could call my crafting droid and whip out a 12k mass z95 easily, without even being Master Shipwright. A wandering Starfighter Engineer passed by me in the starport and I stopped him to see if he could make a better z95. With the resources he had on him he made one at 12.3k mass and charged me 20k for it, which I gladly paid.


Charge 1-2 cpu if you like. I really don't care.


  1. You can't supply the whole galaxy and won't be able to, especially so long as factory support remains at the current levels.

  2. You'll prolly have problems keeping your vendor stocked with anything worth buying

  3. You'll prolly burn yourself out trying to keep your vendors stocked with anything worth buying

  4. Chassis sales are nothing in the scheme of things.
Corsican_Ogre
Wed Dec 15, 2004 10:30 am
#23

The reason I became a shipwright was to build my own ships to me thats what the reward is.


The problem is more or less every one really makes their own ship. Basically now you only make a blue print. Even if you craft a "ship in a bag" you still dont assemble any ship you dont actually fly.


A rebel pilot need never buy anything from a shipwright at this point and if they got in a decent group fly the starter ship and just use looted ugrades and become an ace since they can even reload missles in space.



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
Torael
Wed Dec 15, 2004 12:52 pm
#24






Rogue1970 wrote:





pervel wrote:


Simple answer: Harvest your own resources.


If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.


For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.






A good shipwright cannot harvest their own resources, it's simply not possible. The sheeer voume of a good shipwright negates the possibility.

I beg to differ on this point. I manage 10 heavy chems, 40 MMI's and 30 HMI's on Naboo, ten MMI's on Tatooine, and10 HMI's/50 MMI's on Lok, all as static harvesters. I've considered placing more, as well. If these have even a semi-decent concentration of a new resource I need, I mine it. When the statics arent pulling up shipwright resources, I simply use them to suck up Power (which I use or sell),grind resources (which I sell in bulk at 1cpu) or, occasionally (when permitting),stuff that's highquality but not to me...whichI then sell, of course. If my statics can't pull up some resource that I need, I just rent extra lots from guildmates, paying 20k-30k per lot for a week (depending on the planet it's on and how badly I need the resource). Until recently, I was renting 96 lots from other members of my guild, 56 of which were on one resource alone (an awesome CB Steel, 985 OQ/904 CON).


And if you're wondering, no, I actually only barely have the time to juggle it all. But I manage, somehow...probably in part from learning how two other guildmembers did it - they both used to run mass-mining buisinesses (onedid grind resources and was all static, one did high-quality and was all mobile), and then learning what made them burn out...and not doing that!


<Edit> Also, I do charge a fair bit. My chassies are 3/3.5/4/5/6 cpu by level; components are 10/12.5/15/17.5/20cpu by level - I decided to do the price scale like that to factor in a sort of 'bulk premium' related to the amount of resources used by higher level things. Upgrades add 5cpu to the part, so 500/1250/2500/6250/12500. Missiles/Countermeasures are straight 6cpu.

Message Edited by Torael on 12-15-2004 01:00 PM



Master Weaponsmith «««-Minhjaal Torael-»»» Master Shipwright
Torael Technologies
Located at -2258 5990 on Vendor Row in Goontown, Naboo
Karl Logan - Sentinel/Sniper
Rhysen
Wed Dec 15, 2004 3:04 pm
#25






Harkyn1 wrote:





rexan wrote:





pervel wrote:


Simple answer: Harvest your own resources.


If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.


For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.






You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?







Exactly! And tell me why us SW's are having the discussion on how best to charge around 1-3cpu when every other profession doesn't? How much do people pay for weapons?





The discussion is there because no other profession uses the amount of resourcesSW does. If a DL44 used 15k resources, do you honestly think it'd have the same markup?
Merxion_Levoy
Wed Dec 15, 2004 3:50 pm
#26






Rogue1970 wrote:


A good shipwright cannot harvest their own resources, it's simply not possible. The sheeer voume of a good shipwright negates the possibility.





I think you mistake the quality of the shipwright with the Quantity of goods they turn out. Perfectly good SW's harvest thier own stuffs however have small more personal businesses.



I do agree with you if you want to have a large business you will need to purchase resources at somepoint.


I dont charge a flat cpu rate I charge 3 times the cost of the item. This gives me the Float I need right now and allows me to adjust my prices accordingly. This means my avg price on the new Krayt is 1.18 million. I am happy with that profit margine and my customers are happy with the ships they get.


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