Shipwright Archive
Thread: What's wrong with the worthless Shipwrights?????? Read if you care about SW!!!
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?
rexan wrote:
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?
Because SW is a heavy grind since you only get 1xp per 4units. so, you have to make tons of chassies to get any farther up the tiers. so, those that grind away tend to have a ton of chassies taking up space. easiest way to get ride is sell them cheap.
yes, you could make more money selling the resources, but you wouldn't be a SW because you didn't craft. I wish the devs would have given us the standard xp per unit as the other crafting pros. maybe just change the xp to be tier specific so you couldn't grind chassies to master. That would be my biggest tweak.
rexan wrote:
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?
I wouldn't sell for 1 cpu. However, for me selling resources is about as dull a business as I can imagine. I enjoy making and selling ships at about 3 cpu. It gives me satisfied customers and a fine profit. Why should I change my business?
Message Edited by falacy on 12-15-2004 01:25 AM
- You can't supply the whole galaxy and won't be able to, especially so long as factory support remains at the current levels.
- You'll prolly have problems keeping your vendor stocked with anything worth buying
- You'll prolly burn yourself out trying to keep your vendors stocked with anything worth buying
- Chassis sales are nothing in the scheme of things.
Rogue1970 wrote:
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
A good shipwright cannot harvest their own resources, it's simply not possible. The sheeer voume of a good shipwright negates the possibility.
I beg to differ on this point. I manage 10 heavy chems, 40 MMI's and 30 HMI's on Naboo, ten MMI's on Tatooine, and10 HMI's/50 MMI's on Lok, all as static harvesters. I've considered placing more, as well. If these have even a semi-decent concentration of a new resource I need, I mine it. When the statics arent pulling up shipwright resources, I simply use them to suck up Power (which I use or sell),grind resources (which I sell in bulk at 1cpu) or, occasionally (when permitting),stuff that's highquality but not to me...whichI then sell, of course. If my statics can't pull up some resource that I need, I just rent extra lots from guildmates, paying 20k-30k per lot for a week (depending on the planet it's on and how badly I need the resource). Until recently, I was renting 96 lots from other members of my guild, 56 of which were on one resource alone (an awesome CB Steel, 985 OQ/904 CON).
And if you're wondering, no, I actually only barely have the time to juggle it all. But I manage, somehow...probably in part from learning how two other guildmembers did it - they both used to run mass-mining buisinesses (onedid grind resources and was all static, one did high-quality and was all mobile), and then learning what made them burn out...and not doing that!
Message Edited by Torael on 12-15-2004 01:00 PM
Harkyn1 wrote:
rexan wrote:
pervel wrote:
Simple answer: Harvest your own resources.
If you do that, you can make a profit selling as low as 1 cpu if you want. It will not be a huge profit and you would probably be making more money doing something else. But that is up to every player to decide. The game has a free market just like the real world. Live with it - there is nothing you can do to change that.
For the record I sell ships at or a little above 3 cpu. Since I harvest my own resources, that gives me a fine profit.
You can make more profit selling these same resources on the open market for 3-5cpu. Why on earth would you sell a chassis for 1cpu when you can sell the same resources for 3-5?
Exactly! And tell me why us SW's are having the discussion on how best to charge around 1-3cpu when every other profession doesn't? How much do people pay for weapons?
Rogue1970 wrote:
A good shipwright cannot harvest their own resources, it's simply not possible. The sheeer voume of a good shipwright negates the possibility.
I think you mistake the quality of the shipwright with the Quantity of goods they turn out. Perfectly good SW's harvest thier own stuffs however have small more personal businesses.
I do agree with you if you want to have a large business you will need to purchase resources at somepoint.
I dont charge a flat cpu rate I charge 3 times the cost of the item. This gives me the Float I need right now and allows me to adjust my prices accordingly. This means my avg price on the new Krayt is 1.18 million. I am happy with that profit margine and my customers are happy with the ships they get.