Shipwright Archive

Thread: No FS xp transfer for Shipwright

PadiOne
Thu Nov 04, 2004 7:01 am
#27

I'd like to see the SW convert xp, but I'm sure the reason that it isn't there is to wait for market stabilization before they add grinders into the mix. Personally, I'd like to see pilot be able to trade off their xp too. I actually played SWG so I'd be familiar with it when JTL came out. I plan to spend most of my time in space. I'd be willing to trade my xp at a rate of 300:1.







____________________________________________

QuiJonOz
Thu Nov 04, 2004 10:50 am
#28






PetaByte32 wrote:



Your benefit is the money you make. Sorry but I side with the DEVs on this one. Keep JTL as far from FS and jedi as possible.






As opposed to armorsmiths or weaponsmiths who make no money through the use of their skill?


There is no good reason why there should not be a SW/FS xp conversion.






No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

fatgato
Thu Nov 04, 2004 1:47 pm
#29

Personally I think that Shipwright should be allowed to transfer xp, Make the Transfer rate high but the thing is no matter what , FS grind has already raised prces and deplated metals and such, Look at my AS..... I have like 20 million units resoucces to grind FS for my armorsmith


Cebre_Opasloa
Fri Nov 05, 2004 12:34 am
#30

FS Crafters SHOULD get a bonus when crafting shipwright stuff the same as any other crafting profession...


Unlike pilots, Shipwrights are the only JTL profession that uses the normal skill points and should be able to be used for FS conversion and bonuses like any other such profession.




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QuiJonOz
Fri Nov 05, 2004 1:01 am
#31

The conversion rate should be something like 100:1. I thought the whole idea of the xp conversion was to allow characters to accumulate usable xp during normal play... since shipwrights have to make most things by hand, including all of the resource intensive items, they should have as much right as any other class to convert xp. With the 4:1 resource to xp ratio and the high cost of Mastering, I don't think it would be an optimal route for grinders.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

PetaByte32
Fri Nov 05, 2004 5:07 am
#32

I still think its better to keep JTL as far from FS and jedi as possible. If SW gets conversions then its just a short jump to FS Vehicle control and pretty soon jedi will start using that as an excuse to get benefits in space.


I can already see this as several people have stated that they not only want a SW conversion but also want vehicle control. And some jedi are beginning to set their sights on JTL as well. I have seen more then a few threads from jedi players requesting it.


Basically its putting up walls to block a possible problem. Alot of you are suggesting a conversion but at such a huge rate it wouldnt be smart to go that route for FS xp anyway, so why even bother? If you got such a huge rate conversion it wouldnt be time or tactically smart to do it. So dont bother with it.


Max xp for a master shipwright is what? I think 300k right? Thats only 3k fs xp if it was converted at 100:1 like some are suggesting. Since just the novice force crafting box takes 50k fs xp, your looking at maxing out your xp 16.6 times just for the novice box. And it only gets worse.


With a conversation like that who would be dumb enough to actually use SW as a FS grinding platform? No one. So dont bother with it. Just leave it as it is. Better we dont give any excuses or justifications for jedi to get benefits in space then to have a conversion that isnt worth it.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
DeathMvp2
Fri Nov 05, 2004 6:59 am
#33

I do not plan to grind sw for fs points but I ammaking stuff for my guild anyways. I must have madeatleast 10-15complete ships by had with subcompontes since I hit master. Even if the conversonrate is 300k to 1 atlease I do not feel like I loose the xp I got from doing this.



Thank you
DeathMvp2 Formaly known as Deathmvp. (Now that is my Bros. account.)

P.S. Sorry about any mis spellings.

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Fidgiter
Fri Nov 05, 2004 7:49 am
#34








PetaByte32 wrote:


With a conversation like that who would be dumb enough to actually use SW as a FS grinding platform? No one. So dont bother with it. Just leave it as it is.


Nobody would be dumb enough to use SW as a FS grinding platform and that is a point that is directed towards permitting SWxp to be converted for CMxp. The people who would be converting this xp would be active SW using their Ground Game SP profession to produce ships for sale and use rather than having it vanish into the void of capdom.


Better we dont give any excuses or justifications for jedi to get benefits in space then to have a conversion that isnt worth it.


This is a "Slippery Slope" arguement. As it stands Craft Mastery does and should impact the SW crafting. SW crafting experience should then apply towards improvement in Craft Mastery.







Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
QuiJonOz
Fri Nov 05, 2004 8:30 am
#35






PetaByte32 wrote:

I still think its better to keep JTL as far from FS and jedi as possible. If SW gets conversions then its just a short jump to FS Vehicle control and pretty soon jedi will start using that as an excuse to get benefits in space.


I can already see this as several people have stated that they not only want a SW conversion but also want vehicle control. And some jedi are beginning to set their sights on JTL as well. I have seen more then a few threads from jedi players requesting it.


Basically its putting up walls to block a possible problem. Alot of you are suggesting a conversion but at such a huge rate it wouldnt be smart to go that route for FS xp anyway, so why even bother? If you got such a huge rate conversion it wouldnt be time or tactically smart to do it. So dont bother with it.


Max xp for a master shipwright is what? I think 300k right? Thats only 3k fs xp if it was converted at 100:1 like some are suggesting. Since just the novice force crafting box takes 50k fs xp, your looking at maxing out your xp 16.6 times just for the novice box. And it only gets worse.


With a conversation like that who would be dumb enough to actually use SW as a FS grinding platform? No one. So dont bother with it. Just leave it as it is. Better we dont give any excuses or justifications for jedi to get benefits in space then to have a conversion that isnt worth it.


Tyranus





We aren't asking for Jedi to get space benefits. We are asking for shipwrights, who use skill points like any other crafter, get the ability to convert excess xp, like all of the other crafters. Your fear regarding Jedi and pilots has no bearing on this issue... it is a totally seperate issue.


And the point isn't to use SW as a FS grinding platform. It's just the opposite,to allow FS advancement through normal game play.





No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

PetaByte32
Sat Nov 06, 2004 6:36 am
#36






QuiJonOz wrote:

We aren't asking for Jedi to get space benefits. We are asking for shipwrights, who use skill points like any other crafter, get the ability to convert excess xp, like all of the other crafters. Your fear regarding Jedi and pilots has no bearing on this issue... it is a totally seperate issue.


And the point isn't to use SW as a FS grinding platform. It's just the opposite,to allow FS advancement through normal game play.








Shipwright isnt normal. You compare it to any other ground professionthere area couple of very huge differences.


1) How much Apprentice Points do you need for master? None.

2) How fast can you level it? About 5 times faster then any other crafting profession if you really wanted.


And I know your not asking for jedi to get benefits in space but sooner or later one or some or most will want it. Do you want your SW fsxp conversation to be used as an excuse to get it?


Think real hard here guys. Not everything we as a community wanted was good ideas. Look at the Path to FS. We all screamed to know it. They let us know. And how many jedi we got now? Look at that new crafting method they wanted to put in game. We all screamed for them to change it back to the way it was. And honestly I can say I was wrong to ask them to change it back to the old way. It was pretty good.


Sometimes we want things that while we may think they should be in game or logically accepted, they really shouldnt. Sometimes there are other reasons not to have something in game that we cant see now.


Its only a small amount of FS xp you would gain right? So why fight so hard for it? Its like asking the city to add a second caution light brighter then the first to come on for 1 second before the red light to make us safer. Would it make us safer? Maybe. But it could also lead to people definately using the first yellow caution as a green.


Samething here. Would it be beneficial for you to have a fs xp conversation? Maybe a little. A very little. But it could lead to someone using it as an excuse to get benefits in space later. Already some of the guys supporting the FS xp conversation for shipwright are asking for FSvehicle control in space.


So before you jump on this bandwagon I want you all to ask yourself one thing. Is a minimal xp conversation for shipwright worth even the slightest risk of ruining JTL like the groundgame? Go look around in coronet and theed at all the gank squads and such before you answer that.


Ok I am done. If we get it fine. If not fine. I stated my views and I dont think I can explain any further. If someone still doesnt understand then so be it.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
QuiJonOz
Sat Nov 06, 2004 8:23 am
#37








PetaByte32 wrote:


Shipwright isnt normal. You compare it to any other ground professionthere area couple of very huge differences.



1) How much Apprentice Points do you need for master? None.

2) How fast can you level it? About 5 times faster then any other crafting profession if you really wanted.






I think the lack of App XP needed to master is a hold-over from Beta. I remember originally Architect was the same. But considering App XP isn't that hard to get, it doesn't give a good reason to single out Shipwright from the other crafters.


As for levelling, yes you can power level if you happen to have 5.5 million resources on hand. But you can power level most crafter professions also. Again, not a valid reason to discriminate against Shipwrights.







And I know your not asking for jedi to get benefits in space but sooner or later one or some or most will want it. Do you want your SW fsxp conversation to be used as an excuse to get it?






These are totally unconnected. And here's why... there is absolutely no influence on the space game from a character's groundside skills. That is what will keep Jedi from gaining space advantages.






Its only a small amount of FS xp you would gain right? So why fight so hard for it? Its like asking the city to add a second caution light brighter then the first to come on for 1 second before the red light to make us safer. Would it make us safer? Maybe. But it could also lead to people definately using the first yellow caution as a green.






No, it's asking not to be punished in the FS ground game because we paid extra to get the new expansion and invested our skill points in Shipwright. We're not asking for a second caution light, we're asking not to be forced to ride on the back of the bus.






Samething here. Would it be beneficial for you to have a fs xp conversation? Maybe a little. A very little. But it could lead to someone using it as an excuse to get benefits in space later. Already some of the guys supporting the FS xp conversation for shipwright are asking for FSvehicle control in space.


So before you jump on this bandwagon I want you all to ask yourself one thing. Is a minimal xp conversation for shipwright worth even the slightest risk of ruining JTL like the groundgame? Go look around in coronet and theed at all the gank squads and such before you answer that.






Again, ground skills have no impact in the space game... it's twitch. So your case against shipwrights should have nothing to do with your case against FS influence on piloting. These are two seperate arguments, and you haven't presented a valid argument against shipwright on its own.







No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

chyenfel
Sun Nov 07, 2004 9:59 am
#38

since you need 4 ressource units for 1 xp with shipwright, with a conversion rate of 100:1 you would need 400 million ressource units to get 1 million fs crafting xp (thats 4000 stacks with 100k and would fill 27 small houses). keep that in mind before suggesting horrid conversion ratios.



Anirul Kynes
Imperial Colonel, DSD
Shipwright Vendor near Theed at -5340, 3313


Pri3st
Mon Nov 08, 2004 1:38 am
#39


There will probably be no (and should be no)FS XP conversion until the rush for ships has died down.


If conversion were possible now Shipwrights would be able to craft for their customers, make instant sales then go convert with noworries over going broke because of the grind. No other crafting professioncould come close to emulating the Shipwright FS grind at this time. Shipwrights would make more than enough money to sustain their grind with ease which is simply not true for most if not all crafting professions at this time simply due to thelack of demand for their products forone reason or another.


After the demand for Shipwright productshas gone down I can see implementing the FS systemfor Shipwrights with little or no trouble but not right now. It would just be unfair to those who chose to stick with their current professions.



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