Shipwright Archive

Thread: No FS xp transfer for Shipwright

Tyrann_Blade
Fri Nov 12, 2004 7:51 am
#40

Sorry for not coming back to this post for awhile, actually just remebered i posted here and the force sensitive forums. Just realized why posting here was 100 times better. Mr. Styxx our shipwright correspondant. I'm glad to see support on this issue. I see there is only a few people who disagree that shipwrights should get fs xp transfered. Reasons involving what happens when jedi want skills in space or pilots wanting to turn in fs xp are not issues at hand. Pilots don't have to pay sp for their skills and should be thankful to the DEV's for that and jedi shouldn't get force skills in space because its reflex based. Steel prices are high on all servers but that will lessen. The only real problem is the conversion ratio. I can cap sw xp in 5 mins or so with ace ships, but his means raising the conversion rate well above other crafting classes. I dont care if its 150 to one and only gives us 2000 xp per full transfer, it's something. 80% of the product i makeis by hand. Not by choice, but beacause I have to. The least we should reap from this is some fs xp like every other crafting profession. I'm also a little ticked that i had to craft for 200k more xp to get master instead of using my AP which i've been capped on for months.



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Niacia
Fri Nov 12, 2004 8:23 am
#41



PetaByte32 wrote:

So before you jump on this bandwagon I want you all to ask yourself one thing. Is a minimal xp conversation for shipwright worth even the slightest risk of ruining JTL like the groundgame? Go look around in coronet and theed at all the gank squads and such before you answer that.
Ok I am done. If we get it fine. If not fine. I stated my views and I dont think I can explain any further. If someone still doesnt understand then so be it.
Tyranus




We have been over this topic a few times. Still I'd like to add, that for me the force conversion is worth this slightly higher risk.

I do not want to go over the reasons again.

But I have to agree to that other poster, it might make sense to wait another month or 2 before introducing force conversion.

Regards

Niacia
rexan
Fri Nov 12, 2004 12:19 pm
#42






PetaByte32 wrote:





Tyrann_Blade wrote:

Just incase everyone didn't know SW xp is useless for the jedi grind. Confirmed with a CSR, so it's 100% true. It's working as intended. So now we have to craft everything by hand with no benefit. JOY!!!







Your benefit is the money you make. Sorry but I side with the DEVs on this one. Keep JTL as far from FS and jedi as possible.


Starts with wanting an xp conversion rate. Then people will say "Hey we get xp conversion so we should be able to get the FS bonuses with SW and/or Pilot professions.". Then the Jedi will say "Hey they get FS bonuses so we should be able to get force powers."


Next thing you know JTL is just an extention of the ground game where Jedi ruin it just like they did on ground.



Tyranus







Exactly. If SW get a conversion for FS exp, then Pilots will demand one too. And if pilots can convert prestege points in for FS exp, then all of space will go to hell in a handbasket once every player with glowstick fever starts camping all the static spawns.



Rexan Ryu
Master Smuggler
Flurry Server
PetaByte32
Sat Nov 13, 2004 10:34 pm
#43






Tyrann_Blade wrote:

Sorry for not coming back to this post for awhile, actually just remebered i posted here and the force sensitive forums. Just realized why posting here was 100 times better. Mr. Styxx our shipwright correspondant. I'm glad to see support on this issue. I see there is only a few people who disagree that shipwrights should get fs xp transfered. Reasons involving what happens when jedi want skills in space or pilots wanting to turn in fs xp are not issues at hand. Pilots don't have to pay sp for their skills and should be thankful to the DEV's for that and jedi shouldn't get force skills in space because its reflex based. Steel prices are high on all servers but that will lessen. The only real problem is the conversion ratio. I can cap sw xp in 5 mins or so with ace ships, but his means raising the conversion rate well above other crafting classes. I dont care if its 150 to one and only gives us 2000 xp per full transfer, it's something. 80% of the product i makeis by hand. Not by choice, but beacause I have to. The least we should reap from this is some fs xp like every other crafting profession. I'm also a little ticked that i had to craft for 200k more xp to get master instead of using my AP which i've been capped on for months.





Ok first. Jedi is such a huge desire for alot of players, dont think some players wont use SW to get FS xp even if its huge resource costs and even larger ratios. The fact that you can max out so fast will be one huge draw. And the other being that you can resell most if not all you craft. I have even heard from people in game wanting a FS exchange just so they load up on resources then camp the village, macro grinding and converting. So it would happen. There was one player I talked too that had three factories planted close to the village stocked with resources he is saving just for this.


Second, shipwright maybe a groundbased crafting profession but the similarities end there. It uses xp and not AxP to master, even grinding you can sell 90% of what you make since its definate handcrafting with limited factory support. It has a massive xp cap rate, you can max out your xp in just a few ship chassis if you wanted. The resource load is actually bigger then that of Architect in the long run, and the experiance gain even at Chassis IV makes it very desireable to gain FS xp if it was implemented. Granted the player would need alot of resources but really when you think about, it isnt that hard to get.


Here is the way I see it would happen. A person like the one I mentioned above has alot of time to prepare so he drops a few factories out near the village and over the next month or two starts filling them with resources and droid batteries. He only needs Chassis IV and a droid with a crafting station. A month or two goes by and the conversion is granted. He now camps the village, grinding chassis' and dropping them into his factory while he grinds. Everyday he travels to the science op and heads to his vendor or a bazaar in coronet and starts dropping chassis' on them. Since the chassis mass is affected heavily based on resources he can make semi decent ones and get money for them.


The best part is he can even experiment on them and make prototypes, maxing out his xp in a shorter time then any other profession that uses practice mode macroing.


So that alone is a reason to really think if fs xp conversion is something wereally want. The otherI have already said many times in this thread so no reason to hash it again.


Tyranus


One other thing I just realized. Since the guy is doing it for jedi and wont want factories full of chassis' for long periods he could even sell his chassis' priced to move and further harm the profession. Maybe even go so far as to sell them at 1 credit each.




Message Edited by PetaByte32 on 11-13-2004 11:37 PM





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
SLK
Sun Nov 14, 2004 5:33 am
#44

I thought sw gets 1/4 xp/resource...

Thats half of what architect makes... Logically we should have half their conversionrate



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eVo
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