Shipwright Archive
Thread: A little story about no factory support
PetaByte32 wrote:
The other master shipwright has left the game. Gone to EQ2. Now I am the only master shipwright in the guild. It all falls on me. Then our Chassis IV shipwright had to work and travel for a week so our vendor hasnt been stocked in that time. Yesterday I get a GMail from him with the new order for the vendor. Over 370 items. And all on my shoulders.
370 items over a week? Sounds like you guys are having quite the booming business. I trust that this doesn't include any of the things that can be made in a factory like missile and chaff packs and repair and customization kits?
So thanks to no factory support my next two gaming days will be filled with mass crafting of generic items. I say generic as I dont have time to use subcomponents or to name the item. All of which I could do if I had real factory support. Even limited.
This is a classic example of supply and demand. It is clear that your prices must be below market value thus demand exceeds your ability to supply. At this point you are confronted with two choices; you can raise prices or you can reduce the quality of your product thus moving to a different supply and demand curve.
I guess this comes down to personal choices but from my perspective I'll sooner sell fewer higher quality items than many lower quality items. Withough factory support this is a choice that we, as crafters, must make and I think it is a good thing. You choose to grind out substandard gear and it is your choice to make.
You mention later that you feel guilty about the pricing but you also feel burdened by the volume of work. Which one of these two things is the more pressing issue? What IS your pricing?
Message Edited by DingoBoi on 11-24-2004 08:54 PM
4Bidden wrote:
The part that's starting to worry me is that I've been told by a few master shipwrights that they are now resorting to 3rd party programs to craft for them. This is outrageous. These shipwrights voted no on factory support so they can continue to mass produce products and somewhat corner their markets.. They have turned themselves into virtual factories.. Not only have some of them admitted this to me, but when you send them a tell they never answer, yet somehow end up with hundreds of items on their vendors.
I have heard about this macro myself but never have seen it. Wouldnt use it if I did. And doesnt suprize me that some are using it. I am willing to bet alot of those against factory support are the ones using it.
IMO most shipwrights would agree 100% on factory support if it was just for their toon and no other shipwrights. "Oh I alone can have full factory support? Certainly I agree completely."
Its all about hypocracy and irony. They say "Well we dont want factory support so newbies can have a chance to compete." but a newbie can use a factory just like any other. It wouldnt make a difference either way if there was or wasnt factories in regards to a newbie competeing. The truth is they think they can rule the field by "outcrafting" their associates.
Dont you think its odd how they are are against factories because of newbies not being able to compete but they never mention the casual gamer who cant ever compete as a shipwright because of all the crafting involved?
Tyranus
PetaByte32 wrote:
4Bidden wrote:
The part that's starting to worry me is that I've been told by a few master shipwrights that they are now resorting to 3rd party programs to craft for them. This is outrageous. These shipwrights voted no on factory support so they can continue to mass produce products and somewhat corner their markets.. They have turned themselves into virtual factories.. Not only have some of them admitted this to me, but when you send them a tell they never answer, yet somehow end up with hundreds of items on their vendors.
I have heard about this macro myself but never have seen it. Wouldnt use it if I did. And doesnt suprize me that some are using it. I am willing to bet alot of those against factory support are the ones using it.
IMO most shipwrights would agree 100% on factory support if it was just for their toon and no other shipwrights. "Oh I alone can have full factory support? Certainly I agree completely."
Its all about hypocracy and irony. They say "Well we dont want factory support so newbies can have a chance to compete." but a newbie can use a factory just like any other. It wouldnt make a difference either way if there was or wasnt factories in regards to a newbie competeing. The truth is they think they can rule the field by "outcrafting" their associates.
Dont you think its odd how they are are against factories because of newbies not being able to compete but they never mention the casual gamer who cant ever compete as a shipwright because of all the crafting involved?
Tyranus
A "newbie/small" shipwright would benefic greatly from factory support. To those players every resource unit counts. With factory support, it would minimize the resource loss due to critical failures in experimentation...Now, I'm not saying he/she will lose the resources in a crit failure. I'm talking about the component he/she made will be almost worthless because of the crit failure, therefore essentially wasting the resources.
Kelith wrote:
Also for the names, use cut/copy/paste(you may have to bind the keys in the keymap). This will save you from having to type each name in manually.
I like the idea ofnaming components but have not bothered doing it yet. As more and more of our guild get to master I am going to start doing this however, and think the easiest solution will be to come up with a set of names (and my use some of yours) and type them in the /notepad soI can simply cut and paste them. Since I am typically doing several of the same item this would not be too onerous since once the name is in the buffer all I will have to do is paste.
I do have mixed feelings about additional factory support since I do spend a lot of time on the crafting, but many times the items I am building need to be 'hand crafted' in some way anyway (certain mass, certain energy, etc). And I have gotten very good at telling my customers it may be a few days before I get to a specific order.
PetaByte32 wrote:
4Bidden wrote:The part that's starting to worry me is that I've been told by a few master shipwrights that they are now resorting to 3rd party programs to craft for them. This is outrageous. These shipwrights voted no on factory support so they can continue to mass produce products and somewhat corner their markets.. They have turned themselves into virtual factories.. Not only have some of them admitted this to me, but when you send them a tell they never answer, yet somehow end up with hundreds of items on their vendors.I have heard about this macro myself but never have seen it. Wouldnt use it if I did. And doesnt suprize me that some are using it. I am willing to bet alot of those against factory support are the ones using it.
IMO most shipwrights would agree 100% on factory support if it was just for their toon and no other shipwrights. "Oh I alone can have full factory support? Certainly I agree completely."
Its all about hypocracy and irony. They say "Well we dont want factory support so newbies can have a chance to compete." but a newbie can use a factory just like any other. It wouldnt make a difference either way if there was or wasnt factories in regards to a newbie competeing. The truth is they think they can rule the field by "outcrafting" their associates.
Dont you think its odd how they are are against factories because of newbies not being able to compete but they never mention the casual gamer who cant ever compete as a shipwright because of all the crafting involved?
Tyranus
Please define casual game. I see myself as a more casual gamer, but as you know, I am strongly opposed to factories. I would not like them either, if i was the only shipwright with factory support.
They would not help me, as I am doing custom orders anyway.
Introduce factory support, and I think, custom orders would dwindle a lot, thus hurting my business.
Again, we do have very different aproaches to things. I do not want to outcraftz anyone. I do not want to have the biggest, best known, most profitable or whatever business.
All I want is a small comfortable business, where I take care of my customers. Exactly the thing I have now.
Regarding 3rd party macros. Never seen one. But I do not doubt those exists. But even such a makro could be outcrafted by a factory farm. And no factories means no crates, which also reduces the amount of components, that can be stored.
Regards
Niacia
You know who all those empty vendors belong to? Second- and third-rate shipwrights. I've run around much of Starsider to check out the competition, and whenever I find a shop without many components, the ones I do see are.. well, let's say I could only hope my enemies would use their equipment. You wouldn't want to buy it even if they had it. These guys will either fade away due to lack of interest, ability, or sales, and then the vendor listings will be a little less cluttered. (Of course, it's not like resource vendors these days aren't twenty times less likely to have what you need than any given shipwright.)
Any serious shipwright should have almost everything you need at any time of day. The exception here are those 2-4 biggest sellers on any server--I know CATS doesn't always have everything, though they keep up well--and I can't make myself sympathetic about that when you can find comparable parts from a number of other shipwrights. Do like someone in this thread suggested: find a good shipwright or two who carry what you need and build a relationship with them. If they're not too busy, they're liable to build a custom order for you, especially if you've dropped a few credits in their shop already. Between that and a list of two or four shipwrights who do a good job keeping up with demand, I don't think you'll ever have a problem finding exactly what you need whenever you need it.
Some of us took this profession for what it is.
TomoRainer wrote:
That's a ridiculous thing to say. How about this: no one forced you to be a shipwright. If you want to use factories, go be a weaponsmith.
Some of us took this profession for what it is.
EnFERn0 wrote:No one forces you to use a factory, if you don't want to use it. Don't use it.I just want the option to use it to spit out the basic parts. Reactors, Armor and Shields are all experimented the same way.
No shields, reactors or armor are not necessary all made the same. Imagine someone, who has a slight mass problem. He might prefere an armor, that is a little weaker, then you can make it, and a little lighter. He might not be able to use the heavy strong armor, and some armor is better then no armor.
Regards
Niacia