Shipwright Archive

Thread: Full stats on all shipwright crafted items (careful, LONG post)

Ivyk
Tue Dec 28, 2004 5:15 am
#27

Excellent!! I'm glad you typed all that out and not me



Ivyk - Crafter
Wori - Slicer
Osly - NS Slayer
Raz - Doctor
Corran950
Wed Dec 29, 2004 6:37 am
#28

Sorry to ask this noobish question but what is a shipwr..........wait that not right.


Oh here it is I understand about the main mark # components, im not surehow the sub components work. lets say we take a mark 1 armor at 90% experiment mass would come up at 703, andI want to put a mass reduction component in. So we make another one the same way but with a component and get same 90% experimentwith the subcomponent and get a -89.6 for mass on it. Then we craft another mark 1 armor and putin the armor componentand get another 90% experiment,would this reduce the 703 mass armor down to 613.4 or is the -89.6 a presentage that is removed?


Reason im asking is that I want to fly my Z-95 headhunter again and I want to pimp it out as best I can with a combination of looted and crafted components, since im not a shipwright i need to have it made for me so I wanted to get a list of stuff together for them to make for me. I rather use crafted ones opposed to looted ones causeI would probly get more consistant stats with crafted components than looted parts re'd or not.


oh one more question is max 100% mass for a Z-95 12k even or is it higher than that? I think I got one that is just under 12k cant remember atm.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
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Corran950
Wed Jan 12, 2005 2:53 pm
#29

I hate to sound critical or anything but i think there is a typo.


Mark III (Cert lvl 5)
Armor Hitpoints: (294/341/0.47)
Hitpoints: (587/682/0.95)
Energy Maintenance: (2363/2033/-3.3)
Mass: (6045/5195/-8.5)
Minimum Damage: (955/1156/1.61)
Maximum Damage: (1468/1705/2.37)
Energy/Shot: (18/19/-0.03)

The math dosn't work out,should it be (22/19/-0.03)? Going by the pattern for the other guns.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Mailo
Thu Jan 13, 2005 2:23 am
#30

Good spot, thanks.
Changed, you were right, was a typo.
OmarTsalamir
Sat Jan 29, 2005 6:47 pm
#31

JEEZ that is a long one

Now how about one for Chassis?

or did i miss it in the myriad of white and black..

guess i could check that color one but my eyes hurt

Pullin Stuff
Pirate King
LukeBorgman
Thu Feb 17, 2005 10:17 am
#32

I'm not seeing the chassis stats. I'm looking for maximum mass on an X-Wing. Thanks for the rest though.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Slysix
Sun Mar 20, 2005 1:15 pm
#33


I was just wondering if these stats were derived using the starting experimentation (18% to 20% with good resources).


If not,I can probably reduce rounding errors some more by failing experimentation on parts on purpose. That way we can get a hard number at 0% experimentation. Yeah I have a lot of spare time on my hands.


I realize that this may be a waste of resources but don't really need to use good resources if i'm dumping the part afterward anyways. Yeah I have a lot of spare time on my hands.


Has anyone tried to find the average values of these stats and plotted them? Kinda looks interesting (also shows you which parts are the most efficient) and you actually see a pattern of how "they" decided to put stats on ship parts. Yeah I have a lot of spare time on my hands.


I've been able to get less then 1K mass and 30 energy short of the chassis/reactor limit on a Rhix using your data, with out having to redo parts. Kinda freaks me out that I got to use around 99.5% of a ships limit on the first go. Before, it was a hit and miss and making a few parts over to make it fit. Ditto.


Again, thank you and behalf of ALL shipwrights and pilots for posting this data.



Goraf
Wed Mar 23, 2005 6:42 am
#34

I love this thread, thank you for all the hard work! If you still have the data, can you double-check your Mark II booster mass stats? They are the same as Mark I and I do not think they should be.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Tartuffe
Wed Mar 23, 2005 12:24 pm
#35

Thank you, very helpful



IGN: Montu Krell
Please offer all auction winnings to vendor at 1436, 8, -2385 on Dantooine
Shadow-Walker
Wed Jun 15, 2005 1:58 am
#36


I have started to mod the stats, especially the engines and capacitors, will post here when i have then any hopefully we can get the list updated.




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MrMon
Wed Jun 15, 2005 4:05 am
#37

/bow


Much appreciated Shadow-Walker


BTW....does anyone know if there is any list like this one about RE components instead of crafted?


Thx again



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MTOCatalog
Wed Jun 15, 2005 4:46 am
#38

Here's a couple of threads that might help:

Space Loot Samples
What to Keep Guide






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MrMon
Wed Jun 15, 2005 12:17 pm
#39

Hi all,


I was wondering if this excellent post could be updated with post CU data to include the modifications done to some components.


Thx in advance,





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ElMon ||| Faris
Pistoleer - Bounty Hunter ||| Architect - Shipwright
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Vendors@2830, 5097 just by shuttle
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