Shipwright Archive
Thread: Full stats on all shipwright crafted items (careful, LONG post)
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Goraf
Thu Jul 14, 2005 7:05 am
#40
A quick update with some numbers I wrote down.
Engines:
Mark IV
Pitch/Yaw/Roll Max: (53/71/0.19)
Speed: (67/90/0.23)
Mark V
Pitch/Yaw/Roll Max: (54/77/0.23)
Speed: (77/105/0.29)
Elite (Thanks to AhrienTerrik)
Speed: (85/117/0.33)
Note: At this time, it is not possible to go above around 49% on elite engines because the schematic requires PE but no resource used has PE.
Capacitors:
Mark III
Capacitor Energy: (770/1045/2.75)
Recharge Rate: (32/44/0.12)
Shields:
Elite (Again, thanks to AhrienTerrik)
Front Hitpoints: (2500/3500/10)
Back Hitpoints: (2500/3500/10)
I have been meaning to do all levels of engines and capacitors, I just haven't gotten around to it yet. If anyone else has written down the numbers above, could you please post them. If your numbers take on a different format, please post them anyway, don't worry about matching Mailo's format.
Engines:
Mark IV
Pitch/Yaw/Roll Max: (53/71/0.19)
Speed: (67/90/0.23)
Mark V
Pitch/Yaw/Roll Max: (54/77/0.23)
Speed: (77/105/0.29)
Elite (Thanks to AhrienTerrik)
Speed: (85/117/0.33)
Note: At this time, it is not possible to go above around 49% on elite engines because the schematic requires PE but no resource used has PE.
Capacitors:
Mark III
Capacitor Energy: (770/1045/2.75)
Recharge Rate: (32/44/0.12)
Shields:
Elite (Again, thanks to AhrienTerrik)
Front Hitpoints: (2500/3500/10)
Back Hitpoints: (2500/3500/10)
I have been meaning to do all levels of engines and capacitors, I just haven't gotten around to it yet. If anyone else has written down the numbers above, could you please post them. If your numbers take on a different format, please post them anyway, don't worry about matching Mailo's format.
Message Edited by Goraf on 07-14-2005 10:07 AM
AhrienTerrik
Fri Aug 05, 2005 3:58 am
#41
Well, after some time I have some tange stats that are not listed here:
Large Cargo Hold (Starfighter)
- Capacity: 1350 - 1750 (Cannot be experimented over 50% (1550) due to "asteroid resources bug")
- Mass: 2000 - 15000 (Cannot be experimented over 50% (1750.0) due to "asteroid resources bug")
Mark III Mining Laser
- Max Damage: 1450 - 1550 (Cannot be experimented over 37% (1487.5) due to "asteroid resources bug")
- Min Damage: 1200 - 1400 (Cannot be experimented over 37% (1275.0) due to "asteroid resources bug")
- Mass: 6047 - 5203 (Cannot be experimented over 25% (5836.0) due to "asteroid resources bug")
Tractor Beam
- Mass: 2000 - 1500 (Cannot be experimented over 25% (1875.0) due to "asteroid resources bug")
- Drain: 2000 - 1750 (Cannot be experimented over 37% (1906.2) due to "asteroid resources bug")
- HP: 864 - 1005 (Cannot be experimented over 25% (899.2) due to "asteroid resources bug")
- Armor: 432 - 502 (Cannot be experimented over 25% (449.5) due to "asteroid resources bug")
BTW, the reward Tractor Beam is far better. 2000 Drain (only 100 more that what you can craft and half the mass)
And some info on chassis
B-Wing
- HP: 3000 - 4000
- Mass: 234000 - 246000 (Avg. 240K)
KSE Firespray
- HP: 2500 - 3500
- Mass: 205500 - 214500 (Avg. 210K)
Large Cargo Hold (Starfighter)
- Capacity: 1350 - 1750 (Cannot be experimented over 50% (1550) due to "asteroid resources bug")
- Mass: 2000 - 15000 (Cannot be experimented over 50% (1750.0) due to "asteroid resources bug")
Mark III Mining Laser
- Max Damage: 1450 - 1550 (Cannot be experimented over 37% (1487.5) due to "asteroid resources bug")
- Min Damage: 1200 - 1400 (Cannot be experimented over 37% (1275.0) due to "asteroid resources bug")
- Mass: 6047 - 5203 (Cannot be experimented over 25% (5836.0) due to "asteroid resources bug")
Tractor Beam
- Mass: 2000 - 1500 (Cannot be experimented over 25% (1875.0) due to "asteroid resources bug")
- Drain: 2000 - 1750 (Cannot be experimented over 37% (1906.2) due to "asteroid resources bug")
- HP: 864 - 1005 (Cannot be experimented over 25% (899.2) due to "asteroid resources bug")
- Armor: 432 - 502 (Cannot be experimented over 25% (449.5) due to "asteroid resources bug")
BTW, the reward Tractor Beam is far better. 2000 Drain (only 100 more that what you can craft and half the mass)
And some info on chassis
B-Wing
- HP: 3000 - 4000
- Mass: 234000 - 246000 (Avg. 240K)
KSE Firespray
- HP: 2500 - 3500
- Mass: 205500 - 214500 (Avg. 210K)
CommTampers
Fri Aug 05, 2005 2:00 pm
#42
Time to relist the capacitors and engines since their stats got buffed a few months ago
HeadRoll
Wed Sep 28, 2005 2:39 am
#44
Very nice.beta vet, but a noob pilot here, ![]()
This thread helps me look for the top stats pereach skill level.
Thanks for sharing,
Catman-Does
Wed Sep 28, 2005 3:35 am
#45
Absolute top stuff Mailo 
Ahhh I was going to mention the "issue" with Mark V engines in the orginal list but that's much more constructive
Goraf wrote:
A quick update with some numbers I wrote down.
Engines:
Mark IV
Pitch/Yaw/Roll Max: (53/71/0.19)
Speed: (67/90/0.23)
Mark V
Pitch/Yaw/Roll Max: (54/77/0.23)
Speed: (77/105/0.29)
Elite (Thanks to AhrienTerrik)
Speed: (85/117/0.33)
Note: At this time, it is not possible to go above around 49% on elite engines because the schematic requires PE but no resource used has PE.
Capacitors:
Mark III
Capacitor Energy: (770/1045/2.75)
Recharge Rate: (32/44/0.12)
Shields:
Elite (Again, thanks to AhrienTerrik)
Front Hitpoints: (2500/3500/10)
Back Hitpoints: (2500/3500/10)
I have been meaning to do all levels of engines and capacitors, I just haven't gotten around to it yet. If anyone else has written down the numbers above, could you please post them. If your numbers take on a different format, please post them anyway, don't worry about matching Mailo's format.Message Edited by Goraf on 07-14-2005 10:07 AM
Ahhh I was going to mention the "issue" with Mark V engines in the orginal list but that's much more constructive
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