Shipwright Archive

Thread: Full stats on all shipwright crafted items (careful, LONG post)

Mailo
Mon Dec 06, 2004 2:25 pm
#14

Thanks, sciguyCO, that's exactly how I got my data, good explanation.

I added the cert levels on all items (except the optional upgrades, wouldn't make sense there).

Also, I corrected the data on Armor Mark IV and V, thanks for the spot, I indeed had old data.

I'll post a link in the Pilot profession forum to this one, no need to have it twice. But I guess I would have to add some more infos, not every pilot knows enough about the shipwright profession to immediately understand this numbercrunching.


I'm still working on creating an OpenOffice spreadsheet of the data, but don't have any place to put it online. Maybe someone here has some space left on a website?
SSSnuggles
Mon Dec 06, 2004 11:33 pm
#15






Mailo wrote:


I'll post a link in the Pilot profession forum to this one, no need to have it twice. But I guess I would have to add some more infos, not every pilot knows enough about the shipwright profession to immediately understand this numbercrunching.






I'll link to it off one of the Pilot Stickies (Guide to Pilot and FAQ)... and have already linked to it from the sticky here I control (Shipwright Links/FAQ)



Very nice work.



Beldaran
Tue Dec 07, 2004 3:07 am
#16






sciguyCO wrote:

Due tosome rounding issues on the stats, there is a margin of error with this method. If you wanted perfectly accurate numbers for MinStat and MaxStat, you'd have to actually hit 0% (generally with a crit fail) and 100% (requiring 1000 stat resources).






The initial and maximum Experimental Percentage (EP) depend on the resource stats, resource amounts and the applicable stat percentages for the item youre making.
These values make up the Weighted Resource Value (WRV) and determine the initial and maximum EP this way :

Initial EP = 0.00000015 x WRV^2 + 0.00015 x WRV
Maximum EP = 0.001 x WRV


Example:
50 x Resource A with CD=500 and OQ=800
20 x Resource B with OQ=700 (No CD on this resource)
30 x Resource C with CD=700 and OQ=600


For the item stat: 40%CD / 60%OQ


The CD contribution to the WRV is:
0.40 x [(50x500) + (30x700)] / [(50+30)] = 230 (NOTE : Resource B doesn’t contribute because it has no CD)


The OQ contribution to the WRV is:
0.60 x [(50x800) + (20x700) + (30x600)] / [(50+20+30)] = 432


WRV = 230 + 432 = 662


Initial EP = 0.00000015 x 662^2 + 0.00015 x 662 = 16.50366% (SWG will display 16%)
Maximum EP = 0.001 x 662 = 66.20000%


With the exact initial EP you can accurately calculate the item stat at 0% experimentation.


Mailo
Tue Dec 07, 2004 4:08 am
#17

You know, you're right, Beldaran ... should've thought of that.
Well, maybe I didn't because I've never seen that formula for initial EP How exactly did you arrive at it?
Unfortunately I have no idea what ressources I used for my tests, since they were done over the course of three weeks using whatever I had on hand.
I might use your info to redo some values, but that would take a huge amount of time (also because on shipwright items, one stat uses CD/oQ, and the next one oQ/PE) ... I'll concentrate first on getting the data I have into a readable format.

On a different note ... has anyone else noticed that some optional upgrades are rather ... terrible?
The worst is the Droid Brain Upgrade ... the Mark V version has exactly the same benefits as the Mark I version ... at several times the ressource and energy cost.
The Quickshot Upgrade also is something I would never use ... reduce the delay between shots by max 0.068 seconds, and increase the energy cost per shot by 3 or more?

@Humdoros
Thanks for the offer to host it, I'm still trying to figure out what layout would be most efficient and printable ... squeezing all the optional upgrades into yours might be difficult, I'll play around with it tonight.
Dadditude
Tue Dec 07, 2004 5:43 am
#18

5 Stars! Excellent post!



-----------------------------------------------------------------------------------------------
Bianco - Wanderhome | Severious Grey - Europe-Infinity
Splenda Sweet - Scylla
Kendall Thorncrest - Shadowfire | Janar Meson - Shadowfire
-----------------------------------------------------------------------------------------------


sciguyCO
Tue Dec 07, 2004 8:04 pm
#19

Nice info on initial percentages, Beldaran, I'll have to check that out. I had been trying something along the lines of 15 * nonWeighterAverage(stats) + 15 * WRV, but that was only giving a rough approximation. Have you been able to determine how many decimal places are tracked by the crafting system? 0.1? 0.01?


BTW, there's also the possibility of rounding in the displayed item stats (at least I know there is for food), so there is still the chance of error.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
FelicityStarbucks
Wed Dec 08, 2004 4:14 pm
#20

V nice post, ty tons!!!



Gallactic Trade Mall & Museum'z

(Now Closed)

(-6666,3666) Theed, Naboo

(333,2999) MoP, Dantooine

Coming To A WoW Server Near You SooN!!

TomoRainer
Thu Dec 09, 2004 5:24 am
#23

Really nice work, this will be incredibly helpful.

The quickshot upgrade is really useful, though, especially for single-weapon ships that don't really have to worry about their capacitors. And really, with WO 3 and CO 3, I think there's an awful lot of ships that could space a few more energy/shot when it means that significant an increase in their refire rate.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


rgrocott
Thu Dec 09, 2004 10:46 am
#24








TomoRainer wrote:


The quickshot upgrade is really useful, though, especially for single-weapon ships that don't really have to worry about their capacitors. And really, with WO 3 and CO 3, I think there's an awful lot of ships that could space a few more energy/shot when it means that significant an increase in their refire rate.





Agreed. Especially on lower-level ships, it's easy to have a looted capacitor with a high enough recharge that you almost cannot drain it, even just holding down the fire button continuously. On the big ships with several weapons, I can see the additional power drain being more of a problem.




Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
Theed, Naboo -4566 3388

Co'hen MacBain - Master Smuggler *Cancelled*
Charidee - Master Rifleshim / Doc *Cancelled*
Zha'rik Kaath - Master Armorsmith / Master Shipwright *Cancelled*
Still praying for a pre-CU server, after all this time...

Alzanob-CH
Thu Dec 23, 2004 9:21 pm
#25

Amazing work! 5 stars and thx for the guide



-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
Politician--Master Artisan--Master Shipwrighter--Master Merchant

-= Nicoletta Alza, Jedi Padawan =-
Healer--Enhancer--Defender
ALZA Consumer Sale, Gaia 5267 -524


thecolonelcardaks
Fri Dec 24, 2004 1:13 am
#26

You have much more dedication than I do... good JOB!!! Kinda sad on some of those how I have looted things off tier 3's better than them, but still good!



ZFrankenFoods Inc., New Thebes, Tatooine, Chilastra
Filandros Wrenchfoot- Master Bio-Engineer
Tissues, Pets, and much more! Email for orders.
(On Bloodfin: Vebu- The penultimate Rifle-CM)
Page 2 of 4