Shipwright Archive
Thread: do you think this is too much?what are you charging?
oicurpn wrote:
I have been asked about pricing and how i developed my pricing matrix
First, I was an architect for some time and to give you an example I would sell heavy mineral harvs at 115k per
business was great at first but it began to drop due to the fact that once you buy a heavy harv you dont need to replace it you just repair it. The same thing goes for chassis -once you buy one you don't need to buy again till you level up.
The required resources for novice pilot chassis are low therefore pricing is only 50k per. Keepin mind you will level very fast andi really don't see a demand for novice chassis.
The required resources for Teir 1 chassis are much morethan double then you would expect with architect.
Cost for Teir 1 chassis 125k
The required resources for Teir 2 chassis are double that of Teir 1
Cost for Teir 2 chassis 200k
The required resources for Teir 3 chassis are double that of Teir 2 and require special resources
cost for Tier 3 chassis 500k
As for Tier 4 and masteri have yet to figure out pricing.
I hope this will help are valued coustomers, and i HOPE fellow Shipwrights will take note not to distroy the market like the architect profetion.
as for components i will have a price list up for tomorrow
ONE MORE THING TO ADD......
Suprised, no one else picked up on this yet.
Your components and chassis, lose 10% of their current armor/hitpoint values.
i.e. Component with 100Armor/100Hitpoint value, gets disabled in space (0/100, 0/100)
you repair it loses (100 x 0.1 condition = 10) 100 - 10 = 90 Armor/HP
you get that same component disabled again (90 x 0.1 condition = 9) 90 - 9 = 81 Armor/HP
3rddisable(81 x 0.1 = 8.1) 81 - 8.1 = 72.9 Armor/HP
4th disable (72.9 x 0.1 = 7.29) 72.9 - 7.29 = 65.6 AP/HP
5th disable (65.6 x 0.1 = 6.56) 65.6 - 6.56 = 59.0 AP/HP
6th disable (59.0 x 0.1 = 5.90) 59.0 - 5.90 = 53.1 AP/HP
7th disable (53.1 x 0.1 = 5.31) 53.1 - 5.31 = 47.8 AP/HP
8th disable (47.8 x 0.1 =4.78) 47.8 -4.78 = 43.0 AP/HP
9th disable (43.0 x 0.1= 4.30) 43.0 - 4.30 = 38.7 AP/HP
10th disable (38.7 x 0.1 = 3.87) 38.7 - 3.87 = 34.8 AP/HP<---- Not 0 AP/HP
Anyways can't remember for sure my calculations in beta but it takes like 43 full repairs (meaning your component is disabled 0%) before the component reaches 1% condition.
43 disables on a component is not a crazy amount of decay (however I would like to see chassis decay at 5%, I think 43 deaths for your chassis istoo quickconsidering the costs for them)
As a side note... If a component is at say, 50/100 condition and you repair it, the formula is 50 x 0.1 = 5... Thecomponent would be repaired to 95/95. Whereas had you let it get disabled it would be repaired to 90/90.
I would like to thank BioTech for there insight in the decay issue.
Im surprised if anyone bought a ship off you.
500k for tier 3.. come on. Your making 490k profit on one ship. No one would buy a ship off you.
TenchiZa wrote:
Even at 1cpu a YWing would be 12k and I'd only think 1cpu appropriate for grind-chassis (perhaps not even then since we are hearing that material has little effect on chassis).. 6k !!! (I Think) That's perhaps what a level zero chassis should be sold for; i'm a firm believer in not overcharging a Noob.
I think 4cpu is fine for a chassis... I personally wouldn't charge a whole lot more for chassis... now Components, thats another story.
What are you talking about, the price would be under 2k. Where would you get 12k.
TenchiZa wrote:
Even at 1cpu a YWing would be 12k and I'd only think 1cpu appropriate for grind-chassis (perhaps not even then since we are hearing that material has little effect on chassis).. 6k !!! (I Think) That's perhaps what a level zero chassis should be sold for; i'm a firm believer in not overcharging a Noob.
I think 4cpu is fine for a chassis... I personally wouldn't charge a whole lot more for chassis... now Components, thats another story.
If you just want to throw money out the door, sure why not. You could sell those resources for 3-5 cpu right now.
Skelek wrote:
Remember when pricing that many people in the ground game can make 500k in a 3 hour period after expences, buffs etc. For myself, i can run 2 missions(60k) in 10-15 min, if i am already buffed and ready. So in an hour i can make 240k. Why does this matter?
If some guy is going to spend an hour sending tells for the best price on a ship and saves 100k on the chassy.He loses 140k, because instead of haggling for an hour, he could have run missions and bought the first thing he saw.
You guys are having the same problem architects had back in the early days. You get tells from people taking your time and patience. All saying, i can get X for 1/4th the market price. Not to mention the extreme elasticity of your goods...
From MY perspective you guys aren't charging enough. Why? Because i will travel to a vendor and find its out of stock, then travel to another and find it out of stock. Wasting hours of my time, i noted before how much an hour is worth. Its obvious from my standoint that chassys get sold at below market price, since you can't keep them in stock.
What i would do, if your vendor is always selling out, put one or two of each chassy on your vendorat a huge mark-up. For the "I don't care what it costs, i want it now" people.
The undercutters will lose out in the end. Since their profit margin is so low, many will have to sell 2 or 3 ships to your 1, to make the same amount. Which means you have more time to do what you want.
Message Edited by Skelek on 11-01-2004 08:13 PM
http://forums.station.sony.com/swg/board/message?board.id=farstar_trade&message.id=142558
Essentially 10cpu. Being one of the busiest shipwrights on my server, I'm not handcrafting hundreds of items per day for a cent less. I'm considering raising my prices as a matter of fact.
Dessimus wrote:
a few minutes ago I was in Bestine when I overheard a guy asking a shipwright if he could build him a regular tie fighter not a light duty. The shipwright said "yes for 150k." Since I need money pretty bad I immediately sent the guy a /tell and told him I had one on me that I just made that I would sell for 125k. This guy replies and he was like pissed at me. He was like "Dude, thats a Fing ripoff. You think I'm some newbie so you can try to rip me off? I'm not a newb, I know whats up. I can easily get one for 50k." I was like "actually it takes 15 thousand units of resources to make so its really not a rip-off." He replies and informs me that my resource guy is "screwing me" whatever thats supposed to mean (especially since i dont have a resource guy). Anyway, the point of this is, do you guys think that 125k is too much for a tie fighter, y-wing, or dunelizard chassis, or is this guy just a cheap b*tch that doesn't know what he's talking about?
some of the things i have been seeing which is not helping cuz of the resource requirements. tier 1 and tier 2 chassis are considered "TEMPORARY" they are getting this ship as a means to the madness. no way around using one to bypass these first two tiers to get to the real ships that will then be considered permanant. so i have seen quite a few people say "i want a disposable ship, i dont care about mass or quality i only need it for one day" now that reeally sucks considering the amount of resources needed to make them. so customers are getting quite hesitant about buying the good ole 41k ham tie/in etc etc they would rather have that cheap old 39k ham to get through the day.
most of the customer base is power gamers. shoot we have like 4 master pilots already on our server. the partime gamers are not as many so the need for high quality ships using that super 20 cpu steal is not needed there fore no justification for good quality and equivelant pricing low level ships is happening.
i also find it fascinating and cant wait to see what the market does when all these wannabe and soon to be master shipwrights stop dumping their grind chassis on the markets for pennies when they make master.
for some crazy reason the first night i was stupid and grinded master shipwright on practice. as soon as i made master some people asked for ships and when i told them the price they freaked. i replied "fine go get that chassis from that shipwright 1,0,0,0 using the crappiest cheapest resources they could find with zero experimentation"
but then again my theory on the temporary chassis come into play.
the dilemna is i have sold some advanced ties and have had several inquiry into them. they freak at the price. untill i tell them about the amount of resources required to make them....