Shipwright Archive

Thread: do you think this is too much?what are you charging?

fatgato
Mon Nov 01, 2004 4:52 pm
#14

My price scheme is 10cpu for chassis 20 cpu for components



I have to turn away customers , so if people really thoguht it was too expensive then I wouldnt have repeat customers. I cannot keep missiles in stock they go like candy.

Sladi
Mon Nov 01, 2004 5:18 pm
#15

Me, I've been charging 100k for teir 1 ships, 20k for starters. Only had one guy complain until I told him the price of resources, then he bought from me. So, no, I don't think your 125k was way out. I am trying to stay around the 5 cpu price range (the 100k is actually about 6.5 cpu, but I need to make a little money).



-------------------------------------------------------------------------------------------------

I used to fight with the world, but now I just fight with myself. That way I'm guaranteed to win.
omnibuscortex
Mon Nov 01, 2004 5:25 pm
#16

I am selling for 10 cpu across the board. I am certain the market can bear this price because of a few factors.


People order ships and parts and want them 5 minutes ago. Rush orders always cost extra. It's why 7-11 is in business: convenience, and you'll pay for it.


Parts are all custom. We can't use factories to make the ship components (other than missles). That's a lot of time and energy devoted to keeping stock up. I can craft for hours and hours and stock my vendor full of 4 of everything and be sold out the next day (at 10 cpu mind you). Sunday I did nothing but fill custom orders all day long, mostly for mark II and III component sets.


Personally, my time and effort is worth money. Many don't figure labor into the cost of things. The shipwrights who are out there selling at 3 or 4 cpu may get business, but realisitically, they cannot churn out any more ships than any other shipwright, due to the time involved. I'd rather spend a 6 hour game session making 10 cpu for my time than 3 cpu.


Of course, I do bulk discounts and repeat business discounts. What keeps people coming back are the little discounts that add up, and the personal service.


When people say, "600k for an Interceptor? I can get it for way cheaper than that!" I say, "Then go get it. My time is worth money."And I stand by every product I make.


Pash Aylor

VAHI Advanced Starhip Engineering

Twlight Citadel, Tatooine, Valcyn





Pash Aylor
Evil Imperial So and So

Galactic Home Show Winner
ravingbantha
Mon Nov 01, 2004 5:42 pm
#17






omnibuscortex wrote:

I am selling for 10 cpu across the board. I am certain the market can bear this price because of a few factors.






components go for 40cpu on my server.... if you actually look at it, it's not all that unreasonable since it's baout what armorsmiths and weaponsmiths get as well.
EdOWar
Mon Nov 01, 2004 5:46 pm
#18






ravingbantha wrote:





omnibuscortex wrote:

I am selling for 10 cpu across the board. I am certain the market can bear this price because of a few factors.






components go for 40cpu on my server.... if you actually look at it, it's not all that unreasonable since it's baout what armorsmiths and weaponsmiths get as well.





I sell VK's for 6K each, which works out to 70-ish cpu. And my price is relatively low. Some people sell VK's for upwards of 10K on Corbantis. Components should be where the high profit margins are for shipwright.


Slim Vargo, Corbantis


WildmanHT
Mon Nov 01, 2004 6:13 pm
#19






ravingbantha wrote:





WildmanHT wrote:

Howdy all


I think the reason your seeing y-wings ect..at 6K is because it is similiar to gungan heads in the arch profession for those grinding up to Master. Personally, Im selling those at 2cpu on my vendor....Since Im leveling up Im not using by best resources until I hit master. Doesnt make that much of a difference if I practice. Might as well sell a few as I level....Plus on Wanderhome there are alot of folks going SW....


Once I hit Master then I'll price up...


Happy Trails





Well hears the problem with that line of thinking.... Gungan head statues are not a needed itme.... Chassis' are. I did the same, ground out shipwright by actually making chassis, but I sold them on my vendor for 10 cpu. The reason being that even after you master and fully expermient on a chassis the difference is very little. In fact only imperial ships have a problem with not having enough wieght by default... In the end the only thing you are doing is hurting yourself. I know these will sell becuase the day after I mastered shipwright I made 9 million credits in sales from the chassis I ground out to master the class.


Don't shoot yourself in the foot and ruin the market on your server by doing this.







The thing is I dont wear SW tags or advertise except for 1 or 2 posts I made in the trade forums. Im enjoying making stuff for my guildies/friends and flying around in space so at this time I really dont want it to be known that Im an SW. Or at least that Im open for business again and taking orders. I was a Master Arch the first 7 months of this game so I know exactly how to run a successful enterprise. My purpose is to help out those who arent uber rich while im grinding....Im not really into this for the credits since I have plenty.


However, you did bring up a good point. If Im getting some red/yellow and some green bars in the stats on chassiswill the stats go up if and when Im ready to break out my high end resources after Master??? Please let me know on this...





WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

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ravingbantha
Mon Nov 01, 2004 6:25 pm
#20

from what I've seen at master and making chassis with my best (all green bar) resources the end result was only slightly higher than what I made as a grinder. Now this may make a bifference for imps, since thier chassis hold less than average. I made me a dunlizard chassis yesterday using just whatever I happened to have in my backpack so I could get up in space as quickly as possible. Experminted only on hitpoints, and I ended up with a ship that has over 69k mass. Which is on par with what seems to be average. I fully laded it down with all the best components I had made and looted and I only reached 28k mass on the ship. So far from what I have seen, mass restrictions are going to hurt imp ships more than anyone else.


I under stand that you may not be doing this to make money, but others are. By selling your lower you end up hurting those who do want to do this as a full time/money making profession. Customers will see your prices, and then expect that to be the norm and not an exception. Then when they rty to buy from someone else that is charging the 8-10 cpu that seems to be the norm, all that SW will get is grief and b---ching.
ZenDragonMLS
Mon Nov 01, 2004 6:33 pm
#21

Some general comments:

1. Prices are all over the map right now, and some people are trying to sell their grinding chassis for whatever they can to keep cash going. So it's hard to judge.

2. Players have whatever money they have, but most know that they can invest some game time to make more (unlike most physical world situations). So price is NOT as critical a factor as they might tell you.

3. Typically, they will not be interested in flying all over the galaxy looking for a "better deal". Finding a shipwright, online, near you, with the resources to make an arbitrary thing is somewhat of an "iffy" proposition. Feel free to remind them of that.

4. As an architect I'm quite used to people saying "that's nuts, I can buy that from the guy down the street for half of what you are charging". My typical response is "Great - let's both go there, you can get what you want, and I'll buy the rest". I haven't had too many respond after that, even the ones that come back the next day and buy the item off my vendor.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

nitemare111
Mon Nov 01, 2004 6:57 pm
#22


This is what I charge, simply because I have a large stockpile of everything but frigging steel, so my costs are lower than expected.

12k for Z-95s, TIE Light Duty, and Scyks.

25k for Y-Wings, TIE Standards, and Dunelizards.

50k for Longprobes, TIE/In, Kimogilas, andKihraxz.

Planning on charging 100k for Tier 3 and 250k for Tier 4 ships. This may change.




Dovinda Nitemare (retired October 2004)
Master Rifleman
Master Smuggler
Medic/Scout/Shipwright
WTH happened to this game? Nice work, SOE.
TenchiZa
Mon Nov 01, 2004 7:00 pm
#23

Even at 1cpu a YWing would be 12k and I'd only think 1cpu appropriate for grind-chassis (perhaps not even then since we are hearing that material has little effect on chassis).. 6k !!! (I Think) That's perhaps what a level zero chassis should be sold for; i'm a firm believer in not overcharging a Noob.


I think 4cpu is fine for a chassis... I personally wouldn't charge a whole lot more for chassis... now Components, thats another story.
ravingbantha
Mon Nov 01, 2004 8:21 pm
#24

Well any SW's on flurry selling their Chassis at 5cpu or less LMK I'll make sure your sales stay very high indeed
Ducimus
Mon Nov 01, 2004 8:39 pm
#25



ZenDragonMLS wrote:
S3. Typically, they will not be interested in flying all over the galaxy looking for a "better deal". Finding a shipwright, online, near you, with the resources to make an arbitrary thing is somewhat of an "iffy" proposition. Feel free to remind them of that.



Well prices are what they are. Personnaly i dont whine, or complain about the prices, i just take my buisness to a guy i can afford.

Ive seen dunelizards ranging from 20K to 130K, and Kimogilas from 60K on up.So prices are all over the map. Will be intresting to see what they end up as after the rush is over.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

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Skelek
Mon Nov 01, 2004 9:04 pm
#26


Remember when pricing that many people in the ground game can make 500k in a 3 hour period after expences, buffs etc. For myself, i can run 2 missions(60k) in 10-15 min, if i am already buffed and ready. So in an hour i can make 240k. Why does this matter?


If some guy is going to spend an hour sending tells for the best price on a ship and saves 100k on the chassy.He loses 140k, because instead of haggling for an hour, he could have run missions and bought the first thing he saw.


You guys are having the same problem architects had back in the early days. You get tells from people taking your time and patience. All saying, i can get X for 1/4th the market price. Not to mention the extreme elasticity of your goods...


From MY perspective you guys aren't charging enough. Why? Because i will travel to a vendor and find its out of stock, then travel to another and find it out of stock. Wasting hours of my time, i noted before how much an hour is worth. Its obvious from my standoint that chassys get sold at below market price, since you can't keep them in stock.


What i would do, if your vendor is always selling out, put one or two of each chassy on your vendorat a huge mark-up. For the "I don't care what it costs, i want it now" people.


The undercutters will lose out in the end. Since their profit margin is so low, many will have to sell 2 or 3 ships to your 1, to make the same amount. Which means you have more time to do what you want.

Message Edited by Skelek on 11-01-2004 08:13 PM

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