Shipwright Archive

Thread: Report on the state of the Shipwright Profession Issues April 2005

Alyxian
Thu Apr 14, 2005 1:58 pm
#27






IIscandar wrote:



>OK I'm editing this because I'm either blind or its just been added as its been somewhat answered...

>but now you have an issue where you would only be able to place multiple engines if they are the same stats which without factories is near impossible to do but >this also affect players by making looted engines worthless in some chassis since you are not going to find looted parts with the same stats.

The idea of multiple engines would only be really usefull in larger ships. These ships do not benefit as much from the super nice loot engines since the ypr limits on the chassis make the high ypr engine less effective. Your right though, without at least limited factory support (10 count schematics also mentioned in the post) creating engines with the same stats would be very difficult. If limited 100% factory support was added it wouldopen up crafted engines to a new market yet still allow for loot engines to be used in single engine craft.











Just because my car has 4 tailpipes visible does not mean it has 4 engines



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
joinrdy
Thu Apr 14, 2005 2:00 pm
#28

thanks for your time and effort, and for sharing with us what you will submit....the devs have made a good choice in chossing you...i am disappointed that we as a community can not come to a compromise about factory support, but i can appriciate that your submission is non biased


thanks again



War' Ahora - Master Shipwright - Master Bounty Place Holder
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IIscandar
Thu Apr 14, 2005 2:37 pm
#29






Alyxian wrote:





IIscandar wrote:



>OK I'm editing this because I'm either blind or its just been added as its been somewhat answered...

>but now you have an issue where you would only be able to place multiple engines if they are the same stats which without factories is near impossible to do but >this also affect players by making looted engines worthless in some chassis since you are not going to find looted parts with the same stats.

The idea of multiple engines would only be really usefull in larger ships. These ships do not benefit as much from the super nice loot engines since the ypr limits on the chassis make the high ypr engine less effective. Your right though, without at least limited factory support (10 count schematics also mentioned in the post) creating engines with the same stats would be very difficult. If limited 100% factory support was added it wouldopen up crafted engines to a new market yet still allow for loot engines to be used in single engine craft.











Just because my car has 4 tailpipes visible does not mean it has 4 engines






That's true, but if you have 4 blasters showing on your car, you have 4 not 3. Still, when I look at the xwing I see 4 intakes and 4 exhaust ports. It seems that adding extra engines is not very popular idea, I guess I'll take it out before I submit.


Later I added:

On second thought, I think I'll leave it in because it was one supporting reason why limited (10 count) factory schematics could be very usefull.

Message Edited by IIscandar on 04-14-2005 04:42 PM

IIscandar
Thu Apr 14, 2005 2:58 pm
#30

Ok, I'm sending this on now. I can always add something later if needed, but for now it seems to bring most of our issues to the attention of the devs.


Feel free to keep expressing issues here for now. Especially your thoughts on PVP no decay in Deep Space being a problem for sales!
joinrdy
Thu Apr 14, 2005 4:20 pm
#31

i have no problem with no decay in deep space, it keeps pilots in space and more than likely supplies your missle/counter measuressales, if we depend solely on the sales of ace pilots who have earned the rights to DS, it's hard to imagine our proffesion doing well.


the ultimate benifitt of DS, even with no decay, would be the introduction of uber subcomponets in DS, and kessel, with random drops in other areas this would bring them to us, for parts, not to mention generate a whole new market for "teh uber Hunters/Buyers"


with the cost of our parts i think that decay in DS would cripple us morethen help, true we loose sales to the no decay, but if there was decay, i feel we would loose pilots, due to expenses. think about it , how much would it hurt the players who are just pilots (no ground game established)to drop 50k+ X 7-9parts (350k-450k)every week or sooner depending on the frequency of flying. no good can come of this.



War' Ahora - Master Shipwright - Master Bounty Place Holder
[ [ [ [ [
Vendor: WAR'SHIPS & PARTS located south of coronet @ -268 -5563 in the MONGOOSE mall
Warcry - (x-grinder) Ninja Light show "My saber is my enemy!"
proud member and resident of Project Mongoose
Alyxian
Thu Apr 14, 2005 4:21 pm
#32






IIscandar wrote:

Ok, I'm sending this on now. I can always add something later if needed, but for now it seems to bring most of our issues to the attention of the devs.


Feel free to keep expressing issues here for now. Especially your thoughts on PVP no decay in Deep Space being a problem for sales!







Um, I guess I would kind of agree here, I have super minimal decay. If I am damaged, I head to deepspace and hyper home. If I die, repair 25%, head to deepspace, and then home.


If you take the time to head to DS each time, you are effectivly very low decay.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Alyxian
Thu Apr 14, 2005 4:23 pm
#33






joinrdy wrote:

the ultimate benifitt of DS, even with no decay, would be the introduction of uber subcomponets in DS, and kessel, with random drops in other areas this would bring them to us, for parts, not to mention generate a whole new market for "teh uber Hunters/Buyers"



Sub comps are a decent solution. They have worked very well on the ground game for getting better weapons and armour, and I think would have a decent chance in space.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
CPark
Thu Apr 14, 2005 8:20 pm
#34

I hope I got in under the wire for this -- regarding the components where loot is always better than crafted...

I've kept pretty good records on the average values for loot by level and the ones folks are unhappy with are the ones were the values don't increase by level -- each level being a bit higher than the last. So an easy fix for, say boosters, capacitors and engines might be to swap the even and odd level tables (or calculations) that drive the loot and crafting systems. For example, make the table for level three capacitors the level two table and the level two table the level three table.
IIscandar
Thu Apr 14, 2005 9:31 pm
#35







Alyxian wrote:





IIscandar wrote:

Ok, I'm sending this on now. I can always add something later if needed, but for now it seems to bring most of our issues to the attention of the devs.


Feel free to keep expressing issues here for now. Especially your thoughts on PVP no decay in Deep Space being a problem for sales!







>>Um, I guess I would kind of agree here, I have super minimal decay. If I am damaged, I head to deepspace and hyper home. If I die, repair 25%, head to >>deepspace, and then home.


>>If you take the time to head to DS each time, you are effectivly very low decay.



I'll figure out a way to fit that in, that doesn't feel like something that was intended.


Message Edited by IIscandar on 04-14-2005 11:33 PM

Strudle
Thu Apr 14, 2005 11:52 pm
#36



i think full unconditional factory support is in order. The massive resource costs i think will limit nearly all schematics. To run a ful lfactory run of say reactors requires millions of resources that simply arent possible.






Thrawny Thrawny -=KoA=- Alkanar Grant
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Sar-larid
Fri Apr 15, 2005 12:23 am
#37






IIscandar wrote:


Are ok with the changes to the draft then?





Yeah, just don't forget the boosters,


I only use a level 4 most of the time, for mass concerns, but it really should be included as a trio(Boosters, Capacitors, Engines).





Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
gojimbogo
Fri Apr 15, 2005 12:47 am
#38

An Xwing has 4 cannons showing on the wingtips yet there are only 3 cannon slots. The graphics give the impression of 4 separate engines, yet only one can be placed in the slot. Tie fighters have 1 weapon slot but display fire from 2 separate cannons. Y-Wings display two engines yet only one can be put into the ship.

I was thinking about this...

The idea with the different engines is somewhat flawed. Lets think of this realistically. If you had two or more engines with different properties wouldn't that make it impossible to control the ship? What is the actual benefit to having more than one engine? I dont understand the logic behind this other than having a place to sink another component into a chassis.

OK I'm editing this because I'm either blind or its just been added as its been somewhat answered...

but now you have an issue where you would only be able to place multiple engines if they are the same stats which without factories is near impossible to do but this also affect players by making looted engines worthless in some chassis since you are not going to find looted parts with the same stats.

I think that the best bet is to stick to allowing more components in POB ships. the starfighters dont need the extra parts.

Message Edited by gojimbogo on 04-14-2005 02:57 PM



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canary
Fri Apr 15, 2005 12:58 am
#39


IIsclandar,


I appeciate your efforts in bringing forth theconcerns of shipwrightsboth pro and con.


You have addressed in your letter some items that I felt were a concern, PYR on engines and in a wayfor somone toview texture and paint kits for example (see next part),but youhave also been able to included items from others that never crossed my mind.A possibleship hanger so that a client could preview texture and paint kits on their ships would be very nice if it can work out.


One other thing that was on my possible list, which I did not see in your letter, which I hopemight be able to be addressed in your "Unable to view or work on another player’s ship"section. Can there be a way for the potential client to view the "difference" between different styles of ships or any ship design before purchasing?


Other than that, I hope some of the suggestions can get implimented.


Canaryville



77th Wing Tactical and Logistics Officer
-Wing liaison for non 77th members and their Alliance/Freelance brethren-
Alliance Ace Pilot/Master Shiprwright (12pt Chassis & Armor, 17pt Weapon Systems, 17pt Engines)
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Vendor Tent is located in Mos Pax, just south of Mos Eisley on Tatooine. WP 3028, -6145
*Blueprints and various Ship components on vendor Blanch*
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