Shipwright Archive
Thread: Report on the state of the Shipwright Profession Issues April 2005
IIscandar wrote:
You should note that the differences between Crafted and "Looted" components is not so much that looted are better. Technically that's true, but it's a simplification of the fact that ALL odd-level boosters, capacitors, and engines suffer this problem, INCLUDING Looted ones(and since crafters, with the exception of a couple of ordinance launchers, can ONLY craft ODD-level components, they get stuck in this group automatically).
If the base stats for only crafted versions of these components are improved, the bug will STILL remain for their same-level counterparts in loot; just as it does for Engines now, which had their base speed increased only on Crafted engines, but the loot odd-level engines still have pathetic speed(to say nothing of YPR, and the nerf of EVEN-level engine speeds that has occurred).
What they need to do is make that base stat increase for ALL odd level boosters, capacitors, and engines; crafted and looted alike. Otherwise a whole half of the problem is not being addressed. If it is NOT addressed, they may as well throw out the drops of odd level boosters, capacitors, and engines, and give us the credits for them that the Chassis Dealer would pay right when it's looted, since they're so worthless.
Message Edited by Sar-larid on 04-14-2005 08:22 AM
I'll rewrite that part and add a bit about this, but I do have a concern. Let's say for a moment that sub-components were added to the loot table. Let's even say that they increase the base stats a bit on the crafted items in question.This would give uscompetative components. If odd level loot is increased in stats as well, we will be back in the same position again. I do feel that we should address the issue of odd vs even. Just wanted to share my reservations.
yes, but I feel that by saying people both like and hate it for the same reasons makes it very likely that nothing really needs to be done with it in comaprison to the other things that everyone agrees is an issue.
Message Edited by IIscandar on 04-14-2005 10:31 AM
"If odd level loot is increased in stats as well, we will be back in the same position again."
Message Edited by Sar-larid on 04-14-2005 01:04 PM
Sar-larid wrote:
Not necessarily. I'll point to the situation with non-booster/capacitor/engine components. With the exception of the level 8 reward shield RE'ed with a high recharge level 8 shield, there's no way for any level loot shield to compare to most ofa crafted one's stats(these are made exceptionally well by shipwrights). Also loot weapons don't have anywhere near the chance at rapid fire as crafted ones. There are advantages to using either, in these cases(particularly getting the mass low in the case of looted). Reactors with superior power and low mass DO exist in loot, but they're few and far between(having people utilize shipwright ones in the mean time, or maybe even always). The same goes for armor in that case(replacing "Power" with "Armor").
>OK I'm editing this because I'm either blind or its just been added as its been somewhat answered...
>but now you have an issue where you would only be able to place multiple engines if they are the same stats which without factories is near impossible to do but >this also affect players by making looted engines worthless in some chassis since you are not going to find looted parts with the same stats.
The idea of multiple engines would only be really usefull in larger ships. These ships do not benefit as much from the super nice loot engines since the ypr limits on the chassis make the high ypr engine less effective. Your right though, without at least limited factory support (10 count schematics also mentioned in the post) creating engines with the same stats would be very difficult. If limited 100% factory support was added it wouldopen up crafted engines to a new market yet still allow for loot engines to be used in single engine craft.
canary wrote:
IIsclandar,
I appeciate your efforts in bringing forth theconcerns of shipwrightsboth pro and con.
You have addressed in your letter some items that I felt were a concern, PYR on engines and in a wayfor somone toview texture and paint kits for example (see next part),but youhave also been able to included items from others that never crossed my mind.A possibleship hanger so that a client could preview texture and paint kits on their ships would be very nice if it can work out.
One other thing that was on my possible list, which I did not see in your letter, which I hopemight be able to be addressed in your "Unable to view or work on another player’s ship"section. Can there be a way for the potential client to view the "difference" between different styles of ships or any ship design before purchasing?
Other than that, I hope some of the suggestions can get implimented.
Canaryville